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File: 1781768871307148.jpg (3.64 MB, 5000x4999)
3.64 MB JPG
>That'll be $100 plus tip, sir
>>
>work in progress community-made map looks empty
Is this really your point, faggot?
>>
>>741854028
>work in progress community-made map
Its about 90% accurate of its final form lol. Unless both the leaks, trailers and screenshots have completely hidden away a massive city the size of Vice.
>>
>>741854028
I know you're underage and wasn't around for it, but they put together the gta 5 map with 90% accuracy
>>
>>741855003
>>741855186
The map is clearly not complete as the leaks, trailers, screenshots and artworks only show a small portion of the map thus far. Holy shit, are you being dense on purpose?
>>
>>741855303
lol cope
>>
File: 1767240963700433.png (796 KB, 753x890)
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>>741855303
Lmfao. The absolute state of R* kiddies. Every single location in the map is photographed from dozens of angles retard. https://map.stateofleonida.net/
>>
couldnt have just replied to the same image in the other thread huh? >>741853720
>>
File: gta5.jpg (128 KB, 784x1024)
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>>741854028
The cartography nerds that did gta 5 were pretty accurate and theres a thousand more autists doing it now than there were back then
>>
File: 1782385788839979.jpg (538 KB, 1226x1464)
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>>741855330
Not an argument.
>>741855424
>nigger doesn't understend that dozens of angles don't necessarily show the entire map
In fact the entire nothern section is a mistery, as shown by the red lines.
>>
>>741853906
it feels so empty. 3/4th's padded with empty space. unless there will be a city in the north, then it's "just" 2/3rd's empty
>>
>>741855671
Yeah, because they happened to have shown most of the map in the promotional material, which isn't the case with GTA VI so far.
You could ask the mappers directly, there's an entire Discord server dedicated to it. But you won't because you're a bitch.
>>
Why do all their maps end up looking like a fetus? Could it be a limitation of the engine, forcing them to create everything within a rectangle?
>>
>>741855671
this was made at a time when rockstar wasn't aware just how much info autists could get from their trailers, which is why they purposefully contained most of the gta vi trailers to cities and towns
>>
>>741855912
>which isn't the case with GTA VI
and you know that how?
>>
>>741856062
Because they haven't shown the fucking map yet? Can you read?
>>
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>>741855991
RDR2 looked like a worm.
>>
>>741856132
New Austin tacked on like that looks so fucking dumb
>>
>>741856096
can you? how are you so sure they haven't shown most of the map in gta 6 promotional material?
>>
>>741855912
Woah, cool it anon. Why the hostility?
>>741856018
Sure but theres still a 'gameplay' trailer to come for 6 I assume which will give even more details. And surely that hour of leaks contributed a lot
>>
>>741856184
>Why the hostility?
Fools like you don't deserve sympathy.
>>
>>741856280
*corrects glasses*
*unsheats katana*
*teleports behind you*
heh... nothing personel, kid.
>>
File: dee.jpg (1.55 MB, 4500x3502)
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>>741856167
The RDR part of it is more than New Austin, theres also blackwater. Which is the shape the original RDR map had if you'd exclude mexico.
>>
>>741853906
Tiny map.
>>
>>741856179
The Discord server is GTA VI Mapping. Go ask them directly if you genuinely want an answer.
>>
>>741856601
so you're just making shit up, gotcha
>trooncord
no, I don't think I will
>>
>>741856693
So you just want to spread your own incorrect narrative. Not that there was any doubt.
>>
>>741856578
It's almost twice as big as GTA V's map. You can compare it with other Rockstar maps on the website.

https://map.stateofleonida.net/
>>
Worldmaps (of the literal world) should be delegated to AI Slaves.
>give your bots access to google's map data
>build the whole planet
>just fill in the places where houses are with random building assets
>open source it
>>
>>741856823
>your own incorrect narrative
just like you're doing right now?
>>
>>741857302
>just generate a random piece of shit not worth exploring to pad the map size
nintendo, hire this man
>>
>>741853906
This map looked great when the northwest had its own towns on the coast. What would make a good GTA map is sorta like Warzone map design when you can cut out a section and have so much to do with just that part. GTA V wasn't like that when you so starkly had the urban half and the empty country half.
>>
File: 1782388377878419.jpg (1.42 MB, 3696x3000)
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>>741856179
Try learning to read
>>
>>741853906
>mountain in florida
>>
Why take out those extra cities I liked the look it seemed like the map had some real distance now its one city?? Not only that but its mostly water. I don't want to believe this is real.
>>
File: map.jpg (2.43 MB, 3320x4552)
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>>741853906
>Ambrosia, Port Gellhorn and VC having airstrips/airports so close to each other
It's going to make flying planes pretty much obsolete. Who thought it was a good design idea?
Also all the cities/towns look so fucking close to each other. The map is going to feel extremely small.
If it was up to me, I would move those parts like pic related (given the actual map size is as presented).
>>
Maybe rockstar foresaw this and is only providing shots that won't reveal the whole map it wouldn't be that hard.
>>
>>741858460
anon, everything with a red outline is basically speculative
>>
>>741858882
Part of the Port Gellhorn airstrip is in black, so it's confirmed. Parts of Ambrosia are in black, so it's confirmed. Stop the cope. It's gonna feel cramped and it will suck.
>>
>>741857426
More like - Bethesda hire this ma…oh wait, that’s lead designer of Starfield
>>
>>741853906
>niggas getting mad over some headcanon map
lol, lmao even
some people are so addicted to negativity they'll bend over backwards to find it.
>>
woah aint that so cool they put a big mountain in the middle so I can relive my gta sa nostalgia of when my parents were still together
>>
>>741859008
anon, youre misunderstood
the black parts of the airstrip are definitive from screenshots but their general locale is still speculative
>>
>>741859343
You're wrong. They don't have these coordinates on the sides for nothing. They have these from the 2022 leaks. SO we know for sure that the Port Gellhorn is going to be placed at N5 W14, very close to the Vice City. It's just that we don't know what the roads between those towns will look like.
>>
>>741859749
Ok I went back and reread your post and yeah i'm probably wrong
>>
>>741853906
Okay, saar.
>>
>>741858725
They seem to deliberately hide some parts of the map, which might hint at one or more large cities.
>>
>>741855424
no Cuba?
>>
>>741858725
Perhaps. Their marketing pics never seem to show the northern part of the map.
>>
>>741853906
>thirdies and PCkeks are seething this much over the GOTY

lol
>>
>>741853906
sorry, what is the point of speculating all this? holy shit. what a waste of fucking time.
>>
>>741865289
PC players are extremely patient because we have plenty of other things to play. i know you're baiting though
>>
Is this really the final shape? How did none of the designers look at it and think that having the same shape as the GTA V map isn´t a good idea?
>>
>>741867009
No, the borders with orange/red outlines are speculative.
>>
Surely when you spend unlimited years and unlimited money on your game you can have at least 2 substantial cities on opposite ends of a map
>>
>>741867625
The actual size of the cities aren't yet known.
>>
>>741857223
Twice as big and garunteed much less to do lol
>>
>>741868018
Where does this idea come from? The current tech allows them to add much more locations and activities.



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