>buy famous studio for almost $4 billion>gut them>even fire those working on their only big gameWhat
HAHAHAHAHAHAHAHAHAHA
>>741888636they bought it to piss off MS after MS purchased Bethesda
>>741890330MS nu-Halo games are more successful than Marathon
>>741890572what are you telling me for? I don't have shares in either.
>>741890330They bought them because Pete Parsons successfully convinced them that Bungie has the key to the live service formula. It turned out they didn't.
Them using D2 was a scapegoat for their dogshit decisions and budgeting is fucking surreal to see.
>>741888636Gayming suits are clueless people.Any fucking retard on /v/ could have told them that Marathon will flop hard.
>>741892667guessing there will be no D3
>>741888636Just billionaire things.
I really want to know what the corpo-speak bullshit gibberish magic words are. How does a single retard convince a different group of retards to all go all-in full-retard?
>>741890330Nah they bought Bungie so stadia could not
>>741888636What a waste. Just imagine, we could have had 10 more entries into the extended Concordverse for that money, instead they just lit it all on fire.
>>741891316Anyone who has paid attention knows this is the truth. Pete convinced them the true value in Bungie was in Pete and his team's ability to monetize other gamesPete is a god damn genius but not because his game monetization but for scamming bigger fish into thinking he's a genius at marketing and monetization
>>741897338question is: is Pete a genius-level scammer or so high on his own farts that he convinced himself he didn't shit his pants?
>>741888636Moving Playstation HQ to Commiefornia was the biggest mistake Sony ever made.
>>741888636>Buy flailing studio skinwalking founders and halo devs>a studio that even hebrewvision foresaw couldnt be profitable after d2>throw money at them and let them run their game further into the ground with removed content, gay step brother lovers, tranny aztecs and megamind as the ancient evil>give them another game after they rape the lore and world left to them by competent devs and writers>they give you stale extraction slop >it's DOAWOAH DID I DO THAT? I KILLED A STUDIO WITH MY FREAKIN' MIND!
>>741897531Former. The guy did it THREE times with the same fucking company
>>741892809Imagine a world where game publishers would browse the internet to get a feel for how their game is received and what the players want, instead of hiring shills to try to convince the internet that their game is good and we should buy it
>>741890330>>741891316They bought it because Jim Ryan found a way to give himself a gorillion dollars for free and destroy the entire gaming division of Sony at the same time.
>>741888636Die western devs die
Bungie redpillMarathon>Alex Seropian's passion wasn't really in games. His passion was programming>Alex Seropian Went to the University of Chicago, a very prestigious institution>Got a bachelor’s degree in mathematics (with a concentration in computer science because the University of Chicago didn’t offer CS degrees for undergrads at the time)>While bumming off of his dad, he founded Bungie>Published Gnop! and Operation: Desert Storm, games he made by himself>Roped Jason Jones, he met while at the University of Chicago, into his company and published one of the first games to require a modem on Macintosh computers: Minotaur>Designed Marathon and single-handedly composed its alien music (absolute bangers)Halo>Jason Jones, Robt McClees, and Marcus Lehto were the original Halo devs>Joe Staten working at a family vineyard led to playing Myth and ultimately a job interview at Bungie to help write Halo in 1999>Halo was first shown at MacWorld July 21st, 1999, and was a demonstration of Mac's new implementation of OpenGL. But then Microsoft picked up Halo and decided to make it semi-exclusive to the Xbox and DX8/d3d8 https://www.youtube.com/watch?v=6eZ2yvWl9nQ>The MacWorld 1999 demo ran on a 400mhz G3 with a Rage 128 card. The behind closed doors E3 1999 showing ran on a PIII 450 with a TNT2 Ultra card.>Ed Fries suggests buying Bungie and Halo in 2000 because he liked Myth. Bungie considered it a leap of faith because they liked Ed Fries>Marty's only instructions came from writer Joe Staten: “Ancient. Epic. Mysterious.” for Halo's music>Jeff Steitzer was planned to voice Chief, until Marty asked Steve Downes to voice Chief. They gave the multiplayer announcer to Steitzer >Marty saw Ed Fries as Bungie's protector from the rest of Microsoft>The Silent Cartographer was originally a testbed sandbox where Bungie tested lighting, graphics, weapons or vehicles
>>741898397>Jaime Griesemer designed The Pillar of Autumn >Halo and The Silent Cartographer were inspired by "amazing beauty" of the Pacific Northwest, when Bungie and its developers moved to Seattle after Microsoft acquired the studio in June 2000>Silent Cartographer level was created while Halo was still being planned as a real-time strategy game, and was designed with wide-open spaces that were conducive to such gameplay. However, the fact that the Warthog was so "fun" to drive led the team to change the game's genre, making it an action game>The objective of assassinating a Prophet would later form the basis for the Halo 2 campaign levels Delta Halo and Regret>Engineers were meant to appear on this level, but were removed from the game, though their tags remain in the map file>Shi Kai Wang animated the holographic Halo ring breaking into pieces when the Cartographer is accessed>Lehto stated that "the Forerunner visual language didn't really come together for me until I worked on the level that became 'The Silent Cartographer' in Halo — the 'beach landing' level">Paul Bertone led Assault on the Control Room>Recharging health, limited weapon inventory, one-button grenade/melee, automatic checkpoints, magnetism-based aim assist, combined arms enemy squads, Dolby audio and realtime cinematics became the STANDARD for at least a decade after Halo came out. FPS went from “can’t be done on a console” to the dominant genre>Bungie was crazy good with bumpmapping and shading and shit, some of the finer details in Halo 1-3 still look as good close up under lighting>Hardy LeBel had to learn 3ds Max for the multiplayer portion of the game, and having never modelled in the program before, had to very carefully and explicitly lay out levels that would be both feasible for his level of technical skill, and enjoyable for players within the CE sandbox, which he explains was something akin to a "party game with guns"
>>741888636If you aren't up to speed Sony didn't have the power to decide what project they will do. Until they were profitable Bungie had full autonomy. Well not anymore because they chose to make Maraton instead of Destiny 3. So now they have to do what Sony tells them.
>>741898470>Marty loved Peter Moore, Shane Kim, Phil Spencer. Hated Don Mattrick>Jaime Griesemer, who ran a Myth fan site before joining Bungie, was responsible for Halo's controls, gameplay design and sandbox design. Designed The Silent Cartographer (B30)>Trautmann and Nylund were responsible for fleshing the universe out. They were the ones who defined what Spartans actually are, built out the UNSC to be a proper organization, and even created the ODSTs>Bungie's goal for Halo 2 was to make every level entirely unique and not copy paste corridors (Pillar of Autumn, Truth and Reconciliation, 343 Guilty Spark, The Library, etc)>Joe Staten wrote pretty much everything from lore, to cutscenes, to in-game dialogue, to the game manual for Halo CE and Halo 2>Pete Parsons is responsible for outsourcing Halo's Windows/Mac port to Gearbox because 'it's just a business decision'>Joe Staten wanted to tell Arbiter's story. Marty O'Donnell and Marcus Lehto hated Arbiter>Halo 2 pstencil was gutted because it just flat out didn't work with outdoor environments>Stencil shadows (a newer variant of the volumetric shadowing from the 90s) were starting to get replaced more and more by the raster-based (per-pixel) shadow mapping technique at this point (seen in games like the Splinter Cell series, Sudeki, Fable, Far Cry Instincts etc.). Stencil shadows are vector-/geometry-based, meaning that only polygonal objects are casting shadows AND it takes a lot of combined polygon drawing/filling time to draw lots of shadows per frame.>Some of Halo 2's maps were too complex for Xbox dev kits 128MB and had to be downgraded for Xbox retail consoles 64MB unified memoryhttps://www.youtube.com/watch?v=TbAm3cUj_54>Xbox GPU was basically listed as minimum requirements for DOOM 3>Jason wanted to do this 32 player thing, little more than writing on a piece of paper. Max Hoberman had to fight for H1 style PvP, while the rest of the crew laughed at him
>>741897531Pete knew exactly what he was doing. And between Marty O'Donnell's stories about him and everything that happened at Bungie after he was fired I'm 100% sure Pete's a psychopath or a sociopath.
>>741898818>Joseph Staten: This process began with the end of Halo and realizing all the stuff that we had left out. Jason and I and Jaime and a few other people sitting down, and thinking really hard about, "Wow, what did we really want to tell?" And then Jason locked himself in a room for a while and organized his core ideas, and then came to me and said, "Hey, these are my thoughts about a story for Halo 2. What do you think?">Jaime Griesemer: In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. So, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game. Encountering a bunch of guys, melee-attacking one of them before they were aware, throwing a grenade into a group of other guys, and then cleaning up the stragglers before they could surround you. You can have all the great graphics and all the different characters and lots of different weapons with amazing effects, but if you don't nail that 30 seconds, you're not going to have a great game.>Joseph Staten: This is the copy of the script, the cinematic script for Halo. This document needs to talk to programmers and artists and animators and everybody. This is 160 pages worth of cinematics. That's kind of crazy if you just think about it on its own, but when you look at a game which is 15 levels long, with a couple of protagonists and a fairly complex story arc—when you need to drive the player's experience for 20 hours of gameplay—say, 120 minutes of cinematics doesn't really seem that out of proportion. But just to look at it prima facie, it's pretty daunting>Martin O'Donnell: We're just throwing everything we can at it. Joe keeps pushing more and more. The programmers will come through with some spectacular thing. The particle effects guy will create something that just looks beautiful, but then the frame rate goes down. If frame rate goes down, then my music is no longer in sync.
>>741899061>Joseph Staten: We had a vision in our mind about what Halo 2 would look like, and that vision is really easy to see in the Halo 2 announcement trailer. Stencil shadows on everything, real-time reflections in the Master Chief's visor—this very crisp, well-wrought image. And we thought, "Well, that's what we're going to show for E3." When we got to the actual implementation of some of the choices we had made, we realized that it's impossible. And we went around and around on that and other questions for... perhaps too long.>Joseph Staten: So we had a game that was nine levels. It took us, started at Earth, brought us out into the galaxy, and then brought us back to Earth for this grand conclusion. Well, right about at that moment, Pandora's Box was opened and decisions which were "engraved in stone" were not what we thought.>Paul Bertone: We messed up. We didn't have the design down; we didn't have the story down. Once we actually started to see how long the missions were taking to produce and how long they were taking to design and script, it just wasn't going to work.>Joseph Staten: These levels behind me, they are commitment. These whiteboards—all they are is commitment. This is what we're going to do.>Martin O'Donnell: There's always a point, like when I'm all by myself composing—and this just happened like within the last 24 hours—where I'm thinking, "Is this anything? Is this idea going to be interesting to anybody?" You have these whole series of self-doubts, and then there comes a point where I get over the hump. Like I add some instrument or I play some melody and it's like, "Oh! Oh, okay. That's what this was meant to be."
>>741899120>Jason Jones: Marty's pretty amazing. Marty makes pretty much everything we do twice as good, and that makes me really angry 'cause he's just about the only individual who has that level of contribution to the team. But I would never say that to him.>Joseph Staten: We're going to send the player on this galactic romp from the ruins of Halo to the Prophet's homeworld, High Charity, to these amazing Forerunner facilities in the atmospheres of planets. The player is going to transition from mission to mission, from one unexpected place to the next.>Paul Bertone: We start out with a sheet of paper and just try to generate ideas. What are—what are the cool things that could happen on this mission?>Joseph Staten: We'll bang our heads against the whiteboard and we'll call each other assholes... and "that's crazy"... and "we can't do that"... before we cobble together some unified plan which is going to work for the entire level.>Joseph Staten: As the player, at the start of the game, you don't realize that you're actually going to play this Elite general who's been disgraced, but you get this quick glimpse at—"Ah, that's the flip side of what happened to the Covenant at the end of the first game.">Joseph Staten: A couple levels into the game, you realize, "Oh my God, I get to play this guy.">Eddie Smith: Master Chief is pretty much the consummate professional. Does his job, walks off, doesn't even get the girl. He's that cool; he doesn't need her.
>>741899201>Max Hoberman, Chris Carney, and David Candland being lead multiplayer designer on Halo 2 and Halo 3 were crucial to their success>Halo 2 was planned to release in holiday season of 2003, until Ed Fries gave Bungie an extra year >Joe Staten intended for Halo 2 to end with "The Arbiter went into the 'Earth Ark' and learned some... 'essential' things about the Forerunners.">Jason Jones vaporized at the end of Halo 2. He went on his long sabbatical out of the blue, and it was left to us to figure out who was going to lead the Halo team. At that point Bungie as a group was really rudderless, if not quite leaderless, really>Jason Jones hated that Microsoft owned the Halo IP (that they agreed to sell btw)>Halo 3 from the start was intended to finish and polish what they started with Halo 2 from the exact same devs >Nerfing the Arbiter's writing and involvement in Halo 3 after the backlash in Halo 2 was Marty O'Donnell and Marcus Lehto's idea>Killing off Sgt Johnson and Miranda Keyes was Marty's idea>Forge and Theater Mode were late additions for the fans >Bungie went independent in 2007, certain key people from microsoft followed them over, like Pete Parsons, who started as chief of marketing, but then later somehow became chief of staff and CEO. Slowly over time Bungie got warped in to a microsoft studio, despite not being owned by microsoft anymore>ODST was Joe Staten's and Paul Bertone's passion project>Joe Staten approached Nathan Fillion with suitcases full of cash and ask him to play the exact same Firefly character in Halo instead>DON MATTRICK wanted ODST released at $60 back in 2009 from an expansion pack into a full priced sequel and then launching it alongside Modern Warfare 2 (LOL)>Reach was Marcus Lehto's and Lee Wilson's passion project>Reach was planned to have much bigger levels, but the Xbox 360 couldn't handle it>Niles Sankey is responsible for The Covenant, Tip of the Spear and Long Night of Solace
>>741888636>panic buy because Microsoft is buying up all of the large studios and you're scared>give them autonomy because they're one of the big boys>the studio is a shell of its former self thanks to bringing in a bunch of fags and women and hates the customers who carried it on their backs>they use the aforementioned autonomy to make a game that nobody wants>have to gut the studio
>>741899421Destiny>Reach ships and Bungie signs Activision contract >said contract was released to the public during the Activision v Vince-Zampella case and showed the original agreement was a major destiny release every year with 2 smaller dlcs between each. Y1 D1, Y2 D1 Expac, Y3 D2 etc.>10-year publishing partnership on April 29, 2010 >Destiny has development issues because no one really knows what it is at the time [Destiny changed a lot post release]>Joe Staten writes a lot of lore and the almost the entire main story for Destiny 1 for 4 years>Bungie scraps the entire story>Marcus Lehto left on his own terms after Reach's release because of Bungie's infamous crunch culture>Pete Asked Marty O Donnell to "just make music without a game">Marty made Music of the Spheres for 2 years without any gameplay to look at>Marty said that Pete Parsons came from Microsoft and managed to worm his way into the company and has brought all his Microsoft practices with him>Activision started pushing Bungie around as if they owned the Destiny IP>Game ships, it's a fucking mess of missions strung together from recycles what encounters they had ready pre-reboot and shuffled around to make *something*>The Taken King begun as a Europa expansion, to a Mars+Dreadnought, to just the Dreadnought.>Dreadnought was a pre-reboot area, all of D1s expansions besides Rise of Iron was actually just adding pre-reboot content>EDZ, which wouldn't been seen until D2, was actually the first area of Destiny shown to the public, in the Brave New World ViDoc>D2 Mercury can also be seen in same ViDoc>When Destiny 2 was in deep development and they were maintaining it Bungie had like 1800 employees>Destiny simply couldn’t attract a new audience thanks to chunks of the game missing>“Marathon will not impact Destiny 2 development.”>Bungie is planning significant layoffs, Destiny 3 is NOT in active production>Sony leadership feels that Bungie is a failed investment
>>741899667Marathon PS5>Bungie approached Microsoft before Sony and they found that Bungie's burn rate was way too high to buy them, meaning they spent a ton of money without having much to show for it>Pete Parsons, an ex Microsoft employee eventually became CEO and destroyed what was left by firing as many old devs with stock options>Pete Parsons tried to steal Marty O'Donnell's stock and backpay>Jim Ryan pushed super hard for live service games, an entire SLEW of them, hoping to hit the roulette win where a single one managing to withstand the tides of competing with the kings of the hill would make up for all those losses. The ONE game that survived this onslaught, Helldivers 2>Jim Ryan announced that Playstation will be focusing on 12 GAAS live service games in 2022>Sony buys Bungie. MS got 100x the value from their studio purchases, Bungie has no IPs except Destiny which they just killed>The 1.2 BILLION dollars Sony gave them for Employee Retention has been "misplaced">Marathon alpha's environments are covered with plagerized assets lifted from poster designshttps://x.com/4nt1r34l/status/1923067988871147605>Marathon failed to reach people outside of Bungie/Destiny bubble >Sony already confirmed that $800m of that $3.6 is straight up gone, value lost by bungie. The company went from 1400 employees after the Sony takeover, to 850, to now looking at being 600 employees in a month>"A new beginning for Bungie" - lays off every employee>Bungie decides THIS is the game that will carry them forward. Worse gunplay, worse stories, worse movement, worse lore, worse activities, worse PVP>Sony missing that 3.6B every day >If a Sony-owned studio doesn’t have a game lined up it’s probably a sign that it will be shut down. I’m just basing that opinion off of what happened to Bluepoint
For $4 billion Sony could have funded>Ico 2>Shadow of the Colossus 2>Gravity Rush 3>Ape Escape 4>Legend of Dragoon 2>Bloodborne 2And still have money left over.
>>741899857For 4 billion they could have made LotD 2-15 and had some left over. Probabaly would be regarded well too
>>741899857Anon... Sony killed Japan Studio trying to chase Cali money.I'm actually kind of happy it blew up in their faces.
>>741900218That's the point. They COULD have funded dozens of good games instead of this shit
>>741900282Don't be naive. None of these games would have been good.
>>741899857>we could've had all of these but instead of nu-GoW and girl boss simulator movie games
>>741899738Pete Parsons deserves the rope more than anybody else desu
>>741888636>It's not Bungie's fault, it's Sony'sTurns out the DEI hires at Bungie are actually retarded too
>>741900632Pete wasn't the reason for tranny ideology and gay faggot shit being injected into the game.
>>741890330Starfield and Halo are more successful projects which is sure to give you a chuckle
>>741900749>n-no leave my based corpo execs alone!! No thank you. Still Pete's fault. Cope.
>>741888636Imagine making a $3.6 billion dollar investment that then goes on to lose you hundreds of millions more dollars without any hope of recouping. How does Herman Hulst still have a job?
>>741899857This is exactly why Snoy deserves all of the scorn they get. They had an entire decade of dominance to do whatever they wanted and chose to lobotomize themselves with a shotgun. Absolute fucking retards.
>>741900914Lmao I'm the one coping sure buddy if it helps you sleep at night
>>741901172It will. I sleep incredibly well.
>>741897620And then sony increases prices on everything to try and pass the cost to the customer kek.
>>741890330>Sony married Bungie after she got ran through by Microsoft and BLACKED by Activision>Microsoft got the trad trophy wife BethesdaI guarantee some of the Snoys reading this got a half-chub.
>buy shit tier microsoft studio in response to microsoft buying bethesda and activision>also go all in on online live service slop no one wants >blame failures on destinyLoving every laugh
Insider here. The plan they're cooking up is to basically make Destiny 3 but with a Marathon skin and call it Marathon 2. This let's Snoy save face by pretending Marathon 1 was such a success that it deserved a sequel while actually making a game that people want to play. Also it will have one of the biggest marketing pushes of any media, budget close to $800 million for the marketing alone.
>>741902437The art style was what made their core base NOPE out.
Even the White House seems like they're getting in on the bantz, lmao
>>741900947Why did Sony even pivot to the US and American studios in the first place?They were doing fantastically beforehand and had beloved franchises and addicted gamers.The blame must be put on the person that did the original sin of wanting SCE to be a Californian company.They just kept trying to chase the online game and live service carrot, which was what the American counterpart was involved in so there must've been some pressure from there.
>>741902437>budget close to $800 million for the marketing aloneThey don't have that money.
>>741902527Kill yourself.
>>741903204Seething leftist lmaoYou liberal faggots have nothingYou'll never be in power again
>>741903204I didn't make the pic, anon. The official WH xitter account posted it today.
>>741899857>sequelsFucking idiot, just let Japan studios make new games
>>741902907The reasoning at the time (2016) was that Japanese console sales were declining and there was growth in the West. A lot of other unfortunate things that probably influenced Sony's retarded decision making also coincidentally started ramping up in 2016 and kept getting worse into the 2020s, leading us to the current shitshow.
I mean $3.6B for Bungie is such a bad deal any way you slice it, any dumb /v/tard here would have made a better business decision.
>>741903447Orange man realistically only has a few more years of life left in him, what happens after the cult of personality collapses? You really want Peter Thiel in charge?
>>741888636>Sony waited until they broke the "under 10,000" ceiling instead of doing this during the Destiny 2 bumpGrim. You know they were waiting for that shoe to drop so Bungle botted to try to stop it.
>>741891316>Gen X-oomer gets to fuck off with a golden parachute.I can't hate the guy, he lucked out. Sony's own fault for not doing due diligence.
>>741899857>Bloodborne 2not possiblethey can't make a bloodborne 2 without fromsoft and fromsoft will never crawl back to sony
>>741903447kek, putting memeGODS in charge of your social media account has to be the best part of the new marketing world
>>741903447>>741903447i have to ask, why the fuck is the US government mocking americans losing their jobs? the US gaming industry is in a death spiral lmao
Happy pride month you fucking faggots
>>741888636You meant to post this sis
>>741907605radical leftists aren't really americans, in fact they hate america
>>741888636BUNGIE IS FINISHED
>>741899201>Does his job, walks off, doesn't even get the girl. He's that cool; he doesn't need her.KekThanks for the posts anon. Bungie during the Halo era really was lightning in a bottle.
>>741888636wait, they're laying off most of the Destiny team but NOT the Marathon team?that's like having a CEO who destroyed the entire company, but instead of firing the CEO you instead fire the employees.
>>741897531formergolden parachute after the bilion dollar deal while he flaunted his car collection to laid off employeeshttps://bringatrailer.com/member/bngpparsons/
>>741892809The PlayStation blog has registered and verified PS+ user comments calling Marathon gay and Bungie to kill themselves from last year during the big reveal lmfao
>>741891316I have never seen a more greedy little shit like Pete Parsons.nigger puts Bobby Kotick to shame.
>>741902527why would the White House even care about something so beneath them, it's literally small potatoes.hell, HOW did the White House even know about this? Bungie drama should be well below their radar.
>>741902907Because Japan is Nintendo country.Nintendo fucking raped Sony to death in Japan and exterminated every single Playstation gamer in Japan.Hence Sony fleeing Japan to America.
>>741899201>Marty's pretty amazing. Marty makes pretty much everything we do twice as good, and that makes me really angry 'cause he's just about the only individual who has that level of contribution to the team. But I would never say that to him.Kek it's so funny to see people go "wow Marty's a self absorbed ass but he's good"
>>741908438Not only that but Sony put the blame solely on Destiny 2 and glazed Marathon as THE hot new thing in their press release. They are completely out to lunch
>>741907605ALOT of Americans are hoping for a civil war and the collapse of America that will ensue.Which is really odd since that means Russia or China will take advantage of the situation and conquer what's left of America.
>>741908734
>>741908734>Sony gets raped in Japan>Comes to the states>Gets raped even harderTOTAL SONY RAPE#RAPEsony
>>741898264if u asked the consumer what they wanted before cars they wouldve said faster horses
>>741908919There would have said more trains your retarded pseud
>>741903447>47
>>741909198doubt it
>>741900428Hard disagree. Outside of Bloodborne 2 due to ongoing Soul's fatigue, I'm pretty sure most of them would've been great games since the Jappy chappies know what makes for a fun gameplay loop, story and setting in a game compared to derivative boring bullshit the Western branches of Sony have been churning.Hell, even BB2 wouldn't be bad so much as everyone's tired of Fromsoft's Souls gameplay at this point.
>>741908829
>>741888636It's ok, marathon will save the company.
>>741908667le epic quirk chungus trillionaire convinced them to act like this
>>741902527obama wore a tan suit
>>741899857Hell, the 4 billion could've funded the Last of Us 2: Factions and STILL had money left over even if that bombed (it wouldn't have, there was a niche community that played 1's).It's massively funny Sony listened to Bungle repeatedly and got burned each and every time by it.
>>741900632If Sony had any balls, they'd take him to court to repossess his cars he fucking stole with their money.
>>741888636Good, Destiny had an annoying presence on the industry.
>>741902527#LowEnergy (MANY SUCH CASES) #SAD!"God Emperor" just doesn't have the brain power anymore.
>>741895639Well, Anon... they laid off the Destiny 2 staff before Marathons...
they weren't worth 4 billion even if the halo IP had still been includedpete parsons absolutely fleeced them and was completely aware he was doing it
Not the only major studio about to layoff 200+ employees. Too bad I can't spill the beans on 4chan. I'd immediately get marked.
>>741888636>be japanese>have resentment sarcasm layered within language>buyout some company just to destroy them slowly instead of competing against themOnce you understand how they'll hold onto a grudge for the rest of their life and dedicate themselves to it worse than a jeets izzat farming, you'll understand stuff like this. They aren't like the US buyout and shake down for profit.Look into it if you're interested in their mannerisms being fake politeness with debt taxed into it. A foreigner complemented an old woman's apple trees and the old lady offered one she accepted the gift gladly. Days later when the foreigner passed by the area again the whole fucking tree was chopped down. The chick was supposed to grin and nod saying no she couldn't and piss off.Sony killed the Amazing Spider-Man series because of the lead actor snubbing a party with the CEO.
>>741899857>Ico 2>Shadow of the Colossus 2Not possible. Fumito Ueda left Sony in 2011 and has been working on Gen Atlas since then, so he would've had no time to make those.>Gravity Rush 3>Ape Escape 4>Legend of Dragoon 2These series never sold that well and even if they did, the people in charge literally aren't working in the vidya industry anymore or they're working on some other game.>Bloodborne 2Sony can't even update the first game because they want Miyazaki's approval, which he won't give. Literally something as simple as higher resolution and 60fps on PS5 is something Miyazaki won't say 'yes' to so a sequel seems impossible.
>>741915856You won't be marked, just fingered
>>741890330>bungie goes to microsoft first>they decline>sony buys bungie "to piss of MS"That sure showed them
The funniest part about this is way they worded their announcement implies that Marathon had nothing to do with this.
>>741897338Kinda insane how Pete Parsons scammed Sony so hard and immediately gutted Bungie and destroyed all the games they were working on that they were showing to Sony. Meanwhile Kotick handed Activision over with everything running smooth as silk and just bowed out from the industry.
>>741915517>they weren't worth 4 billion even if the halo IP had still been includedThat's obvious to us, but Bungie somehow was able to convince Sony leadership that they were the absolute masters of "live service" and would be able to help Sony get a dozen golden goose live service games.
>>741916102>the people in charge literally aren't working in the vidya industry anymore or they're working on some other game.Most of them stuck with Sony until Sony basically just let themselves bleed the talent away before closing the studio. >These series never sold that well People always repeat this whenever someone argues that killing Japan Studio was retarded. By your own metric, Nintendo should have killed Metroid, and even Zelda, if not half of their franchises. Because they've either never sold a lot, or have had years and years or stagnant sales in-between the highs. Like. Maybe actually build your brands? Besides. If you sell 1-2M with one game of one genre. And then 1-2M with one game of another genre. Then you're brought in ~2-4M to your echo system. And this is worth extra if your niche games attracted super-fans/nerds that drives the majority of online engagement that the broader normalfags then latch onto for mainstream sales.
>>741918090It's because Bungie happened to be the only company at the time who was willing to get bought, in a time where Sony (Jim Ryan) was starting a massive live service/gaas push. Jimmy was desperate so he overpaid for them. Anyway, it was a good purchase, because it led to some fucking funny outcomes.
>>741908734Anon when Sony was moving to US Nintendo had Wii U on the market and were barely alive. Decision to move to US was made because hardware and software sales were going down in Japan long term and how that market was moving towards mobile/handhelds. Gaming on home consoles in west on the other hand was skyrocketing during that time.
>>741888636>Bungie proving they can still make terrible decisions.That's what happens when you stop being one company's bitch just to become another company's bitch. First mistake? Abandoning Halo
>Spend billions>Fire everyone
>>741918917>By your own metric, Nintendo should have killed Metroid, and even Zelda, if not half of their franchisesNeither of those are even equivalent of the Japan Studio IPs in terms of sales. Chibi-Robo, Custom Robo, F-Zero, Wave Race are examples that are more apt.Gravity Rush 2>Keiichiro ToyamaDirector, left in 2020 before JS was closed down to make Bokeh and Slitterhead>Junya OkuraLead designer, left in 2020 before JS was closed down to make Bokeh and Slitterhead>Makato IsomineLead Producer, left JS in 2017 right after GR2 released, then joined SE for 2 years and left them for JP GAMES Inc. in 2019.Also, Gravity Rush 2 flopped, especially compared to the first one, which did okay. Why would Sony fund a third game? Ape Escape>Naoto OhtaDirector for Ape Escape 2+3, last game dev role was for a 3DS Monster Hunter spinoff in 2015>Like. Maybe actually build your brands?That's what Team Asobi is for. Astrobot literally sold more and is more relevant than 95% of all Japan Studio franchises. In fact, the reason Asobi survived is because they were the only team at JS who made something that actually sold and had growth.
>>741917935I'm not going to say Bobby was a good guy, but he was professional at least>"But Bobby said he was going to murder some woman"I don't care.
>>741900453Don't forget all of the money and time set alight on the bonfire of Live Service.
Bungie were never good. Microsoft spent a lot of money on paying journoshills to glaze Halo.
>>741921742>Bungie were never good. Microsoft spent a lot of money on paying journoshills to glaze Halo.Shame they don't seem capable of doing that anymore
>>741888636>buying them in the first goddamn place after they were let go of by MicroSlop and ATVINobody said Sony was smart, Anon.