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Play modded Minecraft
>>
not a fan of create. and it seems like all the talented modders are hyper focused on it atm. for good reason i guess, it's very impressive technically, i just don't like playing it
>>
>>741884904
it's popularity exploded even more after aeronautics released. For good reason too, nothing more comfy than floating hundreds of blocks above the world in an airship base and traveling around
>>
Sorry, I'm not autistic and as such find no enjoyment spending 20 hours to process ore twice as fast
>>
The magic and the mystery
>>
>>741884904
I on the other hand can't go back to playing other tech mods. Create just feels right. Looking back at all those machines, wires and item pipes it just seems silly and boring.
>>
>>741883772
Alright, give me a recommendation.
>>
>>741887205
it takes up way too much space, getting power where you need it is annoying and takes up even more space, i just miss a machibe being a block, or a multiblock if it's really powerful, stick a power cable in, have a cool pipe sucking stuff out. idk it just does it for me since tekkit
>>
>>741883772
sorry man I'm not 15. I only play minecraft 1.4.7 once a year for like a week
>>
>>741887718
I like the challenge. Even back in the day I didn't really use individual machines much and made big automated blocks that processed a bunch of items at once using AE and other tools. And Create is basically all about that.
>>
>>741888048
the performance on create is pretty good for that stuff from what i've seen. some of the lag factories needed to complete modpacks in the past were rough
>>
little black squash balls. this machine creates little black squash balls
>>
>>741888735
Game runs like crap on the latest versions of Forge but NeoForge works considerably better.
>>
I have GTNH to fulfill my modded needs, create is just boring after a few hours and every modern modpack uses it. Modern modding has lost its charm and there's no reason to go beyond 1.7.10 or 1.12
>>
>>741883772
I have hundreds of hours in my vanilla survival world
>>
>>741886897
you're objectively wrong
>>
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>>741890808
>Modern modding has lost its charm and there's no reason to go beyond 1.7.10 or 1.12
>>
Can someone post vintage story so I can quote you and the OP and post no steam no buy
>>
>>741890998
which version is this available for?
1.20.1 I hope
>>
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>>741891463
1.21.1 only
>>
>>741887718
That's the whole appeal. Setting up machines and having them run at a good speed is something that requires you to actually build them, planning out the physical space and the logic of everything. It's a much better fit for the kind of game Minecraft is, and how you'd already plan out farms and redstone contraptions. It makes most of the other tech mods feel like they're a crutch for people that can't figure those things out or a cheat to save on space, whereas Create fits alongside base game concept and is just a cogs and gears alternative.
>>
>>741891827
i know, i just like this more kek
>>
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For me it's Vintage Story, it's so cool!
>>
>>741892357
fps stutter story
>>
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>>741883772
potato knishes mod?
>>
>>741883772
It is for babies, even more so than Nintendo games
>>
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>>741883772
Are there any create addons that let me build a big wooden galleon and sails the seas and blast apart other ships?
I wanna be a pirate so fucking bad guys
>>
>>741892451
>>741892357
more like hunger story cause youre always fuckin hungry
>>
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>>741891573
>>741890998
>>741883772
>Play modded Minecraft!
>:)
>Hard edition: no create
>:(
>>
How many weeks of grinding did that take?

Or did you just do it in creative?
>>
>>741892357
wake me up when it stops requiring fat to make gears, i shouldnt have to go hunt bears and boars (both of whom 1 or 2 shot me because wearing armor in that game is an exercise in frustration as you eat through your entire foot stockpile in under an hour from hunger penalties) to make two pieces of circular wood with teeth on them so they spin
>>
>>741892139
Mekanism is the greatest tech mod ever made and fuck anybody that disagrees.
>>
>>741892884
mekanism is fucking terrible and is merely the shiniest pile of 'magic box go brrr' dogshit that is most tech mods. i have no patience for it or its stupid fucking infuser
>>
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>>741883772
I've been playing since infdev, I always get to the point where I build a base, get a farm with all the crops, all domestic animals, full diamond gear, a very long railway down to my mine, another one through the Nether to a village or two, get some cats, dogs, parrots and a horse, get all the saplings and that's it, I lose interest.
I never did enchanting, brewing, I never went to the End, never explored underwater, I never discovered most of the new stuff, especially in the Nether.
I now mostly coppermaxx as iron seems rare, until I get enough for diamond tools.
I always have plans of building a little village or something along those lines out of brick, with a church, a pier, but never go through with it as there's no coal deep underground to bake all the clay, quit for a couple of months, then create a new world and do it all over again.
Game is already bloated as it stands, no need for mods, just comfy early base building, mob gathering, farming and cave exploring, that's the only thing I really like about modern Minecraft, it's those HUGE never-ending caves.
Only issue with those is that once I stop playing for a week or two, I get lost in them and forget where cool shit was, like those amethyst things or the trial temple, whatever it's called.
>>
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>>741892686
I played that world for 24 hours and had to stop because Aeronautics was released and I needed to update my modlist. I spent most of that time building rooms and elevator.
>>
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>>741893035
Nope.
>>
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>>741893125
Yep.
>>
>>741893049
>his door isnt symmetrical
fix this immediately anon
>>
>>741892357
>winter rolls around
>cock and ball torture for a several months
I should've stocked up on more food
>>
>>741893252
That world is already gone and these webms are all that's left of it.
>>
>>741893287
people love to make a meme about how 'hard' it is to get food in vintage story but its really not
dig a hole in the ground
cover it with packed dirt
put a solid door on it (requires copper for a saw)
put some storage urns in there
put food shit in the storage urns
bam, everything lasts fucking forever. grains will last for literally decades of ingame time and even fast-spoiling shit like meat will last for over a month raw
>>
>>741892686
Not him, but that actually isn't much. It's pretty much all made with copper and andesite alloy (made with a new abundant surface ore, zinc), along with some dried kelp to make the mechanical belts. If you knew what you were doing, you could get this contraption up and going easily.

The only issue is that he's using a Steam Engine, which requires Blaze Burners (captures a living blaze in an iron cage) to get the most out of, but honestly I don't think this build would require enough stress units to require a Steam Engine. Maybe because to get this fully ratio'd speed with minimal space, but push comes to shove, you could totally do it with water wheels.
>>
>>741893697
hes probably got other shit hooked up to it that we cant see in the picture. you really dont go through the trouble of making a steam engine set up without intending it to be the power source for multiple things, at least not one thats actively heated from blaze burners
>>
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>>741893287
Should have cured more meats I guess.
>>
>>741883772
what's the best Create based pack right now to stim on bros? I kinda want to dive into it for once
I want everything
>>
>joined a modded server with friends
>they're all fucking off exploring space and making nuclear reactors in concrete boxes
>i'm making cool builds
>they ask when i'm going to start actually playing the game
never
minecraft is a building game first and foremost
>>
>>741883772

Is this the one you can make moving vehicles like trains?
>>
>>741893971
All of Create - Aeronautics
>>
>>741883772
Play cdda
>>
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create sucks
vanilla+
>>
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>>741894047
cheers, maybe one day I'll finally decide to plunge in
gotta make sure it loads properly though some of these packs can be fickle on Linux+Wayland or some shit so that has blocked me from trying a few before
>>
>>741894047
>crafts and additions
>stuff and additions
>a whole bunch of pointless food shit
garbage recommendation honestly
why would you even have crafts and additions when power grid is already in the fucking pack ready to go
>>
>>741890808
GTNH really is the heroin of minecraft modding. The one thing that can still get you off. Nothing else has the same kind of progression.
>>
>>741893992
>I understand it's more time efficient to grind out enchanted picks, elytra, and the water pyramid thing I can never remember the name of before building mega projects
>Start playing a new world and tell myself I will get those things before I start working on anything big
>Immediately give in and start carving out the inside of a mountain with iron and unenchanted diamond tools to make some massive Dwarven city before I even go to the Nether
I do this shit every time I play. I can't stop myself, I must build and I must dig. I don't want to fuck around rushing bosses before I can start building cool shit.
>>
>>741894529
its called a conduit and dont feel bad, no one actually bothers with it either
>>
>>741894467
any better recs?
>>
i bought minecraft only to play 1.7.10 thaumcraft and that's all i've ever played and enjoyed
>>
>>741894467
He asked for everything, and I gave him everything. I personally put together my own mod packs.
>>
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>>741892631
>modded minecraft with create
>actual cool builds that are functional
>modded minecraft without create
>connect magic box 1 to magic box 2 to magic box 3 with magic tubes
>>
at least with a bit coin miner someone is winning or some shit.
Basically I fucking hate the create mod.
>>
>>741894994
thaumcraft 7 real btw
>>
>>741895114
Not him, but you know you could just, you know, NOT use a tech mod.

Learn Redstone you big baby
>>
>>741894282
>no project ozone 2/3
anooooooon
>>
>>741895267
is it?
>>
>>741894909
power grid for electricity
do not use the factory must grow, its fucking dogshit, use petrochem. new mod, much better
cut out like... every single mod that was made by that tranny furry reika (such as crafts & additions) except MAYBE the aesthetic only ones if you absolutely have to have them, like the gear one
cut out all the pointless food shit, a vanilla steak is better than all the shit you can make from them in 9 out of 10 scenarios when considering how much of a pain in the ass they are to make

really, create modpacks in general seem to have a serious problem with stacking mods on top of each other that do the same fucking thing. having like, 4 different versions of electricity is the classic example but youll also see it with oil stuff. just pick ONE and do THAT. my recommends for that are power grid and petrochem
>>
>>741895324
i havent played most of these, they're just packs that i was able to install and get running without some obscure java error popping up from some random incompatible small bit or mod with my system :(
>>
>>741895062
well dont share it with the rest of us whatever you do; we wouldnt want anyone else to have a fun time with a decently constructed modpack
>>
>>741895338
https://youtu.be/dkaY4fV6z_M?si=8kvKuo6IEKf9u0mB
>>
>>741895468
is it playable or just a pipe dream
i like me some thaum
>>
>>741895513
Still not out unfortunately
>>
>>741895468
>posted a year ago
>1.20.1 when we're on 1.21.1
those cunts at cofh are never going to release anything, just bullshit like this to keep milking patreon bucks. fuck you azanor you shouldnt have left it with these jews
>>
>>741895267
i dunno after 1.7.10 I tried the 'updated' 1.12. or whatever and it was kinda crap. I'm a 1.7.10 fanboy only.
>>
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>>741883772
I am.
>>
>>741895880
Cobblemon seems genuinely fucking cool, especially since there seems to be enough add-ons to turn it into a fully structured adventure that the sandbox wraps around, but I can't get anyone to play it because it's Pokemon.
>>
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>>741895360
The problem is that Petrochem requires Crafts & Additions and Alloyed which is worse than Metallurgy.
>>741895974
I'm still not sure whether to add it to my modlist. I don't really want to clutter up my game with bloat so I think I'll stick with that other mod that just adds more pets.
>>
>>741883772
Potato knishes.
>>
how do you play modded minecraft these days? Is curse launcher the most recommended way? And then just toggle CREATE on that?
>>
>>741896124
it doesnt actually require crafts & additions, it just needs some sort of electricity and doesnt have it in itself. power grid will 100% work with it.

>>741895974
if you like cobblemon and you arent 10 years old or younger then there is legitimately something wrong with you; some kind of arrested development or something
>>
>>741896307
Freesm
Fuck mojang
Fuck curse
Fuck modrinth
>>
>>741896307
polymc mostly
>>
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>>741896372
>it doesnt actually require crafts & additions, it just needs some sort of electricity and doesnt have it in itself. power grid will 100% work with it.
>>
For me its still a personal mod pack on 1.7.2 Thuamcraft is my jam.
>>
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>>741896372
>bro there must be something wrong with you
>he said, in the modded minecraft thread on 4channel.org/boreds/the_vidya
Have you considered going back to twitter and staying there?
>>
>>741896307
i use curseforge even though it's a bloated adfilled pos. it's very convenient
>>
>>741896508
yeah just ignore the warning and continue, im telling you, it will fucking work with power grid or any other electricity mod, ive tested it
>>
where's the sex mods
>>
>>741892541
Nothing about other ships unless you get a bunch of same minded retards in multiplayer but aeronautics has shipbuilding by default, with sails, rudders and some semblance of buoyancy, and you can slap create big cannons on top, and it will drift from recoil every time you fire.
Its not full on ship autism compared to aircrafts but its serviceable. Hopefully they finish the water update soon which should improve greatly on this (Such as not flooding the interiors of the ship that are underwater).

You can also try to play around with the "End sea" which replaces the void for all contraptions. Its a little bit more "Watery" than normal minecraft seas.
>>
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>>741895974
Unless you're fine playing with random people for some reason, good luck getting a group of people to play it. It's still fun enough alone, though.
>>
>>741883772
I already am, been playing GTNH lately. I'm on the cusp of reaching low voltage but I need to vastly scale out my production line first.
>>
>>741896845
Even with all the requirements it's crashes on creating the world for me. I already have create diesel generators so I won't lose any sleep over it.
>>
>>741883772
ok
>>
>>741897603
why?
>>
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>>741883772
Why is create even that famous ? It honestly doesnt deserve it even in the slightest. I feel like since Create, every recent famous mod just has to the formula "enhance an aspect of life" while giving almost no fun goal to achieve instead of the formula used by almost all the best mods ever made. I dont understand. Create is good, but shouldnt get even one eight of the add-ons it has. When will there be a mod that will ignite a flame, like Nuclear Craft, IC2, GregTech or even Thaumcraft did ?
>>
>>741898685
it's technically incredible what are you on about
>>
>>741883772
Ok
>>
>>741883772
What's a good pack with it? I liked CABIN a lot but I wanna use Aeronautistics.
>>
>>741898685
its famous because it was the first and continues to be the only minecraft mod that uses gears in a fun and intricate way
>>
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>>741897038
Thanks anon, I thought aeronautics was purely aircrafts
>and it will drift from recoil every time you fire
pic related
Now I just need to procure some like-minded retards
>>
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>>741898793
As incredible as discovering IC2, AE2 or even GregTech ? Except watching animations, nothing differenciate those mods. If animations is the only thing you need to be amazed by a minecraft mod,then I honestly think you dont understand the core of minecraft mods. IC2 introduced machines, industrialization, Nuclear Craft made an incredible job at representing reactors in minecraft. And you want me to compare these to a mod that does the exact same things but with a twist ! There are animations ! I explained to you why Create is objectively a mod that only adds animations to blocks/multiblocks already existent (and that goes without saying, I am also talking about the add-ons. If you truly want a modern mod that adds a 100th of gregtech (which is still 100 times the content of Create and the majority of its add-ons united), there is Mekanism or at LEAST Modern Industrialization), explain to me why it is "technically incredible".
>>
>>741883772
Any good shaders?
>>
>>741899685
>IC2, AE2 or even GregTech
while IC2 and AE2 (not gregtech fuck gregtech) are great mods, they dont have really neat animations to go with them and are still fundamentally 'magic box go brr'

also mekanism is dogshit because its magic box go brrr except MAWPC and with shit aesthetics too
>>
>>741899685
The only thing these mods have in common with Create is that they are technology mods. Create offers tangible mechanics and integration with the vanilla game. You don’t just place a bunch of magical machines that double your resources, you build physical conveyor belts and crushing wheels. You're not building a machine that automatically plants and cuts down trees around it, you're building devices that cut down and plant trees on contraptions and make them move. You also forget about Oritech, which is a continuation of the ideas behind all those old tech mods and has come a long way from IC2 or that fucking Greg Slop.
>>
>>741890947
You're objectively a stupid retarded nigger
>>
>>741900017
I dont think adding an animation adds that much to be honest. If I think its a magic box because it doesnt have an animation, then ignoring all the factors going toward the fact I deserved to have all the byproducts and the result of said machine. I see your point, we can see the machine doing the machine thing, but to me if it has a noise and if the build seems realistic enough to do what it needs to do, it doesnt look like a magic box to me, it looks like a machine. Even though I agree, seeing a machine doing animations and doing the work is adding to the factory feeling. Thank you for telling your point of view tho. And yes Mekanism is fucking annoying. Also, why dont you like gregtech (or maybe the community in general ? I havent been on the modded minecraft community since a bit) ? I think its been a great mod, even tho its pushes the grind to its limit.
>>
>>741884904
>not a fan of [objectively one of the best mods for any game, ever]
I mean, you're certainly entitled to your opinion, but I'll happily take an extremely intuitive, immersive, polished, and - most importantly - fucking centralized technology / utility mod over the alternative of a bunch of mediocre technology mods competing with one another before being abandoned. I do not want to go back to the before times.

Create has it flaws, though.
>>
the magic and the mystery
of potato knishes
>>
>>741900601
This is a good point. As much as I hate planning out the physical space for my creations, I have to admit that it creates a meaningful connection to how that space functions in a block-building game from a design perspective.
>>
if i wanted to play a factory management game i'd play factorio
>>
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>>741900791
It's not about animations. Just compare how you'll smelt items in IC2 and Create.
In IC2 you just shove everything into the electric furnace and that's it.
In Create you blast it with a stream of air from the lava fan. And now this opens up a whole range of possibilities for how you can do it. Some people just toss items onto the conveyor belt, some use robotic arms, some use a fan to move items and there are probably a few other popular methods I’m forgetting.
>>
I put thousands of hours into Tekkit. Been in the mood for a pack on a newer version, but can't find anything. The ones I find are either magic & rpg pack or on a super old version. Any recommendations?
>>
>>741900601
I didnt want to talk about Oritech because I havent had the time to test it myself. The way you are explaining things tho enlights me a bit more, thank you for explaining. I see what your point is. Though I feel a bit like one of those boomers still not accepting the fact that I have to let go IC2, Galacticraft or Forestry. There are new mods after all. Thanks for the explanation.
>>
>>741892772
>he jobs to boars
How?
>>
>last had fun with minceraft back when technic and tekkit were the big new things
>every new mod and update just looks like shit, is a monstrous disaster to setup, and even more paywalled than the old adfly download link days
>somehow people either still care about it or pop in just to shill an even shittier clone
>>
>>741900791
i dont like gregtech because my autism is not powerful enough to handle the absurdly enormous grind requirements that it demands
>>
>>741902093
>mods
>paywalled
post 1
>>
>>741901523
Oritech combines ideas from older mods like Buildcraft and IC2 with more modern stuff. For example, most machines are still magic boxes that do everything you need, but all their add-ons require you to set up separate add-on blocks next to them essentially turning them into multi-blocks.
>>
>>741901679
well lets see they have double your health, they kill you in 3 or 4 hits, and they're about twice as fast as you and aggressive
and even if you manage to nail them with a spear, they charge through it and hit you anyway
>>
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>>741899685
if you're familar with those mods you might remember ugocraft, which was like a proto-proto-create that did stuff like opening gates or launching 'entities' of blocks into the sky. it was horribly buggy and prone to crashing. the shit people do now with create is insane and the fact that it's so stable is part of why it's so impressive. it just is crazy how far mods have come
>>
>>741902093
Minecraft modding is literally better than ever
https://youtu.be/SO8tpWfZjGk?si=uVCD3sNhUU8zsPdV
>>
>>741902439
between this, DH/Voxy and that C2ME thing that uses GPU to generate the world ultra fast, among other mods, I'd say that's true
>>
>>741902439
>>741902620
For me? Hundred Years Warfare mod.
https://www.youtube.com/watch?v=9kjwqUO1yeM
>>
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>>741902439
It's no Clay Soldiers
>>
wait aeronautics released??
>>
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it's the only thing I play anymore
>>
i hope the next mod they make is create: astronautics. would be fun to build a massive space ship by sending up parts through rockets
>>
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>>741903170
>>
What are the good magic mods these days?
>>
>>741903736
>come play new versions
>we have all of the same mods as the old versions (give or take a handful of gems like thaumcraft and witchery) + create
I don't know, just isn't really enticing desu.
>>
What's the best modpack for immersive total overhaul with vehicles, flying machines and complex devices?
>>
>>741903795
Are there even any modern magic mods that aren't Ars Magica 2 or Hexerei? I don't think I've liked a magic mod since Mana and Artifice.
>>
>>741883772
factorio but in first person. why is there no mod like that for minecraft?
>>
>>741897063
nta, but it's a shame /vp/ixelmon died.
I know it's still around but it's just not the same anymore
>>
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>Miss millenaire
>hear about minecolonies and play it
>its fucking dogshit
Why do modern Minecraft mods have no soul?
>>
>>741904231
>>741903795
every magic mod releases and then just fucking dies half baked
>>
>>741903795
Ars Nouveau
>>741903917
No one is forcing you to upgrade to new versions.
>witchery
There are a few spiritual successors and one mod that simply ports it to modern versions.
>>741904231
They're just not as popular as they used to be. There are plenty of smaller magic mods but all the major ones have been replaced with adventure/dungeon mods.
>>
>>741904447
some guy named Kinniken apparently picked up development and released an update for 1.21.1 recently. Two caveats though,
you have to join a discord to download it, which is incredibly gay, and its a complete rewrite, so it might not even be the millenaire you remember
Idk though I haven't fucked with it at all, but I was interested in it, Millenaire was one of those mods that always stands out in my memory from the early modded minecraft days
>>
>>741883772
I've been playing ATM10: TTS.
I've done most of the quests. Now I'm just breeding bees to make 18 ATM stars.
>>
>>741905109
>bees
You didn't beat the game
>>
>>741905525
It's ATM, you need to touch literally every mechanic.
>>
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I like GregTech
>>
>>741905773
I have very fond memories of it but it really is bloated and very outdated.
>>
>>741900601
>you build physical conveyor belts and crushing wheels
Immersive engineering has had conveyor belts for years and crushing wheels are just a single magical block that crushes objects except it has animated spinning wheels attached to the sides.
I'm not looking to downplay Create because there's obviously more to it than most other tech mods but holy fuck you've posted some absolutely braindead examples of that.
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>>741906003
There are various newer versions of it.
I was playing Nomifactory and really enjoyed it. It removes most of the time sink grind and gives you early Applied Energetics for a relaxing Factorio-like experience.
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>>741906254
Really no other technical mod ever forced me to fully utilize everything that Applied Energetics and Ender IO offers. Especially the fluid extension to AE2. There is something really nice about requesting a single block and having your entire base wake up to chug through hundreds of recipes.
I don't think GregTech is bloated. It has tons of stuff but in contrast to many other technical mods, it really feels like every age adds some new mechanic and changes how you do stuff. With some modpack that integrates other things into this progression it really gives a very unique and very technical experience.
Create looks cool and all, but it really is more about the spectacle of it all over substance. It's fun to play around but you never really gives you a challenge serious enough to build a real big factory.
>>
GTNH is removing IC2 crops and making a custom mod that's a hybrid between them and Agricraft. I think it could make some of the grindiness of that pack much more bearable.
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>>741906086
>crushing wheels are just a single magical block that crushes objects except it has animated spinning wheels attached to the sides
what
>>741906254
For me the magic is just gone. It was really fun to experience it for the first time but touching it again just feels wrong.
>>741906624
AE2 just makes everything too easy. There were so many times when I made AE storage and just quit. You really don't have to worry about storage, auto-crafting, or transporting items. Ever since Create got that storage update I've been using only that, it's both more convenient than AE2 and much more fun to work with.
>>
>>741907095
>You really don't have to worry about storage, auto-crafting, or transporting items
You do in gregtech. Unless you are planning to make dedicated machines for everything and even if you manage to get resources for everything, having all of that loaded would probably just kill your PC.
>>
>>741907308
I'm talking about AE2.
>>
A 1.12.2 anarchy server

The servers map used to be on indev, alpha, then beta, and now it is 1.12.2 where it will not update from

ip: spawntrapped.org

This server is not cracked
>>
>>741906624
the problem with your statement is that the challenge, as you call it, that grugtech uses is arbitrarily making recipes absurdly fucking expensive in order to force you to have enormous high capacity automation for every single god damn tiny little thing

which is *incredibly* tedious, not just because of that but also because of the hugely bloated resource requirements you have to dig up for it. and introducing a new mechanic on how to do things means youre constantly having to tear down the production line that you painstakingly planned out and optimized in order to build a different one using the new mechanic

fuck grugtech
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>>741908347
What's the advantage of still playing 1.12.2 if not for the sake of the mods?
>>
>>741894282
E2EE
absolutely based
>>
there really are no mods for me.
I'm bad at combat, I hate grinding too much but also hate when grinding is trivialized, don't like micro crafting, don't like "might as well play creative" either, too stupid for any engineering themed mods, I'm terrible at building, and I don't like scary stuff.
Maybe I just don't actually like minecraft but have tricked myself into thinking I do.
>>
>>741908156
Ah ok. Well, that entirely depends on what you are doing. For most technical mods it is sure an overkill. But here I barely could make it all run right even with extensive use of AE2. For example ore processing in >>741905773 required a subnetwork and a lot of ender io because just AE2 couldn't handle it right.
Sure you are not dealing with where each individual item will be stored and how it will be transported, but there are bigger challenges to tackle. You just operate on different level of abstraction. Just like in Factorio you don't need to calibrate each arm so it doesn't drop an item midway.
And that scale is kind of my problem with Create. Create gives you tools to create really cool looking contraptions, but they rarely outperform just doing hand crafting. Maybe if it was nicely integrated into some modpack that would add enough complexity to make complex contraptions, but then I imagine it will just be tedious because Create was not meant for ergonomically building complex contraptions. It kind of feels like Satisfactory vs Factorio now as I think of it.

I would really like to see other people's Create bases that actually do something interesting. Like actually have a bunch of contraptions doing non trivial tasks and accomplishing some greater goal, and not just look pretty.
>>
>>741909329
thermal expansion is the mod for you. Tech mod for babies. Not that that's necessarily a bad thing, I say that to mean that its extremely simplistic and intuitive but can also be pretty powerful as a tech mod.
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>>741908384
>that grugtech uses is arbitrarily making recipes absurdly fucking expensive in order to force you to have enormous high capacity automation for every single god damn tiny little thing
But they don't really feel like that though. It's not like Thermal Expansion or many other tech mods where the tiers of machines are like matryoshka forcing you to build all the previous tiers and ballooning the costs. The tiers in greg tech really feel like actual advancements in technology, and the cost mostly comes from needing rarer metals, advanced materials and more energy than just tons of iron and diamonds.

>hugely bloated resource requirements you have to dig up for it
Nomifactory gives you large electric drills and ore detector from start. You also get various ways to automate unlimited resources mid game.

>introducing a new mechanic on how to do things means youre constantly having to tear down the production line that you painstakingly planned out and optimized in order to build a different one using the new mechanic
Just make a new building. The machines from 1-2 tier below are often still very useful and effective. Energy demand of machines of higher tier grow faster than their productivity, it still makes total sense to keep old stuff running.
>>
>>741909329
Play Vintage Story
>>
>>741909329
try sevtech ages, the tribal age start is cool
>>
>>741909585
AbyssalCraft is going to shit all over him if he can't even handle vanilla combat.
>>
Should I add Cobblemon to my otherwise standard modlist? It looks like a fun little thing to do between other projects.
>>
>>741909517
im still very dubious about your statements, but fine, let it not be said that im not open minded enough to give things a chance
what grugtech pack do you recommend, i will at least give it a fair shot
>>
>>741909809
absolutely not and you should seek purification for having even thought of it
>>
>>741883772
>create
tranny shit
>>
>>741892139
fassbenderperfection.jpg
>>
>>741909767
i just meant the tribal stuff. or just try that mod alone, the one with the totem pole whatever its called
>>
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any decent vanilla+ modpacks for neoforge?
>>
>>741910095
https://www.curseforge.com/minecraft/mc-mods/totemic
I've only ever played with it in Sevtech, dunno how in-depth it actually is but it seemed like a simple, cute little mod.
>>
>>741910263
>dunno how in-depth it actually is
not very, it's basically just a potion and beacon alternative system that also adds buffalos and bald eagles. It's cool as fuck for what it is, though.
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>>741909816
I am not a Gregtech expert so I can't really give you a qrd comparison. I really just played Nomifactory CEu and enjoyed it. https://www.curseforge.com/minecraft/modpacks/nomi-ceu
Gregtech is known for being very grindy(especially new horizons), but Nomifactory just tries to mitigate that completely and also focuses more on multiblocks and adds bunch of stuff from new horizons. If you choose that, I also recommend adding Fluid Crafting extension to AE2 because gregtech has tons and tons of fluid crafting. Make sure to download newest version from github, the one in curse forge is outdated and bugged (I wasted many evenings trying to figure out what I'm doing wrong) https://github.com/AE2-UEL/AE2FluidCraft-Rework Also OpenComputers if you are into this sort of stuff, but it's totally optional.
There are also other nomi-like modpacks, but as far as I know they are either older versions or new WIP.
If you don't mind absurd grind then new horizons is often recommended but you really need to be determined and have a lot of free time. It's not for me though.
>>
>>741897603
well don't leave us hanging, what mod is this? can't find it just googling.
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>>741883772
Okay, what modpack?
>>
>>741908347
>anarchy server
Those are only ever populated by faggots and 12 year old faggots.
>>
>>741910150
A lot of the modpacks I've played that claim to be vanilla+ end up feeling more like kitchen sink packs.
I liked Raspberry Flavored. It mostly reworks a bunch of vanilla things rather than adding a ton of stuff on top. It still has Create, though, because fucking everything does.
>>
>>741910962
Meatballcraft, you seem like you have the correct type of autism for it
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>Play modded MC
Done, now what...
>>
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>>741911349
I don't know what I'm looking at but I know I hate looking at it.
>>
>>741909816
Also one last hint, for many things in gregtech there isn't really one way to get to. It's chemistry is really extensive and there is often more than one way to synthesize specific thing. Sometimes, you might want to plan out various production chains and see what makes most sense given the resources and technology you have at your hand. I dodged a lot of oil processing simply by producing tons of alcohol and synthesizing polyethylene from it for example. Everything having chemical formula might look funny at first, but it really gives you hints on what potentially can be done with given thing because most substances can be processed into other substances. This is also a footgun, even if you put all the recipes into AE2 and have everything autocraftable, if you are not careful enough you might make your base do some super ridiculus and expensive looped recipe just because it calculated it doesn't have enough CO2 or whatever so it will do some retarded thing that will generate some as a by product. There is surprising amount of finetuning needed sometimes that just doesn't happen in other mods.
>>
>>
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>>741911452
It's a Dimension generated with Mystcraft.
Once you enter you get every debuff the game has, random explosions and lightning strikes everywhere.
And a lovely rainbow.
I call it.... cancer
You cant even enter it without god mode or a mod specific explorer suit.
>>
>>741911725
my diner from atm9 skyblock
>>
>>741909881
Why?
>>
>>741884904
creates biggest issue is the amount of fps degradation it causes just by having contraptions in your world
>>
>>741892451
It stops stuttering if you put the fps to max or whatever for some reason. Don't bother though cuz the game is dogshit anyway.
>>
>>741911805
Because it's trash intended to appeal to ten year olds.
I don't know why you're even asking, you're already going to play it regardless.
>>
>>741911292
What's that one about?
>>
>>741912083
so you just irrationally hate the entire concept of pokemon. That's fine, but you should be conscious of the fact that that probably makes your opinion worthless when it comes to anything adjacent to pokemon.
>>
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>>741912283
>that probably makes your opinion worthless when it comes to anything adjacent to pokemon
Oh no.
>>
>>741912143
Kitchen-sink expert quest pack with an unreasonable amount of content that has tweaked nearly every recipe so that everything is interlinked and you're expected to engage with every mod to progress in every other mod.
>>
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>>741912283
>irrationally hate
the average tendie, ladies and gentlemen. unprovoked, never not offended on behalf of thine fair maiden.
>>
>>741883772
I am. I just spent 4 hours making 2 machines to process my black granite lilies into fluorine and silicon.
>>
>>741912798
I mean yeah, he's been seething about cobblemon and has not explained what's so bad about it besides "it's for keedz, am a grownup".
>>
>>741912798
We're not talking about actual pokemon games. We're talking about a Minecraft mod.
I'll be honest, I'm interested in this mod not because of pokemons but because the idea of collecting monsters and battling them is fun.
>>
>>741912798
nintendo games being shitty doesn't make cobblemon shitty. Cobblemon is just the premise of pokemon inserted into a sandbox construction game.
Anon clearly takes issue with the entire premise of pokemon, which in the context of the minecraft mod means he's taking issue with turned-based combat in video games with a particular character aesthetic. It's just an arbitrary preference.
>>
>>741912798
You shouldn't have done that, anon. Look at how many of the drones you've provoked to crawl out of their cages, now.
>>
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>>741913146
every single time buddy. knowing i won't be able to find that one vagueposter's goblin mod had me needing to stir a bit of mischief, a bit of tomfoolery.
>>
>this minecraft mod is bad because nintendo makes bad games
>the minecraft mod is not a nintendo game, it is a minecraft mod and is capable of being good whether or not nintendo makes bad video games
>WOW NINTENDO SHILLS OUT IN FORCE I SEE
some people on this website are so fucking gay
>>
>>741883772
Do these create little black squash balls?
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>>741913486
It is believed that they turn potato pancakes, into little black squash balls.
>>
I would enjoy modded minecraft more if I wasn't that much an idiot that I struggle with automation.
>>
>>741893287
By the time my first winter rolled around I had baked so many fucking pies my hunger problems were solved for more than a year afterwards.
>>
I'm kinda getting back into Minecraft after not playing it seriously since around 2014 and I've been messing around with 1.20.1. Should I move onto 1.21.1 and should I bother with huge content mods like Create if there's still plenty of shit I've yet to touch in vanilla?
>>
>>741897284
i played that with a friend and his online pals for about a month and we got to stuff like aluminum production and gearing up for HV stuff before everyone burnt out.
i enjoyed it a lot, i wish we had like 6 dedicated people instead of a couple dedicated and a few casually popping in and out
>>
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I didn't realize that resurrecting fossil pokemon in cobblemon actually showed them as a little fetus growing in a test tube
That's a cool as fuck detail
>>
>>741901391
it's been a very long time since i've seen a tekkit-like modpack that feels the way tekkit did
>>
>>741916094
what map mod
>>
>>741916531
Xaero's Minimap
>>
what's the best pack to have your "forever world"? I kinda like create
>>
>>741912083
>whining about pokemon
You missed the board specifically for that >>>/vp/
>>
>>741919287
He literally asked why he shouldn't install it and got plainly told that it was a bad mod, that's not whining.
>>741912798 was right, fucking jesus you people are mentally ill.
>>
>>741919831
>it's a bad mod because... it just is, okay?
You didn't even TRY
>>
>>741919927
You're right, where's the four-hour video essay that you're owed in response to your one word post?
>>
>>741907095
the fuck do you mean 'what', you've literally posted exactly what he's talking about
>BUT THERE'S A CONVEYOR BELT LEADING IN AND OUT OF IT AND A BARREL
who the fuck is considering the chest and pipes leading in and out of a mekanism machine to be a part of the machine? the crushing wheel is a single tile that processes whatever goes into it over a period of time, it's identical to any other magic tech block you people are seething about except it's animated
>>
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are tectonic/terralith still the best terrain gen mods available?
>>
>>741920301
Are you blind?
>>
>>741883772
Modded mc is the biggest meme ever. Everyone pretends its super awesomesauce but actually its just vanilla but worse
>>
>>741883772
Ok give me fun mods then
>>
>>741883772
>create looks cool and I really want to use it
>but I've lost all ability to make my own goals in minecraft
Is there even any (at least decent) progression-focused modpack with it? The only one I can think of is Above & Beyond or CABIN but it expects you to know everything about Create and has nothing in the quest book.
>>
>>741883772
>Createslpp
No thanks.
>>
>>741924180
Yes and it's already been posted in this thread.



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