How do you fix JRPGs so that they do not need a turbo or fast forward or speed hack to be bearable?
>>742298514To make JRPGs bearable without external speed tools, developers must eliminate "dead space" by offering animation toggles, scaling experience gains to remove grinding, and tightening dialogue. Games require a strong try-fail cycle rather than relying on endless trash mobs to pad runtime
>>742298573Fuck off jeet
>>742298514Copy SMRPG and E33
>>742298618This>>742298639Also this
>>742298514have a normal brain that hasn't been rotted into adhd sludge
>>742298745If you like jrpgs your brain has already rotted into sludge im afraid