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Will it ever be topped?
>>
>>741942485
blacklist already did
Fundementally the stealth in CT is shit like most stealth games due to it being a simulator of hiding in fucking alcoves
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>>741943197
CT is the best stealth game because it excels in making you feel like an actual spy which is probably what most people are gonna come to a stealth game for.
also i just will never enjoy the controls/ how blacklist feels to play a lot of times there is only one solution to areas if you want to go fully ghost.
t. MGS fan
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>>741943356
>feel like an actual spy
>>741943356
>t. MGS fan
kek
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>>741943751
yep that's what i said. quoting me and laughing isn't an argument by the way. preferring blacklist to chaos theory is the biggest joke in this thread still.
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>>741945029
>thinks a video game is realistically how a spy acts
>thinks a movie slop game is actually how a spy works
>>
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>>741942485
wasn't there a sc1 remake in the works?
guess it got dropped after ubi tanked hard
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>>741943197
>due to it being a simulator of hiding in fucking alcoves
Le stealth game involves... le hiding?!
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>>741942485
Already been topped
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>>741945246
well yeah this is how it's really done. breaking and entering, stealing, murder. it's not like James Bond where you seduce the bad guy's girlfriend to learn his biggest weakness.
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>>741943197
>blacklist already did
lmao
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>>741943197
Isn't Blacklist the game where you can just play the entire game through shooting everything that moves?
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>>741945597
I remember the actual missions being on par with CT at points, but then the actual double agent sections didn't really quite hit the same way.
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>>741945724
Yeah he's either baiting or really an action fan. He clearly doesn't like stealth.
I remember actually running through a lot of it as you move so comfortably you can just slide past everything.
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>>741945724
>you can just play the entire game through shooting everything that moves
You can do that in every SC game where the levels allow 5th freedom.
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>>741942485
The Division is all action. It's more enjoyable SC or MGS.

That hasn't been topped yet. Certainly not by The Division 2.

Part of why SC was good is not much wrong. Once you're doing the wrong thing like The Division 2 it's worthless.

Kane & Lynch was also better.
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>>741942485

If only Amon Tobin will be compositor again.

https://www.youtube.com/watch?v=YB9Rbn4SkWo

0:46 , absolute eargasm.
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>>741945498
It's in development he'll because Ubisoft. The Director re-joined the project in December after resigning 4 years ago
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>>741945836
if you take carefully placed headshots which is still using stealth. otherwise you will run out of ammo after your third kill. Blacklist has an entire named playstyle based on running and gunning, and weapons/suits that were designed for it.
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>>741945724
Same in chaos theory, yes
>>
fun fact about blacklist
its' the only game where the game actually rewards you more for not interacting with enemies than other games

It's the only 'true' ghost stealth game in the franchise
I'll admit the KINO AS FUCK electromagnetic vision in CT makes it the MOST KINO STEALTH GAME EVER tho
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>>741945246
>has to misquote me to have any semblance of a point
i said the game makes you feel like a spy you fucking mongoloid. i don't give a damn what actual spies do.
>>thinks a movie slop game is actually how a spy works
i also never claimed that, hence why i prefer CT as a stealth game.
try not making so much shit up if you intend on replying to me again faggot.
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>>741946705
>feel like an actual spy

Ah, my apologies. You didn't say that here:
>>741943356


My bad everyone! 4chan broke and is editing the text in posts after the user posts again!
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>>741946861
>unironically gloating when he's blatantly the retard in the discussion
you do know that someone's perception of what it means to be a spy can be entirely contrary to what it's actually like in real life? considering most people aren't spies this is gonna be the case for most people that play chaos theory as indicated in my post. at this point you're either ragebaiting or i'm genuinely speaking to someone lacking a prefrontal lobe.
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>>741947126
>you do know that someone's perception of what it means to be a spy can be entirely contrary to what it's actually like in real life? considering most people aren't spies this is gonna be the case for most people that play chaos theory as indicated in my post. at this point you're either ragebaiting or i'm genuinely speaking to someone lacking a prefrontal lobe.
Buddy, calm down! Listen, I get what you said 'feel like an actual spy', you meant 'feels like my fictional version of what a spy is'
I get it, okay? You said one thing and 4chan changed it!
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>>741947212
oh so you're just schizophrenic. that's fine then, i apologize for implying you were only an idiot.
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>>741946668
Don't be so disingenuous. All the prior games reward you for ghosting. Not just in mission rating or points, but in gameplay You don't risk bodies being found and you are more likely to hear useful dialogue if enemies are undisturbed.

Blacklist is the only game that rewards you for killing enemies in open combat with unsuppressed weapons, by comparison.
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Remember when Blood Money and Chaos Theory were considered the best of their franchise. They had both perfected the formula. Hitman ended up returning to that with WOA and managed to surpass BM. I always wished the same for Splinter Cell. We can only hope the remake will be our WOA.
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>>741947212
Meds.
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>>741947539
Blacklist is the only game that gives you more points for ghosting than not ghosting compared to other games in the series

You can 'but muh combat' all you want.
But let's do 'muh combat'
https://www.youtube.com/watch?v=nmPZzf8j2uk&t=802s

So please, politely, calmly and most importantly right now, stop fucking trolling. Thanks! xd
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>>741945597
>>741945785
The the 6th gen version is a decent CT lite game though the level design isn't as strong
The 7th gen version is a broken mess, especially on PC
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>>741947838
nobody cares you shit eater. blacklist sucks because it's not as fun as chaos theory. any bullshit you conjure up to cope with on top of that is irrelevant when that fact remains.
>>
>proves the trolls wrong
>trolls continue to troll
le sigh
I feel a bit like doing le quirky one liner like my hero Sam Fisher
>>
any splinter cell revival has 2 problems
-ray tracing looks like shit, and creates very flat-looking lighting, and SC needs those deep, defined, black shadows
-sam will have to have a new voice actor and ironside MADE that character
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>>741946204
NTA. Yeah, and it's still much harder than actual stealth, which is precisely the point. If anything, I'm dissapointed how little difference all the supposed assault gear makes. Ghost is often super linear as well. The game is obviously designed for the Panther playstyle first and foremost.
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>>741945860

The Division was the most repetitive game I've played in a long time
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>>741947539
The guards in older games carried various memos or keys which could be important for progress, only CT gave you more options
And as long as you hid the bodies in the dark they could not get spotted
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>>741948115
They already had a new voice actor in Blacklist
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>>741948118
i'm talking about the old trilogy, technically you can kill all of the enemies with your rifle but only if you get headshots exclusively. and you're not gonna do that in open combat because of the jerky and unpredictable way they move around.
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>>741948205
yes. and it sucked. sam doesnt feel like sam.
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>>741947838
You're being educated, not trolled. Chaos Theory has things like guards fixing opening paths for you if you leave them alone. They fix elevators, open keypad locked doors, reveal useful hints about the level you're in via dialogue, or even complete objectives for you by way of eavesdropping on their conversations.

Blacklist just gives you points. It's all very hollow, too. Once you do a loud playthrough and see how the game reacts to it, you feel like ghosting is worthless. Because it's just points, not the other stuff prior games gave you for being patient.
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>>741948118
The dirty secret about stealth games is: if you don't want to give the player superpowers, the AI has to be predictable to make the player feel 'good'

It's why so many stealth games are pure shit. The only one I can really think off that was done well was arguably Dishonored 2 without powers
Most stealth games are just 'wait for the AI To go by'
Some levels in Blacklist only have 1-2 ways to ghost, mostly Grimm's levels, the sea fort in the UK for example, is literally just 'get past the first two guards, tag the first phone, get around to the second phone, tag that, go up the wall to the third phone, tag that, go to the starting point to finish

>>741948414
And blacklist is the only one with pure ghosting in mind
This isn't a 'CT sucks because BL is better' but rather 'they do different things'
>>
I played nearly every Splinter Cell game a few years ago except for Blacklist, even the handheld ones.

The 2 GBA games were surprisingly decent platformers but the PSP game was really forgettable, the controls were pretty bad because of PSP's limited controls, but Metal Gear and Syphon Filter games showed you can make good stealth action games on thge system.
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>>741948320
I know you are and I'm telling you it's not exactly easier in Blacklist. I did do it occasionally in both games though, on normal difficulty and it is doable in both.
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>>741948558
>blacklist is the only one with pure ghosting in mind
More like the back of the mind.
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>>741948562
Whoever thought it was a good idea to give the PSP only one analogue stick was a retard. Also it's too low down on the thing. Makes holding it uncomfortable.
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>>741942485
I liked blacklist more. Pure ghost was really fun and it encouraged some creative solutions to levels. But CT is definitely up there.
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>>741948749
Blacklist is a joke if you go full panther and just knockout everyone with your sleep nades and crowsbow. Don't forget about how there's "agency pickups" at every checkpoint that refill your gear multiple times per mission. Older games at lead had the sense to make equipment pick ups be logically placed in the levels.
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>>741948558
Duh, stealth games are just real time puzzlers where you're supposed to figure out a path through and then execute it with good timing. The more tools they give you to carve out this path, the better, but, ultimately, that's what it boils down to. Of course the AI has to be predictable for this to work just like boss AI in a Soulsgame has to be predictable in regards to when it leaves openings and when it punishes. Predictable AI is hardly a genre-specific thing.

That said, I always preffered the ninja style gameplay they started calling Panther later on because it felt quite satisfying to play the predator and take them out one by one without anyone spotting you, especially in Blacklist when they added those sleek animations.
>>
there's a reason CT is still brought up and has threads while Blacklist has seemingly faded into obscurity, even on release.
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>>741949528
souls slop is rng slop due to how ai works on it
You might be thinking more like bosses in platformer games, etc

Arkham Knight has amazing stealth AI
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>>741948562
The j2me Splinter Cells are where it's at for on the go.

>>741949430
Panther isn't open combat. I'm talking specifically about the difficulty of open combat.
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>>741949590
The reason is that Blacklist is soulless. The gameplay is good, but the story is a weird jack Bauer / Mass Effect ripoff attempt that falls completely flat. One offhand comment made by Sam from CT has more value in it that the whole Blacklist narrative, no matter the fidelity of the cutscenes. It's a case study of what was lost as AAA studios got bigger in the 7th gen.

>>741949678
I guess? People often talk about learning the enemy's moveset in those games, but for me it was mostly reactionary. I figured I was just not not paying enough attention, but what do I know. I honestly wish someone just made the first 2/3 of DS1 without the bosses. Boss fights are basically the reason I don't play these games anymore, despite really enjoying exploration and tight encounter design. I will get to Arkham Knight eventually, I hope.
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>>741949528
Facilitating the aggressive stealth style is where the franchise lost its way, starting with Conviction. The fact that it was dangerous to be ballsy in the earlier games is what made it fun to do. Your non-regenerating health, jank weapon aim and the AI that was always a moment away from going nuclear and 2-shotting Sam. It made killing just 3 guards in quick succession thrilling.
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>>741950793
>The gameplay is good,
Booooo. The animations looked smooth but that was it. BL Sam would always take one more step than you wanted him too. Tip toeing around guards was gone. You just had to kind of lumber around them.
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>>741942485
World of Assassination is a much better stealth game and you don't need to crouch walk everywhere like a retard. It's so dumb that so many "top tier" stealth games of yesteryear are just crouch walking sims, there's no fun in that, and it's not immersive either. People don't crouch walk IRL, the burglar that broke into your home to steal your PS5 didn't crouch walk his way in, he just acted casual and broke the glass pane on your back door when no one was looking.
>>
Hitman is a joke stealth game because 47 is extremely conspicuous. He acts awkwardly and gets way with trespassing in broad daylight because the detection meter on guards resets every time he ducks behind a deck. Splinter Cell tries harder to be immersive by placing an emphasis on not being seen at all.
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>>741951723
Did you even play the games? The detection meter works differently in pretty much every Hitman game
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>>741951325
the crouching is also about making yourself less visible, when people look around they do it at eye height. combined with a vanta-black sneaking suit you're maximizing your minimalism.
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>>741951325
>muh walking
alot of the "camaflouge" faggotory in hitman is absurdly comical
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>>741951819
>Command, I just heard a noise. I'm moving to investigate and cutting my mic. Don't worry if I go silent for the next 5 hours.
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>>741951123
They weren't really SC, but as something akin to John Wick simulators i liked them very much. The worst thing they did was making one enemy detecting you act as a beacon for all of them without that 0,5 s break before he can actually call out. So many tense moments came from trying to headshot the guy befor he could call out.

>>741951261
The super precise movement speed they ended up removing was pointless most of the time, but movement animations in the earlier games were kino; cool and useful for precise positioning.

>>741951325
Hitman was always focused more on the social stealth, with disguises and all. Completely different fantasy to the commandoes of MGS and SC so not really comparable.
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>>741945597
Meh. In the new-gen version those terrorist base missions are mostly really annoying and daytime missions just don’t work well in practice. I give it that it looks wonderful for a Xbox 360 game and the presentation is great.

Old-gen version has much better gameplay, but unfortunately you can see that it was made with super tight timetable and shoestring budget. Environments feel drab, empty and ugly when compared to Chaos Theory and writing lacks the wit of CT.
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>>741952939
>The super precise movement speed they ended up removing was pointless most of the time
I bumped into guards and alerted them a lot because of the sloppy movement in BL. Precise movement is necessary in stealth games.
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>>741942485
No. But people need to start trying by making their own games already.
All of the people who claim nu Hitman is better are coping though. Hitman only had good sandbox gameplay and less linear levels but it threw out most of it's more hardcore stealth gameplay post 2SA and that's even with a very sensitive suspicion meter because it was just built as a harder stealth game (minus hidden valley). I'm saying that as a big Hitman fan myself too that i recognize the superior one.
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>>741952950
After CT, Sam more or less stopped being the character that Ironside envisioned. Instead of being this slightly too old guy with a dark sense of humor, he became a sad, humorless man.
>>
>>741953208
I find that people who say this have always never beaten a hardcore freelancer campaign.
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>>741953081
You really only need 2, at best 3 speeds. It's really the continuous animations that you're missing. When Sam stops in BL, he has to take an extra step to finish the animation cycle. In the OG games, he just stops mid animation in the exact position he was in the moment you wanted to stop.
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>>741943197
"To me, Splinter Cell is Chaos Theory. It's the best Splinter Cell I can make. It's the last Splinter Cell I ever hope to make."
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>>741953351
I've completed every game in the series on professional (absolution purist) with the older ones and all in suit and silent assassin ranks, generally scoring all 0 counts every level on the old ones. I've mastered all on their reboot series too. I do handicap challenges that aren't necessary like 0s just for complete perfection. That's probably even harder than the new actually especially when you consider that I'm not using disguises.
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>>741953260
People who wrote the dialogue for the original trilogy and of course Ironside himself would deserve trophies on how much soul they managed to inject into a supposedly serious technothriller with their dry humor.

While the actual stories are poo poo, the dialogue makes up for it by being really goddamn memorable. I still chuckle up when I think about Sam interrogating National Guardsmen in NY etc.
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>>741953680
NTA but she means freelancer in WoA
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>>741953543
>Clint Hocking is a Canadian video game designer
that figures, the same people who think you should kill yourself if you're going through hard times.
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Which way, NSA man?
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It sucks how you can't take screenshots in CT.
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>>741952405
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>>741954393
Redding's recommendations were always trash. i wish they would put wall mines in some of the stealth load outs, though.
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>>741952405
shit wrong comic
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>>741955064
I think the only time when not picking stealth had benefits was in Seoul. Only shots from the sniper attachment can kill the drones.

Fun fact about Seoul: You can throw a grenade into the APC at the end, observe the guy in it flying out, confirm that he's dead with thermal goggles, then complete the mission and get 100%. No kills listed.
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>>741954494
>>741945498
wdym?
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>>741947539
>All the prior games reward you for ghosting
theres mandatory combat sections and boss fights.

shut up cunt
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>>741955398
I just can't do it.
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>>741955425
There's like one part in SC1 where you're supposed to fight. The rest of the old games treat combat sections as challenges to sneak through, like Bathhouse. If you think that's bad then you should hate Blacklist and those drone sections.
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>>741955513
Did you try with the d3d9 patch? makes the game much more stable
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>>741955737
I'm using some kind of patch. It fixes alt-tabbing. Can you tell me how you take screenshots in this game?
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>>741943197
>Fundamentally the platforming in Mario is shit like most platformer games due to it being a simulator of jumping over fucking gaps
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>>741956136
Fake quote
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>>741955990
I think i used https://github.com/doitsujin/dxvk
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>>741956782
No, mean how do (you) take screenshots in CT? Have you tried? It's pretty much impossible, so far as I can tell. No keyboard shortcut works.
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>>741957105
run it through steam?
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>>741957176
It might work through some kind of overlay, but it also might not. For all we know, existing screenshots were made on unpatched versions of the game. I think I tried using the nvidia overlay once and it just exited the game.
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>>741956339
Its the same quote, wdym?
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>>741957495
well idk what else to tell you. i use dxvk and run it through steam and i can take screenshots that way
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>>741957105
Print Screen and paste into Paint?

The overlay is disabled on the Steam version because it probably breaks something. Ubisoft did the same for the Prince of Persia trilogy.

Source: SteamDB
>DisableOverlay: Yes
https://steamdb.info/app/13570/info/



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