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File: HLtyA8yXcAAy8Ob.jpg (138 KB, 1080x1200)
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how to make stealth games fun?
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>>741944562
>/v/ is STILL mad about dishonored
lmao
>>
play multiplayer game instead of fag singleplayer
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>>741944562
Add more non-lethal weapons like rubber bullet assault rifles, airshock shells for shotguns or flashbang grenade launchers like MGS V did.
>>
By committing to stealth and not making it an action game with sneaking.
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>>741944562
>how to make stealth games fun?
Remember the original Thief game? Do that, except make it a bit better.
The game absolutely let you just cut down niggas with a sword on easier difficulties.
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>>741944562
Revengeance. Stealth is optional.
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>>741945134
>Do that, except make it a bit better.
Imposible even thief 2 was worse than thief 1
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>>741945215
Then it wasn't better than Thief 1, now was it?
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>>741945040
>none of them are silenced so you just alert the whole area when using them
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>>741945327
>none of them are silenced
Anon...
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>>741944808
I was mad because it was a shitty bioshock clone, I didn't even get to the choices
>>
I had fun with Monaco. It's not actually a stealth game, it's a heist game where stealth happens to be one of your major tools and getting caught usually starts a fucking scooby doo chase sequence.
Stealth is optional, violence is optional. Your choices don't matter anyway, get the fucking money.
The idea that a stealth game needs to be played like a hitless run in any other game is just a bit silly, plans falling apart is part of the fun sometimes.
>>
I'm currently working on some stealth systems and the approach I'm taking is that it's the AI that needs to be smart but also not too predictable.
If a guard sees an open door, it shouldn't always cause him to shut it and move on, maybe he investigates both rooms to see if anything is odd, maybe he calls another guard over to help him search, maybe he ignores it or maybe he doesn't even know it's meant to be shut.

That and an interactive world. A lot of different tools and a lot of different items you can interact with to achieve different things.
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>>741945431
the flash light and scope aren't silenced
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>>741944562
Tangentially, Ready or Not. Pray tell why exactly I'm running into an EPIC TERRORIST SCHOOL SHOOTER BABY EATER CULT PARAMILITARY HOSTAGE SCENARIO with pepper spray like that's appropriate for this situation
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>>741944562
having to do a non lethal approach makes dishonored more interesting and complex instead of just rousing all the patrols and blowing them up with a bomb
>>
Far Cry Blood Dragon is literally the best FPS single player game ever made.
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>>741944562
anyone here play Streets of Rogue? This is literally the doctor vs most of the other classes there. idk why the game isn't remembered more it's one of the few good things to come out of the rougelike trend
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>>741944562
The power corrupt and murder-frenzying trigger-happy security guard chuds in Dishonored deserve a second chance too, dumb liberal
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>>741944562
The image shows, in an ironic way, what needs to be done.
Not making a shooter with all the cool options and then tape on some stealth gameplay but make a Stealth OR a Shooter game.

like other said the old thief games or for a more current and indi view on it the "Brush Burial" games could be a good example.
>>
>>741945431
>upgrade the not-a-Mosin to non-lethal and suppressed
>game becomes laughably easy
>>
>>741944808
>anons dont know that the ending is tied to total bodys found and total kills rather than weather or not any enemies were killed
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>>741944562
>how to make stealth games fun?
no open world - open-ended areas you can feely explore instead
no classic route layout - believable locations with "opportunities" sprinkled in
no artificial enemy placement - organic enemy movement and actions

the worst part of stealth games is when you're faced with two guards that never do anything, because the devs expect you to just cheese them with a stone/bullet casing/coin or whatever
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>>741944562
Multiple Approach angles, Timed mission (Punishes hiding for too long), limited tool use (IE: Surpressor), don't do the "Im hugging your ass so i can instantly (Non-)kill you!", Don't look up a guide and don't jduge the game after you "solved" an infiltration, don't do mission markers, locating objectives should be on the player, and of course starting "naked"/ needing to secure equipment on site, no Crutch Silence Tranq gun for you, if you want a good weapon locate and sneak to it (And the clock is ticking, is it worth wasting time on?).

MGSV was pretty fun if you limit yourself, the issue was more a lot of the missions were "Solvable" so you could sprint to objectives and to Extraction Zone in a couple of minutes if you knew what/where it was, and that Fulton is fucking broken, even before wormhole.
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Stealth is so gay why do people like that shit
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>two enemies are on guard, standing there doing nothing
>have to take them out
>throw distraction
>nothing happens
>throw another distraction that's like 3 paces from where they're standing
>it works
>sneak up behind for takedown
>other one notices you anyway

Just stop this happening and I'll say that's a job well done.
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>>741944562
a stealth game where you play as the village rapist
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>>741944562
If you combine every good suggestion on the thread, its just describing Tenchu.
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Exploration and Kleptomania
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>>741945040
>tranquilizer pistol: shoot enemy to kock him out
>rubber bullet: shoot enemy to knock him out
>airshock shells for shotgun: shoot enemy to...
there is no point in adding new weapons, if they all do exactly the same fucking thing. Might as well just be skins for the tranquilizer pistol. The gameplay has to evolve throughout the game. You need tools that change the way you engage with challenges.
Why does nobody understand this.
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>>741944562
Stop playing Stealth Games, for one. Play games that have Stealth as an option, then play contextually and don't abuse broken mechanics (e.g. Skyrim's Stealth).
That's what I did in Deus Ex. There are levels that lean into stealth narratively, and for those I emphasized it for as long and as effectively as I could, but I could also go guns blazing if necessary.
Makes for a funner overall experience and adds balance to the gameplay. Glass cannons are fun for repeat playthroughs.
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>>741945201
And also impossible for more than a few minutes since there's no quiet, non-lethal takedowns.
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>>741945603
Bioshock is not a stealth game. They're not even comparable, dummy. Thief is a better comparison if anything.
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>>741947785
More like an insulting comparison
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>>741947198
>he doesn't metagame by figuring out the exact range and throwing the projectile so that only one of the two guards is alerted
skill issue
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>>741945040
>hey I know you wanted a stealth game but here have a shooter but the enemies are sleepy instead of dead (they look the same)
Brilliant anon, fucking brilliant
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>>741948710
Thank you.
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>>741947397
>pistol: shoot enemy to kill them
>smg: shoot enemy to kill them (but shoot faster)
>rocket launcher: shoot enemy to kill them (but aoe)
wooow this game is shit and has no options at all...
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>>741944562
You can do both in payday 2.
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>>741944562
Arkham Batman quadrilogy. Stealth either have a goal of being unnoticed while getting from A to B, or to stay unkilled while you kill/"kill" everybody. First one only gives you stress snd relieve, second actually shows you direct immediate results of your efforts. Second variant can be spiced up with a task of taking out only specific targets/as less non-targets as possible while each next removed from active state target will provoke not only more aggressive search and random shootings, but also an influx of more non-target enemies, so removing a randon guard for convenience/as a last resort now will end up in more permanent troubles just minutes later.
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>>741944562
I played through the whole of MGSV doing absolutely fucking nothing else but CQC takes downs and tranq headshots as often as possible and it was genuinely just just getting miserable and boring. I was starting to hate the game despite actually liking the gameplay, if that makes any sense. I was too afraid of increasing my "bad boy points" and being forever caked in blood or whatever if I went out of my way to experiment in any way whatsoever that could lead to NPCs dying.

The moment I chose to just go like "screw you" then developed a Nuke and went on replaying various missions with lethal weapons and just screwing around with explosives and other stuff is the moment it actually became fun once again and made me feel bad about the fact I didn't just play the game like this right off the bat as I was proceeding through the main story.
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>>741946509
>total kills rather than weather or not any enemies were killed
>total kills
>not any enemies were killed

those two seem kinda related
>>
>>741944562
Why is it always stealth vs. generic action combat
Why is it never stealth vs. running away
Just go full aladdin and have the character be acrobatic and fast, let you skip some shit if you're good at platforming but getting caught shifts the game into a runner that resets the level once you get far enough away
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>>741950217
I play helldivers as stealth vs generic combat vs running away, it surprisingly works
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>>741950217
Because if i can reset the level faster by quitting to the main menu and restarting i'll do just this. Running away should have at least some other application like in co-op showing up on purpose and either luring enemies away from your partner or into his ambush/trap for a single player.
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>>741950217
major problem with that would be level design.
was once was a clear A to C through corridor B turns into a semi open world.

i think the biggest problem is to have a game in the first place that allows 2 (and in your case 3) different playstyles while focusing the enemies to only be good at one of the 2(3).
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>>741950627
Restarting an entire level from the beginning is a little different from just resetting guards and shit
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>>741944808
>give nigger in peak call of duty years a weapon
>tell them not to use it
>woggy is absolutely frothing at the mouth

dishonored was kino commentary and unlike sp*c ops the shit it was actually fun as well
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>>741944562
And that's why Dishonored 2 is so much better since it lets you play non-lethal assault style.
That and the peak level design.
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>>741951432
t. retard who watched a youtube essayist glaze the clockwork mansion

dishonored 2 is just setpieces instead of deus ex like immersive levels, it's trash
. Great for one playthrough where you go "wow that looks pretty" (assuming you like unreal engine sloppa)
>>
>>741944562
If you choke anyone you are not a good person.



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