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Is this supposed to be so pissbaby easy? Playing for the first time and outside of mechon i’m completely ignoring game mechanics just pushing buttons winning fights
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That is the game mechanics
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Wtf is a piss baby
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>>741875883
Expert mode. Use it.
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>>741875883
You're supposed to use expert mode and cap your level 3-5 under the enemy in order to maximize total exp and sp gain. It is easy though once you understand how to play (and even easier when you stop controlling Shulk)
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only hard part I encountered in my play thrus was aggroing too many mobs
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>>741875883
Yeah, first one's combat is pretty easy, just control Melia to clear the fights faster.
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>>741875883
it's only hard once you face an enemy more than 6 levels higher than you since you miss most of your attacks
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>>741876860
Thought the DoT shtick was only viable in the second half of the game. Unless I'm using her wrong.
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>>741875883
The only real challenge there is certain elite enemies, that might require you to properly prepare before battle. You have to figure out party, set up art and skills. And superbosses that around 30-40 levels higher than final boss of the game.
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>>741877331
>cackles in Gogol tipping
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>>741877354
She doesn’t get Ice/Earth for a while so I think you’re right. You can make Bolts do crazy damage but it’s only on par with a Backslash and it’s slower.
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>>741875883
It has some hard parts but if you're expecting difficulty from the first few hours of any game, you're just being silly.
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>>741877354
>>741877516
You summon 2 orb that boosts Ether, which will impact magic damage, and then you just dumping orb after orb.
She also works great as Shulk replacer for topple party with Dundun and Reyn. Starlight Kick allows you to topple enemies that straight up immune to break.
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>>741877553
You forgot how people were complaining about Neir Automata having no checkpoint before tutorial boss, so they have to replay whole 40 minutes section over and over?
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>>741877553
I just appreciate how Xenoblade lets you completely ignore weak enemies. Doesn’t even waste your time.
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>>741877950
That’s because Nier Automata’s a bad game where the highest difficulty is literally a joke.
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>>741877657
Topple starts getting easier around the time enemies get a spike aura sadly. Fiora has Final Cross which you can blast off right away if you've got skills that make boosting her morale easy.
>>741877960
Yeah I love that about these games.
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>>741875883
Most of the random enemies walking around are not hard. It only starts to be a problem once you have to deal with Spike damage or enemies with high evasion. The real trouble is boss monsters that have super high damage attacks you will want to have a Monado art up for or otherwise disable with a topple. Some bosses are immune to break though, so they require other methods of disabling, such as getting right to Topple with Starlight Kick.
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>make a novel solution for save or die
>it also extends to fighting stronger enemies and random crits one shotting
>people overgrind the game and rob themselves out of learning the system and just barley scraping by under level range to make the game fun
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>>741875883
I don't recall XC1, 2, X, or 3 ever really being "hard". You occasionally get 1 shot by a level 300 super boss fart monkey sleeping in the middle of the starting zone. You might lose to a random difficulty spike here and there. Generally though, I'd say I got through them all pretty easily without much in the way of grinding. I did do a bit in XC2 but that was because lmao my luck with the gacha was so bad I only had a few unique blades and so I farmed some of the gacha crystals. Other than that I just did random side quests in the game when I felt like it.
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>>741875883
You play for the narrative. The exploration is very nice too.
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>>741878420
The games can be hard if you're retarded and refuse to learn the combat. I distinctly remember some guy trolling 1 because he didn't know anything about aggro management or tanking, and another guy with the same issue in 3 who cheesed the game with 6 attackers and then kept dying on the final boss.
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>>741878707
3s final boss can go fuck himself
>play the whole game on hard, slow but not particularly hard
>final boss time
>get one-shot party-wiped after literally 1.5 hours of combat
switched to normal with no regrets
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>>741878420
X is pretty hard when you don't cheese the game, but nearly everything is optional so it doesn't really matter.
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>>741875883
Once you learn how to chain chain-attacks it becomes easy.
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>>741878908
>>get one-shot party-wiped after literally 1.5 hours of combat
I did the whole boss in one try and don't remember anything like that. Were you using buffs and defenders?
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I'm having this same problem with Xenoblade Chronicles 2. Not using bonus XP but I'm still mopping the floor with everyone.
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>>741875883
The problem that every single xenoblade game has is that if you do all the optional content as it becomes available then the main story encounters lose any semblance of a challenge because you start overlevelling and when almost all damage scales off your raw stats you end up running away and being able to yolo your way through everything until a nuanced mechanic comes along and fucks your day up for 20 minutes then its back to yoloing after adjusting.
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>>741875883
The game has severe level correction penalties, so if you outlevel stuff you will dominate it completely.
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>>741879345
Overkills just shit out XP in that game specially if it's a boss so it's easy to outlevel entire zones even without touching the reserve XP mechanic
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>>741879289
Yeah, my standard lineup was relatively casual 2 defenders, 2 attackers, 3 healer for most of the game. It was literally a oneshot AoE nuke (for all healers, at least).
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This is why I couldn’t get far into these games. I guess im too old and jaded to enjoy a games story without being challenged. I need to be mechanically stimulated when I play a game or I’d rather watch a movie. Expert mode is garbage lazy solution, manually adjusting my levels every 30 min is the most immersion breaking anti-rpg mechanic ive ever seen in a video game
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>>741879345
Standard difficulty on 2 is basically easy mode you can mindlessly spam your entire way through the game the only things that end up being minor road blocks are yoshitsune spamming the shit out of shackle driver and spirit crucible. Everything else in the game you can just force your way through even with intentionally bad party setups because of how fast damage multipliers stack up and how strong chain attacks are.
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>>741879917
You can just put on expert mode and then not adjust levels. It’s the equivalent of not getting any XP from quests.
But also people who want “””challenge””” out of JRPGs are barking up the wrong tree. Every “hard” JRPG just involves more random bullshit.
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>>741879917
Why they still haven't implimented a togglable feature that turns all xp gained into bonus xp is beyond me overleveling has been a prevelent issue in every entry to the franchise.
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>>741875883
This is what the poor third worlder does all day, now that they have internet. This retard 100% does not have a switch 2, and has never played any of these games.
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>>741880572
yeah "challenge" in an RPG is just tedium
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The hard part is slogging thru all the side quests
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>>741875883
You are supposed to use expert mode since any kind of exploration will make you overleveled.
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>>741880627
Because having to manually manage your level is dumb. Expert mode is an okay compromise, but what they really should’ve been striving for is an actual balanced EXP curve. Or honestly just make levels less important, although that is kind of what they did after XB1. No idea why evasion rates being based on relative levels was ever a thing.
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There are a few challenging bosses and that's it.
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>roll out of bed at ~1pm
>get on 4chan
>thread about my gamefu
Today is a good day
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>>741882078
>Immovable Gonzalez spots you
>You will know our names stars playing
>Nothing personal kid
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>>741879345
Once you understand the combat in 2, you really don't ever have a problem with much of anything until you start hitting enemies that can topple you or otherwise disable you in some way. I was dealing 10k damage in chapter 4 with just three moves, break, topple and then Mythra's level 1 special. Every single enemy died in this combo all the way up to the bosses in the factory. I think I actually had a problem once I was in Leftheria and unique enemies with Blades started to become more common. Bouncing on their barrier is annoying.
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>>741882421

good morning mr incel!
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>>741882070
>No idea why evasion rates being based on relative levels was ever a thing.
XC1s combat is so barebones you can easily outheal the damage output of shit 40-50+ levels above you so long as your HP is high enough that you can't get 1 shot. You can max out Riki at 9999 hp almost immediately after unlocking him at which point he is basically unkillable without being toppled/dazed especially if the player controls him.
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>>741875883
Xenoblade 1 is fucked up in how heavily being higher/lower level than enemies scales your stats, its being 3 levels higher than something makes you stupid strong, being 5+ levels higher makes you unbeatable.

And honestly the 0-2 level range is pretty easy if you know anything about what you are doing, game becomes decent at the 3-5 level deficit but the issue is the enemies become stupid strong the moment you are more than 5 levels below.
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>>741875883
There's difficulty spikes in 1 and X that are pretty brutal if you're not adequately leveled.
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>>741875883
The base game is fairly easy, it's only really the occasional unique monster or boss that can mess you up. I've only played the original so I can't speak to the epilogue or any DE rebalances.
>i’m completely ignoring game mechanics
Even after two playthroughs I couldn't explain how to raise Party Tension or maintain Chain Attacks if you put a gun to my head. I also completely forgot about those Skill Link trees for a good 40% of my first time through.
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>>741875883
When youre 30 hours in you'll need to grind
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I remember the XBX schizo who would try and claim that the combat in xenoblade X is on par with DMC, and he would only show off the spear weapon
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>>741882421
Based
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I sort of had a hard time with the combat, but it's because I refused to switch off of shulk. when I started using the other characters it was a fair challenge.
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>>741882421
xenoblade is kino anon. did you like the sequels? I never finished it as I got busy with moving places at the time and new job.
I put like 20 hours in it when I started and could not put it down
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>>741885484
>XBX schizo
There's worse games to be schizoing about honestly.
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>>741885484
What is it with schizos feeling insecure about DMC? It seems to unite all of them. FFXV, KH, NG, all their schizos are always trying to match up to DMC.
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>>741875883
it's pretty easy, especially if you're over leveled compared to whatever you're fighting because of how level factors into things. Expert mode is like, the singular best reason to play DE over vanilla because you can scale yourself down to match the enemies, or even challenge yourself by intentionally under-leveling yourself.
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>>741877354
DoT's are busted in chain attacks but her regular burst damage is fine too. lightning bolt/copy whatever element is strongest I don't remember, then dumping them works just fine when fighting normally. can also force topples with the drop kick
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>>741875883
Xenoblade games are 85% build 15% execution
The fun is in making your characters OP through builds
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>>741879206
I played X for the first time with DE and I have no idea what “not cheesing the game” even looks like the balance is so damn random
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>>741889554
JRPGs in general take the Batman approach to combat.
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>>741890354
And that’s a good thing.
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>>741889917
You can break X in so many ways its not even funny you can over level, over explore allowing you to rank up all your arts early and unlock a shit load of instant art reload clips I forget what they are called spam online to craft broken equipment through the ticket system same applies to skells. Builds built around sleep and overdrive are broken as shit and work through the entire game.
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>>741875883
I agree that 1 is too easy in general. I've seen so many retards who play this game for 10s of hours up to Valak mountain and they don't know basic shit like there being physical and ether arts/damage or how the skill tree crossovers work because all they did up to that point is do unga-bunga backslash for 50 hours because the game didn't ask them to engage with it.



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