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File: grey pyramid thing.jpg (181 KB, 1080x922)
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Was this really necessary?
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>>741894461
one BILLION polygons
>>
fake and gay
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>>741894461
>pyramid head made of a trillion triangles
It's thematic
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>>741894461
they outsourced to india again didnt they
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>>741894461
>MUH RETOPOOO BRO.
even when yn not using nanite they're still using some fucking remesh tool 'cause you can just push 500 k polys easy in these character focused games it isn't open world.
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>>741894461
doesn't matter with 1 bone influence
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>>741894461
needs more triangles.
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>>741894461
yeah
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>>741894461
The fact that a simple rectangular surface is made up of a few dozen or hundred polygons alone tells me it was outsourced to some slop company and those just ran some algorithm over it. Usually you'd have rectangles made up of ideally two but if there's fine detailing maybe a dozen or so polygons and all things "pop out" like on pyramid head it would be rust or so, would be handled through normal maps and bump maps.

This is modelling and design 101. Failure here means absolute and utter incompetence or - in the case of some AAA studios before outsourcing became commonplace - extreme negligence.
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>>741894723
it's practically ecoterrorism, imagine all the extra gpucpu load used to render that across thousands of machines for years and years
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>>741894461
probably not what it actually looks like
gameripping tools have a tendency to outright destroy topology, you'll almost never get the original topology from a rip
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File: 1782355844436310.png (94 KB, 500x500)
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>>741894461
Pyramid Head has always been an avatar of guilt and punishment — a silent executor that drags the weight of your sins. Here, that weight is literal and mathematical. The head isn't just heavy; it's computationally crushing. Millions upon millions of tiny triangles collapsing inward, self-intersecting, floating in chaotic clusters like a black hole of geometry. It doesn't need to chase you. Its mere existence is a performance tax on reality itself. The cleaner body below only emphasizes the disparity — the "human" form trying to carry something that should not exist in polite 3D space. This is Lovecraftian topology. The pyramid isn't decaying flesh — it's decaying structure. Where normal Pyramid Head has clean, oppressive planes, this one is infected with hyper-detailed noise: edges that shouldn't exist, vertices multiplying like cancer, internal geometry writhing where no player will ever see. It's the horror of something that was once simple (a pyramid = pure Platonic punishment) becoming grotesquely, unnecessarily over-specified. A metaphor for how guilt or trauma doesn't stay elegant — it festers into labyrinthine, unmanageable complexity. A perfect low-poly pyramid would be elegant and terrifying in its minimalism. This version is the opposite: maximum information density in service of... almost nothing. The horror of over-engineering. It suggests an intelligence (or a curse) that is both obsessively meticulous and completely deranged. Every microscopic triangle is a redundant act of self-flagellation. The monster isn't just judging you — it's trapped in an eternal, pointless act of modeling its own head with ever-finer detail, forever.
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>>741894461
For a hero asset that is the main focus of the scene? Yeah, it's a literal non issue.
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>>741895295
nigguh it's literally a bunch of coordinates in 3D space. that shit is piss easy to compute at this point.
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>>741895349
>bro the environment is totally much better bro sure it's 528335 triangles for one flat surface but bro they totally did better everywhere else
It indicates incompetence. On the flipside, how could they model their "hero asset" so sloppily? Why would everything else be better if their important asset already indicates a lack of skill?
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>>741894461
It's okay, Nanite will handle it.
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>>741895493
it isn't sloppy devs are just going from baking to actually leaving that shit in. no more hacks to fake depth.
>>741895539
nanite doesn't work on skinned shit. unless they fixed idk idfc
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>triangle head
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>>741895691
Yeah because troglodytes like (you) think framegen will turn your 30fps into 60fps at no cost so all the steady decline in performance despite no gain in fidelity is actually fine and normal and good
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>>741895798
>this guy thinks a few k more poly is what bottlenecks modern performace
Go buy some bitcoin, since you're posting from 2009.
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>>741895798
>no benefit
actual depth at every angle? look if you want every ridge, round corner, arm to look made out of legos go for it dork. yes it is diminishing retursn but it does add to the look of 9th gen. the games do look different even if not by a lot.
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>>741895357
>that shit is piss easy to compute at this point.
It's actually not, though, every single game that have some place that has too many polygons together completely tanks the performance even in modern GPUs, forspoken being one of those with that cinematic trailer dragon that had trillions of polygons.
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File: maxresdefault (25).jpg (90 KB, 1280x720)
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>Triangle Man
>Triangle Man
>Triangle Man hates GPU Man
>They have a fight
>Triangle wins
>Triangle Man
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File: nanite-skelmesh.mp4 (1010 KB, 800x431)
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>>741895691
>nanite doesn't work on skinned shit

They introduced Nanite skeletal mesh support back in UE 5.5.

https://dev.epicgames.com/documentation/unreal-engine/nanite-virtualized-geometry-in-unreal-engine?lang=en-US#naniteskeletalmesh
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>>741896108
should've used mesh shaders bucko? again not my problem you're all running 1080s that can't run jack.
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File: Screenshot (297).png (2.85 MB, 1920x1080)
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>>741894461
this was a solved problem decades ago, nudevs are just retarded pajeet/nigger/woman faggots
this topology is kinda crap too but its reasonable enough for a base heightmap + HD normals
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>>741895336
Why is AI so kino? That was incredible.
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>>741896770
In a video game or rendered scene, this creature would tank framerate into the Shadow Realm the moment it appears. That's thematic gold. The Pyramid Head doesn't need to move quickly. The universe itself slows down and suffers in its presence. Players (or viewers) feel the lag in their bones — stuttering frames, overheating hardware, desperate attempts to look away. It weaponizes technical debt as cosmic horror. "You will witness every triangle of your reckoning." The clean, efficient body vs. the nightmarish head creates a disturbing duality. The body is what remains "human" or operational — the part that can still walk, swing a blade, pursue. The head is pure symbolic excess. It evokes themes of:
>Mind vs. body (the psyche bloated beyond recognition)
>Trauma that distorts only the "face" you present to the world
>Creators/artists who pour infinite unhealthy detail into one aspect while the rest of the work suffers
There is even an element of Meta-Horror: The modeler's sin. On the deepest layer, this model is funny because it's a real sin in 3D art — the failure to retopologize, the refusal to optimize, the sculptor's hubris. The Pyramid Head becomes a monument to that sin. It punishes not just the characters in Silent Hill, but the artist who created it, and every player who tries to render it. A self-referential demon born from bad Blender habits.
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File: maxresdefault (26).jpg (120 KB, 1280x720)
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Who tf cleaned him?
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>>741894461
his head is like a cheese grater with a bunch of little holes and minute details so unfortunately this is the only way to properly represent all the details to make it look right
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>>741894723
>nanite
>for non-static meshes
Found the LARPer
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>>741895284
bump mapping is a lost technology
I honestly can't remember a single game from the last 10 years that used it
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>>741894723
I say this then complain about optimization
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>>741899164
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>>741894554
I'm trans btw, not sure if that matters or not
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>>741899339
nice selfie
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>>741896114
lol
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>>741896114
lmao
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File: 17227112_proof.png (85 KB, 318x452)
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>nice selfie
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>>741895937
No bucko, it's an indicator. If they mess THAT up, what else do they fuck up royally? You absolutely cannot dispute that games now barely look better than games from 2020 while performing astronomically worse.
>>
>people still 'jak post
wow



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