Cavaliers have always been better than the foot locked units in FE with some exceptionsIn some games the difference is not that bad like 6 or 7 where the cavaliers are still clearly better because they just have better movement and can use rescue to fary you around the map but other units like Dieck or Rutger who can still contribute enough in a playthrough but thent there game like path of Radiance or 3 Houses where Cavaliers and Fliers just dominate with barely any Infantry coming close Their movement combined with canto makes gives them so many options infantry units just cant compare to them becuase Cavalry does fundamentaly everything a Infantry unit does but better
>>743004393Force them to dismount indoors.Make their combat worse compared to infantry units. I think this one is the biggest offender. It doesn't make sense that Seth has both incredible mobility and some of the best combat stats in the whole game.Increase the number of enemies with anti cavalry weapons.I would say bring back GBA era canto but to be fair they were still broken back then and I think strong canto is a fun mechanic.Basically, make it so that they are still some of the best units when it comes to big, open maps (as it should be) but give the player reasons to bench them in indoor maps.Same should be done to flying units, in fact they are way more op than cavaliers most of the time.
Taking away their multiple weapons ability would curb the worst of the cheese.
You could nerf them by adding more disadvantageous terrain like ledges or stairs that slow them down or that they cant travers over and buff infantry ability to move over bad terrain like sand and forest and needing them to dismount in indoor chapters like in Thracia but that would just be cheap imoMaking an clearly overpowered class and then balancing it by making it so that they cant be used in most maps just feels cheap if its the only thing to balance out cavaliers dominance
>>743004393step 1. stop pretending like anyone plays these games
they were superior in real life you just have to accept it
>>743004393The horse can be killed crippling them
>>743004790no one liked berwick saga kaga
>>743004393More defensive maps and objectives.
Don't worry Guy take a load off, relax!
>>743004790>>743004825>every unit can be given a mount but you have to pay per map for each horse you give out
>>743004782It would also be realistic do die because of dysentery or famineThis is a game first and foremost and should be fun and having one class clearly dominitating doestn make for fun game
>>743004967okay how do you imagine a human to be more superior than a human + horse?
>>743004393Are Cavaliers even that dominant in the recent games? It seems like they've taken a backseat to Fliers now.
>>743004393Horse discipline is it's own statThey can disobey, be scared, or take shit breaks
>>743004393Increase the movement penalty for rough terrain, make horse-slayer weapons more commonplace, shrink a horse unit's movement if it's paired with someone slower, make the horse a part of the unit's health and when brought to half health or less the horse is injured and leaves the battlefield for the rest of the fight except through the use of a rare consumable.Any one of these would do it.
I think the biggest problem is that whenever Cavalry is op they are no longer cavarly units at heart but just Infantry units with better movementLike Seth is strong because he has excelent combat stats AND has movement on top of that if he just had movement and decent combat capability he would still be a good unit but wouldnt completly dominiate the game and gave the other units a reason to exist The only game where cavalry doesnt compeltly dominate is Awakening where Infantry units like hero or Sorcer are the best units becaue of Sol and Nosferatuthat has its own problems but i think overall that would be the best way to balance cavalryMake them a class that is striclty focused on movement that can fight one or two enemys but get in serious trouble if they have to fave mutliple units at a time and buff infantry by giving them better combat stats and skills like vantage or sol to make them stand out more
>>743005048Fliers have always been better than cav its just that in older games they where a lot rarer so it wasnt that big of a problem But in newer games every unit can reclass into almost every class so you can have a party full of Wyvern Riders and dominate the game that way
>>743005660Reclassing was a mistake.
>>743004393There are plenty of games in the series where Cavs are no better than any other random class. It's generally the games with low difficulty that have OP Cavs, since when the enemies are so weak every unit has enough stats to be immortal, the only stat that still matters is movement range. Then of course games with "big empty field" map design like Genealogy also make people favor Cavs just because they can actually participate while other units are still marching towards the fight. The only thing you have to do to "balance" Cavs is simply have good level design.
The reason Seth was so good is because FE8 has shitty encounter design.
>>743004393Make it so they can only move in a straight line.
>>743004393Cavs shouldn't be as tanky as they are. They should have similar bulk to Peg Knights, just balanced between DEF and RES. They should also have bad SKL as a rule since hitting shit on horseback is hard. There, fixed class.As for promos, Great Knights should have the bulk that Paladins currently enjoy in exchange for worse MOV.
Reduce the movement of mounted units by 1 and give them lower stats/growths/caps compared to foot units
They need to be designed as sidegrades to foot units with similar weapons instead of just same + superior mobility. Something like their damage being tied to amount of tiles moved similar to how jousting bonus works in HoMM3 maybe. Or make them weak to all spears.
>>743004393your first mistake is assuming that they need to be balanced
>>743014087cavalry was historically the most important unit and it should be powerful in FE but ist shouldnt completly dominiate
If you thought cavs were OP in Fire Emblem, Unicorn Overlord they ran through every unit in the game that didn't fly. Make a unit with three cavs and a shaman and watch them slay endless reinforcements. The hero also promotes into a horse unit and gets the same 2x damage multipler to infantry units.I would have liked UO more if the game was properly balanced.
>>743004393but we already fixed this in engage tho?
>>743015181Cavs in Unicorn Overlord get gapped and raped by flying units. The real meta in that one is abusing aoe moves with the sex elf sisters or instant charge full screen attacks.
>>743004393Remove all horse classes. Then give all classes the ability to ride horses by stepping onto a tile with a horse in it, like a stable. There is a limited number of horses each map so you have to decide who gets the horses.
>>743004825I liked Berwick Saga, hex is also a superior system, the fuck are you gonna do?
framme is such a chad
Nonmounted units with weapon advantage get automatic bonus against them on top of the existing anti mounted weapons They should be weak to magic too (anima for flyers, dark for cavs)Mounted units should be a careful tool you need to use where misuse means they will get instantly ganked
>>743004393Have anti Cavalier units.
To everyone who just says >Have anti cav units/weaponsThat doesnt change the fundamental problem that cavalry is op and everything is warped around themIf every enemy unit has to carry anti cav weapon to keep them in check than that just shows how they are to powerful and need to be nerfed on a fudamental levelIf you have one unit that dominates in a vacumm and have a hundred units specifically designed to stop that one unit than yes he becomes uselles but thats shit gamedesign
>>743004393make it like in Valkyria Chronicles, limit their deployment to 1 or 2
>>743004393Make horses separate units, now cavs cost two deployment slots, and if the horse dies you have to buy a new one.
>>743018176change Speed to determine who attacks first instead of Double bullshit, give very fast units a skill that lets them attack twice in a combat sequencethen make heavy mounted units max defense lesser than on foot heavy unitsthere you go, now they have extra mobility, but can't double and don't wall as well as a foot soldier
>>743018176The main issue with cavalry is that they have no weakness, they hit hard, have bullshit movement range, too many weapon options and for some reason they're also pretty tanky.At least one of these things has to go, there's no reason why shit like Pegasus units have at least one crippling weakness but wingless horses just steamroll everything for some reason, you can't even say that they're balanced by shit like mountain/water tiles because their movement range is so bullshit at a base level they can simply bruteforce through terrain.
people shit on Berwick saga but it was the only game to realise how broken Cav was and tried to fix it by building the game around their inherit brokennes and making it an actual mechanic with horses dying Never games just gave up even trying to fix the problem and actively made it worse by just giving everyone ability to reclass in every class they want including fliers like Wyvern or Pegasus Knights I have no hopes that fortune winds will solve this
>>743021723If the brigandine guys managed to mostly unfuck the godawful balance of the first game there's no excuse for Intelligent Systems.All they have to do is simply give cavalry units a single glaring weakness, whether it is making them extremely weak against a weapon type or simply nerfing defenses altogether or removing Double, there's tons of ways they can do this, it's not fucking rocket science.
>>743004674>>743004768>>743004782Pretty decent summary. Cavaliers were op in the games because they're op in real life. The solution also existed in real life too: kill their mobility, or 1 shot them from farther distances.This can be solved with cavalry unfriendly maps, items/spells that mess with the environment, enemy counter mechanics to punish hit and run tactics, and knightkiller ranged weapons.
>>743016689>hex is also a superior systemOctagons are the best system since they allow you actual movement in all 8 cardinal directions and no one has ever tried itNot even kaga he came back to squares for Vestaria saga
>>743019035FFTA2 to use Chocobo Knights properly you need to deploy a chocobo then have your knight mount them in combat.It was one of the worst classes in the game, competing with another dogshit class that can only act every other turn.
>>743004393>Simple answer:You don't. Some units are allowed to be better.>Long answer:Force dismounting or add terrain to more maps that slows cavaliers. Like imagine a map indoors that had a staircase tile and the staircase tile was effectively a wall to mounted units, so the cavalier would have to dismount before passing over it. Of course the new meta would then just be flying units so I guess you'd have to nerf them too by making them bump their heads on the ceiling in any indoor map.
>>743019461>horses just dominate>meanwhile the LEGIONS of mediocre/dogshit cavs in the franchise
>>743004674>Force them to dismount indoors.You can do the rest but never this, such a gay mechanic.
>>743004393Just make them slower. Make them as slow as Armored Knights and they'll still be useful but just not OP.
>fwers have to make bait threads to keep their hugbox safe
>>743015710Agreed.I liked that Engage introduced roles for the classes. Like everyone gets new stuff like chain guard, chain attacks, ignore terrain avoid, get monster dodge in terrain, etc.Meanwhile cavs are just +1 move and thats it. They only get propped by Sigurd extra move (But you want him on 5 mov units anyways) or Ephraim 50% extra damage with his Engage attack.Generally they only have 1 more move above infantry and are locked to one weapon for Paladin or out of S rank weapons like Great Knight.FW will probably be just more 3H so hope the following game, introduces new systems that improve infantry and downgrades cavs.
Make women immune to the penetration damage impact
>>743006473The game has so many stationary enemies
>>743004393Add anti-horse weapons. Do what Berwick Saga did and make it so the horse takes damage and can die, making them unmounted but still useful.
>>743019021You mean make them borderline worthless liabilities in combat and also take up a second unit's turn?
>>743024141Yeah, but in FFT you only deploy 4-5 units, in FE you get like 10, so it's not such a loss.
>>743004393PoR giving Paladins Sol is such a weird play to me. Why give some of the best units the best mastery skill as well? Should have been Stun like the flying units.
>>743019035Seth's horse has all capped stats and can solo the Demon King.
>>743026590>borderline worthless liabilities in combatholy moly, how bad are you at Valkyria Chronicles?
>>743026851>the best mastery skillisn't the best skill Aether?
>>743027306Sounds perfect for L'Arachel.
>>743026590>>743027945i never played valkyria chronicles what are you talking about
>>743028000Aether does more damage, but is limited to 1 range. Sol only has the healing aspect, but can be used in 1-2 range. Both are great though.
>>743004393You make them less tanky so that instead of acting like extra frontline units they're better used to pick off isolated targets before they regroup or flank weak sides in hit & run assaultsEffectively they'd be like pegasus knights that trade flying over obstacles for slightly more survivability (Just not soldier tier) and not dying to bows
>>743028051tanks in VC take 2 unit turn points (that you can generally spend on units to move once and attack once)tanks also serve as a wall you can hide behind, and they can walk into enemy crossfire without getting slaughtered because they are a walking wall of armorso make mounted units something more special instead of "well, it's just another unit, but with extra movement range">>743028312Aether is way better because in PoR Sol is only a regular attack's damage (followed by the healing), right? Aether is a Sol attack followed by a Luna attack, that's waaaay more damage, plus the healing, though maybe Sol is better if you're going to use a javelin to clear maps, as it might keep you going indefinitely, Aether might do the same if you have Ragnell equipped anyways
>>743027945Scouts, snipers, and shock troopers can turn 1 command point into at least 1 dead unit consistently. VC1 tanks can't one shot with shells, can't one shot with their grenades, and can only sometimes kill an infantry unit with their shitty giga spread machine gun when you're close enough to the enemy to be their proctologist, all for the price of 2 command points. They're not even that good at dueling other tanks, a fucking shock trooper, who isn't even meant to fight them, can just circle around and magdump their vent instead of playing rochambeau with frontal shell strikes. Their range of intercepting fire is dogshit combined with slow tracking so they're borderline useless defensively, enemies frequently run past them before they even get a shot off, and for an allegedly sturdy unit you can never ever leave them near enemies without your back to the wall or they'll get 1-2 tapped at the vent. It's better to use that extra command point on an order to make your other, non shit units do something.
>>743028927Aether is worse against Maniac mobs due to lacking the 1-2 range Sol gives. Ragnell does not allow Ike to use it at range either. It's main benefit is It's great for deleting specific enemies, being good against the BK if you have Mist trained, and is one of the better ways of beating Ashnard if you don't go Wrath + Resolve instead. Sol's larger application and ability to proc at range can make your Paladins, or Mist if you go that way I guess, be self sufficient and able to deal with the overwhelming numbers a lot better and more securely.
>>743028986>Scouts, snipers, and shock troopers can turn 1 command point into at least 1 dead unit consistently.not the point of tanks>VC1 tanks can't one shot with shells, can't one shot with their grenades, and can only sometimes kill an infantry unit with their shitty giga spread machine gun when you're close enough to the enemy to be their proctologistthis is all wrong>all for the price of 2 command points.finally, a true statement>They're not even that good at dueling other tanks,not the point of tanks>a fucking shock trooper, who isn't even meant to fight them, can just circle around and magdump their vent instead of playing rochambeau with frontal shell strikes. depends on the weapon they have equipped, also orders>Their range of intercepting fire is dogshit combined with slow trackingnot the point of tanks>so they're borderline useless defensively, enemies frequently run past them before they even get a shot off,git gud>and for an allegedly sturdy unit you can never ever leave them near enemies without your back to the wall or they'll get 1-2 tapped at the vent. they have a weakness, and that's good design>It's better to use that extra command point on an order to make your other, non shit units do something.you are completely missing the point of tanks
>>743029284>ManiacI don't think the game is fun on Maniac, but I can see why Sol would be really great on Maniac, you can pump one Sol unit up, throw it as bait, all enemies close in, get hit in return, the Sol user keeps regenerating hp, and then you clean them up with other units
>>743029408You don't know what you are talking about. Stop posting.
>>743029408>all wrongDenial of reality, their offensive power fucking blows and they lack the ability to consistently kill enemies in one round. >not the point of tanksThe point of tanks is what then, to make up for your inability to use orders or cover? Their function as a mobile wall is largely superfluous even if you're not scout rushing. >they have a weakness, and that's good designNot really because they don't have A weakness they have multiple. They have shit offenses, easily get bogged down by terrain (they can't cross trenches! the thing tanks were literally invented to do!"), cost 2 command points, all on top of having an I Lose button on their backs. I bet you defend armors too.
>dismounting>make your Jagen anybody but a paladin>limit their weapons>Smaller, more crowded maps once in a while>have them be slightly worse combatants in return for mobility and rescue utility>have the enemies be more min-maxed so cav's jack of all trades stuff won't be instantly smash most matchups>Just give the player cavs later, like it mostly happens with nomads
>>743004393Make them marry the princess characters and become stay-at-home husbands.
>>743004393engage and fates already did
>>743024210But are they bad? Or just overshadowed by the better cavs? Off of the top of my head Lowen is perfectly usable and Makalov is actually pretty good stat-wise in both his games. Just overshadowed.
>>743004393Make it so their movement is only effective in straight lines, while barely being able to move diagonally etc.
>>743004393By making maps with terrain unfriendly to cavaliers. FE3 fixed this long time ago and no game has replicated it then.Also fliers are more busted than cavaliers.
>>743030990>have them be slightly worse combatants in return for mobility and rescue utility>have the enemies be more min-maxed so cav's jack of all trades stuff won't be instantly smash most matchupsThis is literally all you need.
>>743004393Give the horse an HP bar, make the cav lose the horse permanently if it dies or sprains an ankle.
>>743024142you could have it be cursed land that scares animals so that it'd affect fliers and cavs, and put side objectives in it. it could debuff them while inside or just not allow them to go in itor the contrary, main objective is in the curse and your cavs can play around doing side stuff in another areathe cursed terrain could also serve as a shortcut for infantry while the cavs take a detour and your army ends up getting there at around the same time
>>743004393Make it so that they have to have 2 square "runway" in order to attack.
>>743031464Lowen is the best non-Lyn mode cav lol
>>743004393more anti-cavalry terrain wouldn't hurt. like trenches that severely hinder cavalry but don't affect infantry. Or add more palisades that infantry can easily walk around but the nearby terrain means cavalry have to spend turns breaking them to get through. really the answer is to bring back ledges, but IS is allergic to that one for some reason.
>>743005850the concept is fine even if i'd rather see branching promotions re-explored. but it would be interesting to have them actually keep track of how many pegasi/wyverns your army has limiting your deployments of those class types.
>>743014087they do need to be balanced though, they'll fall off the horse otherwise.
>>743035921FE DS does that.
>>743031464This guy is may be the exception that proves your rule, but holy shit is he bad.
>>743035031So the more I thought about it the more I think I'd almost like to see a DRASTIC change. Eliminate all default mounted classes. Instead, all classes can equip a mount and then they give different stats, so horse is increased move, but worse over certain terrain. Pegasus is big move and flight but weak to arrows. Wyvern flight, but without the big move, but also not weak to arrows. Stuff like that. Then you add half a dozen animal types as mounts and you can equip and unequip them as needed. If you want to go really autistic you add an animal husbandry and breeding subgame where you're trying to breed the perfect horses and level them up, and they give certain stats to riders. There's a lot you could do with it.
Most of these suggestions are so bad. One of you fags even just essentially recreated the Pursuit skill from FE4 unintentionally without realizing that already failed.
>>743036267>Instead, all classes can equip a mount and then they give different statsIt was already done in Astral Throne, but that game is just a gimmicky roguelite wearing FE-like skin.
>>743036315this whole thread is weird since its already a solved issue, have you guys not played anything past gba fe?
>>743023908You can't make a grid of octagons dumbass
>>743036796Even gba fe romhacks have mostly solved this to be honest.
>>743036796Why would I play bad games?
>>743005660MY favortie moment in 3H was turning everyone into a wyvern archer. It was like having mongolian raiders on steroids
>>743035256Marcus mogs slowen
>>743004674>It doesn't make sense that Seth has both incredible mobility and some of the best combat stats in the whole game.Why? Why do characters and unit types have to be balanced? It's a singleplayer game, who cares about balance? Some units are better than others, and that's fine.
In vanilla mount n blade warband, heavy cavs were super expensive to promote and had a higher wage than skirmisher cavs, but they also absolutely raped in open battles and sieges because their armor was so thicc. 30 swadian knights could clear an army of 100 and you would maybe lose 20 knights in the process
>>743038142Which is why I said cav
>>743004393The only reason you think they are broken is because you abuse jeigans in the early chapters
Why don’t you start by explaining word for word how the fuck citrinne is better than either clanne or celine without bringing up rng bullshit like dire thunder
>>743041341She can 1 shot most enemies with thoron for the next 7 chapters if you promote her and give her enough damage boosts
Even the slowest unpromoted unit is faster than seth or about as fast with way better stats across the board at 20/10 with seth at level 10.People only say seth is broken because everything in SS is weak enough for a “””solo””” to be possible.
>>743035219or at least that they are severely weaker without a 'charge'
>>743041409>and give her enough damage boostsHow did you invalidate your opinion so quickly? I also want you to explain how this is any different to clanne and celine getting those same damage boosts?
>>743041507>giving units stuff is cheatingOkay fuck off nigger, im not talking to you
>>743041576No the problem isn’t that the problem is that you opt for the inaccurate one shot that gets doubled and dies to the much sturdier character who doubles and still KOs. How is she better?
>>743041341Your combative tone suggests to me you won't be receptive to a reasoned argument, but in a nutshell: Citrus has better stat spread in context. She joins ready to instantly promote and Mage Knight fixes up her speed issues in the short term. Longer term, Lyn is an option and then she's just Ivy, except on the ground.Clanne is fast and Celine isn't even fast, and both have shit magic. In fact Clanne is remarkably poor at magic - it makes no more sense to use him as a mage long term than it does Kagetsu. Since there's no great +mag emblems for a good while, they suffer a little.All of this is tempered by the fact that it's Engage and you can do whatever you want. Every unit converges on samefaggotry, with modest investments.
>>743038461Half your army is useless that's why
The Fortune Weave thread is hitting page 10. This is our thread now.
how do we feel about the demonic bear?
>>743041446>way better stats across the board at 20/10yeah and how realistic is it that youre gonna train a unit up all the way to lv 30 just to be marginally better than another?Every unit can become busted if you spend an absurd time training them but all those resources could have been better used to train up an already good unit and making him better
>>743042112cool nigga
>>743042112Tri-shield bulk gawd
>>743042112I'm more of an angelic twink kind of guy ngl
>>743042112Great design, looks like a boring personality tho.
>>743042112I dont see myself playing ledas route but hes pretty cool also a rare instance of the model looking better than the 2d art
Cavs were figured out in conquest
:DTorturing Saramis's oral historians to get enemy intelligence out of them!
>>743041932Your post reeks of dishonesty especially the last part but the most striking part to me is how you argue speed. Speed in the short term is okay for you but not in the long term despite you shitting on clanne and celine for those reasons?>>743042153Let me put it this way. I think using a jeigan to gorge up all the exp in the first 10 chapters is a boring way to play the game and the way I play this game seth ends up worse than literally all my characters. I mean you bring up a fair point but I don’t think the devs ever intended for you to solo the game with jeigans which is probably why they got progressively worse as the series progressed from the gba era
>>743042112Stop posting ugly browns in the dignity thread
I was just thinking, people are complaining about all the older guys but its pretty standard for each lord to have their old guy its just now theres 4 routes so multiply that by 4. I guess 3h didnt really do that since it takes place at a school
>>743042375NOOOOSTOP MAKING ME LEARN HOW TO WRITE, MISS TIARA
>>743042375Don't make me tell your grandfather you've been reading again.
>>743042375Showing them lewd books.
>>743042464>Your posts reeksyep, called it
>>743042112He seems okay, but I'd likely bench him unless he has huge charisma.
>>743042375why does she hate Oral historians so much? is she an Anal historian or something?
>>743042643Of courseAfter all, her pussy is reserved for Cai after marriage
>>743004393More defensive orientated missions where earthworks come into play. Put some emphasis on logistics because cavalry take more supplies. Have actual indoor levels that forces people on foot where you can't just run a mounted cavalier down a hallway inside a castle. Focus on the actual sieges instead of open field battles. But really what can you do when that's just how it is in real life?
>>743042375Sex with writers and book readers!
>>743042464>I think using a jeigan to gorge up all the exp in the first 10 chapters is a boring way to play the gamethat not what i meant to sayWhat i meant is that you CAN make every unit even a shit one theroatically good if you spend an absurd ammount of time feeding them exp and stat items but that time could be better used giving exp to some mediocre units and making them good but comparing an optimised lv 30 unit to a lv 10 unit you spend barely any time training is not a fair comparision because that time would have been better spend on other better units
>>743042543You wouldn't dare!
>>743004393The best way to balance is to make a weapon that has innate advantages over Cavs.
FW FAGGOTS GET THE FUCK OUT NO ONE LIKES YOU
>>743043075no the best way to balance them is to not make them objectively the best class in the game, see engage
Princess.
Go make your own thread FW cucks.
>>743043192>mage knight and wolf knight are two of the best classes
>>743004393wouldn't it be as simple as adding "turning costs 2 MOV"?
>>743043254No.
>>743004393Horseslayers and zanbatos
>>743004393I find this post so bizarre. Besides Hardin in FE1 I always find the cavaliers useless. I use them as logistics to carry weapons, drop of players, pickup ones in danger. Are cavaliers actually good for something?
Salam alaikum brothers
>>743043256neither of those are cavaliers/paladins and I think calling those the best is pretty debatable
>>743022412>Cavaliers were op in the games because they're op in real life. The solution also existed in real life too: kill their mobility, or 1 shot them from farther distances.Cavalry gets fucked to shit by any massed polearm formation (including guns with bayonets in more modern times), mounted archers were the solution to that but cavalry with melee weapons had to rely on the infantry being either out of formation, or poorly trained. In TRPGs this means cavalry units are op because there simply aren't enough infantry units on either side to give a proper anti-cavalry formation.The best way to approximate this in video games is to make cavalry units have a disadvantage where attacking one foot unit triggers a free attack from other nearby foot units.
>>743043427When IS forgets to nerf their growths compared to infantry, yeah. And they forget a lot
>>743043216I'm in love with her
>Come on anon, let’s poison the coliseum well while nobody is watching
just do what RD did. actually just make a radiant dawn clone instead of brown emblem. actually just remake awakening
>>743043141Silence, beast.
>>743043141Uhh based??
just copy fates, its basically perfect gameplay wise
>>743043470This apply to 1-6?
>>743043216>Play stairway to heaven, Princess!
>>743043020I mean I disagree with this thought process because what you refer to a “shit unit” isn’t really true for basically 95% of the cast. “Shit units” are things like nino or the trainees in SS but if i train up something like Oscar in por, then yeah sure titania will be stronger at first but he will be way better than her by the end.I can say the same for basically any other unit like this and its not like they are “getting carried” either they are contributing while also getting much stronger
I like how Tellius games just didn't give a fuck.>Here have the best characters being cavs.>They get to have 2 weapon types.>Oh and here have super canto because why the fuck not?>I know lets put a million 2 range units so your swordfags get extra fucked!
>>743043141>Hoshitroon
>>743004393>Balance the historically elite soldiersAmericans are a fucking mistake, round them all up, send the whitest back to europe and genocide the rest, their territory shall become japanese clay
>>743016689Have gay sex like all ISfaggots
>>743043903this is a video game
>>743004393I don't know which video game you're talking about, but Cavalry was the top unit of the open battlefield until good artillery was invented and its crews were trained properly. Even then light Cavalry used to be the menace in open fields up to the 19th century, some even used Cavalry in the first and the beginning of the second world wars.The way you balance heavy cavalry in video games is making it just like IRL: relatively few, ridiculously expensive, and taking a long time to train. And/or you balance them by providing different kinds of battlefields, where cavalry might not effective/efficient and lose/suffer. Such as mountain passages, narrow streets in cities/villages, combat on ships/sea/large rivers, etc.The way calalry was countered IRL is very heavy infantry with very long spears/pikes, supported by lots of shooters (crossbows are particularly effective against armor, which is why they were outlawed in europe, by the pope during middle ages.), and the other cavalry that hides behind the footmen/shooters to regroup before striking the enemy cavalry again. One of the ways to win battles used to be marching the army (heavy infantry) forward paying little/no attention to light cavalry in order to get to the heart of the enemy camp/support troops and wreaking havoc there.TL;DR: The game has to be designed very well/realistic in order to highlight the weakness of both light and heavy cavalry.
>>743044038All videogames should be about killing the jews, I miss Kaga
>>743044060In EU4 you can field entire cav armies as Poland!
the issue is you guys are looking at class/unit balance all wrong at least for pre nu/fe. seth being over powered is fine when you dont reset because you kinda need someone strong to carry the army. >inb4 no one does thatsacred stones was my first fe and I didnt reset when characters died because I didnt understand perma death was a thing
>>743043903>historically elite soldier Archers beat the shit out of French knight at Agincourt and they are the worst class in almost every FE game The only game they are actually good is 3 houses which has to give them so many buffs like range +1/2 with weapon arts/Hunters volley to be viable
>>743043538as much as i'd love it i seriously doubt she's going to join the "cute girls who commit warcrimes" club.
>>743004393real life balanced it long ago, cavalry is vulnerable into spears.
>>743044060>, ridiculously expensive,that would actually be really neat like if in between chapters you had to pay for the up keep of your mount and if you couldn't the unit would be forced to be unmounted next chapter
>>743043614last panel should be Selkie saying "Mom, are you okay?"
>>743044387This is the obvious answer, but it fucks the weapons triangle.
>>743044419fw has no weapon triangle
>>743044293>at Agincourtnotice how you have to limit it to a single battle> and they are the worst class in almost every FE gameOk, that doesn't justify getting all jewish on noble cavalry
>>743044060Meh, 3 big horse empires in all of history? Over rated. The Nubians worked for Carthage, not the other way around.The largest Calvary force in Europe was destroyed by Long Bowmen, twice, once while shitting themselves.>t. Ex infantry.
>>743043797>>I know lets put a million 2 range units so your swordfags get extra fucked!nobody tell him about the Wind Edge.
>>743044293How do we fix archers
>>743044293the best part is that the best version of Archer in 3 houses is Bow Knight which is just a better archer who gets an innate +2 range instead of the usuall +1 and canto He is already a strict upgrade to the regular archer because of the better range but now he also has better move and canto on top of itI genuinly think they made a mistake by accident and wanted to give the Sniper class the +2 and let the Bow Knight +1 from regular archer but somehow they switched it up by accident
>>743004393The easy solution is make their combat worse. The problem is mostly that Cavaliers are not only much faster than infantry, but are often actually better at combat than most Fighters, Myrmidons, Armors, ect. Which, part of the problem with cavs is also most infantry units getting utterly shat on in most of the games. I think, the model for good cavs exist, in mostly reviled units like Isadora. Isadora is something like the abstract ideal of a cavalry unit. She has undeniable crippling issues with combat. I think Forde is similar. They are obnoxiously undertuned, and lack the strength to oneshot, or the speed/build to double. They never feel "good" to put into a fight, and I think that's perfect. They do not excel at combat, they merely perform in combat. They are still fantastic units, compared to infantry units, their flaws largely appear because they are being compared against cavalry that actually can just kill everything.
>>743044293Why are they wearing pants?
>>743044143light cavalry is too OP even IRL. Which is why all the Nomads (Mongols i.e.) were so powerful and created large empires, or were pestering and plundering the villages and some cities up to the 19th century.There are still ways to counter them, however. One example is heavily armored infantry with large shields, who could ignore the arrows of the horseback nomad archers, while moving forward in proper formations, until they have reached the temp nomad camp and the leader and kill those. Another way is a wagenburg (or wagon fortress) with plenty of shooters inside, archers in this case, since light cavalry isn't armored. English bowmen were such a great unit back in their day, because they need much less space per unit, and have higher attack speed than light cavalry. They must, however, be covered/defended by some other troops, in order to be effective. A rain of arrows, so popular in media, is only possible with large numbers of archers on foot, who fire fast and randomly, without precision, but towards the same area. Which is effective against light cavalry.
>>743044494this, calling cavalry OP is like calling Elephant riders OP. like sure 1v1 they do pretty well, but the logistics around them makes them a huge pain in the ass and rarely worth it as anything other than shock troops.
>>743044510Only bow archers I liked was FE2 and the crit machines of 3 houses. Fuck were they cool in FE2 though.
>>743044060Its a bit of a meme that the pope outlawed crossbows. They were quite expensive after his prohibition, but still widely used and no general worth his salt would deprive his army of such an advantage in warfare. They were used just as much as before and after the ban, just becoming more expensive.
>>743044494and crecy, before being annihilated at hastings. while cavalry continued to dominate european warfare for centuries
>>743004393I think making it so cavalry works kind of like how it does in Civ and has reduced terrain bonuses to offset the greater mobility could do something to make foot units more competitive.
>>743044506give them a "volley" command that lets them designate a space or two within range that they automatically attack if anyone moves through it, albeit with a reduced hit chance.
>>743044510don't forget he can also just dismount to avoid the rare moment when cavalry isn't a pure upside.
>>743044541Should be like real life weak to spears and bows. I know rock paper scissors gets old, but the more I play tactical games the more I love specialists. Let them crush axemen sworsmen.
>>743044419it was never as consistent as we pretend for it to be, a new more balanced system can be built easily.
>>743044894>more balancedKill yourself american, it doesn't have to be jewish, it has to make sense
>>743044387>wielding spears against creatures that violently shake the very earth you stand on just by walking, let alone charging and weigh 12 times as much as the average peasant
Dude when the fuck are they gonna nerf this OP death ball bullshit?
>>743044510Really, the problem is, I feel, halfway through development they changed their mind about what Master Classes are, but then didn't alter the prior designed Master Classes. At one point in development, Master Classes were more optional, hybrid classes that bridge two distinct types of unit into one, that are really only viable for pretty specific builds. I feel like the Holy Knight, Mortal Savant, and Great Knight exemplify this philosophy the best. They aren't better than their most closely related Advanced classes at what they do, they are just picking and choosing traits to be both. Somewhat awkwardly, but, you gain options at the cost of raw focus.At the other point, Master Classes are just... the next class tier. Wyvern Lord and Falcoknight are the most obvious cases, but War Master and Gremory are probably this, too. These bring basically nothing new to the table, and are just better versions of whatever their prior class is. Then you have Bow Knight, which looks like it is exactly in the middle of these two philosophies. At first glance, it looks like an awkward hybrid of Sniper and Paladin, with very similar vibes to Holy Knight and Great Knight. Take Class A, put it on horse B. But, then they decided it also had to just be the better class, so now it's a Super Sniper, that is also grafted to a horse.Dark Knight, I feel is a weird outlier. I think it genuinely is supposed to be a clumsy hybrid like the other horse tumor Master Classes, but by some quirk of them not fully understanding the implications of various decisions, just happened to be the single best combination of traits that literally any hybrid unit wants, and by the peculiarities of 3 Houses Classes, defacto making it the best casting class, because there are no casting classes in 3 Houses, just physical and hybrids.
>>743044574Mongols are getting a bunch of historical revisionism from lefty university types now, people claiming that their empire let goods flow freely and outlawed the rape of women or whatever. Its insane what history garbage gets peddled these days
>>743044746Look up the year of the battle of Hastings...The problem is nothing dominated. You have the Roman's with sword and sheild, Charlemagne with essentially money... Spanish with money? French with Artillery, and Hitler with tanks. I give you Hitler, and Im not sure how the Austrian-Hungry empire did it, but otherwise Calvary never played the role like it did for Mongolians.
>>743044985But it does make sense, armored horse riders weren't the absolute best troops for any country all the time, it was only for nomad societies and feudal europe.>americanI'm russian and i hate jews.
>>743044876The problem is in most games, whatever the game says, cavalry defacto counters archers. Archers want distance between them and the thing they're shooting, cavalry covers distance. Nobody likes arrows, but getting shot by one volley less is almost universally better than more hypothetical resistance to arrows. Archers aren't allowed to have the kind of range they're supposed to most of the time, because then it becomes the dominant strategy (see FE2). Even worse if crossbows are allowed to play.
>>743045108168 BCE
>>743044494Even Romans (Legions) used Cavalry as auxiliary troops since the very beginning. Cavalry is underrated, if anything.>The largest Calvary force in Europe was destroyed by Long Bowmen, twiceyou mean that they have won 2 battles with the proper command and cover from their heavy cavalry. The French Knights were the heaviest cavalry in Europe for centuries, they weren't numerous, and they indeed lost battles. Particularly against each other. It is a bit of a myth that heavy cavalry, a knight, as everybody pictures it by default in their mind, like a crusader on a horse, were afraid of bowmen alone. Shileds and armor have provided plenty of defense against the arrows, in fact, they were designed to counter the arrows. Crossbows, artillery, and higher precision firearms were the downfall of the heavy armor, not bowmen. What peolpe tend to ignore when dicussing battles such as Battle of Crécy is the amount and role the infantry has played. And the command. Heavy Armored Knights who don't mind an arrow hititng a shield or armor are very few, most people weren't armored/armed nearly as properly/heavily, because it was very, very expensive. So, yes, archers fucking up light cavalry and light infantry is nothing new.
>>743045298Then you still have to unlearn the kikery from the soviet daysHorseback soldiers though not juggernauts have been a cut above the competition and the answers to them always end up being complex and highly disciplined elite units, like the spanish terciosIf anything a better solution to cavalry dominance would be giving the enemy cav squads that force you to have ready answers for them
>>743044503It was magic based in PoR and in RD it was balanced by severely piss poor stats.
>wallsYou didnt beat the game
>>743045309Thats true. The real question is what to do with Archers in gire emblem. Just a weird class, and becuase I barely use them they are normally too underdeveloped to be good at flyers.Shittier magicians without being able to attack defending.
>>743044506There's no way to fix archers in a way that wouldn't make them infinitely more annoying to fight as enemies. The things that make archers suck are what make the entire rest of Fire Emblem playable.
>>743045309Would hexagons nerf archers?It'd make them more exposed due to the higher number of adjacent tiles
>>743043541That is quite literally the worst ideas for FE I have ever read.I'd rather play nigger emblem to the end of my days than another Awakening or Tellius shit.
>>743045590It was always strange to me that fire emblem armies just march up a hill to a castle and face marginal resistance and the next map is a wide open castle interior
>>743045824Scale is a bitch in FE, unironically the most consistent is FE4
>>743045791it makes everyone more exposed. like increasing range, hexes allow more units to attack any given tile, which means enemies need to be weaker.
>>743045489They arrogantly waltzed into a kill zone so I agree its not the best comparison. I think they were a lot more armored than you think though. Hussite wars was 50 years latter so Crecy was kind of the peak of the armored knight, give or take a century, with the French being among the wealthiest and most armored.
>>743045489>romans used cavs as auxiliary troopsGallienus was a cheesy heavy cav spammer though. So was Belisarius
>>743045626YeahFor the most part, as far as playerside is concerned, mages are just better than archers 90% of the time, if both are available.3 Houses and FE2 are pretty much the only times archers have a real place at the table. 2 because your archers are secretly ballisticians that put a meter of rebar through a man who can never catch them, 3 Houses because every single one of your units has a bow in their pocket and can pull Mongolian horse archer strats out of their ass on a moment's notice.Archers are largely a shitty enemy class, like barbarians, that exist to not truly threaten the player, while performing the function of creating no-go zones for fliers, and safely chip player units without ignoring their defense and just killing them to buuld tension. You get a few at the start of the game, like your shitty axe men, who aren't really "supposed" to be used, just contribute their efforts to leveling someone better, and not worrying too much when they die.Archers as a class and archetype have suffered a lot from Fire Emblem's transition from "You get like 50 guys, and are expected to lose some" to "every unit has a backstory and we know you're resetting for them anyways,", because they aren't "supposed" to be long lived units. They're "supposed" to be benched for cooler units, or die making those cooler units better. And unlike shitty axe men, where they can be disposable, nobody likes shitty axe men, archers are often cute girls or twinks, so people get attached.
fi mages were so op, why did no european army ever use them?
>>743045590I was reading how the Hungarians beat the Mongols. A combination of walls, running into the forest where they couldn't follow, attacking supply trains as their horses surprisingly needed a lot of grain. All it took to beat the biggest land empire of all time... 7000km from their capital.
>>743045520I appreciate your advice but I'm able to recognize and avoid kikery by myself.>answers to them always end up being complex and highly disciplined elite units, like the spanish terciosDon't fire emblem games usually assume that you control talented and disciplined units? If so, infantry units should be able to actually hold their position and thus make your defence instead of just being C tier on average.
>>743045824I never really thought of FE battles as "real" battles because the scale is just so smallIn the gba games you have at most 16 units you can deploy but in game youre fighting a war between an invading empire that subjugated most of the contint I just view them as small skirmish between adventures who are on their own mission while the actual real armies are off in the distance doing the real fightingBerwick saga mentions in the prologue how the league started of with 80k soldiers and lost them all in an ambush with the empire in the prologue and then youre there in the next chapter fighting of some marauders with 5 people
>>743046505>he doesnt know
>>743046309This nigga Fire Emblems
>>743046532>Don't fire emblem games usually assume that you control talented and disciplined unitsFactually not, the equivalent should be either special classes or promoted units, anti cavalry dedicated classes, maybe a trio to assemble a tercio, would be kino
>>743046309I think you just figured out for me why I love 1 and 2 so much.
>>743046794Use the updated version
>>743045791In most games, hexagons benefit numbers, long range, and high movement, and hinder low number elites, low movement, and frail units. FE archers aren't really long ranged enough to benefit from this, you start really seeing hexagonal benefits once things hit 3 range, and get exponentially better from there, so mostly just become functionally immune to encirclement, something that's not really a factor outside of the player abusing it to level shitters, and getting slightly better functional defenses, because they have more choices about where to stand when they shoot. There being 2 possible spaces to stand to shoot a specific enemy likely grows to 4. Longbows, or further bow range increases become significantly better and more flexible though. FE becoming hex based mostly just hurts armors, benefits cav and fliers, and makes enemy phasing harder, since full wall offs become harder, and units are under more threat of exposure in pretty much all circumstance. Benefits to archers are largely outweighed by it being harder to keep them safe, but if they can pick up bow range increases, it might tip in their favor.
>>743046534I like to picture Dark Age Britian with the nights of the round table. Armies of 50 men, your troops being the vanguard. I think the Anglo Saxon invasion was an unstoppable horde of 600 soldiers.So strange to me the ancient hitites could field 100k men well Charelegmane was some massive empire 6x larger a millennium latter who was the only force around with 30k troops.
>>743046897So 2-3 archers on hexagons might be the way to go...Does berwick do that?
>>743045824>>743045942Its the fault of FE not having height. Sure RD had it but it was mostly a number that had no visual presentation (Only in specific cases like the one where Miccy tries to fey Sanaki).In other SRPGs I have played, they do have visible height and that means maps with walls had annoying archers and mages shoot you down while you pushed forward.
>>7430465343 Houses sorta gets the scale right, since, each of your units is actually leading a company of some sort, your 10 units actually represent somewhere in the neighborhood of like 70-120 soldiers. That... is approaching reasonable, though we now have your Dynasty Warriors esque demigod bumming around with normal guys, who barely contribute. But, then that fucks up the scale the other way because now this random bandit camp has a small civilization of bandits in it, instead of the 30 or so bandits that actually make sense to be here. These are no longer bandits at this scale. And then, if you're one of the like, six people who have used the zoomed in battle map, you run into oddities like houses that can fit a hundred people in there, or thirty foot thick masonry being knocked over by a guy with an axe.This is hardly the only time Fire Emblem's scale gets weird though. On one map, a castle is maybe 3 tiles, on another it's the entire, 300 or so tiles of this one. Yet your archers and units have the same movement range in both maps, and create full wall-offs even when there's a third of a castle map between them.
>>743046612That nigga was a dark mage.
>>743045557>in RD it was balanced by severely piss poor statslol, Sword GODS would use a 0 Mt weapon if it had 1-2 range.
LOOK AT FATES IT HAS BALANCED CAVS AND ARCHERS
>>743046505Euros were faith-maxxers, not magefags>joan d'arc>constantine the great>isabelle de castile>king richard>pope leo
>>743047509YeahSuch games also introduce different kinds of mobility, which is a place you can apply balance to things like cavalry. Cavalry has a lot of movement, but pretty poor elevation allowances, meaning they have to take longer paths, and may outright be unable to access parts of the map.Meanwhile a climbing/jumping specialist might not have the raw movement of a cavalry unit, or even standsrd infantry, but they can take aggressive shortcuts, and get into places other units may not be able to. Disgaea doesn't even have a particularly robust elevation system, with just mild attack modifiers for attacking up or down hill, but even that exemplifies that well, to say nothing for games like Tactics Ogre, where elevation matters a ton (and has things like shoving attacks to send poor Mr. Archer down the tower)Of course, then that usually makes flying units who do both even stronger.
>>743047762EhFates "balanced" this by making most of your units ass, and making the ivory tower units busted regardless of their movement types. I actually like Fates, but, taking balance cues from it isn't a good idea.
>>743004739underrated
>>743047579>demigod bumming around with normal guys, who barely contributeMy headcannon is they just honorably challange the enemy commander and once they die the enemie realises that there is no real point in fighting and routes and the bandits are just maraudering soldiers who didnt get payed like the landsknecht sacking rome when charles v didnt pay them or small armys plundering the land during the 30 years war
>>743048052fates class balance was better between promoted classes than unpromoted
>>743048146Based landsknecht.
>>743048052The major problem most units had in Fates was that almost everyone in the game had anemia. Aside from low HP values there aren't many units I would call ass.
Memedons are the heart and soul of fire emblem. High risk, exciting combat. High dodge rate for clutch dodges that keep you on edge. High hit and crit rates for hype and pop off moments. Fast enough to always double attack.Name 1 class that
class balance in fire emblem is a pointless discussion because the best class will always be whatever is best for juggernauting. only after you remove juggernauting (which will never happen because half of the retards playing the game enjoy it) can you actually start balancing classes.
>>743049987Based Wayu poster
>>743050393Mia.
My Awakening cavs were mostly mid stat wise and that's not even taking the skills into account. I hated having to promote Virion to Bow Knight and Ricken to Dark Mage for them to grab useful skills before reclassingI did my best to keep Frederick well leveled and I would always give him the best weapons like hammers and beast killers, he was a genocide machineValkyries were absolutely broken>>743045298dovarishly based
What about break mechanic + Echoes 1 damage minimum? Would that punish juggernauting?
>Wayu
>>743051307i definitely got trolled a few times in engage when i tried to juggernaut and the enemies set up chain attack chains.
>>743049987>does 0 x2 damageWow thank you female memedon. I'm so glad i used you and not the male myrm with an actual strength base and growth
>>743052376Bro? Your +5 might iron sword forge?
>>743052557Mist is so cute.
>page 8
>>743052557Ooh, now she can do 2x2
>>743053947Dignity FE doesn't draw dimes anymore
>>743004393I WILL use the swordmasterI WILL bench the jeigan (they steal xp) I WILL use the Est unitI WILL boss abuseI WILL take 100 extra turns doing nothing but farming support growthI WILL pair characters together suboptimally for no other reason than that I think they are cute togetherI WILL use my arena earnings to buy 83 killer edges (that I will only use 10 of across the entire game)And I will be happy.
>>743054432For me, it's pairing the shota mage boy with the big mercenary man (it's yaoi)
>>743054432RelayGOD, i kneel
>>743054998>not shipping the navarre and the ogmaSis do you even fujo
>>743054432This but also:I WILL defend avatars because it's the only way to force the game to give me a good Berserker or Dark Magic user.
emergency necrobiump
>>743056139There's that one Shadow Dragon gba romhack remake that added a bunch of gay paired endings. They're definitely one of them.
>>743043538is this girl a Rayman character?
>>743004393There's plenty of FEs where cavs are balanced.Fliers on the other hand...
I hate Oscar, Boyd, and Rolf.
>>743057886Even if they're shit at combat, pegs are still a useful utility unit if you know what you're doing, and wyverns are nearly universally always great. I know one romhack, Homecoming, that tried to balance them while still making them strong as fuck. Your first wyvern is a shifty mercenary type who asks for gold every chapter you field him and will desert if you're broke, while your endgame one asks for like 10k upfront.
>>743029767>0 argumentsI accept your concession>>743030225>Denial of reality, their offensive power fucking blows and they lack the ability to consistently kill enemies in one round. again, you are missing the point of tanks in VC>The point of tanks is what then, to make up for your inability to use orders or cover? Their function as a mobile wall is largely superfluous even if you're not scout rushing. you can use them to make way for the foot soldiers, it's one way to play, and it worksyou can destroy tanks that are far away using their cannon, you can power up their mortar which is way stronger than a grenade and down multiple units if they're close enough to each other and take down barricades in the same shot, in general only their gatling gun is kinda weak when it's your turn (they're a death sentence for any enemy unit coming near the tank, not only does it serve as a wall, but it also completely stops enemy units from crossing the path in front of it), then only foot soldiers they have problems to kill are the lancers>b-0b-0-b-but playing another way works betteryes, and?in my opinion they should rebalance some things in the game, ESPECIALLY orders, but as it is the games are fine, hell, even if you want to scout rush, go ahead and enjoy, I won't, I think playing that way is completely retarded>Not really because they don't have A weakness they have multiple. They have shit offenses easily get bogged down by terrain (they can't cross trenches! the thing tanks were literally invented to do!"), cost 2 command points, all on top of having an I Lose button on their backs. I bet you defend armors too.look, you fucking hate using tanks in VC, that's ok, but you don't have to lie about themthe level design is very obvious in each stage, show a (usually) clear path that's NOT supposed to be advanced through with a tank, and paths that are obviously easier to deal with if you're advancing with a tank, generally spending 2 CP each turn to move forward
>4 threads
>no argument
>>743059013This was first
>>743056139I'm sorryI like big men and cute boys. That gentle, strong masculinity, meeting earnest, eager, curious boys is so fucking good. Gentle maledom is so underrated. Edgy boys need strong willed women to sit on them and fix them. In that respect, Fire Emblem already gets it, I don't need to imagine it.
>>743059538Why are you gay
>>743004393Pikemen
>>743028986Tanks are mostly mobile cover and area denial in VC, anon. They block sight lines more than anything else, and secondarily lay down interception fire to control enemy movement, and break up multiple cover units with the mortar. Costing 2 reinforces this, where a tank ends its turn is important, much more important than other units. A perfectly placed tank doesn't need to take more actions, it does all of its most important functions for free afterwards. Using them as a unit to kill something is mostly something you do opportunistically at best, or else you are doing something very funny, that a normal unit won't survive. I will say, the APCs of later VC games are generally better. Honestly almost overpowered. Troop movement is better than an AT profile.
>>743059880I don't know. But I am the most dangerous for sure. I like boys with boys, girls with girls, and even scarier, boys with girls. And girls that are like boys, with boys that are like girls, those are super good.
>>743056139Transcript of A Support>Plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap
>>743059880The (((loptyrians))) got to him before we could
>>743058025>t. Kieran
In the Tellius games, they should have been made weak to fire.
>>743049987Mia is cute bros
>>743049987I would get excited, edge, and pop off fast for Mia
>>743061519Mia is a pitslut
>>743046612
>>743061965Mia has killed more with her pits than her sword
>>743062039Isnt hard to be greater than zero
>>743005850Declassified sucks because it robs units of a core part of their identity. Autists will just put everyone on a wyvern.
MiaGODS won. Wayusissies lost.
All I need is Mist.
>>743060150BiGOD...
>>743062218Just go back to how Fates handled it. Default class + one reclass option with the ability to acquire extra classes through very limited resources.
>>743046505Because that fat fuck merlin buried all his arcane knowledge with him
>>743058025They're Titania's boy toys.
>>743054432Based
>>743059979in vc1 where the tank was the least useful it had one purpose and that was taking out enemy tanks that were too far away to kill with lancers or troopers with orders. in 2 the tank was easily the best unit in the game, and in 3 it was less op but still very good and worth using to take out key enemies.
>>743064139In 4, it's very good. Only costs 1 point to move, a lot of bosses can actually just be brute forced by dumping your entire turn into the tank. Honestly, Lancers are pretty niche in 4, since the tank basically does everything they do. Lancers are only for places tanks can't go, or a specific recurring boss where the radiator is on the top of the tank, so you need to send lancers up structures. The light tank is borderline useless, since the regular tank only costs 1 to move, and unlike the regular tank which is always deployed, the light tank competes for deployment with the APC The APC is disgustingly powerful. You can cram 2 people in there by default, upgrade it to more, it costs 1 to move, can pick people up both on its action, their action, or for free between actions if they're close enough together. Scout-rushing is even stronger with it, since it can just carry them through shit like turrets and tanks, then shit them out wherever they need to go. It's broken enough that you can scoutrush with engis or stormtroopers, easily.
>>743062094A quick Google search says an average load has between 40 million and 300 sperm cells. My cum is on the thinner side, so I'll say 100 million. Each sperm is only half a human, so cut that down to 50 million. I have nutted to her pits probably 30, maybe 40 times. And I mean, specifically. No shared effort between aimless porn crawls, or pornbrained montages, and no credit for other masturbation involving Mia, that pic of Ilyana devouring Mia's ass doesn't count here. I mean, specific masturbation to Mia's armpits, resulting in ejaculation. I'll say 35 to be average. Google's calculator puts this at 1 billion, seven hundred fifty million. Mia is responsible for the death of around an eighth to a sixth of the world's population, from me alone, with nothing but her succulent pits. This could easily ve as high as four billion if I have severely underestimated how many sperm per load I have, I assume I have low because thin cum, and I fap a lot, no time to build up reserves.
>thread is full of literal gay faggots arguing about problems that were solved over a decade ago and coping that balance is bad (unless it's a new game of course) because uhhhh single playerlos dignidados are so fucking pathetic
>743065753No one thinks your meme is funny
>>743065534It would only be killing if there was a viable chance those sperm would end up in a woman. On a different subject, are you a pitfag for mia specifically or other girls too?
>>743065946Other girls tooMia was a bit formative, though, one of the first times I really became specifically aware of it.
You know how on top of all of their issues every archer character has a terrible statblock where when they do see combat the best they can do is pick at another unit for minimal damage, and speed and weight offset each other so much that they pretty much get to choose between doubling for 4 with an iron weapon or hitting for 8 but not doubling with a steel weapon? How they can at best see 1 or maybe 2 combats without healing before they are at risk of death with every counterattack?Give their statblock to the people on the horses.
>>743066978Easily the most perplexing thing is that archers are overwhelmingly designed as growth units, despite being the worst class in the game at leveling, including Clerics. Shinon is easily the best way to do an early game archer. Jagen-tier stats, held back by being a fucking archer, with enough bulk to use as a front line.
Being an archer in fire emblem is hell.
>>743066681>fioThis is an amaterasu general, bitch. Hope you drown in brackets next Qo/v/
>>743067370>/v//vg/, you mean. Those circlejerk generals are not /v/ threads.
>>743067252Ashe is such a tragic figureEven in the game where class means nothing, everyone can become anything, and being an archer is actually kinda good, and both of his counterparts in the other houses have something special going for them.Ashe has dogshit, nothing of value, and is easiky the worst character in the game, with a personal skill that may as well say "saves you 800 gold if you obsess over it"
>>743028986Dude, you're supposed to use the tanks to roll over bunkers and for mobile cover, like how they worked in real life
>>743044387spearmen are vulnerable to intimidation from massive fucking horses charging at themWe need to bring back 4 and 5's leadership stars
Just have infantry be the best base stats/growth?Flyers should be the worstAnd Mounted like second worst
>>743004393Why do they need "balance"They're the best unit and that is that.
>>743065534
>>743065534...based.
Can we just start posting porn already?
FE surprisingly has lots of female fans for being an autistic "tactical" rpg
>>743075436And they're all not into it for the tactical part.
>>743073205are fine with monkeys getting fucked by big black apes?
need more black characters desu
>>743069141The best 3h archer is Ignatz not Burnadetta.Magic bow is very relevant
tell me if this is retarded archers can hit 1-5 range at 1 range their damage is halved and 3-5 their hit gets lower and lower
>>743075436fujos, shippers, and lonely cat ladies are the strongest economic force on the planet
>>743080915Gaiden was a misunderstood masterpiece
>>743075436Woman got into FE after Awakening introduced shipping
what if you give archers an ambush ability so if they're on a forest tile they can counter attack at one range?
>>743085680enough women were playing FE1-3 that Kaga found it necessary to make Seliph able to dismount because he was cute and molestable
Monster Emblem when? I wanna play Centaurs instead of Cavaliers.
>>743087284boy have I got the 34 year old game for you
This thread is full of the most retarded human beings i have ever seen. This is a non issue and all your suggestions just read like "how do I make the game worse"
>>743087284Play Shining Force
>>743087354>no arguments at all>thinks he/she is the least retarded one hereabsolutely cringe.