How basic/unalive is the open world of Cyberpunk going to feel once GTA 6 releases?
>>741863025>unaliveNEVER use that niggerfaggot word anywhere on the internet.
Hold on, let me hop in my time machine and find out
>>741863025>once GTA 6its already lifeless compared to fucking Oblivionwhat are you talking about?
>>741863025it already does
Starfield didn't succeed. GTA6 may match it but definitely not beat it.
>>741863025Any particular reason they told you to compare the game to one that was an absolute fucking desaster at launch?
>>741863025Nobody plays cyberpunk for anything else other than AGP dollhouse photomode.
>>741865473it started getting some cute waifu mods lately ngl
>>741863025it already feels dead because the only good thing about it is visual design. there is literally no simulation at all, it's all scripted
>>741863025It shows how brown turdworlderr and transgender this board is that 90% of the replies are not understanding the joke OP was making and are just repeating it matter of factly
Scripting-wise it's going to make Cyberpunk look even more stale, which is nothing to write home about it already. I mean GTA V did "events" much better than Cyberpunk. We basically have:1. pedestrians walking around and responding with flight or fight2. cars going fine and retarded everywhere3. the usual street shooting in certain locationsThat's it. Rockstar does this stuff much better by virtue of simply having more.
>>741863025GTA6 will probably have just as few interiors so it'll feel the same. Boring fast when every single fight is just some shootout in a random street or alley
>>741865893>virtue of simply having more variety
The PC version especially with mods will make GTA 6 look like little baby game.
>>741863025>unalive
>>741863025I hope they don't fuck up the next one somehow.
>>741866420>rip a car model from need for speed unbound >slap a basic reshade that looks like overcast UE5 on it >goyim cream themselves
>>741866420>especially with modsreally all you need is to turn on path tracing and download 1 good looking LUT
>>741867920>he doesn't run like thatngmi
>>741863025even compared to GTA V it doesn't feel alive
>>741868469>GTA VEven GTA 3 had dynamic stuff happening that isn't in Cyberpunk, NPCs stealing cars, gangs patrolling and getting into fights etc. Kinda funny that Night City is supposed to be full of crime, but there's none of it happening naturally. You only experience it through the quests & scripted events.
>>741871071>NCPD organized crime scanner>crime activity>look in side>armed goons just standing in a circle around a loot bagamazing game, fucking polacks.
>>741865731surely they will have learned for the sequel...
>>741871071Hey man, sometimes a car full of goons will randomly spawn and attack you. 2.0 fixed everything!
>>741876262kek
If you angle the camera just right you can see the prostitutes' balls shrink when it's cold outside.
>>741863025it already feels unalive. i LOVE walking around and seeing the same NPC animations all the time.
>>741871620>>741876262tbf mods fixed all this, though be it they are janky as hell
None of the CDPR games are anything impressive under the hoodmeanwhile AAA studios can't even match gta 4 rdr1 when it comes to physicswhen you switch from gta to Watch dogs you can feel the cars having little to no real physics
>>741863025exactly the same as every gta?
>>741865731are you telling me AAA games are shallow? wow, i didnt know that
>>741863025>unaliveneck yourself, faggot
>>74186642020th century cars are so cyberpunk sister
>>741867920i assume they wanted hands to be visible during run at any angle, because without flapping hands players as devs see them would not understand that they are running