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I'm sorry but it's just too hard to the point it's not fun. It's not even the bosses that are too hard, it's the fact that they decided to fill the world with these enemies with never ending attacks, a ton of health, a ton of poise and that do like half your health in one attack. It ruins exploration, it's like they wanted you just to run past everything and that's not fun.
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>>741920701
Fag
>>
>>741920701
It was hard and pretty mid but i wasnt actually filtered until pre nerf radahn, that shit was so fucking dumb man
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>>741920701
honestly it being hard wasn't the problem, it was the shitty open world and scat fragments feeling needed that made the dlc shit.
i told you cunts that ER was a good game but a bad omen for FS in general, be prepared for fast food tier boss fights and low effort level design in the future.
>>
>>741920701
try paying attention to whats happening on screen
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>>741920701
Just wait until Radahn.
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>>741921103
It's still not a fun boss. I don't know who finds these slogs of bossfights fun.
>>741921235
Bot teir reply.
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>>741921584
I've played the DLC 3 times. I'm on my 4th run now and it still sucks.
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daily seethe thread

>>741920910
fpbp
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>>741922642
I don't think you actually played the game.
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>>741920701
correct. god awful design.
>>
If you're a simpleton that can't write a compelling script then you fill it with gore and sex and say that it's 2edgy4u.

If you're a simpleton that cannot create a compelling game then you make it extremely difficult and say that everyone likes it is too bad at video games.

The most ironic part is that old Fromslop games (read: the same company) are a thousand times more difficult. They add a giant that weighs a ton doing quadruple backflips and shooting lasers from his eyes and call it difficulty.
"Difficulty" now means combat.
Combat now means pressing the roll and attack button.
It's not planning, being observant, using environment, clever use of items, using the boss's advantages against them. You get dropped into an arena that the horse can't enter for no reason and they say "have at thee".
>>
>>741923424
Based.

It takes a real man to admit when they get filtered and you've done it beautifully here
>>
>>741920701
What's giving you trouble? I'm not very good at eldenring but I still managed to complete this expansion without too much fuss. I did poke radahan though if I'm honest.
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>>741920701
I think the initial idea of the Scadutree fragments is actually pretty clever, making you soft reboot your character like you're starting a whole new game. But in actual practice I really didn't like it. You're expected to pick through every square inch of bullshit sorting through random enemy drops and countless level 2 smithing stones for some reason, rather than giving you more means to organically progress. Combine that with some bizarrely empty areas and a lot of recycled sub-bosses and I just felt really lukewarm on Shadow of the Erdtree.

Didn't help that I thought the last boss was the most disappointing choice they could have made lore-wise in terms of what people were hoping to see expanded upon.
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>>741920701
Yeah, it can definitely be pretty tough.
Someone with 1000 hours in the game will call you a shitter, but there are parts of the DLC I do not enjoy fucking with.
>>
Its harder because of 'legacy skill'. People who have beaten Dark Souls and Sekiro and Bloodborne would get bored with the game if it was too easy.
The latest games in a series SHOULD be hard. I hate it when a game has a new entry and just resets the difficulty back to what it was at the beginning of the last game. It should feel like a continuation. Fuck Em In The Ass 2 should begin as if the player had just beaten Fuck Em In The Ass 1.
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>>741923424
>If you're a simpleton that can't write a compelling script then you fill it with gore and sex and say that it's 2edgy4u.
Mouthwashing to a T
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>>741926081
It's like I said, the dlc is packed with enemies that have infinite poise a ton of health and that do 80% of your health in 2 hits. I'm running an int/faith build and I was stomping everything in the base game, but now I get to the DLC and nothing works. I don't know, my enjoyment of the game always drops off a cliff whenever I start the DLC. I haven't even done any bosses yet.
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>>741926326
Half the people who played Mouthwashing didn't even know there was sex in it.
>>
how do you cheese them ascetic fuckers. i just run past them each time so i dont have to deal with them
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>>741926409
>80% of your HP in 2 hits
Honestly that is just standard for Elden Ring.
You really don't have a lot of HP compared to earlier Souls games.
3 hits to death from any major enemy is basically the par.
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>>741926409
I didn't find that. I just ran around collecting fragments until I was average again and the went and stomped the lion thing. Yeah I mean if you fuck up you die, you need to just stunlock a few enemies and try not to die. Its not like it matters if you die anyway because you're no longer on the rune economy. I was just using guys build with giants claw, seemed to smash. I got gapped by messmer a few times but he's not really that hard to beat if you get a couple of summons hitting him.
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>>741926473
Try either Giant Hunt or Lion's Claw.
I don't exactly remember, but I'm pretty sure one will let you either pancake them or knock them in the air, and you can time it right to loop them.
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>>741926562
True but the attacks come out way faster and they're part of a never ending combo. Like in Dark Souls, 2 hits doing 80% of your health was the norm, but all the enemies are slower so it's manageable.

>>741926615
Maybe I should just run around collecting the skibidi fragments, but that sort of thing always felt gay to me, and I hate it when Youtubers do it with flask upgrades. Like I feel like you should get them as a natural part of progression.

Also the only way I really have to stunlock enemies is Stone of Gurranq, but that doesn't work on a lot of the enemies in the DLC because why the fuck not.
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>>741920701
Overall I thought the DLC was amazing but there were no real rewards left to give the player so you're exploring to find gloveworts and reused vanilla bosses. That and Gaius and Radahn were total dogshit bosses. The dense and layered vertical open world was was the original game should have had though because it felt more like classic Dark Souls design.
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>>741921225
The good parts of shadow of the erdtree are some of the best levels From has ever designed. The ones that suck are some of the absolute worst.
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>>741927115
I always find Gaius to be one of the less annoying DLC bosses.
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scadoo in vagoo
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>>741920701
I played dark souls 1 on release day, waited at the store in the early morning. I was there at the start and saw all the "gatekeeping" type stuff like
>'only 2 hand a medium sized weapon, dont weaar armor or use a shield or magic, blah blah'.
It was fun to learn the enemies/ bosses playing like that in dark souls 1. Its just obnoxious in very late game elden ring like the DLC.

The no hit runners typically use trainers to go into godmode and study the hitboxes with special settings in order to learn how to no hit enemies. One youtuber guy admitted on reddit that he spent 8 hours straight in malenias fight with godmode on so he could study the hitboxes for his no hit run.
I never felt like that was necessary for dark souls 1-2 type bosses, now though there are some attacks i feel like its insanely hard to learn how to perfect dodge them naturally so you are better off just

You should use a shield or use endure for the harder trash type enemies. use consumes for the bosses and the deflecting tear.
I ended up getting burned out and just used endure on dual straight swords to basically just tank through and out DPS the horned warriors and other obnoxious enemies, it was way more fun and less tedious. I used a "successive attacks" type build for that.

I changed up my gear and used deflecting tear on a colossal weapon to beat radahn. Used ironjar aromatic on phase 2 so i could poise through his bullshit AoE attacks that hitstun every time i tried perfect dodging his attacks otherwise and then traded through the AoE with guard counters. Also used that immunity frame shield AoW for his arena nuke, no idea what you are suppose to do, maybe run in one direction or another, fuck that, I i-framed through 3/4 of it and it only did like 30% of my HP, ill take that as a win.
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>>741928492
>every time i tried perfect dodging
perfect blocking i meant.
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>>741928492
>changed my gear

ydbtg
t.beat pre-nerf radahn because i was an edgefag and naturally gravitated to sword+claws of night
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>>741927115
the DLC weapons are pretty good though. so are the new Tears.
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>>741928802
> sword+claws of night
so you switched weapons/gear?
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>>741926689
Lions claw. Slapped that shit on the greatsword and it carried me throufh the entire game.
>>
Also of all the builds I've done, a faith build feels the worst in the DLC. That's really the thing I hate, a build can do great throughout the whole base game (I kicked Malenia's ass with this build) and then you get to the DLC and it just doesn't work anymore. And back to to Malenia, I really don't feel that she's a bad boss, she's a tough optional boss. But once you figure out some gimmicks (like light rolling) she's not bad at all, but then they had to go and make all the bosses in the DLC way worse. Malenia is staggerable and has punish windows, besides waterfowl dance she's really not that hard.
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>>741930017
faith is the most versatile stat in the game. Its basically impossible for it to be bad at any point in the game.
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>>741920701
I agree but that's kinda the case with DS3's DLC too, maybe even DS1 - a whole ass forest with nothing in it except a bunch of elite enemies that mulch your health in one attack and feel designed to be ignored.
It's always been like this for Fromsoft DLC. Apart from DS2 maybe.
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>>741930017
Fucking what? Faith is fantastic in the DLC, where half the enemies and bosses are Undead or weak to Holy, in contrast with the basegame where half the endgame bosses have insane Holy resistance.
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>>741930017
The only bad thing about Faith is black flame DOT getting nerfed for DLC bosses when it was barely worth using over rock toss stuff to begin with, but you get the light rings and flame faith-scaling tossables that mulch to make up for it.
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>>741930254
Well actually it's an int/faith build, so I'm limited to spells. I don't know, I just don't like the DLC yet I force myself to play it.
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>>741928858
Ancient Meteorite Ore Greatsword was so fucking good
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>spam roll
>this isn't working! enemies have never ending attacks
>this means I need to roll around more
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>>741930660
Discus of Light, my dude. Throw them. Find your way down to the Cerulean Coast and fall down the Stone-Coffin Chasm and you'll find an even sillier sawblade spell down there.
>>
Same
>git gud
Couldn't be arsed, same thing happened when I played Sekiro. I grinded through so many bosses that they spam at you, and they really do spam them in that game for some reason. You'll kill one, go around the corner and explore for 10 minutes and there's another spear guy there.
Suddenly I just thought "do I really want to grind through this." Nah.
>>
>>741930774
I mean those work on regular enemies but aren't so good against bosses. Maybe the fact that I'm trying to light roll is the issue. Not enough armor?
>>
It was very easy in my case, went through with a one hand + great shield build iirc. The only trouble I had was the final boss which my build made virtually impossible, I managed to beat him due to miraculous luck. I think they patched him afterward

I had fun with the DLC but didn't like that there was no viable equipment. I'm pretty sure I was still using base game equipment until the end.
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>>741931050
that new thorns spell is supposedly OP vs a lot of bosses. apparently it used to like 4 shot bosses so they nerfed it but its still top tier.

DLC items were all decent though
>>
How would you make them fun?
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>>741932179
Just use Torrent to jump over their stomps, you're fine.
Dragons still fucking suck with or without the donkey.
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>>741932179
first one you kill will always drop a special bow which can be used to block their fire attacks to charge it up and shooting the bow at their top does massive damage, hitting the face with a charged show will one shot them. but you hav to free aim to hit the vulnerable parts because shooting feet wouldnt do much damage.
>thats dogshit!
still would be better to at least have that option imo
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>>741932280
killing dragons is like popping bubble wrap, its easy and cathartic.
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>best selling fromsoft game
>one of the most half assed dlc
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>>741932461
That's not a dragon, that's a baby. Used as mobs in Dragonbarrow.
The ancient dragons and ghostflame fucks are the problem, THOSE are some dragons, would fuck Ornstein up.
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>>741932179
Spirit springs all over and you can do some sort of sekiro lighting reversal on the fireballs. Fireballs landing inside the basket do huge stagger and let you perform a riposte.
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>>741932518
I guess this is just the sekiro divine dragon fight.
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>>741920701
Honestly all of Elden Ring was overrated and one of their worse games. The designs of the bosses felt very inconsistent, like in some cases they hit you with bosses that move at a pace much faster than how your character moves in a way which feels retarded and unintentional. Malania and that slut with the two swords in the DLC come to mind. Radhan was a fucking terrible design especially at launch. The top players figured out he had attacks which literally could not be dodged without special items like the back step thing. However I did really like fighting the think on the cover of the DLC, probably the best boss in the game. It's crazy how much better sekiro was than elden ring.
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>>741932280
You dont need Torrent to jump their flame stomps. Just run away if they're going to jump.
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>>741932617
>BasedBooru
You have to go back.
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>>741932461
its a shame all the dragons in elden ring are so samey, same move sets same animations with little variation, the only fun dragon fight was bayle and even that was easy
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>>741932617
>The designs of the bosses felt very inconsistent,
Are we complaining that bosses are too all the same or too different?
> attacks which literally could not be dodged
Are we complaining that elden ring is roll slop but also has attacks which can't be dodged?
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>>741920701
git gud
>>
>>741932824
I like bosses which feel designed to match the fighting style of the player, and I like roll slop
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>>741932179
I think Fromsoftware should just not do giant enemies. Like how Bethesda cant code enemies who climb ladders.
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how can /v/ have so much free time on their hands and still be so shit at vidya
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i still haven't finished the base game. 4 years later.
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>>741932980
/v/ is just a mainstream casual thats racist/horny
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>>741920701
It was great, my only criticism is that there isnt more scadu fragments than are required for a max upgrade like in the base game. Radahn didnt blow me away like Gael or Radagon/Elden beast but he was good.
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>>741920701
>Empty and boring open world with some of the most interesting areas having nothing in them whatsoever
>Reuses base game bosses/enemies several times
>Rollslop gameplay where you need to memorize another set of nonsensical, arbitrary attack timings so you can roll through them. Your only other option is to use a great shield and trivialize the game.
Base Elden Ring and the DLC are normalfag slop and Fromsoft hasn't made a good game in 15 years.
>>
Mesmer and Rellana are better than any base game boss. PCR still sucks ass though.
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>>741934840
>Clear Messmer's first phase
>Start of second phase summon Hornsent
>Do my fucking best to avoid dying to Messmer's chaos while Hornsent does his dumb speech and finally joins in
>Kill Messmer
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>>741933823
>You have to learn boss attack patterns and how to dodge them
Yeah?
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>>741935643
I just summoned him straight away as well as mimic tear, burned him down in the first phase and then accidentally took aggro in the second phase and spent my time dodging his bullshit and the two summons killed him. Was a bit of a surprise honestly.
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hey dork! go back to the elderscrolls and let the big dawgs play.
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>>741935798
I don't usually use spirit ashes because it feels really cheesy and unsatisfying to kill a boss while they're distracted, but I will summon NPCs if it's part of a questline. Had no qualms about summoning Hornsent for Messmer and Egon for Bayle.
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>>741936013
Yeah I was probably pretty lucky to have that system though, I doubt I could solo melenia for example.
>>
>>741935706
>>You have to learn boss attack patterns and how to dodge them
They haven't developed the gameplay past "press the roll button and then R1" over the course of 6 games.
>>
>>741936513
Sekiro relies primarily on deflections instead of evades. Some attacks are better evaded though, and others require specific counters like thrust attacks, jumping to avoid sweeps, attacking to interrupt enemy attacks, or a specific combo to avoid taking damage from lightning.
>>
>>741937158
I do agree that Sekiro was a step in the right direction, but I was talking about the Souls/souls-esque games specifically. Even after Sekiro came out, they didn't carry over many of the improvements that it made into the souls games such as the camera pulling back when you're fighting a large enemy.
>>
>>741936513
mad cus bad
stay smelly
>>
>>741937631
I've done no death runs and 100%'ed all of these games. Saying "Git gud" in order to ignore all criticism doesn't work anymore.
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>>741937261
Elden Ring has SOME changes. You can jump for evasion, you can turtle more effectively with guard counters, and the DLC added the Deflecting Hardtear to do Sekiro deflections. You can also use weapon skills for evasion like Bloodhound's Finesse. You only need to roll if you still wanna be a Souls purist, which is not an invalid way to play.
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>>741938217
The deflecting hardtear matches the faster pace of the enemies and is pretty fun so it's a shame it's a limited time consumable. Jumping is a good addition but Sekiro still remains a lot more engaging when it comes to your defensive options. Evasion weapon skills essentially fit the same roll as rolling so I don't find them very compelling. They've been refining souls combat at a glacial pace whilst undoing certain improvements for no reason like bloodborne having bloodvials instead of estus.
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>>741920701
Lol you suck at video games elden ring is the easiest souls and the dlc is not that much harder. Thousands of female streamers have beaten this shit.
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>>741920701
Unironically.
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>>741920701
>hard
doesn't cut it. it's bad game design. those games weren't about rolling 10 times until the boss graciously allows you to hit him once. now that they are, they're bad.
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>>741922741
>I don't think you have, Mate
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>>741935798
I think the mimic tear is retarded or something, it's always doing the dumbest possible thing. The Dung Eater puppet is way better.
>>
>>741939796
Its basically just a lure. Get them to focus on it and then beat them up from their blind spot. I used Tiche on melenia tbqhwy
>>
>>741920701
The fact that the dlc expected you to hunt nearly all the snacks was outrageous.
If they kept normal scaling then you'd probably be fine in the open world, but that first dancing fucker you meet that buzzsaws you is going to be pretty tough until you have a lot of snacks.
Again, like with the base game, it's just not fun to replay. I have no interest in returning. I'll stick to replaying Sekiro.
>>
>>741933002
>>741920701
I beat Mogh and finally got to the DLC but got stuck at Renala but somehow beat Dancing Lion super easily. But I get filtered by moon bitch.

Should I return to the base game?
>>
>>741920701
Elden Ring was already at a breaking point where enemy powercreep was at best tedious to play against. SotE aimed for a DS3 into DLC natural progression of enemy powercreep but just ended up spiraling into a terribly unfun experience. Nightreign afterwards noticeably tried to course correct with mixed results.
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>>741940112
it didn't after they were buff in an early patch. Something like scadu 12/20 is enough
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>>741936513
>Attack
>Dodge
What else is needed?
>>
Switch to a better build.
A build where you have a LARGE shield and a spear that inflicts blood status worked great for me.
Fuck rollslop, try something else.
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>>741938180
okay im sowwy :(
>>
>>741943524
You better be.
>>
I feel like elden ring is the easiest souls game if you actually use the tools the game wants you to use, if you grab some spells, a staff or seal that boosts them and some summons the game becomes piss easy, but if you play it like a classic souls game it's a lot harder than usual
>>
>>741920701
phalanx build hitting with status effects was retardedly satisfying for this dlc. i started off playing dex rollslop like i did for the main game but holy fuck it just felt so shit and boring and TEDIOUS
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>>741943746
>shit and boring and tedious
Three different ways of saying 'too hard'.
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>>741943983
did you beat a video game, nony? when i want to get my dick sucked i always open by telling her how badly i can style on isshin. drives em wild
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>>741944186
Are you okay?
>>
>>741920701
DLC world isbso fucking empty holy shit.
The parts that actually have stuff in them are just reused bosses (furnace bosses, dragons, DLC story bosses that you've already beaten).
Even the spooky forest was shit and could have been executed waaaay better.
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>>741943489
Which spear?
>>
>>741928492
>he no hit runners typically use trainers to go into godmode and study the hitboxes with special settings in order to learn how to no hit enemies. One youtuber guy admitted on reddit that he spent 8 hours straight in malenias fight with godmode on so he could study the hitboxes for his no hit run.
>I never felt like that was necessary for dark souls 1-2 type bosses, now though there are some attacks i feel like its insanely hard to learn how to perfect dodge them naturally so you are better off just
thats really not necessary dude
if anything just make a busted build if you wanna nohit theb osses
>>
>>741928492
>Also used that immunity frame shield AoW for his arena nuke, no idea what you are suppose to do, maybe run in one direction or another, fuck that, I i-framed through 3/4 of it and it only did like 30% of my HP, ill take that as a win
literally just run away from the ring of the explosion



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