Low poly just feels right for video gamesIt feels custom made to host game activities like platforming, combat with enemies, destructible environments, climbable objects, spotting interactive objects etc without compromises for less important stuff Any other 3D game visual style like someone jury rigged an engine meant for movie CGI, simulations, 3D cartoons etc and tried to make a game in it
>>742290382Arale is so cute.
>>742290382no you don't get it games must have high fidelity graphics so that there's a bigger visual budget for the game
>>742290382>Low poly just feels right for video games>every game posted so far is objectively terribleReally makes you think
>>742290382This could just be conditioning. I prefer 2D games personally and yes it’s entirely bias based on childhood experiences.
>>742291026good showcase
>>742291637>and yes it’s entirely bias based on childhood experiences.Except it's not because low poly doesn't need yellow paint to guide you, can afford total environment destruction like in Minecraft, pic related etc, all objectively measurable qualities
>>742292504>low poly doesn't need yellow paint to guide youyeah, instead it had full trails of collectibles
>>742290775Sex with her and DBZ-era Pan.
>>742292610Having collectibles that don't feel out of place is another point in favor of the gamey-ness of low poly
>>742292504Agreed. I'm just being devil's advocate because that's what you do here. Video games should look like video games, fuck realism.
>>742294313i mean the textures for these low poly models are sprites. its pixel art overlay on 3d
>>742294434What the hell are you talking about
>>742290382What game?
I miss ps2 era graphics. Games like bully and sly cooper still look good and they take less time to make and are less expensive to make.
>>742295610Don't remember the exact name but it's the Arale PSX game. Look that up and you'll find it.>>742296680Same. Even PSX graphics could be made to look wonderful as Vagrant Story has shown us. Frankly, if we stopped advancing graphics in the PS360 era and focused more on games getting better performance at a solid 1080p/>=60FPS and gameplay systems like physics and things like that, gaming would be in a better spot today.
>>742298558Fortunately, that's the future. Thanks to greedy corpos and AI, more and more free engines will come up, making simple graphics the sweet spot for games againRealistic visuals is just a race, and we are getting there. As soon as it becomes the norm, art will be on top, like everywhere else
>>742294313It surprises me that nobody has really documented the sheer ubiquitousness of Crash Bandicoot rip-offs. It's an entire microcosm of that era in itself.
>>742301145Because they're all objectively shit.
>>742290382TRVTHNVKEbumpplay sinker soundhttps://files.catbox.moe/dgxt8r.webm
>>742291026>>742301487These completely miss the point
>>742301560what's the point
>>742298896Hopefully, optimization, reasonable hardware specs and good art direction return too. Not to say that it didn't exist even in the 8th gen, but ever since the crypto craze of 2017, games have just become unrealistically unoptimized. I'd rather just play games that look good enough, have a pleasing aesthetic and run well on my systems than anymore unoptimized realismslop that we've normalized over the past 15 years.
>>742301445you've objectively not played any of them
>>742301445And yet your shit posts are documented in the archive. Curious.
>>742301804>>742302007I can't believe you're actually going to get upset over Barbie Explorer and Kao 1 being garbage.
>>742301145There were more Crash and Spyro ripoffs than SM64 ripoffs funnily enough
>>742302108Nobody's arguing they're good to begin with. I'm going to stick your balls into an outlet faggot.
>polygonsWoah there Mr Fancypants. Games never needed to leave sprites.
>>742308969Some games you can only do in 3D
Limitations brought about more creativity
>>742291494Spyro using vertex colors to fade out texture detail was a really smart trick.
>>742290382