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>make low quality unity game at 20 years old
>sell 10 million copies
>get a hundred million dollars overnight
>retire in your 20’s and never have to work another day in your life

What’s your excuse /v/?
Why haven’t you started working on your indie game yet?
>>
Same reason you aren't doing it
>>
>>742265659
Only those without souls get everything on this Earth.
I'm going to Heaven for eternity, and those that are rich won't.
>>
>>742265659
developing indie games is like playing the lottery just with more work
>>
>>742266245
Real
>>
>>742265659
you forgot the fact that they made a lot of crappy games first

left did it with fortnite creative
right did it roblox
other successful indie devs started with flash

the key to succeeding isn't making good games, it's making shitty games that people will still play and give feedback on because of its availability.
>>
>>742266245
>>742266350
way less luck but way more work
>>
I'm not creative enough and I lack the drive and executive function to work through a full project like that
>>
>>742265659
if there's one thing steam doesn't have enough of it's low quality unity games
>>
>>742265659
I already made two and they sucked ass.
Now I gotta make a third that sucks slightly less ass
>>
>>742265659
>>742266245
>>742266545
>>742266853
Hypothetically, could I make a game on par with Peak, Lethal Company, Mecha and all those friend slop games if I never developed a game before, and only have bare minimum understanding of coding, with the help of LLM’s like claude or grok?
>>
>>742267157
You'll just make another slop
>>
>>742267157
I wouldn't suggest using any LLM tools for coding or art if you don't already know coding or art, you'll have no way to verify that what it made or what it's saying is correct.
Also it's kinda soulless and it will show
>>
>>742268058
>Also it's kinda soulless
and the friendslop games aren’t?
>>
>>742266245
It's a high risk low returns kind of game, these releases are just the outliers. Devs have like a 10% chance to break over 25k sales at a $10 price tag.
>>
>>742265659
>low quality
Ok dev tranny.
>>
>>742265659
I did, spent 2 years just to get 100% negative reviews
>>
>>742269602
How'd that happen? One angry bloke?
>>
>>742269086
You dismiss those games as slop but you're still trying to imitate them.
Nothing you or the AI makes will have any value because you can't acknowledge the value in the work of others. The sludge you'll make will be cynical and lifeless because that's your view
>>
>>742269602
what's your friendslop game?
>>
>>742269858
5 angry blokes, they hated the game because it didn't match their headcanon

>>742270097
Nope, it was an attempt to start a new genre
>>
>>742270182
What was the game? Is it on steam?
>>
>>742269602
name the game
>>
>>742266245
It depends.
Yes, for these developers making these online games and getting rich overnight, it's literally like winning the lottery.
But it is possible to build a career without having any major successes. It's not easy, and you probably won't get rich, but it's thousands of times more realistic than winning the lottery...
>>
>>742270464
>>742270625
It is on steam but I ain't naming it, I need a few days to fix the things I can fix.
I'm 95% sure if I posted keys here I'd get the 'Overwhelmingly 100% negative' tramp stamp.
>>
>>742270842
Key reviews don't count towards your score
>>
>>742265659
what are those games about, never heard of them
friendslop? I have no friends
>>
>>742265659
>play the lottery
>win millions
what's your excuse?
>>
>>742271019
first game is like prop hunt, but instead of changing into different game objects you paint your guy to match the environment
>>
>>742270842
Key reviews don't count and in reviews it mentions "received game for free" (ie from the dev).

If it's not tranny/fag slop, I will give you a positive score
>>
>-30% to valve
>-50% to tax
>>
>>742271378
>>-50% to tax
even more if you include VAT/sales/excise tax when you decide to use that money, and what remains they will devalue with inflation
>>
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I made one and got 2 lads that played it for 40 hours. I didn't make any profit (steam license cost) yet, but I'll release it from EA soon. I need to make a new trailer but I hate doing that, also it looks quite bad visually.
>>
>>742265659
Lethal Company is fun even when playing solo at least
>>
>>742271732
not enough people realize just how bad theyre taxed in the end when everything is said and done
they got taxes on fucking everything these days
and then yeah inflation is eating like 10% a year at this rate no matter how much they lie about it
>>
>>742270182
>because it didn't match their headcanon
you need to elaborate on this
>>
>>742271761
can’t find it on steam
>>
>>742271241
>If it's not tranny/fag slop, I will give you a positive score
It's not, but the only way the score improves, is if I fix the damn game and turn things around

>>742272425
It might be a tad vague but I've tried to make a game based on a mechanic that wasn't really explored, for a good reason too, the technology isn't here yet.
I've created a workaround which somewhat works. To put it into perspective, it's equivalent of early 2000s graphic, whereas players wanted it to be red dead redemption 2.
>>
>>742273318
It's there anon, but games without 10 (paid) reviews are practically invisible: https://store.steampowered.com/app/3867960/When_The_Road_Darkens/
>>
>>742272315
chud
>>
>>742273538
are you embarrassed of the mechanic or the game? I'll buy it and wait for you to update it
>>
>>742271378
That's wrong. Here's an example of how it usually works on digital platforms:
>some European cuck paid $20 for your product
>of that, $4 goes straight to the government of that European country to import more immigrants to rape the daughters of that cuckold
>your product actually generated only $16, and that's where the store will take its X%, which in Steam’s case will be $4.8
>you earn $11.20
>now it’s time for you to get cucked by your own country. If you’re an individual, you'll probably pay another $2.2 in income tax, but if you've set up a company, you can significantly reduce this amount


Final:
>sold a game for $20
>effectively earned ~$10
>>
>>742269602
that's impressively bad and actually makes me want to play your game
>>
>>742271930
>lethal company is fun solo
oh yeah? go play vanilla solo. its dog shit and that furry faggot dev keeps hard coding his fetish monsters to end good runs.
>>
>>742273771
>are you embarrassed of the mechanic or the game?
Neither, I'm embarrassed for thinking it was a good game, I never though it's going to be a commercial success, but I did hope people who like this genre would appreciate it.
Some feedback was constructive, will work on that.
>>
>>742274413
what's the genre you wanted to create? Is it related to RPGs?
>>
>>742265659
>just hit the lottery
>>
>>742265659
I don't have friends. How can I even think of what theme to use for my friendslop?
>>
>>742267157
No because you'll be forced to put that AI disclosure on your steam page and normalfags will crucify you for it.
>>
>>742276213
Make a 'slop about the friends you wish you had
>>
>>742276334
>you'll be forced to put that AI disclosure on your steam page
says who? Nobody needs to know
>>
>>742265659
>just win the lottery
>>
The key is to release it at a pricepoint that accurately reflects the amount of shit to do.
lucky chameleon will be dead in 2 months even with custom community maps, same as lethal company died in 2 months even with a ton of wacky mods.
But both games cost comparative pennies and are very easy to justify as a purchase.
>>
>>742265659
Yeah, I'm just going pull out a never before seen concept out of my ass right now!
>>
>>742265659
I have no fucking clue what the appeal of these games is in the first place in order to make a game that a lot of people like.
Im pretty sure that if I make the game I truly want, probably a 100 people will buy it at most.
Also I have no idea how to begin marketing something I've made since I despise using social media and apparently a huge part of popularizing your game is being a terminally online faggot
>>
>>742265659
>Indie game
What you just described is an Indian Game.

And for for every Indian Game success story like what you posted, there are a million other Indians pumping out similar shit around the clock. So you're basically saying,
>Why haven't you bought a lottery ticket?

The payoff may be higher if you win the lottery, but your odds of seeing any success at all are much higher if you try to stand out and make something unique (and good / high-quality, which actually is a filter and a reality check for a lot of indie developers).
>>
>>742265659
When was the last time you build something worthwhile instead of wasting your life in /v?
Every story of success involves some sacrifice, nobody stumbles into it by being a depressive neet.
>>
>>742280037
I spent about $40,000 USD building alongside a small team a game to release on steam, it came out and flopped pretty miserably. We sold about 150 copies month 1, and have sold another 50 in the 3 years since. We pretty much gave up after the first 3 months and all just went our separate ways, it was a gigantic waste of time and money.
>>
>>742266545
Exactly. They built their reputation and skills.
>>
>>742279641
reddit spacing, didn't read
>>
>>742265659
Reminder that pretty much every single indie game "success" story has been made by people who either already had an online following (eg toby fox) or were just lucky enough to get picked up by some famous streamer. LC was made by someone already know in the roblox community.
Simply being a good game dev and having a well executed, original and fun idea will get you nowhere without the above.
>>
People says it's lottery and streaming and that's true too, but for the giant success for 99% of time it's actually people who already had communities like youtubers, streamers and stuff. People who already would have a default fanbase by default and who likely would have positive opinions by default thanks to their already existing popularity.
the only true" lottery" success I can think off is Among Us which originally released without much sales at all and only got popular thanks to some streamers
>>
>>742277284
https://youtube.com/shorts/UODIbKWGADo?si=ZF7bmGuKgWfpqCE_
i will find you and report your game
>>
>>742270842
The only way to improve is to own your shit.
Concord and Marathon exist only because people are so scared of any criticism, that created a toxic positivity environment. And then you have No Man's Sky where Sean took all responsibility to himself and turn around the entire narrative completely.

Own your shit anon and you will achieve greatness.
>>
>>742280170
how did it cost 40k? what was the game? hey its 0.1% concord over here
>>
>>742280170
But did you try to market it?
Marketing is everything if you want sales.
Even if it's talking about it on this website or on other places.
Some countries gets luckier though and thanks to government funding can properly market it more easily or find a publisher. But this isn't for all countries or all type of games.
>>
>>742280626
That's exactly why indie game dev is so fake and gay. I don't want to be some faggot who spends 12 hours a day on his discord server and subreddit. I just want to make a game ffs.
>>
>>742280486
How do you think you get a following/get to the point that people already know you?
You need to create shit, man
>>
>>742280776
Well for 3 people to work on it in our spare time, to get assets polished, to license things we needed to license to legally distribute our shit without getting cucked by copyright law, and other small stuffm plus about 25k of it was marketing. Ads on reddit, paying streamers and youtubers, etc. Which got actually decent views, but just no conversion. Thankfully the Unity/UE rules are pretty fair for small creators/groups so we didn't have to pay for the engine.

>>742280916
Yeah we did, it didn't matter. Just no one really interested in the game, it's way in the past now so I'm over it, thankfully I had money and wasn't trapped or risking my entire life on it, but it still sucks to feel like no one cares.
>>
>>742280958
>How do you think you get a following/get to the point that people already know you?
By being a terminally online discord troon.
Nobody will give a shit about what you create unless you're a narcissistic social butterfly cunt on social media.
>>
I feels like the strategy now is to do loads of low budget low effort games to "build a following" or "build a community". while people who want to make proper games without previous experience or interest in community need to get extremely lucky
>>
>>742280916
How do you market things on public forums without getting them flagged and deleted for spam? I swear if I try to make a thread about my game it will just get deleted in 5 minutes.
And don't get me started with reddit - can't even post without getting shadowbanned there cause I need karma which I dont have because I never post there.
>>
>>742281317
buy an ad. unironically. many people still don't block ads.
you can also try physical gaming events if you are very daring
>>
>>742281191
how do you make proper games without any experience? you cant just decide to make witcher 3, elden ring or gtav out of the blue, you need to make low poly shit just to get your feet wet
imagine if the guy that lost 40k spent 400k trying to make a big boy version of his game and lost all of it?
>>
>>742281317
youtube videos, tiktok maybe, social media posts
slash vee slash threads about small indie games like the one posted the other day
>>
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>>742265659
>>742266245
>>742269602
>>742280170
>Meanwhile in another corner of steam
>>
>>742281509
proper game doesn't mean a giant AAA, but by experimenting and going slowly, I think you can make a proper game. Don't rush things and don't overscope too much and you can do it with enough time. If you want a fast game to be released it either need to be low effort or you need to already put money into it
>>
>>742265659
Frenslop at low effort wins.
>>
>>742281145
There's millions of terminally online discord troons you don't know and there's plenty of big names you know that have never even touched discord.
Toby Fox had a following because he made shit (RPGMaker games, romhacks, music). He had the resources and skills to make his newer stuff because he made his older stuff.
I don't feel like researching the LC dev but if he's known in the Roblox community then chances are good he was making Roblox stuff.
You're skipping too far and rationalizing their success as the last thing they did and their follower count, ignoring the time they spent before that just earnestly creating things
>>
>>742281818
tbf Toby was working in the early 2010s when he got popular, it was a very different market for indie. One where not having a giant following also still was possible for success.
Just like how the 2000s were very different for indies than the 2010s and the 2020s (I don't think there was any proper indies in the 90s)
>>
>>742281595
>Free Ukr-ACK
>>
Honestly it's pretty sad how indie games, which used to be passion project, sometimes even made for completely free, now are chasing the golden goose and being just as derivative as some of the AAAs. this never was supposed to be a place following the money trail...
>>
>>742269602
Is it tranny slop?
>>
>>742281595
God I hate pitywhining like this.
>>
>>742265659
I honestly feel bad taking advantage of retards. I know. It's a bit woke of me.
>>
>>742265659
>What’s your excuse /v/?
I made the mistake of posting in /agdg/ when I started.
>>
>>742281950
And people in the 2030s are going to say the same about the 2020s.
Sit your ass down and create
>>
>>742275382
>los posting in /v/
FUCKING GRIM
>>
>>742280170
What were the total costs? I hope you didn't carry the entire financial burden.
>>
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>>742265659
>sell 10 million copies
>>
>>742267157
Probably, no one os going play it tho and thats the important part
>>
>>742265659
Well, first off. I'm not trying to just cash in, I want people to enjoy my product, for reals. I'm not just trying to dopamine dump.
>>
You have to make a FUN game.
>>
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>>742267157
Studios now make 1 game per month and only if the unfinished trailer idea gets tiktok views
>>
>>742265659
Why haven't you?
>>
>>742286795
Tim Epic will add mecha into fortnite
>>
>>742283510
>I made the mistake of posting on 4chan
ftfy, fagoon
>>
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>>742265864
This. With his mentality mfkas might as well go on fanduel, only that shit at least has 50/50 odds...
>>
>>742270842
>ain't naming it
Then it never happened. Kill yourself.
>>
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>>742273712
Wasn't that hard.
Also, what the heck is that goddamn periodic table thing in one of the screenshots?
Go for broke, anon. Hope you make it out!
>>
>>742279175
This. It's easier to sell a $5~9 game that will be on people's minds for a couple months compared to $60 slop.
It doesn't matter if the game dies later on, you already made $$$$$ from it. if you do 'make it', though: expect fags that want constant content drips to harass you to no end. Just see what happened to Peak.
>>
>>742281595
>started writing this two years ago
>god only knows how many years I've procrastinated

Performative limp wrist writing, you just said two years, fag.
>>
My excuse that coding is too dry and boring for me to get into
>>
>>742276334
The AI disclosure on steam is entirely optional
>>
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>>742265659
>have this idea for a game
>tried to get into coding but my monkey brain cannot even begin to understand it
>try to learn godot, cried myself to sleep that night
It's too tiresome anons, some people arent born to code
>>
>>742265659
someone post the survivorship bias picture
>>
>>742277284
>>742276334
no one will be able to tell you used AI in your code. Almost all developers are using LLM for code and none inform steam. The art they will, but you can just use low poly assets that are readily available on the unity asset store
>>
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>>742287315
They're different items you can pick from during runs. Once you've seen one, you can see it at 'Home', and banish it. I have even more now, I'm adding more before release, something like 120+ items now.
It looks like a periodic table because each 'type' has a theme, a color, and a prefix word.
I'm bad at marketing.
Thanks anon.
>>
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>>742292040
The arrangement screams periodic table to me lol
Or you could say it's a bunch of Adobe software icons...
I guess a good improvement there would be to use actual icons. You could keep the bigrams as in a small corner, too.
>>
>>742280626
lethal company dev didn't have a huge fanbase before his game came out
>>
>>742281317
by pretending you aren't the dev and "organically" talking about your game
>>
>>742280170
>I spent about $40,000 USD
dafuq?
>>
>>742265659
Local anon MINDBROKEN AND RAPED by random indie game.

Many cases.
>>
>>742286778
This can’t really be that reliable, right? Sometimes random videos get pushed to the front of the algorithm purely by random chance, if you start out with 0 followers and bank on it going viral, it’s not really accounting quality into the fact, it’s mostly just random, which means that even games that might potentially have been good got ignored because of the randomness of the algorithm on social media
>>
>>742281595
kwab
>>
>>742267157
No, retard, you can't beg chatjeetpt or its competitors to do it. At best you can be like that one swede using aislop scripting that amounts to the "game" being a literal walking simulator that doesn't work if you deviate from the path in any way and you'll still have to either make all the models, textures, sounds, etc. yourself or raid asset stores.
>>
>>742291784
Yes, they will. It will be buggy and shitty, and unoptimized. In the actual meaning of the word, not in the "waaaaah my 1060 can't run the latest games at 1080p high like it could 8 years ago" like you twats always claim.
>>
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I went from making median wage to a net worth of over a million through years of smart investing and pay increases. I do literally nothing different now. why do you need 100 million dollars?
>>
>>742280170
why do retarded boomers spend money on making something they dont wanna play?
>>
>>742298949
So I can make my own epstein island but without children
>>
>>742281595
>wife and kids
theres your problem
>>
>>742281595
>Free Ukraine
You deserve all the bad things that happened to you bitch
>>
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>>742280170
>$40,000 USD
>>
>>742267157
like peak? no
like lethal company? probably yes
>>
>>742265659
>make low quality thread at under 18 years old
>get 10 million upvotes
>get a hundred million comments overnight
>go fap to futa porn and never have to shitpost another day in your life

What’s your excuse anon?
Why haven’t you started posting as a retard yet?
Oh wait, you have
>>
>>742282410
That's what I mean when fags say indies are full of passionate game creators. THey really aren't. You say as much 10+ years ago, but the indie market is still trying to chase golden gooses for quick bucks, albeit in less predatory and overtly greedy ways than AAA studios.

It's why AA studios are a better marker of health since they tended to be the ones that made unique game world and games in general until they stopped existing (in America at least) in the mid 2000s and early 2010s.
>>
>>742265659
Because we live in a society where in order for one to succeed, many must fail, regardless of skills and talent.
It's and doggy dog world, and when you get down to the brass tax, games like this are a diamond dozen, irregardless of the steaks at hand.
>>
>>742292040
>MMO cooldown gameplay
Into the fucking trash it goes
>>
Why don't people from here work together?
>>
>>742298384
Maybe in 2022, nowadays AI coding is good. Literally impossible to know if a game uses AI in its code. AI art is shit though and should never be used
>>
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>>742304381
>modern 4chan
>doing anything but ragebaiting each other all day along
>>
>>742304381
Why would I want to work with you, you’re retarded



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