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Which games am i thinking about?
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If you know a few games that are like this, how am I supposed to narrow it down to just the one game that you're thinking of?
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You posted this pretentious psued comic yesterday
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>>741846193
What's the differencw between form and structure?
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>>741846886
Structure is like supportive beams that maintain the form.
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Explain each of these parts like I'm a retarded faggot
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>>741847109
>idea
i have message i want to speak
>form
I will speak the message in this manner.
>Idiom
This is the style in which the message will be conveyed, using these kinds of words.
>Structure
This supports the message I want to convey, backs the ideas, makes it sensible.
>Craft
The manner in which the message is relayed. Let's say a book, movie or VIDYA GAEM
>Surface
The book cover, font, surface-level style of story.

All it takes for your videogame, movie or book to be 2DEEP4U is to just have a fuckin message. Have a point. Congrats it's deep now.
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>>741846193
let me guess, his shitty art should be appreciated because it has substance that we, the unenlightened peons, can't see
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>>741847316
I'll enlighten you.
>First apple has very chaotic, amateurish shading that has a blotch of shade where it should be lightened.
>Student's apple is far more simplistic but mindful of the lighting.
>New kid's apple has excellent crosshatch shading.
it's a pretty good strip. No idea what it's from though.
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>>741847289
Ok none of that has anything to do with games; which aren't about conveying ideas, but testing mental prowess.
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>>741846193
>food analogy
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>>741846193
actually I've never bitten into a hollow apple you art freakazoid
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>>741847547
>Ok none of that has anything to do with games;
you are literally too stupid to hold a conversation.
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>>741847547
>which aren't about conveying ideas, but testing mental prowess.
zoomie zoom
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>>741847547
in some games, the mental prowess being tested is your ability to infer a message
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>boomer kvetching and character assassinating younger generations

typical

also younger people make better things.that is a life fact. if his logic were true the ancient cavemen would be the height of creativity and genius. boomers have inverted the world that treat their children as competition instead of their legacy
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>>741847547
You're correct and you're getting shat on by people who play video games for the story, when they're the inferior storytelling medium for the exact reasons that make them unique. The only advantage they have is enhancing power fantasies by putting your avatar in forefront, other than that having to constantly adapt to player's presence, with his imperfections, hinders them. Video games are much better suited for being a test of manual or strategic skill, so the explanation of each layer of the apple has to be adjusted to account for that.
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>>741847547
Maybe an example will un-dent your skull a little.
>Idea: I want to make a game about death.

>Form: I want to convey death in a less dismal way and with visual metaphors.

>Idiom: I'll speak about death constantly but focus on the beauty of life.

>Structure: The juxtaposition of something traditionally sad and mourning like death compared to the bright vitality of life with comforting imagery and friendship and stuff will support my views about death not being something to be feared, but also not something to blindly accept.

>Craft: I'll make a videogame with this format. I'll approach death with the symbol of a clock. You'll play the last year in the life of a teenager whose short life is cut tragically short, but in that time lives life more vigorously than most people do their entire lives. I'll constantly shower the player with the message that time is running out, ticking clocks, time management and bonds being crucial to the gameplay cycle. I'll have party cooperation while you fight off the negative aspects of humanity culminating in the final battle against the messenger of death and the possibility of failure on a global scale.

>Surface: Dude it's just jap highschool wish fulfilment stfu lmao
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>>741847950
you know good game developers choose gameplay that is thematically appropriate to the message too right?
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>>741847547
In more vidya grug terms
>Shallow game
>Looks good, but the mechanics are generic and blandly copied from whatever is popular
>Better game
>Looks good, and the mechanics are carefully considered and implemented well
Such and such. Like comparing a random military shooter that was just trying to cash in on CoD, or Splatoon which plays like nothing else and the setting was only retrofitted onto the existing mechanics.
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>>741846193
>Food analogy
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>>741846193
Hollow Knight

Get it? Kekekekekeke~
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>>741847952
All that bullshit just to make a worse SMT. Incredible.
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>>741848007
Only some do and that's a backwards approach that puts the story in front of the gameplay.
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>>741847547
that's covered under "craft" whether the game is geared towards skillful gameplay, dumb-dumb.
a shoddy game developer will make a shoddy game, even if they have a great idea to work toward. that is, unless they improve their craft.
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>>741848246
Some of my favorite videogames with the best gameplay put their story before the gameplay. People smart enough to actually convey a message are usually also smart enough to make something entertaining with their craft.
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>>741848332
>Some of my favorite videogames with the best gameplay put their story before the gameplay.
Some. That's the point.
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>>741846193
Mixtape and other indies of the sort. All style, no substance.
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>>741846886
form is like the mold &. structure is the pillars.
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>>741848207
>SMT sold just alright
>Purseowner sold millions with shitton of spinoffs and merchs
The market has spoken.
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>>741848060
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>>741847109
>Idea
Fairly self explanatory; what we seek communicate and convey
>Form
The medium we'll use; are we carving marble? are we using oil based paints on a canvas? an audio recording? a building itself?
>Idiom
Form meets Idea; we ask our audience to see past what is strictly literal. We invite the audience to project their collective cultural consciousness onto the piece. A woman, blindfolded, holds in one hand a sword, the other, a scale. A man holds a sceptre, two snakes coiled around it, his boots have wings. Are these symbols our audience recognizes? What're we trying to communicate by bringing these symbols to the audience?
>Structure
Practical considerations to Form as well as one Form's behaviour and method as compared to another. When we select our Form we more-or-less buy into the Form's conventions; consider the reader and their unspoken agreement to read the author's work from Beginning to End. The artist is engaging with a convention and structure, and asks the reader to follow the path. Of course, subversion itself is its own convention and an artist may deliberately mislead or take advantage of conventional expectations and engagement.
Returning to practical considerations, which, may or may not feel more appropriate in Craft; but don't be TOO eager to draw lines in the sand: How we manipulate our Form. Limitations in method and Form, whether deliberate or no: Pollock's to choice to NOT put a brush directly to canvas. An ancient artisan carving jade or another such gem, and the tools to best go about it.
A painter may choose a paint that chemically clashes with the painted foundation they've laid on the canvas, why might they choose to do this? Is it a choice?
>Craft
Technique as well as conventions WITHIN the artform, these conventions often upheld, considered, and scrutinized by those MAKING the art.
Is geometry and math relevant in a piece about God?
Who 'deserves' a portrait?
Should art seek to replicate reality?
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>>741849123
no fucking way
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>>741846193
honestly witcher. books are so much better
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>>741847807
>if his logic were true the ancient cavemen would be the height of creativity and genius.
have you actually taken a look at cave paintings? their appreciation of form for these wild animals is insane, a fucking caveman art mogs most artists today
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LOL
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art and entertainment needing some core underlying theme or meaning is the most overrated concept in art history. that or "stories need conflict"
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>>741846193
>food analogy
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>>741846193
What remains of Edith Finch.
Fuck me for wasting 5 bucks on that, I woulda boughted a real game if someone warned me.
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>>741851064
What kind of stories are you reading that have no conflict
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>>741851064
It's called insisting upon itself.
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>>741851156
nothing wrong with food analogies. thinking there is instantly outs yourself as having below average intelligence
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>>741851225
whatever example i mention you will redine and stretch the meaning of the word conflict until its utterly meaningless just to defend the concept rather than think openly and critically
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>>741851225
Chud and Troonjak : friendship and rainbows
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>>741851284
Yeah probably, because generally in a story there is an objective to be accomplished and some amount of friction in getting to that goal. Even a game like Pokopia which has no antagonist uses the destroyed environment as the conflict.
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>>741851284
>immediate concession
lol
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>>741846193
stellar blyet
>the old master
old games
>surface
no trannies
>core
gameplay that isnt a modern souslike
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>>741851672
meds
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>>741851598
>>741851467
you will never be half as intellectual as you think you are
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>>741846193
>choosing old near rotten apple over new apple
Food analogy at its finest.
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>>741846193
>words words words into a void
You can tell a leftist made this meme
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>>741852398
political derangement syndrome



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