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Hopes and fears for the DMC 1 remake?
>>
>>741815693
>hopes
it's a dmc game
>fears
it's souls shit
>>
>>741815693
>Hopes
It's closer to 3 and 5 in terms of gameplay.
>Fears
Kamiya inserts 500 shitty quick time event minigames and the action takes a back seat.
>>
>>741815693
They can cancel it for all I care.
>>
>>741815693
Zero hopes. It will be fugly slop that isn't worth $80, let alone over the original.
>>
>>741815693
>hopes
It's not actually real
>fears
It's real
>>
>>741815693
>Hopes
It fails and kills DMC. A dead horse franchise still being milked.
>and fears
It succeeds and brings a whole new wave of newfags and retards into the franchise like 5.
>>
>>741815693
>reamke
yawns
>>
>>741815693
There's a DMC 1 remake coming? Someone should give that piece of shit 2 one
>>
>>741815693
the fact that its happening is blasphemy enough
>>
>DMC 1 remake
>Dino Crisis remake
>Parasite Eve remake

Pick one
>>
>>741815693
Unless Kamiya is directing (he won't because he'd rather do Okiami 2 amd VJ reboot) it's going to be shit and completely devoid of the SOVL.
>>
>>741815891
>>hopes
>it's a dmc game
>>fears
>it's souls shit

This brings up an interesting issue actually, because what even is "DMC" in the context of a DMC1 remake? DMC1 is very different from DMC5. Will it just be DMC1 in the style of DMC5? Will they rethink the gameplay entirely to fit the design of DMC1 better? If they're using REmake2 as a blueprint it might be totally different than both the original and its sequels
>>
>>741817148
Dino Crisis because it's the only bad game in that list and a remake could possibly make it good.
>>
>Hopes
Used as a testbed for engine, gameplay ideas, etc. for a new DMC game or even a new IP.

>Fears
Moneygrab that changes nothing except making it pretty and adding mtx.
>>
>>741815976
>Kamiya
Why would he be involved at all
>>
>>741818058
Because he made DMC 1?
>>
>>741818084
And? He's busy with his own studio, and he hasn't touched DMC since 1 in the first place.
>>
>>741817298
>because what even is "DMC"
a hack n slash
>>
Getting older is realising that games were good despite of kamiya not because of him.
>>
>>741818202
They're making it a Diablolike?
>>
>>741818345
You were blocked weren't you
>>
>>741818505
Definitely
>>
>>741818346
diablo is an arpg not a hack n slash
>>
>>741815693
It's gonna be super mediocre like all those Resident Evil remakes. A waste of time a resources that could've been spent making DMC6. Itsuno is a faggot.
>>
>>741815693
I'm coping that ToA will be good but I've heard absolutely nothing about it since the reveal which has me worried.
Control: Resonant looks good at least, the first official control game to have real gameplay and not be a jumped up walking sim.
>>
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>>741818058
because he's been seething for decades lol
>>
>>741818345
Then explain why only the first Bayonetta is good
>>
>>741816178
>>741817257
these..
>>
>>741815693
Let's not pretend anyone is actually interested in DMC1 of all things. They could make a flappy bird clone and it would be an improvement over DMC1.
>>
>>741815693
I hope it doesn't exist because it for sure will not play like the original.
>>
>>741818189
He's gone back to Capcom though, making a shitty Okami sequel right now though.
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>>741815693
>fears
the setting being "DMC5"ified.
>>
>>741819616
Do you have a dent in your head?
>>
>>741819709
Nope, it's reach for the moon engine engine (?) again.
>>
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i know what they should do. they should give dante a funny little sidekick to annoy him like lil chicken griffon in dmc5. that would be fun
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>>741815693
Is it actually real/confirmed this time?
> Hopes
Okay let me get my old list
>change guns on the fly
>alastor, sparda, force edge, and Yamato having their own movesets
>keep the elemental charge shots and elemental enemy weaknesses
>if styles aren't going to be a thing expand on the equipment idea and add more equipment like bangel of time that reintroduces stuff like doopleganger, royal guard, tricksters, Vergil’s trick, summoned swords/sword formations, royal guard, ultimate royal guard from DMC 3, dreadnought from DMC 4, fuck it wrestling moves from dead rising/buster moves
>bring back free ride and wild stomp
>must style toggle
>playable Trish and Nelo angelo
>if styles are a thing fuck it give me all 6 from DMC 3 with some of the improvements from 4/5
>if not styles have gun slinger moves be incorporated into the regular moveset
>giant Marionette boss
>keeps dante's tan
>bloody palace
>a normal fucking boss rush mode
>better underwater controls
>KEEP THE PLANE ENDING cause it is cool
>keep the items from DMC 1
>make sparda DT Mundas space harrier boss fight it's own level
>more taunts
>actual different outfits
>bring backs Drew Coombs if not use the game's original VA audio
>keep the dinosaur parry puzzle
>DONT NERF THE GUNZ
Turbo and lots of enemies LDK will probably be special edition stuff. Anyone else want to add stuff? Also actual co op would be nice even if I have to do the doopleganger method like back in DMC 3. Fucking cameo system was suck a cock taste, bless modders.
>Fears
They add Adi Shankar crap into the DMC 1 remake. Darkcom is lame. Like it is unbelievable how much worse they suck than the spec ops guys from operation raccoon city
They make it a souls like. They fuck up the look with RE engine. Ugly Trish returns(just fucking reuse the model of one of the RE8 vampire chicks, it is that fucking simple). Remake Force edge, Alastor, and sparda end up like DMC 5 rebellion, Sparda, and DSD. Guns are too weak.
>>
>>741822615
Sup?
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>>741815693
I want a Bloody Palace mode that's not Final Destination
>>
DMC remakes feel valid as a concept. Pretty much all of those games except 3 and 5 could use polishing, or entirely redesigning.
It would be nice if the actually made 2 good and finished 4. 1 could at least use some QoL.
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>>741822615
according to a literal who on twatter, yes
>>
>>741823118
Red, that you?
>>741823528
Shat
I really don't get how the best thing to come after DMC 5 was a cross over with PGR.
Unrelated but is ninja theory dead? I heard x box was axing them.
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If the remake removes the Timer from the Mission Results then it's over
>>
>>741823949
Yeahh. Hope you're doing good.
>>
Let's see and I wanna fly the airplane around the island.
>>
>>741815693
I hope it has the same atmosphere. Like the lonely dark environment with just the weird mystic thrubbing music.
https://www.youtube.com/watch?v=QKcIc8bJz6g&list=PL04qUiNqaN1pstv3MksUtuGjii65hpMhv&index=5
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>>741824150
Yeah I be pissed off too, ngl
>>741824217
>Yeahh.
Cool
>Hope you're doing good.
Not really. Things will hope they better in July. At least I got re2make for dirt cheap.
Hope things are better on your end.
What you want out of a hypothetical DMC 1 remake?
>>
>>741822615
I think they should go full circle and make Viewtiful Joe an unlockable character.
>>
>>741824714
RE2r is sick, enjoy.
Having replayed DMC 1 just a few days ago the mission system felt pretty tacked on given how short some of them were so maybe they should ditch it and lean more into RE/Onimusha's structure. Unless they drastically expand the game of course.
Other than that I'd like better regular encounters with more than 1 enemy type and more emphasis on interacting with enemies rather than just nuking everything with DT moves or grenade launcher. And the style meter that rewards that type of play.
I thought bosses were far and away the best part about OG
>>
>>741819274
It isn't.
>>
>>741826106
The Mission Scoring always felt kinda tacked on in Sonic games too
>>
>>741825030
Would be fun. Also would like viewtiful Joe Alastor secret boss fight would be a cool too
>>741826106
>RE2r is sick, enjoy.
Think I am a 1/4 of a way through Leon's part.
>>741826106
>Having replayed DMC 1 just a few days ago the mission system felt pretty tacked on given how short some of them were so maybe they should ditch it and lean more into RE/Onimusha's structure.
Would be an interesting idea. Part of me would like that as a extra game mode.
Also bosses were dope
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I think a Kamiya remake would be very interesting. DMC was his second time directing and his first time developing something entirely original. DMC1 was very much his baby and he put a lot of thought into it's world and characters which was mostly discarded in later games. Gameplay was also at it's most basic of all of his action games. Kamiya very much likes to innovate upon titles so I have a strong feeling that a remake by him would basically be a fully completely different game that would feel less like DMC1 or like DMC4/5 and just it's own thing with just the core mechanics as a similarity and he would most definitely expand the lore and levels a ton since the game ultimately is pretty short. Hard to say if that's a good thing or a bad thing but it'll be interesting

If Kamiya isn't involved them i'm expecting DMC1 levels and world that plays like DMC5

>>741818058
Because he's back to working with Capcom so it would line up well. Capcom doesn't seem to trust DMC to random people. 5 was only made because Itsuno was on board.
But at the same time, even if it was offered to him there's a possibility Kamiya wouldn't want to do it. I don't think he's ever expressed interest in doing another DMC, he's specifically expressed interested in doing more Okami and Viewtiful Joe.
>>
>>741815693
Hopefully they remake the second one because there is no way they can make it worse. Yes, I'm aware there is an easy joke in that statement. 2 is just that bad
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>>741818345
This isn't true. Kamiya is not the sole reason his games are good but it says a lot how Kamiya is very consistently able to surround himself with top tier talent. All of his games have amazing artists and music even between studios. It says a lot that Kamiya left platinum and a ton of people expressed interest in joining him on whatever he did next.
But Kamiya himself will admit that he needs to be reigned in by a good producer, he's not really egotistical he understands that his games are the sum of everyone's part and that's definitely part of why talent wants to involve themselves with his work.
>>
wait where did you guys even see dmc1 is being remade?
>>
>Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long

https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/

Capcom knows that directors are fucking clowns, sorry kamiya dicksuckers.
>>
>>741828947
Someone like Kamiya doesn't need to tell anyone that games are the sum of the dev team. It's a given. Everyone who thinks the director is some massive gamechanger for the game they are involved in is just childish.
What has Kamiya done since not being carried by his team in full? fucking jackshit
>>
I don't know what I would want out of a DMC1 remake. I think what I'd really like is a fixed camera, relatively labyrinthine castle/island that almost feels more like a metroidvania in terms of map design. You can ditch the mission system but I would love if there was a bigger focus on exploring and finding secrets than in the more recent games.
Also I want the bosses to be fun and challenging.
Most importantly, I want the SHMUP section in the Mundus battle to stay the same and feel just as epic in scale.
>>
>>741829270
The point is that he has consistent talent surrounding him, when changing teams or studios. He doesn't work with all of the same people but the new talent he has is always top notch. That says a lot about a person. It's not a fluke.

If you believe Kamiya isn't a good director then no good directors exist by your standards.
>>
>>741829031
and yet capcom's most important IPs were made by two auteurs
they have a point with inafune, and i like that they give stuff like exporimal, pragmata and gave shit like lost planet a chance
>>
>>741829581
Yeah I don't really know what their point is. It sounds like they're specifically scornful over Itsuno or something or maybe they believe they don't need auteurs because stuff like the RE games are successful. I don't know
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>>741815693
>hopes
it's literally just DMC1 but better
>fears
basically what they did with resident evil, monster hunter and street fighter 6, making the game so braindead easy it plays by itself and other stupid bullshit like a bigger focus on story and ultra-realistic graphics etc...
>nightmare
That this attempt at mass appeal somehow works and it becomes the way the franchise works now.
>>
>>741818939
>Capcom being kikes who only care about profits and mass appeal and who treat their developers like shit to the point of outright sabotaging their work is actually Itsuno's fault
I'll never understand you people.
>>
>>741829726
i can give credit where it is due because after the disaster that was re6 they really turned shit around, and as far as i know mh isn't one guy's specific brainchild
but RE, DMC, and Okami are work by auteurs. hell re4 is mikami's masterpiece.
killer7 is another auteur work and probably suda's most famous work

i think maybe what they wanted to say is that they found it more reasonable to sustain their IPs via team direction rather than hoping they get a jewel every now and then like they did in the 90s and 2000s
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they'll remove this and it'll let you select easy mode from the start
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>>741826106
>the mission system felt pretty tacked on given how short some of them were so maybe they should ditch it and lean more into RE/Onimusha's structure. Unless they drastically expand the game of course.
It's supposed to be a retro game in a console, that's why you can clear the campaign in an hour or so, the score system is actually very well made if you're playing in the actual difficulty it was designed around.
>Other than that I'd like better regular encounters with more than 1 enemy type and more emphasis on interacting with enemies rather than just nuking everything with DT moves or grenade launcher. And the style meter that rewards that type of play.
They already have that, just play DMD. You need to actually engage with the gimmick of the enemies to get good scores and use the red orbs gained from those to buy items that help out the late game.
>>
>>741830231
Good. Pretentious trash from that retard kamiya.
>>
>>741830231
Modern capcom would literally shit their pants over easy mode being unlockable.
>>
>>741830605
t. died 3 times to marionettes
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>>741828640
>Gameplay was also at it's most basic of all of his action games.
Kys combo mashing retard.
>>
>>741830987
Calm your fucking tits, lardass.
I didn't say that was a bad thing, it's an objective truth. Every other one of his action games has more stuff going on with the systems, mechanics, and total actions the player can perform.

The point of me saying that was to say that if Kamiya were to remake the game, he likely would inject a lot of new ideas to the combat system because there is no reason for Kamiya to work on a remake if he's going to leave gameplay like 90% the same and just refine it a bit and add more weapons or some shit.
>>
>>741829031
No wonder they went to shit and only do sequels and RE nowadays
>>
>>741829270
>Everyone who thinks the director is some massive gamechanger for the game they are involved in is just childish.
Shinji Mikami, Masahiro Sakurai, Fumito Ueda.
>>
>>741831281
You probably don't even know how to slash cancel. Begone poser.
>>
>>741815693
>hopes
It keeps at least some of DMC1's unique identity, the brisk arcade pace, the tight enclosed levels, maybe it expands in some meaningful way on the repeat boss fights to make them even more distinctive
>fears
It's a dmc1 themed level pack for dmc5
Also that they'll make S ranks retard easy like in 5.
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Id be willing to bet that they'll have a character in it who wasn't in the original. The original cast is too small for a modern game
>>
>>741831389
slash cancelling isn't cool tech it's just a way to cheese the game I dont even know why you brought that up
>>
>>741831508
It wasn't in the Code Veronica demo. It matters because it's the predecessor to Nero's Exceed.
>>
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>>741831590
>It matters because it's the predecessor to Nero's Exceed
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>>741831681
You heard me dumb faggot. Do you have no sense of rhythm.
>>
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>>741831752
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>>741831797

Tranny narrative weaving redditor. Kill yourself.
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>>741830905
I don't even remember playing your garbage game, kamiya.
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>>741831840
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>>741830605
it's funny though
>>
The only DMC that needs a remake is 3. Itsunofags astroturfed the fanbase so they only pretend to """"""""get""""""""" 1 & 2.
>>
>>741832352
i don't know man
every boss being far away or airborne so you are just shooting shooting shooting 90% of the fight really does suck
>>
>>741815693
Oh god they're gonna make dante into wacky 12 year old persona and make his voice boyish like they did with 3 and beyond.
>>
>>741832471
Pretend Itagaki Directed it and he's on your shoulder as you play. He'd call you a beeeyatch.
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>>741832352
>>
TRICKSWORDTRICKSWORDTRICK
>>
>>741829270
How come there was no one around to tell him that a forced Space Harrier segment during the final boss was a stupid idea?
>>
>>741832829
Kamiya will have his space harrier level and you will FUCKING LIKE IT
>>
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>>741832829
Because you lack media literacy and the only action game you ever played is DMC5
>>
>>741833053
Yes. Mundus 1 on DMD is a far better designed fight than Arkham on DMD. Kamiya actually gives a shit about his escalating difficulty levels.
>>
>>741833231
>Creates the concept of DMD with enemies having devil trigger
>HAPPENS to be the only game that actually puts real effort into it
Meanwhile it's completely tacked on in DMC3 to the point that a lot of people admit that it's not worth playing and then in DMC4/5 (most , definitely not all) of the levels don't feel that challenging at all
>>
bump
>>
>>741815693
Dante gets raped and murdered
the new protag is a hot anime lesbian
>>
>>741833231
But what if I don't want to play Space Harrier? Like imagine if there's someone who REALLY fucking hates Space Harrier. They never want to play it, they never want to play anything like it, they despise it. But they enjoy action games like DMC. So they play DMC, have a blast, and all of a sudden the game forces them to play Space Harrier.

This is why you normally don't force a complete and total mandatory genre shift in video games. It's a bad idea.
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>>741834747
>imagine if there's someone who REALLY fucking hates Space Harrier.
Nah. I don't care about anyone but myself.
>>
>>741815693
>Sparda having its own moveset
Should've been a thing in DMC5, closest thing we got was Trish in 4.
>No mission menu in-between
have the score just appear on screen at the end of the mission and put a divinity statue at the start and end of a section. I imagine this will make for a better experience for those that want to speedrun the game
>The swords
Rebellion could possibly be brought back with this one. If so, might as well have Alastor be a different type of weapon to give variety for the small pool of melees
>Style ranking system
If I remember right, DMC1s ranking basically just asks you to not get hit and you'll reach S. I don't mind it but I wouldn't be surprised if they went with how it works in later games. All I ask is for it to do something in combat, like in DMC3 where crazy combos get extended at S rank.
>Styles
Gunslinger is a dumb style, just incorporate it into the regular gun button. Royalguard and trickster should be added
>Weapon switching
It's a given that it'll be like the later games. I've been thinking of having both gun and sword be paired up instead of using independent buttons from each other
>The camera
They should play around with it more, like have some moments where it pans out and shows the environment for a bit
>Enemy aggression and design
>Unique DTs
>A better underwater section
>Bloody Palace
>New and improved Bosses
>More costumes
>Story adjustments
>The DMD ending voiceline
>Playable Vergil and Trish (and Sparda)
>Alt costumes
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I'm anticipating they'll:
>Remove Critical Hits
>Remove the 2 minute underwater mission
>Tone the difficulty down even though it's not that difficult
>Remove the old Yellow Orbs system
>Add Styles for no reason
>Enemy AI will somehow be worse
>Secret Missions will be more obvious and made easier
>Soundtrack will be worse
>Not let Drew Coombs voice Dante again
>LDK mode will be Premium Edition content
>>
My expectations are that Kamiya will not be the director but he will likely have a supervisor role and will probably write new stuff the game and lore
>>
>>741834838
Sparda having a completely different moveset doesn't work seeing as how it's a replacement for Rebellion.
>>
>>741834838
Rebellion could definitely work in conjunction with Alastor. If the game doesn't have the style system, they could incorporate more swordmaster attacks into rebellion while Alastor reminds faithful
>>
>>741834838
>Gunslinger is a dumb style, just incorporate it into the regular gun button
'minder
>>
>>741835078
I don't think Rebellion needs to be in DMC1. At least, not by default. Just have a brief moment at the beginning where Dante reaches for Rebellion, but changes his mind and takes Force Edge instead. And he can use Force Edge the whole way through if he wants; Dante was retconned to be able to use Devil Trigger no matter what he's using, so it makes no sense for it to be sealed just because he's holding Force Edge.

And then once you beat the game, you can unlock Rebellion as a non-elemental Alastor with higher damage, because of course a weapon created by Sparda is better than a random sword he finds in a castle.
>>
>>741835263
>better than a random sword he finds in a castle
The castle isn't random, it's literally Mundus' lair
>>
>>741816743
But 5 had the best combat and actual camera control.
>>
>>741835368
Doesn't matter. There's no way Alastor is better than any of Sparda's swords. There's nothing special about Alastor. It's just a random Devil Arm, no different from the countless other Devil Arms Dante's collected over the years.
>>
>>741834747
>Like imagine if there's someone who REALLY fucking hates Space Harrier
Why would I imagine what it's like to be an insect?
>>
>>741835456
Dante has like 8 Alastors on his walls.
>>
My favorite part about DMC3 is how it ruined the franchise.

If we look at DMC1 and DMC3 together, both games are good, but the issue is that every game after DMC3 just copies that game including it's portrayal of dante when part of the point is that Dante is IMMATURE in 3 and he GROWS. It was not meant to be a complete reinvention of Dantes character
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>>741815693
The what?
>>
>>741815891
that's retarded. 5 sold way too well for them to chase meme gameplay 10 years too late
>>
>>741815693
>Hopes
cancellation
>fears
it gets released
>>
>>741834747
The only people who whine and piss themselves about temporary genre shifts like the one you're describing are raging autists and designing a game with them in mind is idiocy.
>>
>>741835171
casul shit
>>
>>741834856
>>741822615
>Drew Coombs
I'm not expecting him to come back, especially if they're gonna go on to remake 2 and 3 (and possibly 4). They won't bring back Reuben either. An entirely new voice can be hit or miss but that's what they're gonna do most likely.
>>741834958
It could've had similar moves like stinger and still be unique enough. Besides, you have it for only 2 missions. By the end of the game, Dante has a bunch of redundant swords to throw
>>741835078
Alastor gaining more moves with swordmaster sounds nice tho. I don't really care for swordmaster tho. Nero and Vergil got a decent amount of moveset without needing an extra style for it. They can do the same with Alastor. Also, an Alastor boss fight would be a cool addition
>>741835171
Nice, I've been thinking of ways to separate sword formation from DSD since that would be useful as well
>>
>>741836428
The properties of Stinger wouldn't really change just because the blade gets longer. It's still a forward thrust.
>>
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>>741834856
Netflix synergy and Dante just having the same moveset as 5 Dante. Enemies will be dumbed down and there will be no expansive enemy glossary
>>741836428
Johnny is gonna be the voice of Dante now
>>
>>741836673
I'm not asking it's properties to change here. I'm saying that the Sparda being a temporary replacement for Rebellion in 5 can still work by having similar functions while also still being unique enough to be a weapon of it's own and not a reskin like how it ended up
>>741836851
>Netflix synergy
Kill me
>>
You can probably safely get rid of Swordmaster without too much harm, but I dunno about Gunslinger, Trickster and Royalguard. Some people criticize Gunslinger, but losing the second button would really fuck over certain weapons like Faust. Also, for E&I, you need a standard shot that doesn't change depending on the direction or lock-on, but you also want to be able to use moves like Rainstorm.
>>
>>741837387
faust is the only weapon that actually gets a lot of out of a second basic button. Everything else can be consolidated onto one button. Especially if you introduce 360 inputs
>>
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>>741830543
DO NOT @ ME YOU FUCKING RETARD, I finished it 5 times across the week, twice on DMD, second time to get the missing S ranks in a few missions, because for some reason there's no mission select... in a game whose structure doesn't warrant a mission system to begin with... Almost like the game is first and foremost a Resident Evil dumpster baby that got rejected due to complete lack of vision, coherence and competence rather than whatever """retro""" game "in a console" you might think it is

As someone who actually dabbles into arcade games from time to time (1cc'd Final Fight a few weeks ago as Haggar), DMC 1 has nothing in common with actual arcade titles (the games that could be considered retro way back when DMC 1 got made)

Game is the picture perfect example of throwing shit at wall to see what sticks (99% of it doesn't) with slop like FPS swimming segments, a fucking shmup segment, or even just running through empty bridge to read some shitty flavor text, only to backtrack until you get struck by lightning and get sent underwater where you run through ANOTHER HALLWAY while losing health, to then kill some skull emoji looking enemies and get sent back to the bridge but now it's destroyed and you have to do some trash tier platforming to get back to the castle.

This is supposedly a combat-centric action game.
>>
>>741835171
people on /v/ would complain that this is too """casual""" but realistically you can't just keep fucking adding shit ontop of Dante.
If you incorporate his style switching into his basic moveset you'd could actually do more with him.
>>
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>>741830543
>>741837578
And most things surrounding the combat are straight up schizophrenic as well. The style meter doesn't even function against the final boss. Critical hits are borderline worthless aside from shadows and some of the bosses and it even conflicts with the style meter which is why they had made it so the instakills give you more orbs than a regular kill (in a vacuum). No reason to ever set it up against blades when you can nuke the entire group with DT attacks or spam grenade launcher which works on many other enemies as well and when it alone isn't enough it builds the meter to let you rape the enemy. Other enemies refill DT as they die so there is no reason not to kill them with your DT attacks.

The encounter design is abysmal, just one enemy type in a room and the game keeps shitting more and more of them while all you do is employ the one strtegy that works on that enemy type.

Bosses are the only thing that hold up to this day and actually take advantage of the game's and genre's systems to the fullest (meter management, hitboxes, framedata, hit properties, hit states, and so on), it's pretty much a glorified boss rush game and all the other stuff is there just to get in the way and pad the playtime.

It's insane how Itsuno had managed to not only salvage this formula but turn it into something great while managing to pay respects to the original game. God bless him and I hope he trained his team well enough to shape DMC 1 into something worthy as well.

I am genuinely getting second hand embarrassment from all this larping and posturing about DMC 1.
>>
>>741837542
Double Kalina-Ann got some mileage out of it too. Though I guess people only ever used two moves with it.
>>
They could add more weapons. Also give Ifrit grieves. It always bothered me how it also gave Dante kick moves despite not being equipped on his feet.

Since Alastor's electricity and Ifrit's fire, they could continue the pattern and give you ice and wind weapons too.
>>
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>>741815693
https://www.youtube.com/watch?v=bjIP-fmlCQw
They'll probably get rid of the unique death animations since it was a left over concept from it being a Resident evil game.
>>
>>741815891
>>fears

Kamiya got his paws on it.
>>
>>741837647
It's just a case of paying for the sins of DMC4. DMC4 dante was the way he is, for better AND for worse, because he was an afterthought. "uhh we dont want to spend too much time on dante cuz we don't even really want to have him so here reuse these weapons, add like 2 new ones, and uhh make him be able to switch between styles on the fly". There wasn't any serious effort to evolve him because they believed they weren't capable and they wanted to focus on Nero.
Come DMC5 and they just plainly copy DMC4, give Dante new weapons, and call it a day.

Now compare that to Vergil, who has gotten big upgrades between his entries because he's not weighed down by styles or a bad control scheme and is more open to new mechanics because he's DLC/additional content.
>>
>>741837578
>>741837649
>t.blader
DMC1's being a beat em up is largely a larping exaggeration from people when these early 3d hack n slash games are more like adventure game rpg beat em up hybrids but objectively speaking DMC1 still has the most arcade design
>>
>>741837716
I mean this is kind of the problem with style/weapon switching on principle and why i'm personally not the biggest fan of it.

Does it make the game more complex? Technically, sure, but what ends up happening is that players who get good will consolidate every weapon to a small handful of moves like at most 4. This is even worse with guns where people use at most 2 per weapon and gunslinger often doesn't feel super useful to switch to. It feels like a lot of work to what is essentially "creating" your own moveset.
>>
>>741837985
They did advance Dante a bit in DMC5. But I think the issue lies in how "complete" DMC3 Dante already was. Between melee, Gunslinger, Royalguard and Trickster, you weren't really lacking for anything. All you need to do is give him good weapons.
>>
>>741838146
That's mostly Nero's fault. Because Nero's designed to be so simple, they had to make Dante more complex to give him a unique identity. Also, Royalguard and Trickster were too useful to throw away.
>>
>>741817148
Parasite Eve but I don't trust Remakes anyway
>>
>>741815693
>Hopes
Horror focused with some light puzzle element
>Fears
Difficulty dumbed down for casuals like Onimusha and Pragmata
>>
>>741838173
5 Dante has the best streamlined kit.
Itsuno got rid of useless weapons and styles nobody uses like Nevan and Quicksilver, but incorporated the few good skills from those into other weapons. There is less fat and more quality.
>>
>>741838173
I did forget SDT to be fair which I do think is a good addition. DSD sword formations are a cool idea that could've been expanded into his main moveset the same way nero and vergil have some equivalent of "phantom" moves but again his control scheme is too clogged up to allow for that.
They could've entirely reinvented the style system or completely incorporated them into dante but again they didn't.

Like swordmaster is fine as it is, as it's just an expansion of attacks for your weapons and second attack buttons are extremely common even back then. Base guns in DMC already have like no moveset, so gunslinger feels less satisfying because it's easy to think "why aren't some of these moves just on the weapon by default?". RG is cool but one note. Trickster is probably the most interesting style as it offers a lot of extremely important movement abilities while also having a lot of room for expansion on new types of movement abilities...of course vergil naturally gets trickster abilities without needing the "style" mechanic.
>>
>>741838572
Moves aren't on guns by default because all guns need a basic "shoot straight at what you're aiming at" option. You need to be able to just do a standard shot regardless of the context. Doesn't matter what direction you're facing or whether you're locked on, you NEED a way to hit directly in front of you/whatever you're aimed at at all times. This is especially so for Faust given how many moves it has.

If Kalina Ann locked you into the beat every single time you tapped the button, that would be a pain in the ass.
>>
>>741837647
>you can't just keep fucking adding shit ontop of Dante
This reminds me of how Bayonetta 3 decided to shake things up. Weapon switching changes the gun, the animal transformation and the "DT". It might've done some weird stuff but it had cool ideas and it went with them. A sequel doesn't need to be old game + more. Otherwise, just keep making DLC for said game if that's all the new game is. I hope they try and reinterpret how the gameplay can be in a remake or even a DMC6.
>>
>>741838698
not an issue in bayonetta
>>
>>741839024
Ripping off Bayonetta isn't really on the table anymore. Like it or not, DMC has a specific identity now.
>>
>getting filtered by the style switching system and then advocating that it's bad
kwab
>>
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>>741839024
That is arguably an extension of Kamiya's concept for DMC weapons as weapons are made from demons they were supposed to have a more special bond with the user. They even carry part of this over to DMC3 where each weapon has a unique devil trigger form.

Whether people like it or not Bayo is a really good evolution of ideas from DMC. ESPECIALLY not having to rely on lock-on as much like DMC does
>>
>>741815693
That sounds so fucking boring. I hate this shit so fucking much. Everyone wants to make money but they're so fucking scared of taking risks. Even the consumer is so scared they buy the same shit every 10 years
>>
>>741839402
You misunderstood me lol, I'm not asking it to rip-off Bayonetta, far from it. Was using at as an example of a sequel that dared changing up controls and introducing mechanics that changed up the combat. DMC has to stay DMC, I don't want it to be like other game. But learning (not copying) from other games is good
>>
>>741839810
It's just that after three games, there are certain expectations of how the games are supposed to work. Change things too far and fans will get mad.
>>
>>741815693
>Hopes
It doesn't get made, because they'll ruin it.
>Fears
It gets made, because they'll ruin it.
>>
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>>741839913
That's not really true. DMC2 changed things up and I don't think ANY of it it survived to DMC3 and 3 is generally a big leap from 1.

You know what DOES get fans mad tho? Replacing your protag with someone that feels as simplified as the first games character, arguably even simpler, and then pushing the old protag to the side and giving him no original content as he just retreads old levels and bosses.
>>
Daughter of Dante soon.
>>
>>741819274
But Bayonetta 2 is better
>>
>>741839913
Not asking for extreme changes here anon. But for a natural evolution of what DMC's identity is. Using Bayonetta as an example once more, you can finally summon and control demons in 3 that were only reserved for QTE finishers. DMC obviously can't and won't copy that cause Dante doesn't summon demons like that. What is part of the DMC identity is the style ranking, DT, combo variation, among other things that stuck around.
Devs shouldn't be scared of changing things up, it's their job to know how design games not the fans that one the games to stick playing in one way forever.
>>
>>741840559
lol no. Dante is canonically a virgin
>>
>>741840769
It's fine. Mundus is still alive, right? Just have him make a bunch of clones of Dante to turn into Nelo Angelo 2.0s. Dante finds one of the clones and raises her himself.
>>
>>741840769
He asexually made her while in hell
>>
>>741840769
no one at capcom nor itsuno or kamiya actually care about that it's more of a handwave excuse against romance
>>
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>>741840905
He has a Pepe Le Pew effect. Comes on too strong and gives them the ick whenever he actually tries. It's a good trope and Capcom better not ruin it
>>
>>741841101
Pepe Le Pew is mostly hindered by his terrible smell, but I recall at least one ending where the cat turned the tables and started chasing him for some fun time.
>>
Exceed is a bad mechanic. Call me an executionlet all you want but it's just retarded. I think the concept isn't terrible but it's really the execution of the idea that is poor.
>>
>>741815693
Remakes are for fuckwits and are always worse than the original, so neither, like the shit anime I simply won't be paying attention to it.
>>
Reminder that every modern accessible version of DMC1 outside of emulation uses the pre-final version. At the very last mission, when you need to leap across the room to get to Mundus' door, it's bugged so that you'll miss every single goddamn time. So you HAVE to fly using DT in order to reach Mundus.
>>
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>>741815693
>Hopes
A better director
>>
>>741815693
I genuinely don't know if I want stance dancing.
>>
>>741815693
Kamiya will do a shit job.
>>
>>741815693
No hopes or fears. Remaking a character action game sounds like a disaster waiting to happen.
>>
If Kamiya remade DMC1, he'd probably have Dante and Trish kiss or something, just to solidify his vision of their relationship.
>>
>>741815693
I'd only be interested if Kamiya is involved but he's already working on the Okami sequel
>>
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>>741841862
Good
>>
>>741841862
Dante isn't a motherfucker.
>>
>>741841997
In Kamiya's vision, he is.
>>
DMC needs a cute and funny character.
>>
>>741842120
there was one in the anime
>>
>>741842085
Prove it.
>>
>>741842208
You're right, they could always bring back Cindy.
>>
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>>741841980
Cute and canon.
>>
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>>741842217
>>
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>>741842348
>>
>hopes
DMC1R and inevitably DMC2R are better than their originals
>fears
It's not Langdon
>>
>>741815693
I hope they remake DMC2. That's a game that could actually benefit from a remake.
>>
Seriously though, Kamiya's mother complex is weird.
>>
>>741841373
No, the cat wasnt put off by the smell. It was his behavior. Only the humans cared about the smell
https://www.youtube.com/watch?v=lATwKI_S7d0
>>
>>741815891
>it's souls shit
fpbp

Mork is going to shit on this game just like RE4 Remake and I don't blame him.
>>
>>741818345
>>741828947
>Kamiya
If you played Viewtiful Joe you'd know he actually makes good video games.
>>
>>741843061
mork talks out of his ass and doesn't know anything. Just because he can look at a piece of shit and say "this is a piece of shit" doesn't mean he's smart
>>
>>741843176
Where in my post did I imply otherwise. Kamiya is a very good director and his only issue are inserting arcade mini-games into everything he does, though sometimes they work
>>
>>741843196
>mork talks out of his ass and doesn't know anything.
Nah. I just think you're mad because he shat on your AAA slop. He actually knows what the fuck he's talking about.
>Just because he can look at a piece of shit and say "this is a piece of shit" doesn't mean he's smart
He's very smart. He knows how to breakdown gameplay mechanics. He isn't just making blanket statements. He goes in-depth on how it all works and why gameplay design is important.
>>
>>741842884
Oh goddamnit the cat smells him in some of them, but not in all. Point was his behavior was a huge part of it. I should've just picked an anime character as my example cause the trope is in some of those but fuck it Im going to sleep
>>
>>741843291
holy fucking strawman
>>
>>741843413
You're going to ignore my other point then? Ok.
>>
>>741843291
Kek.
>>
>>741843445
He is terrible at breaking down mechanics. His wanted dead video was the first time I ever watched one of his videos and he COMPLETELY fails at articulating what he thinks it's good, he just goes on more about how journalists "didn't get it" why he fails to explain what there is to get. Then I watched his various ninja gaiden videos where he can fails to properly explain and break down what makes the various games good, while his own gameplay looks like shit. A lot of his opinions are either obvious or widespread and when he comes up with his own idea, he stumbles over himself and does a terrible job explaining it and it just makes him look like a midwit rather than coming off as someone who has some profound insight on anything.

If you truly believe he's smart then you're somehow dumber than him. Play more games and form more of your own opinions rather than trying to listen to shitty "analysts"
>>
I want a Vergil prequel story detailing how he fucked up ifrit and alastor in hell on the way to getting mindraped
>>
>>741837649
>I am genuinely getting second hand embarrassment from all this larping and posturing about DMC 1.
It's #1. Nothing to posture about. DMC1 rapes Ninja Gaiden.
>>
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>If DMC1 gets a remake, we're gonna see a remake of DMC 2, 3, and possibly 4
>>
>>741843686
How do you know they were demons to begin with? Not all devil arms were originally demons.
>>
I hate remakes. Make a new game.
>>
>>741842687
DMC2 is going to get the demake treatment like RE3 because they'll want to do 3 asap, just like RE4
>>
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>>741842684
>It's not Langdon
Ah, fuck
They're genuinely going to crash the series over shit that shouldn't have even been controversial
>>
>>741843813
Because that would be very dumb and not cool, and because Alastor literally speaks to and stabs Dante and got a meme superhero design in Viewtiful Joe
>>
>>741843672
>He is terrible at breaking down mechanics.
I disagree with you and I think you're wrong. You just sound like a seething content creator who outgrew you.
>>
>>741844118
Again with the random strawman. You have no idea how to argue, which makes sense for a mork fan who thinks he's super smart and good at breaking down games
>>
>>741844203
>Again with the random strawman.
You're right and I don't care.
>You have no idea how to argue,
Because I don't need to. And I think you're a moron and you're just simply wrong. The way modern gaming has ditched the arcade gameplay philosophy is fucking criminal. And Mork is right about it. And your prior post just sums up with, "Oh, he's just an idiot. He cannot articulate anything. I watched this video on Ninja Gaiden. His opinions are shit."

You brought up no good points
>>
>>741844289
THIS!
>>
>>741844203
>>741844289
What is this debate class. You're nerds.
>B-but le le dicksuckssion
Uhuh
>>
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>>741844289
>>
>>741844414
nta but gee it's almost like we're in a message board where we discuss things. retard.
>>
>>741844519
Image board. Where I post images. While you play pretend land. niggy
>>
>>741844596
ok, replace it with the word image board.. my point still stands retard. it's still a place to.. discuss things? retard.
>>
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>>741844643
You shouldn't even be able to reply to people on this website actually. No. Go back to facebook.
>>
>>741844289
>The way modern gaming has ditched the arcade gameplay philosophy is fucking criminal
Eh, not really a bad thing. Arcadey philosophy has its problems as well. It's not like it's the best thing ever.
>>
>>741815693
>hope
It's like their Resident Evil remakes where the remakes are staggered between new games

>fears
we don't get a DMC6 and they immediately remake DMC3 instead
>>
>>741817148
Dino Crisis, simply because there's a lack of dinosaur survival games out there, even if they throw the modern RE formula at it.
>>
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Without the virus the war would've been won anyway because of the Prophets blocking off Gamma Quadrant reinforcements. The rest of the war was won militarily through bringing the Romulans in, stealing the Breen ship so they could develop countermeasures to the energy drain, supporting the Cardassian rebellion, and then grinding down the Alpha Quadrant Dominion. The virus added an unnecessary problem because even if the Founders were all genocided that would've just left the Vorta and Jem'Hadar to go on a crusade against the infidels who killed their gods.
You need to remember that the vast majority of the Dominion works without the Founders' direct involvement. The Vorta are the ones in charge with the Jem'Hadar as their enforcers. The genetically engineered loyalty to the Founders is the only thing keeping the Vorta from overthrowing them in the first place, and that loyalty would lead to the Dominion going scorched Earth in a century once they reach the Alpha Quadrant the long way
>>
>>741815693
This is going to be a bad idea I think
>>
I have no idea what's going on in DMC2. Dante's journey makes no sense. Lucia's journey makes even less sense.
>>
Assuming this is true, and the Bayo remake rumor is also true, getting both around the same time would be crazy, although I don't have the highest hopes for the Bayo remake.
>>
>>741847442
What the fuck is there even to remake about Bayo 1?
It's like if DMC4 was an actual finished game, it doesn't even need a remaster to look good
>>
>>741846907
Evil rich sorceror that creates crazy weapons using demonic powers (explains infested chopper and tank) for his own gains, sets out to gain the power of Argosax. Dante is trying to stop him cause of course and Lucia is raised to protect Vie De Marli by Matier, who knew Sparda a long time ago. Later it is revealed that Lucia was another demonic tool created by Arius like the others but she chooses to defy her nature and creator like Trish did and like Sparda before them.
>>
>>741847601
The rumor was from a few months back, basically making it more simplified and throwing it on UE5. Take it with a grain of salt but the dude talking about it did leak some stuff about NG4 that ended up true.
>>
>>741847763
>making it more simplified and throwing it on UE5
I refuse to believe this to be true
>>
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>>741815693
>hopes
No remake, the original is perfect in a way remake won't be able to capture but we all know who this remake will be for.

On the subject of cags anyone clip their own gameplay? I got back into ng and just want to make cool edits. Just need to get better
>>
>>741847981
You and me both, but modern Platinum trying something like that wouldn't shock me in the slightest, just reeks of desperation.
The most Bayo 1 ever needs is a few bits of QoL like a Verse select option and throw in some passwords for the secret stuff like the W101 remaster did.
A Bayo 3 update for Switch 2 would be nice too.
>>
>>741815693
Is this leak reliable this time? Dusk Golem came out and said the previous one was a guy LARPing as him.
>>
We need a DMC6, not a remake.
>>
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>>741815693
>Hopes
They make it more like DMC5 so I can easily pretend it's a new game. Hopefully the combat is slower and weightier, but having stuff like weapon swapping and Styles in a seamless map will make it very different to the original already. I hope they don't touch any of the designs and just make it more detailed and/or pull more directly from the concept art. An extra boss wouldn't hurt, there were quite a few in the concepts that never got used. They bring back Drew Combs to voice Dante.

>Fears
They stick too closely to the original but try to also include some "QoL" features that breaks it. It's full of self aware nods to camera and cameos from the Netflix shit. They visually redesign everything within an inch of it's life and destroy the atmosphere in the process. Enemies are stripped back to DMC3 tier where they only have 3 attacks each. All boss arenas are wide open spaces. They have Johnny Yong Bosch voice Dante.
>>
>>741843810
>2
Yes plz.
>4
Yes plz.
>3
No thnx.
>>
>>741847629
No, I mean the routes they take.
>>
But would it be able to fill my dark soul with LEEEIIIGGGHHTTT!?
>>
>>741848695
They need to remake that scene 1:1. No trying to make it "good". Go all in on the ham.
>>
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>>741843810
DMC2 remake would be fantastic. There would be literally no way you could make it worse. Anything they do with it would be an objective improvement in every way.
Purists will still call the remake shit and act like DMC2 was always good or something.
>>
>>741848492
3 has no style switching
>>
>>741849112
It does on Switch, for some reason
Why they haven't ported that version over to everywhere else is beyond me
>>
>>741848647
Oh don't think about it, they just go around doing stuff and find macguffins
>>
>>741849112
I see you haven't played the switch version which has style switching and you have ALL weapons equipped at once.
>>
>>741815891
The only souls shit this game should have its keeping the kino "dark soul" line delivery in place. Just for that scene
>>
>>741847442
>Bayo remake rumor
Dude that would be absolutely so fucking funny. Kamiya leaves, NG4 flops, Project GG is dead, and they immediately go to peddling remake of their only successful series (not counting Nier because not their original IP). A game that literally has no fucking reason to have a remake and would almost assuredly cut a lot of the misc bonus content.
>>
>>741817148
>>Parasite Eve remake
They would ruin it's vibe and make it open world with bloated playtime and collectibles. Combat will be real time too from tpp and spells would work like ff7 demake.
>>
>>741817148
>Capcom remake
>Capcom remake
>Square-Enix remake
Given S-E's track record on remakes that aren't HD2D garbage, I'll take either DMC1/Dino Crisis.
>>
>>741849878
I think it'd be even funnier if it ends up being a big success. I doubt Nintendo would let them have Bayo 2, 3 or Origins. Would they just have to do their own Bayonetta 2?
>>
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>>741817148
How about I'm taking none of 'em
Just make a new fuckin' game
>>
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>It's souls shit
DMC1 on DMD is already proto dark soul and that >>741849198 too
>>
>>741839402
>DMC has a specific identity

DMC specific identity has already been diluted by adding shitty invincible canned animations like SDT Judgement, Neros Breaker Supers and all of Vergils weapon specific ults.

The worst thing that can happen is if every weapons now get their own canned animation ult and then the enemies are balanced towards that turning the normal combat system into shit.
>>
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The problem with DMC remakes is that I want them to remake both 1 and 3 with the old anime engine style too but they will just slap the RE engine into it because Capcom are lazy cunts
>>
>>741850424
DMC1 on the RE engine would be gothic atmosphere kino
>>
>>741815693
>Hopes
It's just a rumor
>Fears
>It's real
>>
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>>741843810
>possibly 2 and 4 remake
>>
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The DMC1 remake should honor Itagaki's legacy and finally deliver the mythical Shooter CAG, imagine the reactions when they show the free aiming and Dante reloading his guns
>>
Any credible leaks or is it all bullshit?
>>
>>741851458
Wanted Dead but actually good would be cool actually.
>>
>>741838070
>these early 3d hack n slash games are more like action platformers
Ftfy
>>
So how easy it's going to be? if dmc 5 that was released in 2019 was that fucking easy then how much easier it would be with 2027 capcom? is it gonna be ffxv level where you can just play it one handed?
>>
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>>741850424
They never aimed to have it look "anime" tho, not even in 1, so wouldn't make sense to do so
>>
>>741843291
>He knows how to breakdown gameplay mechanics
Are we serious? The guy got basic shit wrong about God Hand and Ninja Gaiden.
>>
>>741849072
There are unironically parts of DMC2 that could have been cool and would be disappointing if a remake threw them out entirely
Not enough to make it a bad game by any means, but still
>>
>>741851943
Yeah, they wanted it to be resident evil
The probllem is just that the series grew beyond that and the RE engine turns everything other than nu-RE into bland slop
I genuinely cannot imagine an actual colorful gothic castle in that artstyle
>>
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>>741852363
>the problem is that it doesn't fit my [headcanon] even though the devs have literally said otherwise
Sorry bro, DMC was always meant to be stylized realism ala MGS and RE, not Final Fantasy
>>
>>741852505
Then they did a shit job in the earlier games and fucked up real hard by making something so much better looking than what they intended
Also both of those pictures look like final fantasy characters from different eras
>>
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>>741852614
DMC5 was them finally delivering on the realism they strives for in the DMC PS2 CGI renders, the reason DMC4 looks like it does is because the producers wanted it to appeal more to the female audience.
>>
>>741852753
Yes anon, thanks for using a DMC2 render comparison that still somehow looks better to prove my point
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>>741851943
>We wanted the movie audience
>So we made everyone uglier on purpose
My Dark Slayer is rising
>>
not sure if it is confirmed but it is an inevitability since capcom is running out of RE games to remake.
I am sure we will also get a Dino crisis down the line.
>>
What if the DMC1 remake is a reboot in the way that the Final Fantasy 7 remake is? That would suck.
>>
>>741852363
>RE engine turns everything other than nu-RE into bland slop
That's not true at all? The issue is not the engine. Pic related is in the RE engine. You didn't like the artstyle for 5, that's fine, but let's not blame an engine over it lol.
>>
>>741852904
That interview was around DMC3, way before 5
>>
I'm sick of the shotgun.
>>
>>741818202
beats whatever the fuck
"character action game"
means.
>>
>hopes
they don't release it
>fears
they will release it because they know soilennials will buy 10 copies each
>>
>>741837985
Considering Vergil has only three weapons and two fucking buttons are dedicated to weapon switching, I can see a plenty obvious way to improve on Vergil.

I don't get why developers do this shit. The dumbest case I have seen is Doom Eternal having two bombs... and instead of a button for each you have to switch between them.
>>
>>741848974
It would be great if they did but we know they wouldn't, just for the sake of 'updating everything'.
>>
>>741853125
>>741852363
It's half and half. DMC5 was an earlier case of RE engine and back then it seemed to be difficult to get away from the Resident Evil use case the graphic tools were developed for. Starting from MonHun Rise and going forward it seems they now have done the work for it to be a more versatile engine.
>>
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My issue with DMC5's look isn't the RE engine, it's that it suffers from Quake-itis because they made everything drab by default because they wanted the different lighting and particle FX to provide the colour. And it's usually fucking whiplash going from one to the other, so you're either standing still and looking at the greyest shit you've ever seen, or attacking and being blinded by a firework display of attack FX, enemy glowy bits, orbs flashing off your body, enemy attacks and some blur effects on top. If they just tone that down a bit, it would look much better.
>>
>Ninja Theory is gonna close
Kek, laugh at Tameemnigs.
>>
>>741854384
Gun stinger is peak and if anything the shotgun needs more utility
Give me ultrakill shotgun parries
>>
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>>741856163
DMC5 was a reaction to DmC where the game just puked saturated colors at you. I actually enjoyed the aesthetic and understand that this is what they were going for with the "demon world", but it made the game annoying to look at after a while. Ideally the use of color should be a middle ground between DmC and DMC5
>>
>>741815693
I think I worked out my problem with action games
Bosses always fucking suck
The regular enemise engage you so you can use the game mechanics but most bosses are just solo fights and as such the game about fighting multiple enemies then becomes boring
>>
>>741815693
>Hopes
None, DMC1 is aggressively mediocre and a remake won't change that. Kamiya is a hack and a fuck-up.
>Fears
That a whole bevy of fake motherfuckers will go crazy over the remake pushing Capcom to remake 2 and 3 instead of making new fucking games.

Capcom has been pissing away all the good will RE7/8 and MonHun World/Rise bought them. We're due for another Capcom dark age.
>>
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>>741856003
>>741856163
These things can be improved so I have hope that they can have a stronger art direction in the next installment. More colour contrast, variations and all that stuff. More costumes would be nice too, crazy how it's only DMC2 that gets casual alt costumes
>>
>>741837985
Anon that's incredibly wrong.
DMC4 Dante is absolutely nothing like DMC3 Dante, they completely reworked literally everything. I'm not even talking about glitches like Inertia, the basic ways his gravity and styles work are completely different to balance out the ability to style-switch

You're taking out of your asshole. Go play DMC3.
>>
>>741815693
>Hopes
time travelling Nero is the real star of the remake
>fears
It's actually real, I don't give a fuck about remaking dmc. Just make a sequel ffs.
>>
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>>741857286
Rare Nerofag spotted in the wild. You need a reminder who's franchise this is.
>>
>>741856848
There are tons of good action bosses. Credo, Vergil, Agni and Rudra, Cavalier and so on. Genre has a tendency to make terrible giant bosses tho. I recently beat Soulstice and Ghost Rider (PS2) and both last bosses has you attack the hands of a giant and then ham on their weak spot till they die. That was the same in DmC too, how are devs repeating this kind of lame ass boss design is beyond me.
>>
>>741857408
Pretty brutal that most of the favorite characters are from dead IPs.
>>
>>741815693
I'm gonna miss red queen :(
>>
>>741857470
>Pretty brutal that most of the favorite characters are from dead IPs.
Okami and Megaman both have new games coming out and DMC and Ace Attorney are getting ones in the future as well. Dinofags are such drama queens
>>
>>741857595
Okami was a great one-off game but Okamiden sucked and there is literally zero chance Okami 3 will be any good. Okami was good in spite of Kamiya and already did everything there was to do with the idea.

Megaman hasn't been good since Battle Network. The DMC1 remake is going to be shit just like the Onimusha remake.

Anyone "hyped" for anything from Capcom after the last couple years is an idiot.
>>
>>741857595
>Regina
Dead series
>Megaman
Functionally dead, no one gives a shit about these unambitious, lazy 8-bit games. Megaman 9 was great but after that they should've moved on to making them more like MM8, but that'd require too much effort.
>X & Zero
Dead and Dead.
>Okami
I'm willing to concede here slightly. Kamiya hasn't actually been able to finish a project for many years now so until you can actually buy the game I wouldn't count on it, but I won't count it out either.
>Ace Attourney
Nothing but rumors. Dead until Capcom says otherwise.
>>
Nero needs an overhaul with how redundant his 5 moveset is. And it's time to separate him from Dante, having them both be in the same game are holding them both back
>>
>>741857943
You know we've got Mega Man 12 coming out next year, right?
>>
>>741858052
Redundant? Huh?
What the fuck are you talking about?
>>
>>741858109
I didn't. Had a look at it and.. It looks alright. I'll concede that part. I still think the MM8 pixel graphics are the peak of the MM aesthetic, but maybe this is better than another 8-bit game. I'll have to see 12 in motion.
>>
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>>741857852
>>741857943
>WHY DOESNT CAPCOM BRING THESE OLD IPS BACK????
>Actually they are bringing those back
>WELL THOSE DONT COUNT I WANT THE CAPCOM BACK FROM WHEN I WAS 12
Every performative "Classic Capcom" fan, none of you bought the new Ghost and Goblins game btw
>>
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>>741858052
Nero needs a pompadour in the next game
>>
>>741815693
I don't give a shit about specific hopes and fears anymore. Discussing these games with retards on /v/ is useless.
I will praise them if they manage to impress me with a quality game (doubtful) and I will forget it exists if I don't like it and never talk about it again.
The majority of the fanbase are retards who can barely play the games in a high enough level for their opinions to not be utterly retarded and the other half are combo obsessed idiots that can't appreciate the other parts of what made DMC a great series at what it does.
>>
>>741858206
He has two snatches that function the same, 2 bringer grabs (breaker deals more damage as if Nero himself doesn't deal retarded amount of damage anyways). 2 layers of charge shot making the first one there to make a nice noise after you charge it fully. They could've given him Donte's two types of snatches if they're gonna have two at the end.
>>
>>741858431
Don't put words in my mouth you walking trash can
I just want good video games
I don't care about garbage remakes
Throwing DMC into UE5 is not making a good game
>>
>>741858431
Yes, people miss the way games used to be developed by companies. This is nothing new, nor does it make you performative.
>>
>>741858520
>He has two snatches and uhhhhhh I guess charge shot and color up?
Post discarded.
>>
>>741857852
What Onimusha remake? You mean the fucking remasters?
>>
>>741858431
I don't give a shit about Ghosts n' Goblins. Gargoyle's Quest / Demon's Crest is where it was always at.
>>
>>741858675
Holy shit kid you are WAY behind.
Fucking google it.
>>
>>741858623
The new Ghost and Goblins game was great and literally directed by one of the Capcom OG's behind the original, Megaman 2, Ducktales, Bionic Commando etc; none of the "I WANT CLASSIC CAPCOM BACK" faggots showed up
>>
>>741858867
Literally no one outside of a handful arcade luddites think of G&G when they think of classic Capcom games.
>>
>>741858950
>Literally no one outside of a handful arcade luddites think of G&G when they think of classic Capcom games.
Retarded zoomer moment
>>
>>741858431
>What people want from Capcom
Arcadey AA games that are easy to run and highly replayable
>What Capcom wants to make
Narrative-focused slop with ray tracing out the ass you'll pay 80 dollars to play once

After seeing Onimusha there is zero faith left that Capcom has a single ounce of competence remaining.

This shouldn't surprise anyone, Capcom goes through this cycle constantly. Overbearing management fucks everything up until they divorce from the process to focus on sucking investor dick to stay afloat, good devs slip by management while they're busy blowing and make a good game that brings Capcom back, and then management goes right back to fucking things up.
>>
>>741858671
>No arguement
>Ignores the bringer entirely
And yes, "color up" is completely useless after you get charged shot, let's not bullshit anyone here. He doesn't need a major rehaul, but changing some things to give him more moves instead of these samey functions would be for the better.
>>
>>741858739
It's a new game genius, not a remake
>>
>>741858867
No one wants ghouls and ghosts back you fucking retard
When people talk about classic Capcom in 2026 they mean 2000-2006 Capcom
not fucking 1986.
>>
>>741859025
Yes, we know you're a retarded zoomer who is pretending to like arcadeshit because you want to come off as an "OG" to youtubers who don't even know you exist. Go be pathetic somewhere else, mork.
>>
>>741859163
>I just want MY childhood back
Yes, that's literally what I said. You will never be happy
>>
>>741859091
Anon bringer and snatch are the same thing
Did you mean buster? Because if so that's pathetic because you're ignoring every other breaker.
>He needs a complete rework because he's so redundant
>Ok so only one move is redundant and he doesn't need a rework
What the fuck are we doing here anon?
>>
>>741859280
Anon I was well over 20
You're just mad people see the golden age of Capcom as the PS2 era.
Cope and seethe.
>>
>>741858867
No one gives a fuck about the NES grandpa
Take your meds
>>
>>741858867
I would've preferred something more like a Maximo remake. I'm getting bored of 2D platformers so no I do not care. I also didn't grow up during the shitty NES/SNES era where you were limited to maybe only 3 different game genres due to a lack of 3D. Yes, I'm a zoomer. No I don't care what you think about muh supa mario world and muh heckin supa metroid. Don't care. It's all way better in a 3 Dimensional space than a 2 Dimensional one and I'll die on that hill.
>>
>>741856163
If you look at the artbook for DMC5 there are actually a lot of cool designs but everything is so dark you can't tell what the fuck anything is meant to be
>>
>>741859306
>Did you mean buster
Yeah that, same thing dude. The grab function like I said before
>you're ignoring every other breaker
I'm not, they're nice, but they lost their lock-on function for snatch that you also get again with the bringer.
>He needs a complete rework
Didn't say that, just said an overhaul google what that word means
>Ok so only one move is redundant
Meany things can be changed and option open up when you change even the slightest thing. I'm asking for a solo Nero game where he gets more options, what's the problem you're seeing from what I said here?
>>
>>741859391
Synthetic Man and his braindead zoomer golems have been a disaster for this website
>>
Capcom peaked in the 90s.
>>741856878
>due for another Capcom dark age.
We've been in one.
>>
>>741815693
>remaking a game like DMC
?????
they could just drop DMC 5 with a younger dante model that's literally it
there's no reason for them to remake 1 instead of making 6
no one plays this shit for the story anyways
>>
>>741859163
>>741859236
>>741859391
>>741859476
>>741859536
>heh, Capcom should go back to when they made GOOD games
>What no, don't go back to the good games BEFORE my time
>It needs to be the stuff I grew up with!

Zillennials are truly just baby boomers 2.0. If you can't appreciate something made before your time you're just as bad as the people who calls your childhood "unc"
>>
>>741859968
>remaking a game like RE
>?????
>>
>>741860039
>Noooo you need to appreciate the games I grew up with even if it was all derivative trash you fucking zooooommmmerrr
Don't act like you're any better Millennial faggot. Remember, your gen is writing these gay ass stories in modern gaming now.
>>
>>741860197
case in point though the gameplay flows well from 2R to 3R to 4R and the maps and story keep it interesting
DMC has almost 0 exploration and the story, while entertaining and endearing, is complete ass
>>
>>741860305
I'm Gen Z dumbass, you seriously think I'm 50 years old and actually played Ghost and Goblins when it was new?
>>
>>741858052
The only thing he needs is the dumbass consumables worked into his base moveset
>>
>>741860375
Oh, so you're just being a poser trying to fit in with the older gen so you can feel like a super special zoomer. lol
>>
>>741860834
You're not a poser because you like stuff older than you are, that's just not being a boring smallminded person.
>>
>>741842687
Companies never remake bad games, it doesn't make $$$.
>>
>>741860986
>Companies never remake bad games
Capcom just announced a Code Veronica remake though!
>>
>>741860518
They'll have to rework those breakage super moves if they're not gonna breakaway. Maybe have them consume a good amount of DT and be on cooldown. Something like that.
Also, I'd like more than just new breakers that you switch through. Have enemies that compliment his snatch and bringer, projectiles that he can grab and throw back. Better platforming than those boring grim grip sections, have him swing maybe. Just do new shit to warrant a new game.
>>
>>741860965
So if I play a game, and decide that I don't like it, I have a small brain? By that logic, you better like every game you play then.
>>
>>741861075
Going full bionic commando would be cool
>>
>>741861030
code veronica is good
you are just a shit player
>>
>>741861553
I knew as soon as it was announced that Code Veronica revisionism would happen just so people can complain about a remake just for the sake of being a remake. If a DMC2 remake happened which fixed the whole game people would start claiming DMC2 was a misunderstood masterpiece and actually changing the helicopter boss is bad
>>
>>741861381
>So if I play a game, and decide that I don't like it, I have a small brain?
Nice strawman but that's not what I said at all.
>>
DMC1 on the RE engine with an expanded Mallet Island and a camera that doesnt suck would be absolutely kino but contrarians would say otherwise.
>>
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>>741857408
I don't care, exceed + buster is so much fun
>>
>>741861972
DMC2 is a masterpiece. Videogames are art. You're not Total Biscuit. Shit doesn't exist for your basic bitch critique. You don't matter. Your reddit mind friends don't either.
>>
>>741860039
Ghouls n Ghosts genuinely sucks and you're retarded
Megaman X is a great series that has been well and fully explored and shouldn't come back
The PS2 era was legitimately Capcom's peak and that isn't up for debate.

You have autism by the way
>>
The truth the world isn't ready for is that DMC1 sucks and the franchise began with 3.
You cannot convince me anyone praising DMC1 and clamoring for a remake reached the Space Harrier segment.
>>
>>741863693
GnG would have been better with a spindash
>>
>>741863856
>You cannot convince me anyone praising DMC1 and clamoring for a remake reached the Space Harrier segment.

People really acting as if a Space Harrier and underwater segment that lasts a couple of minutes is somehow game ruining, also the platforming segment in DMC3 is worse than both
>>
I just finished playing DMC1 and I have no idea how the series actually survived this and DMC2.

Happy it did though. 3 is great.

1 is fucking gayer than aids on the higher difficulties though holy fuck.
>>
>>741863958
It's just the usual schizo.
>>
>>741841559
What? Works fine on PC.
>>
>>
>>741817148
I pick a new IP
>>
I thought Bloody Palace was gonna be an epic mmo game mode by now like Rusty Hearts.
>>
Hopefully they keep the writing instead of making Dante wacky woohoo pizza man
>>
>>741864606
Co-Op bloody palace needs to be an official thing. more bloody palace game modes is a no brainer too. no clue why they're not taking advantage of it.
>>
>>741816178
Only realistic reply, it's like you monkeys pretend to play video games but don't know shit about what's been going on the past decades
>>
>>741864930
>no coop bloody palace
>no coop story mode except for one mission, which makes people want it even more
>no divergence mode
now that Itsuno is gone hopefully the next director will spit on his no online coop autism
>>
What if the game's single player but you see the spirits of the other Dante's on your playthrough
>>
>>741865202
DMC5 had online co-op though in some missions.
>>
What kind of Magical Demon Instrument would Dante use? A trombone?
>>
>>741865456
I think Vergil would play the harp well. He would make a good Oracle of ages
>>
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https://www.youtube.com/watch?v=5L483Nze40U
>>
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>>741857071
It's nuts to me that they didn't collab with a fashion brand for 5 given they actually made and scanned all of those costumes. I know the Diesel collab was only possible because there just happened to be a staffer who used to work for Diesel, but there must be a leather jacket company who would like some advertising.
What makes even less sense is that they DID do scans of the main characters with some layers removed, so there was data for jacketless characters and really all that was missing were parts of the elbows, so why that's not in the game makes 0 sense.
>>
>>741816743
>boss baby vibes
>>
>>741834856
if you want DMC1 then just play DMC1
>>
>>741815693
>hopes
That this isnt happening
>fears
That this is happening
Stop raping my games PLEASE
>>
>>741852505
>Final Fantasy

Modern FF has gone realslop so moot argument.
>>
>>741866007
https://www.youtube.com/watch?v=wIBsWQVHyNI
I was so hoping this was going to be a bonus battle track in the game
>>
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>>741858052
My thoughts:
>Snatch mapped to a shoulder button. Holding it will do a heavy hitting punch attack that can be worked into combos. Where it sits in the combo string changes what it does (can be a machinegun punch, heavy haymaker, uppercut launcher, ground pound, etc)
>Buster only stuns an enemy at first and the next input does something special. Square/gun does a launcher, Triangle/sword does a quick canned combo, Circle/Buster does one of his grab animations, X/jump leaves the enemy stunned
>Left on the d pad swaps to different Color Up bullets. Regular Hollowpoints do extra drill damage. AP rounds pierce guards and smaller enemies, multiplying damage the more things (enemies or stage objects) they pass through. Napalm rounds do ignite enemies and do splash damage.
>Right on the d pad swaps Exceed Engines. Combustion engine is the current set. Plasma Driver extends the range of sword attacks by projecting an energy blade out from the sword, Ex-acts fire off slash projectiles. Parasyte Colony coats the blade in little wormy demons that you can plant onto enemies. After a delay, they will repeat a similar attack to whatever you landed on them. Ex-act doubles it
>Boosters (replacements for Breakers) are gauntlet and bangle-like devices powered by demonic technology that keep Nero's arm in different Bringer-like DT states for specific effects. Like before you have to overcharge or sacrifice them to get it off, but now they also have directional inputs allowing one or two variant moves. Some of the favourites return, but there is also one that can summon a phantom blade a la Yamato, opening up a new combo set. Some can have latent effects, like allowing you to run at full speed while shooting. Some gain different abilities when you're in DT mode.
>Nero can pick up stage objects to use as breakable weapons God Hand style. Poles/pillars/signposts can do a wide swipe and be thrown as a javelin. Flat objects like doors can block or be thrown as frisbees, etc
>>
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>>741858052
If I knew how to code and mod the game I'd implement these changes.
>>
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>>741868603
So you can get creative and start combining things:
>use the Overture Booster to plant a bomb on a broken pillar
>Buster the pillar to rip it out of the ground
>throw it at an enemy, turning an attack that normally pierces them into an explosive launcher
>or
>do the same to a chunky object like a boulder
>the explosion now acts like a frag grenade, doing a wider area of effect

Or

>enemy can throw objects at YOU
>catch it with a Buster
>a tap will send it right back
>holding the button will have Nero hold on to it
>throwing it while in DT will have Nero charge forward with it a la Bianco Angelo Busters of old
>slashing it out of the air is cool too and will break it, but earns easy DT

>a flat object can be dropped to make cover
>normally this blocks a single enemy projectile
>but combine it with the AP rounds and you can increase the damage before it hits an enemy
>you can do this mid-air, so throwing them like a frisbee (which moves slower than a pole) and shooting THROUGH the frisbee does the same AND follows up with the collision from the frisbee itself
>>
>>741866007
God I loved the early 2010s era of One OK Rock https://youtube.com/watch?v=2DgaPvv9gPs
Semi related, it's crazy that DMC4 pachislot got Yosh from Survive Said The Prophet years before they got big for doing the first Vinland Saga OP. https://youtube.com/watch?v=SrIvuDQqzYE
>>
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>>741868603
>>741869591
Gotta say, this is pretty sick too.
>>
>>741870086
>>741868603
you know having to release lock-on to use his buster/breakers was pretty retarded what was itsuno thinking
>>
>>741863681
>DMC2 is a masterpiece
That is your own subjective opinion, and everything you said applies to you and your opinion as well. DMC2 was the original reboot to the series. It was such a masterpiece that it was essentially rebooted again and was more or less considered non-canon and totally forgotten about until it was more recently retconned in to relevance. I wont be one to tell you it did everything wrong. There were plently of its peers that did worse in every regard. It still doesn't hold a candle to it's own series, and aside from a few unique things, it was largely forgettable on it's own merits. The singular opinion of you and I may piss in the ocean, but the general consensus is that, a masterpiece it was not. I'm inclined to believe that because I actually played through it to 100% completion because I am a diehard fan of the series.
>>
DMC2 takes place last in the canon like Metroid Fusion
>>
>>741872343
It did, until it was retconned to be not the last. Fortunately, the game was vague enough for them to just declare that with minimal impact to internal story consistency.
>>
I have remake fatigue
>>
>>741872528
You think anyone gives a shit about Metroid Dread. It looks like a phone game. That's DMC5 when 1 remake happens
>>
>>741818845
It's both
Hack and slash is kind of a non descriptor and was just used to distinguish from brawlers
>>
Peak of Combat exists so 5's aesthetics is literally mobile tier
>>
>>741872630
>implying a remake for DMC1 will be anything more than a pale imitation that fails to capture anything appealing about the first game.
Moreover, it will probably just be a soulless remake with DMC5 aesthetics, and serve as a vehicle to make DMC5 even more relevant.

If I'm being fair, Capcom has a slim chance to deliver and knock it out of the park, but it's Capcom. For every great success they are mandated to push out ten turds.
>>
Where we're going we don't need art direction. Just throw 5 enemies on the screen with level design like FF13 and call it a day.
>>
>>741859391
How was the crucifixion?
>>
>>741815693
>Hopes and fears for the DMC 1 remake?
I don't have any hope, they are going to ruin Kamiya's masterpiece and THE ultimate hack and slash game
>>
>dmc is getting demake shit now
fucking gay
>>
>>741864440
3 is the one that gets extremely tedious and annoying on DMD. 1 is always fun.
>>
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>>741815693
>Hopes
It more or less retain feeling and atmosphere of DMC 1 while upgrading combat to that of newer dmc games
>Fears
they get inspired by netflix shitty anime
Souls like combat
>>
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40 KB JPG
Wenhd rEmaKe get relases eVeryone do the same to a chunky object like a boulder

Zillennials are truly just baby boomers 2.0. If you can't appreciate something made before your time you're just as bad as the people who calls your childhood "unc"

I knew as soon as it was announced that Code Veronica revisionism would happen just so Every performative "Classic Capcom" fan, none of you bought the new Ghost and Goblins game btw

DMC1 on DMD is already proto dark soul It's fine. Mundus is still alive, right? Just have him make a bunch of clones of Kamiya



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