use case for vertical aiming in FPS games?
>>741822730rocketnade jump
>>741822730Not accidentally shooting a rocket auto-aimed into the floor when it targets someone below the edge of a platform.
>>741822730I think if you combined whatever you want to call Doom's aiming (auto-height adjustment?), with Rareware's aim button (I doubt they were the first to do it with GoldenEye, but I don't know who did); even taking into account gyro, that'd be the best setup for FPS/TPSs on console, and would probably suit some genres/games on PC too. Like do you really need to aim up with the bow in 3D Zelda's to hit the umpteenth eye switch?
Vertical autoaim is great. Horizontal autoaim can go fuck itself in a vat of acid.
damn, it was such quality b8 too
The doom 2016 video in OP is obviously using a controller
Sniping from high ground
>>741822730Shooting at aerial targets
>>741822730Being a Marachad
>>741833349Fuck Starfield for not letting you go prone by the way
>>741833943Having a blast used to mean something.