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How do you fix JRPGs so that they do not need a turbo or fast forward or speed hack to be bearable?
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>>742298514
To make JRPGs bearable without external speed tools, developers must eliminate "dead space" by offering animation toggles, scaling experience gains to remove grinding, and tightening dialogue. Games require a strong try-fail cycle rather than relying on endless trash mobs to pad runtime
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>>742298573
Fuck off jeet
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>>742298514
Copy SMRPG and E33
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>>742298618
This
>>742298639
Also this
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>>742298514
have a normal brain that hasn't been rotted into adhd sludge
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>>742298745
If you like jrpgs your brain has already rotted into sludge im afraid



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