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Isn't it funny how the games that get praised for having the best game design are almost always the really popular ones from well known brands

Even if those games have lesser known competitors who build upon the formula or replicate it perfectly, their reception always has caveats like "it doesn't *feel* right" or "the devs just don't *get* it" as if the brand is the magic ingredient that makes the games good

In every other medium and art form it's basically accepted that the popular stuff is slop and it's never brought up in serious discussions
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>>741901231
You gotta find like-minded indie gamers, but that's pretty hard in a judaeo-technocracy, but that's a discussion for another day.



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