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>See, as long as you make good games, players will buy them.
It’s that simple.
Ubisoft’s CEO has finally realized that including DEI content in games is pointless.
If they’d figured that out sooner, they wouldn’t have had to sell the Assassin’s Creed IP to Tencent.
Now, for every $1 Ubisoft earns from the Assassin's Creed series, it must pay Tencent a 25% royalty.
>>
They made a good game 13 years ago, this is just them recycling because they're now incapable of actually making something good. Also, it's censored as shit, textbook DEI. Also, it's full of microtransactions, another sign of a rotten company. It only sold millons because nostalgiafags have no standards. Now kill yourself.
>>
>>743076364
/thread
completely eviscerated that faggot
>>
>>743075290
Remakes of good games are good, so they should remake every game in the AC series now.
>>
>>743077172
>should remake every game in the AC series now.
ac2
>>
Go woke get rich.
>>
>>743075290
>Now, for every $1 Ubisoft earns from the Assassin's Creed series, it must pay Tencent a 25% royalty.
Practically the valve tax. Good on them! Fuck globohomo corpos
>>
Didn't they censor the tits on ship figureheads as well as some of the female characters cleavage?
>>
>>743077414
>valve tax
Add to that the 30% commission charged by the game store.
Ubisoft has already lost 55% of its profits.
>>
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>>743077414
And that doesn't even include the taxes you have to pay to the government.
The Ubisoft CEO's actual net profit may be less than 20 percent, and he still has to pay employee salaries.
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>>743075290
>AC shadows numbers
>2 million
Something sus about this, but they also didn't claim "players" like last time
>>
>>743075290
k
this doesnt change my willingness to buy, or lack thereof
>>
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Do they still count streamviewers and bundled giveaways as sales? Who am I kidding, of course they do.
>>
Ubisoft is demonic. AC: Valhalla was anti-anglo propaganda.
>>
>>743079749
>AC: Valhalla was anti-anglo propaganda.
Good
>>
>Resynced
more like recycled
>>
>>743079914
Kike.
>>
>>743079749
>Makes the vikings out to be bloodthirsty savages incapable of making any rational arguments against anything just so they do land grabs.
>The one guy who does, Sigurd, is immediately betrayed by Dag because he's letting Eivor get away with making relationships with the English instead of just stealing their land.
>Every time an Englishman is presented in the story they are either defending their home against invaders or writing about how demonic the vikings are.
>Every time the vikings are presented in the story they are either murdered for killing innocent people or shown to be psychopaths.
>Eivor literally and physically experiences Valhalla and she and Sigurd bitch the entire time about it because it's such a miserable experience and life to endlessly fight and die in battle just to show you that Norse paganism is dogshit.
>The end of the Order of the Ancients is killing everyone so that Christianity can be allowed to spread across the land.
>The good end for one of Eivor's friends is literally that he and his entire settlement converted to Christianity.
>Ivarr, a serious adherent of Norse paganism, is presented as a complete psychopath and the good end is to basically give him the middle finger by denying him Valhalla.
>Every viking settlement looks like a bunch of animals made them, every English settlement looks like people with brains made them.
>Eivor even houses Christians in Ravensthorpe despite dogging on them throughout the entire game and pissing Dag off and actively helps some nuns get their items back from some thieves.

Someone didn't play Valhalla. It makes it abundantly clear Norse paganism and the vikings are both trash, the English way of life was superior, and Christianity did a bunch of good for society and England as a whole. There's a few bodies you can find of random Danish people being killed because they're Danes even if they were born in England, but for the most part everything points to the Danes sucking.
>>
>>743080981
>. It makes it abundantly clear Norse paganism and the vikings are both trash, the English way of life was superior, and Christianity did a bunch of good for society and England as a whole.
I’ve always wondered why Europeans consider blond hair and blue eyes to be the mark of a “superior” white person.
Aren’t they just a bunch of invading Norse Vikings?
The white people with black and brown hair are the indigenous people.
And now Europeans have started to think that blond hair is better.
Even though their ancestors were just a bunch of damn invaders,all of it just to escape their cold, icy hell.
>>
>>743076364
fpbp
>>
>>743075290
/v/ lost again, huh.
>>
>>743078663
consoles numbers will make up the rest and are unfalsifiable, so they can spin any sales narrative they want.
>>
>>743078663
AC wasn't being sold on steam until few years back and its mainly a console franchise, so you can pretty much ignore steam charts. That said 100k is extremely strong concurrents.
>>
>>743075290
Okay? Mr. Shareholder what does this have to do with me? I emulate my games for free, I did not give you shekels.
>>
>>743081403
*grummz
>>
Was Odyssey, Valhalla, Mirage, and Shadows really as bad as people say it is?
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>>743075290
>best selling AC game since origins is a remake
theyre going to do Ezio next, aren't they.
Thanks for killing the industry even faster, slopsumers.
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>>743082481
>odyssey
bloated but still fun
>valhalla
unironically kino character and story (femvor is for jeets btw) but the game is too fucking big so you end up resenting it
>mirage
it was alright but the claims it was le return to form were so exaggerated
>shadows
gameplay wise it's the best nu-AC, story is terrible.
>>
>>743081625
>unfalsifiable
>going out of your way to look like a pc chad, only for auto correct to betray you as the phoneshitter you are
good morning sir
>>
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>>743082481
Odyssey is a garbage AC game, moderately okay generic action RPG. Many of your choices don't really matter or amount to much and the combat system is extremely restrictive compared to any other AC game. It's also extremely copy + paste heavy and bloated. This game did so much bad for the brand that every game afterward has been trying to get away from its mechanics.

Valhalla was just boring and bloated. The story was boring, the characters were boring, and the story only has two stories it repeats (Vikings need our help to befriend us vs. Order of the Ancients are behind something). Gameplay is super easy to the point that even on Draugr difficulty with enemies +50 your level you completely steamroll them, and the only difficulty is at the start of the game.

Mirage is what old AC would feel like in nuAC's shoes. Social stealth and pickpocketing are back, stealth is extremely encouraged as fighting is a pain in the ass and you die very quickly, and the map is honestly one of their best old AC maps next to something like France or some of AC1's. The worst part about it is just that it follows up on nothing Valhalla established with Basim until the last 5 minutes.

Shadows has the Unity problem where everyone hates it but nobody has played it. Yasuke was an extremely dumb decision and shouldn't have been playable, and some sections of the game where they do focus on him he is overly fellated as the "foreign samurai" or a "giant" by everyone he meets. But on the other hand his side of the story is way more interesting than Naoe's, Naoe is a one-note revenge-obsessed character that doesn't really grow much. The map is great for the stuff that the devs made but as soon as you step off the roads it's procgen forests, bushes, and hills. Combat figured a balance between the RPG and old AC mechanics, Diablo Loot is pointless as legendaries are the best equips just like in Origins, stealth is heavily focused on, and it actually tries to be an AC game.
>>
>>743082481
Odyssey and Mirage are both great. Valhalla is okay but it's skippable until you have played the rest. Shadows is probably worse than Syndicate meaning it's extremely skippable.
>>743082879
>Odyssey is a garbage AC game
an "AC game" nowdays means both how well it does historical tourism, Odyssey easily does it better than any of the games in the series, and, how well it does the modern day/assassins narrative. At the latter it fails, but then again does Mirage, yet it doesn't deduct score meaningfully.

Shadows on the other hand does netiher well. It's a shit "historical tourism" game (it doesn't even have discovery tour, and probably never will due to the game selling like shit I assume).

At least Valhalla had a likable protagonist so it felt like comfort food slop when you could travel around and clear objectives, both protagonists in Shadow are insufferable and the story so badly delivered that it's just a disaster on all fronts besides the moment to moment gameplay that's fine but I don't think anyone buys these games just for shitty hitman gameplay.
>>
Piratechads, which branch of Sea Dogs 2 do I play, New Horizons Build 14, Beyond New Horizons or New Horizons: Refined Edition?
>>
>>743081858
>That said 100k is extremely strong concurrents.
Budget is high AAA, possibly AAAA, AND Tencent takes a quarter off the top. It's going to need to be stronger with legs just to break even, and the mixed steam reviews cast some doubt on whether it will do that. Still doing better so far than the last few bombs.

>>743082481
Which people are you listening to? Shadows really was that fucking bad. The least garbage one was Mirage, if you're going to take a risk on a sale.
>>
>>743083281
>an "AC game" nowdays means both how well it does historical tourism
No, it means stealth, tools, the ability to use everything available without being restricted, how the locations like castles or forts are set up to prioritize stealth combat, and historical tourism all of which it fails in spades.
Unless you play on the easiest difficulties you are forced into picking if your bow, melee, or assassination skills are strong and the other two stats are borderline unusable. It is an AC game where unless you do a specific build things you have equipped on you do basically nothing. You can't even assassinate higher tier enemies or Mercenaries without having a very specific crit build that only becomes possible at level 60+.
>Odyssey easily does it better than any of the games in the series
Just stop. It's horrible. It copy pastes the sanctuaries en masse, it has snake mazes all over the place, it has randomly generated camps that spawn in places you will learn within the first 10 hours where they will be, its major cities (Athens and Sparta) are not only devoid of life but have half the civvies doing anything compared to Origins one game before it, its overworld is lacking basic features like people actually sailing around trying to help you out when you're in the water or river litter, etc. It has so much less thought and care put into it compared to even the laziest of their games.
>and, how well it does the modern day/assassins narrative.
You're taking the piss, right? Otso Berg and Sigma Team can't beat Layla. A Black Cross member who took down the entire Italian Brotherhood with like six men can't beat a single girl who has no formal fighting training on her own. It also introduces Kassandra as being part of the entire series up until this point in the background and now games like Valhalla and Shadows have to feature her in all side content because she was alive until 2018 or whenever Odyssey was.
>>
>>743075290
Every few years Ubisoft makes a great game. Prince of Persia The Lost Crown is another recent excellent Ubisoft game.
These games are evidence that it's not a lack of talent, good IPs, or low budgets that's causing Ubisoft to otherwise pump out almost nothing but shit. It's entirely a management issue.
>>
>>743083281
>Shadows on the other hand does netiher well.
Okay, you have to be just trolling at this point. Shadows' issue is just that it reuses shrines and temples constantly while having procgen outside of the roads and handcrafted locations. Its cities, villages, and side area are all way better designed than anything in either Odyssey or Valhalla. It has the series' best fort and castle designs which all heavily encourage stealth and even lay traps for you via the nightengale floors and noisemakers. It has so many ways to escape. It constantly shows you multiple aspects of common society and the hierarchy of it.

Odyssey has the dye stations that are copy-pasted across the map, some people making pots or statutes, the ports having logging camps, and some basic port cities but then they reuse that everywhere. Shadows has people painting, tailors, bamboo housing, bamboo forests, restaurants, izakayas, people actually shopping at stores, areas of the cities controlled by bandits or monks, and more.

Odyssey's best areas are Lesbos, Kephallonia, and maybe Sparta. You may as well throw away the rest of the map because there's barely anything to speak of that's any different from any other part of the map. Makedonia literally only differentiates itself by having a castle among a huge forest.
>>
>>743083740
>These games are evidence that it's not a lack of talent, good IPs, or low budgets that's causing Ubisoft to otherwise pump out almost nothing but shit. It's entirely a management issue.

What? What kind of goddam idiots are you listening to? And this is a fucking remake. They just needed to not blatantly fuck up too badly.

Who the fuck is saying IPs are the problem? And with high AAA and AAAA games all over in their last 3 years of bombs, if anything, their budgets are too high for the shit they're making.

> It's entirely a management issue.
Who's the manager with the BBC fetish that decided to sell Lost Crown with a rap music soundtrack and bet the farm on Yasuke? Is he still at the company?
>>
>>743082797
AC1 is next since this did well, though Hexe and Invictus should be the next games. If they really want to throw a wrench in the works there's also Jade which has been MIA since the beta test during Covid.
https://www.techpowerup.com/348541/assassins-creed-1-remake-to-follow-black-flag-resynced
>>
>>743078663
Most key sellers I've seen sold Ubisoft Store keys instead of Steam
>>
>>743083646
>stealth, tools, the ability to use everything available without being restricted, how the locations like castles or forts are set up to prioritize stealth combat
irrelevant.
>historical tourism all of which it fails in spades.
examples
> its major cities (Athens and Sparta) are not only devoid of life
actually trolling. archaeologists and historians independently go through them on youtube as a trend. also you don't even know what historical tourism means, it means how well the map has been realized to create a showcase for each of the region's various unique history related POIs, the actual geometry of the map or "fort placement" is completely irrelevant unless that fort or geometry is part of a historical showcase.
> Its cities, villages, and side area are all way better designed than anything in either Odyssey
nonsense. the villages are copy pasted AND the crowd AI doesnt exist beyond just idling around, the sound design doesnt exist to create anything resembling a community. odyssey does. you can literally boot the game up and go walk in the first village, then compare it to shadows
>restaurants, izakayas, people actually shopping at stores,
the crowd NPCs do all of this and more in ghost of tsushima yet that game is a disaster when it comes to historical tourims. crowd NPCs doing shit is almost completely irrelevant to the aspect that we are talking about, which has more to do with historical architecture and local customs in MATTERS WHERE THE CROWD NPCS are actually relevant. in odyssey you have a crowd that is making dye on an island and the discovery tour location has a production chain set up around it to illustrate this, it's the same thing as having a bunch of generic NPC behaviors then procgenning them around and claiming "this is historical tourism", but done with actual intent and competence.
>>
>>743080981
And the worst thing of all
>killing english villagers causes desync
but devs made it actually fun to genocide civilians in odyssesy because some of them even fight back
>>
>>743084339
>the villages are copy pasted AND
also i just remembered osaka. just a flat 1 sqkm area with some houses set on a grid because the designers couldnt bother at that point and just wanted to go home so they selected the grid tool and dragged it over their square piece of land yet forgot to adjust the house padding value so they ended up so far from each other the best way to traverse the "city" is to just run on the giant ass streets. what an utter shit travesty of a game
>>
>>743084007
I would think one of the Clancy remakes should be out between hexe and invictus.
>>
>>743075290
2 million isn't very good, when you take off the 30% for platforms and realize how many thousands of staff they have
>>
>>743084339
>irrelevant.
They are literally the core combat and aspects of AC games. They are not irrelevant in the slightest considering every game after them has been clawing back the mechanics.
>examples
I already gave you examples. Cities devoid of life, major copy and pasting of everything that's not the most major of towns, randomly generated camps that spawn in in the exact spots you know they'll spawn in, and snake mazes. They all pull you out of the world.
>it means how well the map has been realized to create a showcase for each of the region's various unique history related POIs
It means exploring a fully realized period of history we only know from books, letters, or historical objects. POIs are expected but don't define it. It's selling you the idea that you are exploring a place or time setting that actually existed, so when you copy paste everything like sanctuaries or snake mazes while popping in random camps in preset locations you are taken out of the experience. Which again is something I complain about in Shadows with the procgen hills and repetitive temples and shrines that make up more of Japan than actual towns because the procgen stuff pulls you out of the experience.
>you can literally boot the game up and go walk in the first village, then compare it to shadows
and it's got half the NPCs of any AC game in the series, especially when you compare a backwater ass town like Siwa to a major hub like Athens which has like a third of the people in it. Its cities are devoid of life, the smaller villages have like four people in them yet there's a dozen houses, the port cities have a handful of people wandering around trading instead of being packed like in Origins or even Shadows which has its piers filled with NPCs and Portuguese traders, etc.
>crowd NPCs doing shit is almost completely irrelevant to the aspect that we are talking about
It sells the illusion of what they are actually doing. It is extremely relevant.
>>
>>743082797
It's not uncommon, the best selling Resident Rvil game ever is RE2R
>>
>>743085142
>They are literally the core combat and aspects of AC games
they are gameplay mechanics that you fiddle with on the side.
>I already gave you examples. Cities devoid of life,
you gave me an example of athens and i laughed. https://www.youtube.com/watch?v=VRuHLCpOoF0
>so when you copy paste everything like sanctuaries or snake mazes
so when you warp across space using fast travel or see through the eyes of a bird it doesn't matter? it's a game. also literally what snake mazes? what sanctuaries? the shit you can literally ignore unless you're retarded and going for some irrelevant time wasting "cheevo".
>and it's got half the NPCs of any AC game in the series,
nah. i played shadows and then went straight back to odyssey and replayed it, you can't bullshit my empiric experience from less than a year ago. shadows is the most soulless modern AC game by far.
>It is extremely relevant.
it's not. which is why nobody even mentions the aspect of historical tourism when it comes to GoT. what matters is how many setpieces from world hisotry they managed to stuff on the map, and how you can interact with them , how the story interacts with them. what the crowd system does is just part of the env art. its not completely irrelevant but shit like accurately reproduced props and what the crowds are wearing are more important.
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>>743085079
>realize how many thousands of staff they have
If Ubisoft were just a game company with 3,000 employees, 2 million copies sold would actually be fantastic.
And the game has the potential to sell 10 million copies.
>No, Ubisoft has a whopping 18,000 employees.
Even Microsoft’s entire Xbox division, before announcing major layoffs, only had 16,000 employees.
Ubisoft is one of the video game companies with the largest workforce in the world.
So there’s no way Ubisoft can make a profit, because all its profits go toward paying employee salaries.
>>
It's still better than Kiwami 3
>>
>>743080981
All of this sounds very historical accurate though.
>>
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>>743076364
>>743076773
>>743081376
All me btw. Also I'm trans. Trans rights!
>>
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>>743085079
Let’s do the math.
Suppose the AC4 remake ultimately sells 10 million copies.
Each copy costs $70.
Game store commission (30%) + Tencent royalties (25%) + government taxes (15%) = 70%
70 × 0.3 = 21
Ubisoft makes a meager $21 in net profit per copy sold.
21 × 10,000,000 = 210,000,000
Total profit: $210 million.
That might barely cover production costs.
And that doesn’t even account for post-launch updates, employee salaries, and other expenses.
Ubisoft has way too many employees.
>>
>>743085937
the game is a skull and bones asset flip remaster made in singapore. what little content there is extra most likely wont amount to a full month of all hands dev time, you are lucky the game cost half of the 210M
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>>743086240
>you are lucky the game cost half of the 210M
That’s very likely. After all, anyone with a brain would flip assets,it saves money.
The problem is, even if Ubisoft really did make $100 million, it still wouldn’t save the company.
Because Ubisoft has a whopping 18,000 employees.
$100 million might only cover half a year’s worth of their salaries.
Unless Ubisoft announces 15,000 layoffs, it has absolutely no hope.
At best, it might just drive up the price Tencent pays to acquire Ubisoft.
>>
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>>743085476
>they are gameplay mechanics that you fiddle with on the side.
They are the direct focus of the entire series. If your thinking was true then we wouldn't have the devs themselves backpedaling from all the backlash over how shit the gameplay of Odyssey is for removing them. Resynced even advertised itself by saying it didn't have RPG mechanics.
>you gave me an example of athens and i laughed.
Why? Your video shows me nothing because in the normal game the NPC amounts are laughable and Discovery Tour adds more. Here's a basic ass screenshot of a major location I was syncing where as many NPCs can spawn as possible compared to miles away during the into of Origins.
>so when you warp across space using fast travel or see through the eyes of a bird it doesn't matter?
Nope, because those are the bits you can ignore as part of the game's setting, same with the Isu technology and buildings. What you can't ignore is an entire bandit camp erecting itself five feet from you that is structured identical to the bandit camp you just cleared five minutes ago with the tiger cage and the soldier looking over his fence. What you can't ignore is that a fifth of the content in the game is the exact same snake maze that maybe has an extra floor or is flooded on repeat. What you can't ignore is the same exact sanctuaries to Zeus copied ad nauseum except maybe they have a second floor or are slightly wider.

Shadows at the very least makes half its shrines and temples structured noticeably differently, packs them with warrior monks, has them on hills, or they are partially destroyed. Even in the epilogue content of Odyssey you have the exact same sanctuaries you did for the past 200 hours with the exact same guard patterns.
>but shit like accurately reproduced props and what the crowds are wearing are more important.
It all matters. It all sells the experience. You disliking how Sushi did it doesn't change anything because I thought it looked believable albeit anachronistic.
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>>743076364
Fear of missing out + poorfag whining + browncel DNA = brown-coded comments like yours.

The game is good and I am having a good time. And no, I did not buy or play woke-slop like Assassin's Creed: Nigger in Japan. Now SEETHE.
>>
>>743082481
Odyssey and Valhalla good

Shadows and Mirage ass
>>
>>743076364
Fpbp. It's usual jewish ubishit garbage, normalfags are only creaming themselves because it's Ass Creed and this is the wholesome chungus pirate game for epic gamers who don't like ass creed xD
>>
>>743085795
>>743086547
Is this the strategy Babel Media wants to use now?
>>
>collectors edition still sold out everywhere
>the steelbook that was meant to come with the launch edition is delayed due to high demand
It definitely sold very well here in yurop at least
>>743086547
The old cover is so much better
>>
>>743085937
>>743086240
>>743086413

My pre moby games credits estimate for the game budget for this is about 200 million. I'm not too confident in that number though.

There was a bunch of turmoil in the middle of development and a full reorganization.

>>743086547
You sound more like a marketer than someone enjoying the game. Did you play the original?
>>
>>743075290
Yeah....but they already made this game, and it sold well back when people actually LIKED AssCreed. This is them just drudging up their older titles to resell it to people while also making a fuck ton of stylistic changes while claiming it's "superior" because it's in 4k or some shit.
>>
>>743086707
I've also seen some bizzare out of place posts saying "IT'S WORTH 50 DOLLARS", trying to anchor a price point, which flies in the face of anyone who's paid any attention to ubisoft pricing in the past 20 years.
>>
>>743086815
You‘re right but they also made a lot of design changes that are improvements for the most part so one would hope they use the experience from this remake to make better new games. That‘s what capcom did with RE games
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>>743086807
>Did you play the original?
Yes. I actually pirated it.
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>>743086413
you have a child's understanding of economics or the industry. 18k people didnt work on a single game.
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>>743086853
>IT'S WORTH 50 DOLLARS
Too bad it costs 60 then kek
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>>743086807
>My pre moby games credits estimate for the game budget for this is about 200 million. I'm not too confident in that number though.
That’s the most generous estimate; the actual figure could be far higher than $200 million.
Ubisoft must lay off employees,at least 10,000 of them.
Or it has no hope.
>>
>it's another moose is a retard yet again thread
Kek
>>
>>743086941
>>
>>743086916
But while Capcom won't call them remakes, RE2-4 are remakes, it's not just a graphical update. They've effectively sold you new games that remind you of the older titles, but are ultimately wholly new things. This is just taking what you've already made and giving it a new coat of paint then demanding people pay full price for it again....and extra for micro-transactions. I hope despite it's 2 million copies sold it still fails just to spite Ubisoft. It's way too late to be doing this for them.
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>>743087206
>But while Capcom won't call them remakes
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>>743087090
>18k people didnt work on a single game.
No one cares what these people actually did; the point is that Ubisoft has to pay their salaries.
And that will eat up almost all of Ubisoft’s profits.
No matter how successful the game is, employee salaries will still bankrupt Ubisoft.
This is the main reason Ubisoft is in trouble.
>>
>>743087331
>And that will eat up almost all of Ubisoft’s profits.
Good, you're supposed to reinvest your income, that includes investing in human capital
Profits are dead money
>>
>>743087206
I‘m not saying this is on the level of capcoms remakes but they did significantly change some core mechanics of the game and a lot of the changes are for the better. If, and that‘s a big if, they are able to take the next step and make good design choices when making a new game i‘m hopeful for their future games. I don‘t see the point in having these personal vendettas against companies because i just want to play good games and if they make more good games like this i‘ll be happy
>>
>>743087387
>Profits are dead money
The problem is that Ubisoft can hardly save any money to do anything.
Because it has too many employees.
lol
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>>743087268
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>>743076364
It's still surprising how much the same old 3rd person press x for action - formula works for peasants.
They have been playing the same game for 20 years now.
>>
>>743087486
It's okay, that's the only place on REmake 4's steam page that even says "remake"
>>
>>743086452
>They are the direct focus of the entire serie
no. the story and the setting is. nobody would play the game if they reduced the presentation to ultrakill visuals and you were given whatever you think is the best iteration of AC gameplay there is.
>Your video shows me nothing
then you are retarded or trolling or both
>Discovery Tour adds more
doubt
>NPC amounts
you are latched on to this cope almost as hard as you were latched on to the serpent and whatever the other talking point was.
i guess hitman blood money had the best historical tourism of all games
>What you can't ignore is an entire bandit camp erecting itself five feet from you that is structured identical to the bandit camp you just cleared five minutes ago with the tiger cage and the soldier looking over his fence
you can ignore it as easily as you can ignore your crowd NPCs wearing a combination of identical hairstyles, clothes and shoes and faces. also no they aren't identical. that would require the play area be set on perfectly level square land where nothing clips or hovers in the air.
>What you can't ignore is the same exact sanctuaries to Zeus copied
again what the fuck are you talking about. what fucking sanctuaries? some cheevonigger shit that doesnt matter ruins your entire historical tourism exprience?
>Shadows at the very least
shadows map is 80% procgen hills, house placement is also most likely procgen, everything including your temples and camps is procgen. just like... wait for it... odyssey's. they didn't magically redesign their entire work process between games just for fun. its made by the same studio. just with fraction of the effort or talent or passion.
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>>743087552
Hey, there‘s people that are still playing the same jrpg slop for over 30 years. Everybody is cattle
>>
>>743087409
Because you get what you pay for. If people keep buying into these remakes/remasters that's what they'll keep making. I don't want remakes of games of I've already played, and can still play, I want them to make something different. But I ask too much, I know how Ubisoft works. They took all their unique IPs and eventually watered them down into basically the same games with the same mechanics with only a aesthetics changing between them.
>>
>>743087552
haha yeah what a bunch of retards, I only play games where pressing buttons doesn't make any actions happen
>>
>>743087331
>the point is that Ubisoft has to pay their salaries.
from the single revenue source? again, you have a child's understanding of the real world.
>>
>>743086547
Yes it is good. Which is why we bought and played it a decade ago.
Now it routinely goes on sale for less than 20 dollars, a good bargain
>>
>>743076364
fpbp
Nice to see ubi still has the funds to send marketers here despite all the layoffs.
>>
>>743087645
>one division of your company makes -$200M
>this is fine because we have le revenue sources
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>>743082841
>dmc negro
>subhumane taste and opinions
Why is it always like this. Vergil chair memes redditors really fucked that IP beyond repair.
>>
>>743087686
>-$200M
?
>le
oh, you're trolling
>>
>>743087585
>no. the story and the setting is.
It all is. All of it. Because that's what the series is.
>doubt
Play the game if you're going to be defending it. Discovery Tour roughly doubles the amount of NPCs in Origins, Odyssey, and especially Valhalla because they have less mechanics to worry about and it's more focused. Valhalla shows this the most clearly because cities that are otherwise just so-so are filled to the brim with people walking around in the individual stories. The priest's one and the blacksmith's I think it was are two good examples because every street you look down there's people all over the place.
>you are latched on to this cope almost as hard as you were latched on to the serpent
Because it is a major point of selling the world. If barely anyone is wandering around why should I believe it's a living, breathing world? The reason I am latched onto snake maze tombs is because they make up an enormous portion of the game compared to Origins where there were like six tombs and they were all uniquely designed, and the same goes for Valhalla's dozen or so and Shadows' 10 that even have puzzles.
>you can ignore it as easily as you can ignore your crowd NPCs wearing a combination of identical hairstyles, clothes and shoes and faces.
No you can't because when you walk into a brand new location you've never been to and the guards have the exact same patrol pattern and stopping points to get to a building that has the exact same entrances takes you out of the world. Again, Shadows does not do this, every single temple or shrine is structured differently even if you need to pray. Being on a hill or not is not variety. Having a single extra floor or it being wider is not variety when 1/3rd of your sanctuaries are the exact same.
>again what the fuck are you talking about. what fucking sanctuaries?
Play the game. You clearly haven't. Virtually every single town you visit has one. The epilogue literally has you fight Barnabas in one.
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ignoring the schizo sperging, enjoying comfy seas in the morning
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>>743087585
>house placement is also most likely procgen, everything including your temples and camps is procgen. just like... wait for it... odyssey's.
We have GDC showcases of their production pipeline and behind the scenes videos of how they made this stuff. They procgen the world, trees, coral reefs, bushes, and so on. Stuff that would take an eternity to place by hand. The only thing they do is manually sculpt stuff they want that's not a PoI so it looks nicer. Towns, villages, castles, forts, and so on are all handmade and placed alongside roads which themselves are also handmade.
https://www.youtube.com/watch?v=DBqa7Um28m8
You can watch the Odyssey one if you want. I can't remember if it's this one or the one about their engine but they also talk about how they designed Odyssey to constantly have animals or bandits attack you if you went 30 seconds without something happening so that you wouldn't get bored.
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>>743076364
it will never stop to surprise me how stupid the average normalfag is, they probably haven't even considered that they could just replay the original.
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>>743087887
>It all is. All of it. Because that's what the series is.
wrong, AC games didn't even have actual stealth until origins. so by your account most of the series including the milestone games don't count.
>Play the game if you're going to be defending it. Discovery Tour roughly doubles the amount of NPCs in Origins, Odyssey, and especially Valhalla
again, you're bitching about games that are in the same engine, so most likely you are just coming up with imaginary complaints for the sake of complaining. shadows also has worse crowd NPCs than either of the games mentioned.
>Because it is a major point of selling the world.
nope. having massive crowds has never been a selling point.
> If barely anyone is wandering around
because you are imagining it. plenty of NPCs wander around. especially in odyssey, there are designated wander routes that NPCs wander around or hike. not the case in shadows, or if it is, it is badly implemented or buggy.
>hey make up an enormous portion of the game
nope, only if you are doing some cheevo retardation the game doesnt require you to do. same as collecting all the bird feathers and whatever in AC2 or getting 100% sync or whatever.
>building that has the exact same entrances takes you out of the world
sucks for you, because thats every game that doesnt have something like radiant AI.
>Being on a hill or not is not variety
it explicitly is, because the geometry change requires the layout to change.
>Virtually every single town you visit has one
every pic i find has just a random city from the game, again, bitching about nothing because you got filtered by a fucking ubisoft game lol
>>743088229
>They procgen the world, trees, coral reefs, bushes, and so on
no fucking shit sherlock, i know how these things work. you clearly dont since you are under the assumption that designers can "copy paste" enemy bases around.
>>
>>743088439
I‘m sure you feel the same way about the people that were excited for the star fox and oot remakes
>>
man just seeing the dlc list on steam tells me this is a pirate angle. i liked the original but the reviews on steam dont seem happy at all, i doubt this is worth 60 bucks.
>>
>>743088668
Always found it funny how people have meltdowns over ubisofts microtransactions when capcom does the same thing and nobody cares
>>
>>743088521
>wrong, AC games didn't even have actual stealth until origins
Stop being hyperbolic. The fact remains that Odyssey got rid of what people like the AC games for and Ubsioft has spent multiple games advertising the fact that they're not Odyssey to get people to come back. Valhalla advertised instakill Hidden Blades, Mirage advertised being like old AC, Shadows advertised its stealth mechanics heavily, Resynced advertised it has no RPG mechanics, and now Hexe is advertising it's going to be darker and stealthier.
>shadows also has worse crowd NPCs than either of the games mentioned.
What in the world are you even talking about? Claws of Awaji literally spawns you in a neighborhood where you have at least 50+ NPCs just staring down a road. There's crowds of people everywhere. Shadows probably has the most density of NPCs out of the main four nuAC games with Mirage being the only one to actually have proper denity.
>having massive crowds has never been a selling point.
You must be kidding me. Unity itself advertised itself on the fact that it had crowds of hundreds of NPCs at any one time. They even did a GDC talk exactly about how they achieved it.
>because you are imagining it. plenty of NPCs wander around. especially in odyssey
The point is that there's less NPCs overall so they don't sell the world as well, how are you not understanding this?
>nope, only if you are doing some cheevo retardation the game doesnt require you to do
It is part of the game. You specifically not having done them despite there being like 40 of them in the game does not change this fact. It is a negative for the game.
>because thats every game that doesnt have something like radiant AI.
Shadows literally does this. It literally does not have any shrine be the same. I don't know how much clearer to make this.
>because the geometry change requires the layout to change.
Except in practice it doesn't change, that's the entire point.
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>>743088668
its definitely worth 40 ish bucks, but im cheap and pirated it
>>
>>743088730
>whataboutism
Cool story shill. Where did anon say he buys Capcom games?
>>
>>743088730
i had to google what capcom games there are. well now i know i should ignore them, nothing good anyways.
>>
>>743088890
That‘s not what i‘m talking about. Re4 remake is sitting at overwhelmingly positive reviews and that game has worse microtransactions that go beyond cosmetic stuff
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>>743088981
>Re4 remake is sitting at overwhelmingly positive reviews
What does that have to do with him pirating the Black Flag remake? Why are you desperately trying to say this microtransaction fuckery a normal thing to do?
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>>743088521
>every pic i find has just a random city from the game
Because you didn't play the game otherwise you'd know exactly what I'm talking about. For all your blabbering about how amazing the historical tourism is you clearly never explored the map or locations.

It is these buildings. Sometimes they're slightly smaller, sometimes they're slightly larger. They have two guards at the entrance, two per side in between the pillars, one or two at the back, and then usually two guys patrolling back and forth on the sides.
They lead to a central room where a statue of Zeus is typically there surrounded by gold or various vases. Sometimes there are two entrances which will have two guards at both ends. Sometimes it's one entrance and the god's statue is up some stairs. Sometimes it's just one floor with no secondary entrance and the god is just in the center of the room.

There is at least one in any big town, they always have the exact same guard rotations, and sometimes there's an under construction entrance you can parkour to to get inside to avoid some of the guards.
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>>743089062
Are you stupid? The op mentioned negative steam reviews due to microtransactions and i pointed out that other publishers put even more egregious microtransactions in their games and get a pass for it. Read a book, nigger
>>
2 retards fighting again
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>>743075290
2 mil isn't a lot for AssC though. They were selling more 2 decades ago
>>
Remember when they were posting only "players" with Yasuke simulator and called everyone that pointed IT out a chud?
Now suddenly they post copies sold?
>>
>and i pointed out that other publishers put even more egregious microtransactions in their games
Why did you point that out? Why are you so desperately trying to deflect away from the microtransactions in THIS game?
No more (you)s for your shill tactic trying to derail the conversation about the microtransactions in this dogshit game
>>
>>743089190
I pointed it out because clearly the issue people have isn‘t the microtransactions but their personal feelings towards the company. Thanks for proving me right by being a passive agressive bitch
>>
>>743088890
>Where did anon say he buys Capcom games?
Note how the shill never answered this, and just pretended anon buys Capcom games again
>>
>>743088865
>Odyssey got rid of what people like the AC games
they didnt get rid of anything from origins? or are you bitching about the gear/stats? they existed in all the "pre rpg" games too.
>advertising the fact that they're not Odyssey to get people to come back
seems like a made up cope considering odyssey sold extremely well.
>Valhalla advertised instakill Hidden Blades
every game in the series has retard proofing
>Shadows advertised its stealth mechanics heavily
you realize odyssey has better stealth mechanics than any of the pre rpg games?
>Resynced advertised it has no RPG mechanics
oh so they took out the progression system for jackdaw, guess i can skip the game then.
>Hexe is advertising it's going to be darker and stealthier.
its also going to have worse gameplay than odyssey seeing the trends as of late. again, just because retards got fitlered doesnt mean it was a bad system.
>What in the world are you even talking about
the fact i played the games back to back and you cant bullshit my empiric experience as easily as you can bullshit yourself when you pretend athens is lifeless while ignoring shit like >>743084825
>Claws of Awaji literally spawns you in
this is almost as pathetic as people who zoom in on RDR2 screenshots looking for the 1 area of pixels that look ugly. just stop.
>You must be kidding me. Unity itself advertised itself on
>The point is that there's less NPCs overall
i dont buy your "complaint" at all especially when the games you keep mentioning are in the same engine so im going to assume you're misremembering or baiting.
>It is part of the game
no it isnt.
> It is a negative for the game.
no it isnt. having to collect the 20 signets in ac2 is a mark against the game. the game "having" optional collectibles for subhuman cheevo hunters is not.
>Except in practice it doesn't change
again, i dont buy this complaint. especially when shadows has easily the worst world map of all the modern AC games
>>
>>743089114
holy shit a 200 hr long game reused its assets? is that the news story here you made a whole new reply to me for?

at least you did prove the fact that you did not take my point for what i think is historical tourism in these games.
>>
>>743081403
Why are you such a loser?
>>
>>743087090
It doesn't matter if 90% of them were jerking off in a cupboard, you're still paying them to do it. What else are they releasing? nothing.
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>>743075290
Why would anyone buy this?
The game came out in 2013. There's not much they could do to improve the game.
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>>743089423
>they didnt get rid of anything from origins?
You can't hide bodies.
Hiding spots are removed, you can only crouch.
Assassin Damage is now required to assassinate at all whereas in Origins you just upgraded the Hidden Blade and it didn't affect being able to melee or shoot your bow.
The bows are now consumable skills so you use them less and they're tied to Hunter damage.
Tools in general are removed like for the dual assassination.
>seems like a made up cope
https://www.gamespot.com/articles/assassins-creed-valhalla-has-an-instakill-hidden-b/1100-6477167/
https://news.ubisoft.com/en-us/article/7eOzoQpAyuvsN3U0kqJiyR
https://screenrant.com/assassins-creed-shadows-roots-stealth-parkour-interview/
https://www.noobfeed.com/news/ac-codename-hexe-ubisoft-darkest-game
>you realize odyssey has better stealth mechanics than any of the pre rpg games?
You literally cannot hide bodies in hiding spots. You have to take them to a patch of grass and drop them. You cannot use hiding spots since they don't exist, only grass. You cannot social stealth which Origins couldn't either. The fact it had worse stealth is one of the main points regularly brought up about the game.
>oh so they took out the progression system for jackdaw
>Intentionally not understanding what people mean by "RPG mechanics" since it has nothing to do with upgrading.
>because retards got fitlered doesnt mean it was a bad system.
It is an objectively bad system for this series. It locks you out of two out of the three active playing styles because of how your damage is heavily reliant on all your equipment's passive buffs and skills that buff that playstyle. It is an Assassin's Creed game where you can't assassinate people because you didn't put points into your Assassin tree, and even if you did you still can't kill Mercenaries without an extremely specific build. It is an AC game where you have a bow that can't kill enemies despite shooting them in the head ten times because you didn't buff Hunter.
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>>743075290
The game looks beautiful with all all settings on max including ray tracing.
>>
>>743076364
Did anyone else notice when you get to Nassau and need to recuse some pirates, they tack on that extra bit of cutscene with Anne Bonnie, the shift in quality is just insanely abrupt and jarring
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>>743089801
>Hiding spots are removed
they definitely arent, there are robe screens/similar around enemy camps from what i recall
>removed like for the dual assassination
or you can just walk up to 2 guys, charged headshot one of them and hidden blade the other. agreed it should be in the game though very inoften would you need to use it since most guards dont walk in groups of 2 within range of double assassination
>You literally cannot hide bodies in hiding spots
you literally cannot crouch in pre-unity games. nor drag bodies. nor hide them. nor was there detection bar. so so much for the "muh odyssey raped the gameplay of the franchise".
>It is an objectively bad system for this series
nope. odyssey has plenty of open world systems which are ripe for a system like this. the fact that you or other people didnt like it doesn't really faze me any more than when i see people saying they like the combat in the originals which i know for fact is shit. its a good system and implemented well.
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>>743090101
They added a few new cutscenes (including ones for new characters) and they're all that garbage nu-AC way of the characters just standing there talking, with shit writing to boot
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>>743089757
turns out you’re wrong anon, have you considered that ?
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>>743075290
>copies sold
ok but how many players? Who cares how well it sold.
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>>743089423
>the fact i played the games back to back and you cant bullshit my empiric experience
I am outright showing you direct evidence multiple times and yet you're telling me you don't remember stuff as basic as the giant buildings in every city and don't know about things like the snake mazes because you blitzed through them rather than exploring the map.
>this is almost as pathetic as people who zoom in on RDR2 screenshots looking for the 1 area of pixels that look ugly.
Give me a break. That is just one instant example I thought of. Virtually any city you go to will have tons of people standing everywhere except near castles which they stay on the outskirts of. Even that burned down castle that they're repairing has huge groups of civvies farting around outside hauling lumber, standing around chatting, and wandering around the streets.
>i dont buy your "complaint" at all
Why, because it contradicts what you're saying? Because I gave you screenshots to even prove my point?
https://youtu.be/wzBJPOcmke0?t=85
Here, even from Ubisoft's own mouth explicitly talking about the massive crowds and their interactivity as the main advertising point outside of the parkour changes. Massive crowds and a living world was always an important part of selling the illusion to the player. Odyssey's major cities like Athens and Sparta are a joke compared to Alexandria in terms of people wandering around, and even a random oasis town like Siwa.
>no it isnt.
Yes it is. It is an aspect of the game that exists, is low-effort, is scattered everywhere, and unlocks mastery points. It takes away from the world.
>again, i dont buy this complaint
Because you're purposely plugging your ears. When I walk into a shrine or temple in Shadows I have no idea if they are going to be a massive expanse, on multiple levels, filled with bandits, filled with warrior monks, burned, or anything else. When I go to a temple or sanctuary the only difference is if it has two entrances or an upper level.
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>>743090261
>I am outright showing you direct evidence multiple times
and once i realized what you are talking about i laughed and dismissed it
>. Even that burned down castle that they're repairing
you can't even realize how pathetic you are telling me about all the spots you saw NPCs in a game, then calling odyssey's historical tourism bad because you can't walk around looking for NPCs idling around
>Why, because it contradicts what you're saying
because i find it just another complaint for the sake of complaining. why not just admit you're a hater and stop coping? it shouldnt be so hard in this franchise.
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>>743090151
>they definitely arent, there are robe screens/similar around enemy camps from what i recall
https://gamefaqs.gamespot.com/boards/240205-assassins-creed-odyssey/77601748
>or you can just walk up to 2 guys, charged headshot one of them and hidden blade the other
Or, get this, you can just have what AC games have had for over a decade that worked just fine. Crazy thought.
>you literally cannot crouch in pre-unity games
Yeah, and? Wow, you can crouch, and in exchange you can't hide bodies in hiding spots.
>nor drag bodies. nor hide them
Buddy, you could hide bodies since nearly the start. Revelations even has you hide a body in a haystack.
>nor was there detection bar
https://www.youtube.com/watch?v=t5SnHDzLVts
>odyssey has plenty of open world systems which are ripe for a system like this
This is an Assassin's Creed game. It is a direct detriment to being a jack of all trades. It is the entire point of the Assassin's Creed games to be good at fighting, multiple tool usage, and assassination all at the same time. Odyssey is the only game in the entire series where you fumble around with all of them and have to care about something as idiotic as builds. Even the Odyssey team understood this was stupid which is why in Shadows they made the entire system pointless since Legendaries are the best equips in the game and all a "build" entails is if you want to use a bunch of secondary ammo infinitely or if you want your charge attacks to be stronger.

>>743090446
>telling me about all the spots you saw NPCs in a game, then calling odyssey's historical tourism bad
Because it is bad. Because it doesn't feel like a lived world. It feels like a handful of jackasses are standing around when even AC1 had like triple the people in any major town. Hell, even Kingdom had more people around town entrances.
>because i find it just another complaint for the sake of complaining
I am bringing it up because it's a direct downgrade from previous games and harms my enjoyment.
>>
why is there always people willing to have thread long endless arguments with moose
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>>743090638
you are like an NPC just repeating the 2 talking points you have left instead of just admitting you're a hater. AC1 thorugh AC:R has no detection meters and you're sad you can't "hide bodies" and then listning every occasion you remember seeing more than 2 NPCs together in shadows which i know for a fact is a soulless piece of shit game, all in all for many reasons, NPCs and towns feeling lifeless being one of them, and a game that ubisoft has already decided to sunset so guaranteed there will be no discovery mode because the historical tourism in that game is inadaquate so there's no real reason building one around it.
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>>743090919
>AC1 thorugh AC:R has no detection meters
So now you're backpedaling since you clearly don't even remember basic mechanics of the series? Yeah, these weren't there from AC1, but they were in nearly all the games.
>you're sad you can't "hide bodies"
Yes, why aren't you? Why are you okay with them removing mechanics from the series that actively helped stealth and assassinations while making it more basic by removing tools, nerfing ranged options into the ground, and removing mechanics like dual aerial assassinations that have existed since 2? Origins isn't free from this criticism either because it removed social stealth which was there since the very first game and only brought it back for Mirage. It's insulting.
>then listning every occasion you remember seeing more than 2 NPCs together in shadows
Because you're just straight up lying and misrepresenting stuff about all the games because you either intentionally don't understand concepts like historical tourism or just straight up don't grasp that Discovery Tour functions differently than the base game and changes the experience of exploration. Part of selling historical tourism is making the world feel lived in by period-accurate people, something Odyssey does worse than Origins and Shadows both. That is just a fact. Even Valhalla had more people in its towns, though it was about as sparse as Odyssey most of the time.
>because the historical tourism in that game is inadaquate
Or it could be because Ubisoft was heavily criticized for how horribly they handled Japan and how unpopular their decision to add Yasuke was on top of their torii gate controversy and stealing stuff from reenactors. They would have had to directly address that Yasuke wasn't a samurai in it which they insisted he was for all their advertising in addition to having to spend significant amounts of money into a mode for a game that flopped hard and had a huge controversy around due to their decisions.
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>>743091889
>So now you're backpedaling since you clearly don't even remember basic mechanics of the series
they were not basic mechanics until AC3. nor was crouching until unity. you pretended a game that didnt have crouching or detection meters was a stealth franchise.
>Yes, why aren't you?
they replaced them with 500 other mechanics that are much more interesting, so no.
>Because you're just straight up lying and misrepresenting stuff
you're a broken record. i already told you i had no idea wtf you meant then once i realized i laughed.
> don't understand concepts like historical tourism
YOU don't understand it, "no-u" as your grand uno reverse isn't as big a gotcha as you think.
>Part of selling historical tourism is making the world feel lived in by period-accurate people
>something Odyssey does worse than Origins and Shadows both
its the same engine lol, the and in case of shadows, even the same devs. another made up cope to avoid admitting you're a hater because you got filtered by colored loot and perks (latter of which are in shadows too, btw)
>Even Valhalla had more people in its towns
just stop. you're literally a broken record.
>Or it could be because
no, i am talking about how the map design is inadaquate to house a proper discovery mode. the big setpieces (castles) are just combat arenas and not like castles in KCD for example, they are inadaquate as realistic castles, where they are built to act as the setting, and if you're not going to go over castles in a discovery tour then you might as well not do it in the first place.
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>>743092313
>Not that anon.
bro. Why are you so obsessed with Assassin's Creed that you know so much pointless trivia?
I haven't been able to stand AC since Valhalla, and Shadow just makes me angry.
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>>743092313
>you pretended a game that didnt have crouching or detection meters was a stealth franchise.
You understand that it's not a pure stealth game, right? The stealth gameplay is a major mechanic that existed since the first game. Everyone understands this but you it seems. Why are you laser focusing on detection bars and crouching when the very first game had you sneaking around to obtain information and the second game heavily pushed aerial assassinations and avoiding confrontations with Brotherhood outright punishing you for being detected via no 100% sync?
>they replaced them with 500 other mechanics that are much more interesting
You mean forcing limitations on the player thus allowing them to have less options in both combat and exploration? Those mechanics?
>its the same engine
This has nothing to do with anything. The fact of the matter is that Odyssey has less NPCs farting around despite being the "same engine".
>because you got filtered by colored loot and perks (latter of which are in shadows too, btw)
So you're not even reading my posts then. Something I mentioned all the way back >>743082879. The "colored loot" in Shadows is pointless because Legendaries are the only thing that matter and "builds" are not required for Yasuke's bow to kill someone or Naoe to stab someone harder. The Odyssey team understood that the system was hated and completely made it irrelevant. Colored loot exists in Origins and it's just as irrelevant because Legendaries are the best in slot equips and their passives do not matter at all outside of number getting bigger, same deal with Shadows.
>you're literally a broken record.
Because you refuse to listen to what I am saying and pushing your own perception of stuff.
>the big setpieces (castles) are just combat arenas and not like castles in KCD for example
Okay, so you've never even done a Discovery Tour then because you just described content in Origins' own Discovery Tour.
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>>743075290
>paying for a downgrade
AC really is the normalfag franchise
>>
>>743092603
>Why are you so obsessed with Assassin's Creed that you know so much pointless trivia?
Because I like it as a series and have a good time following the lore. I have issues with many of the games, especially ever since Origins started pushing RPG mechanics to the forefront and bloated the hell out of the games playtime-wise, but it's a perfectly fine podcast/Youtube video/music "turn your brain off" series most of the time. Just never for more than $30.
>>
>>743092673
>The stealth gameplay is a major mechanic that existed since the first game
no it isn't. moving around wtih crowds when you turn invisible isnt stealth, nor is walking around peeking around a corner to see a guard stop, then do a 180, look at you, then do 180 again and continue walking.
>You mean forcing limitations on the player thus allowing them to have less options
and now you're burying your head in the sand while throwing whatabouts? also yes, limitations are built into every good game ever designed.
>This has nothing to do with anything
it has everything to do with the engine being the same. just because you need the NPCs to be stacked up in front of you where you notice them doesnt mean that there's magically more of them.
>The "colored loot" in Shadows is pointless because Legendaries are the only thing that matter
so the game design is shit which lets you ignore loot tiers, but this somehow means that the game doesnt have colored loot.
>"builds"
you realize the normies who play these games use those terms all the time when talking about their characters? just because they were too retarded to grasp the odyssey's buildcrafting which was miles better does not mean that shadows doesnt have buld crafting too.
>Because you refuse to listen to what I am saying and pushing your own perception of stuff.
i already dismissed your entire point because it doesnt matter or i straight up disagree, like in the case of crowds in shadows. they are the same size or similar size so this is just a made up goalpost that you came up, probably because you remember the one time you saw the NPC crowd bathing and then thinking back to odyssey and remembering the one time you saw no NPCs around.
>because you just described content in Origins' own Discovery Tour.
where was i talking about origins?
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>>743092778
>but it's a perfectly fine podcast/Youtube video/music "turn your brain off" series most of the time. Just never for more than $30.
Nah~ I still just want the best.
I bet the next AC about the witch trials is going to be terrible.
It’s all just feminist nonsense.
I’m not buying it.
>>
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>>743092743
>retarded whining
It is honestly funny watching you poorfags throw hissy fits because you can't afford the game or even a decent enough PC to actually play it. kek
>>
>>743093026
>moving around wtih crowds when you turn invisible isnt stealth
Pretty much everyone would disagree with you since your idea of the stealth genre is Thief or Hitman. Hiding, parkouring to escape, killing and hiding bodies, sneaking through locations, assassinating people around corners. That's what makes AC a stealth series, and if you disagree with me then you disagree with basically everyone who plays these games in general.
>also yes, limitations are built into every good game ever designed.
Again, completely sidestepping the fact that it made gameplay worse as the player was prevented from using items they have on their person all the time for no reason when over a decade of the series let them use everything and built up the expectation that they could handle encounters however they wanted. It was a complete 180 on the playerbase and was rightfully pushed back on.
>just because you need the NPCs to be stacked up in front of you where you notice them doesnt mean that there's magically more of them.
I never said they did. I said there were more of them in Origins and Shadows doing things to make the world feel alive. Odyssey had less. I even gave you direct screenshots circling the NPCs in a scene where Origins is so far away yet still has more NPCs spawning in while Odyssey has the best example since it is in the heart of the city.
>does not mean that shadows doesnt have buld crafting too.
It doesn't like Odyssey does where it's the only way you can even make use of something like your bow or assassinations. You can make "builds" but they're completely irrelevant to actually making use of all the game's mechanics which is Odyssey's issue. All they primarily do is buff charged attacks or grant you ammo for doing certain actions. The paid items start doing stuff with afflictions locked to it like Flame and Frost but it's nothing like Odyssey.
>>
>>743093036
>I bet the next AC about the witch trials is going to be terrible.
I don't have high hopes, but it's gotten a pretty large rework according to the last leaked information we had so they're walking back a lot of the initial stuff they had due to the Shadows backlash. The feMC turning into a cat being one of them. It's likely they're going to tone down whatever girlboss plight of the devil worshippers story they had originally.

>>743093026
>they are the same size or similar size so this is just a made up goalpost that you came up
I have multiple times give you screenshots so you can directly compare or even outright see these sizes. Here's another one, look at that amazing amount of people in a normal city. There's like maybe 12 people.
>where was i talking about origins?
Oh my good lord. I am talking with a wall. You weren't. You were explaining that KCD's castles are more realistic and intricate than Shadows' and that they couldn't do a Discovery Tour because they're used for combat when Origins' castles, forts, and encampments are more or less exactly what you're saying couldn't be implemented in a Discovery Tour yet were focused on with them even directly using some of their production as special notations to show that they had to recreate them and make up the building because only aspects of it exist.

Again, proving more and more you barely play these games outside of rushing through them since you seem to never have even touched even Origins' Discovery Tour let alone Odyssey's or Valhalla's.
>>
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>>743093286
This is the most unoptimized turd that's come out in recent times which even a 5090 can barely handle, while being a simple replica of the original game with the RT SDK added in
>>
>>743093761
Just turn off RT
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>>743093328
>, sneaking through locations
and you had none of this in ac1-ac2r, the most influential games in the franchise's history. don't pretend walking to NPCs turning you invisible is sneaking. dont pretend having "stealth quests" that are trial and error to find the route where the NPCs are placed facing away from you is stealth.
>completely sidestepping the fact that it made gameplay worse
odyssey has the best gameplay in the franchise, just because you got filtered doesnt change that.
>player was prevented from using items they have on their person all the time for no reason when over a decade of the series
again, made up cope. drop the difficulty to easy and you can use whatever.
>I never said they did.
you did, it was your main talking point for a while.
> I said there were more of them in Origins and Shadows doing things to make the world feel alive
i disagree.
>. You can make "builds" but they're completely irrelevant to actually making use of all the game's mechanics which is Odyssey's issue
nah, you can just make a flame or poison dmg build and do everything.
>Here's another one, look at that amazing amount of people in a normal city. There's like maybe 12 people.
wow, are we playing cherrypick the screenshot? heres your immersive historical tourism game NPCs where they didnt bother making a proper schedule for them so they chill outside 24/7 and farmers rake the snow during winters.
>Origins' castles, forts, and encampments are more or less exactly what you're saying couldn't be implemented in a Discovery Tour yet were focused on with them
good for them. not sure what this has got to do with anything in our convo.

i get you dislike odyssey, and i dont care if you do, but you can't just invent a bunch of reasons and pretend like it's not your own fault for not enjoying the game, due to your preferences.
>>
Its great runs great has tons of secrets and got rid of some quirks of the original

Its still piss easy, as are the OG AC games in terms of combat

Good game 70 bucks is a bit steep imo, 50 would beperfect
>>
>>743093761
You are misrepresenting this shit full knowing he has the settings on MAX at 4k with DLAA faggot
>>
>>743093761
>4K Max Ultra HYPER Giga setting made for future hardware/screenshotting
>still runs at 60 fps
>"wtf why dont it work bad otpimize gaem"
i hate goysumers so much its unreal
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>>743093648
>It's likely they're going to tone down whatever girlboss plight of the devil worshippers story they had originally.
That sounds terrible.
I'll check out the actual quality of the game.
If it's another "ugly woman's revenge" story, I won't buy it.
>>
5080 7800x3d here

runs at 4k very high settings with dlss quality as dlss currently is borked at ~100fps
>>
>>743094024
>and you had none of this in ac1-ac2r
AC1 mandates you sneak and pickpocket stuff just to even unlock the assassination target, and then sneak through the location of the assassination target to kill them. The doctor is a great example.
AC2 has you sneak into Caterina's city and avoid the guards to take over the city again.
ACB literally has you sneak into Borgia's tower avoiding the guards to rescue Caterina who has her leg broken not to mention multiple tombs and all of Leonardo's missions.
Just examples off the top of my head.
>odyssey has the best gameplay in the franchise
You are the only one saying that as even the Odyssey developers have heavily walked back all of it in Shadows.
>again, made up cope.
It's so made up that it's a major complaint about the game and Valhalla immediately had to walk it back to advertise instant assassinations because it was so hated.
>i disagree.
You can disagree all you want, doesn't change the fact that I have directly shown otherwise multiple times now.
>you can just make a flame or poison dmg build and do everything.
You can't. Flame builds were heavily nerfed since launch and poison builds are for melee combat. It also does not allow you to shoot them with a bow or assassinate them without building into Hunter or Assassin. That is not "everything". The only "everything" build is a 650% crit damage build with 100% crit rate.
>don't pretend walking to NPCs turning you invisible is sneaking. don't...
They are. You thinking they're not is a you problem. Those are what people think of when calling AC a stealth series.
>wow, are we playing cherrypick the screenshot?
Cherrypicking is being in the center of a city syncing the map so I get a full view of the city or literally standing in the middle of a city? Compared to you picking out the NPCs standing around talking down the way from a temple path where all the people are?
>do with anything in our convo.
So you can't even read then.
>>
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>>743076364
FPBP

daily reminder, the vast majority of humans on this planet are treated like cattle by companies because that's exactly what they are
>>
>>743094694
>AC2
>ACB
these are not sneaking, they are trial and error walking behind guards that are set to never move, and are placed so they always face away from ezio when you walk a certain predefined route, and if you get spotted for a quarter second you fail the missions immediately.
>You are the only one saying that
doubt
> developers have heavily walked back all of it in Shadows
they dumbed down their game a lot and this includes leaving out open world mechanics almost entirely. they even removed horse auto pathing. what is extremely likely is that they "walked back" on the features that required extra work, yet you still have "build crafting" except it's just dumbed down for retards who never bothered reading what the skills or perks do. so in reality they didn't really walk back on much besides having the i-win assassination button for retards, when even in ezio games you couldnt assassinate certain enemies.
> doesn't change the fact that I have directly shown otherwise multiple times now.
keep telling yourself that
>You can't
you can. assassin damage and then flame or poison damage so you can oneshot mercenaries on max difficulty with the bow or 2h mace. just because you can't doesn't mean i can't.
>They are.
kek, you're calling what is essentially a scripted sequence where you either walk a predefined route or watch a retarded NPC waddle around 180 twice sneaking says enough about your biased coping
>center of a city
which city is that? doesnt look like athens, which you claimed has the same problem.

like i said, you're coming up with cope due to disliking odyssey for its combat. then like every other hater you go online to the sloptubers and they tell you things to dislike about the game. nobody else would in good faith try to convince me the game is bad because the devs put a setting in the next game to have i-win executions or because they pruned the loot minigame. its launch cp77 hater level arguments "wah the cars sometimes bump each other"
>>
>>743076364
This lol.
Is it a good game? Sure, but it's a rerelease of a good game made 13 years ago by team members who aren't even affiliated with Ubishit anymore. Like you really couldn't get it wrong, but they still managed to thanks to the MTX and censored stuff.
>>
>>743095930
didnt the original also have mtx?
>>
>>743095553
>these are not sneaking
They are sneaking. You being pedantic about it doesn't change that.
>they even removed horse auto pathing
It is in the game, your screenshot >>743094024 even has it.
>so in reality they didn't really walk back on much
There are no Warrior/Hunter/Assassin trees.
Your damage is global, it is not based on any equipment.
Diablo Loot is completely irrelevant as the only situation an Epic is ever better than a Legendary is Yasuke's naginatas and even then that's completely up for debate since any CD Legendary Naginata would work fine, the Epic just allows two crit passives instead of one. In Odyssey Epics are mandatory as they mean you get four extra engraving slots since a Legendary set only has the Legendary engraving for wearing all parts.
By default you can get 4 bars of health deletion just from skill points which covers everything but elite enemies in the game, and if you wear a hat with the passive for another bar that's everything but 5% of the targets and Corrupted Castle bosses. Rush Assassination means only 8+ bar enemies can't be killed which is like 0.1% of the enemies in the game. If you play below Nightmare difficulty you have instant assassinations so this entire system doesn't matter.
Hiding bodies is back.
Stealth is a major focus.
>then like every other hater you go online to the sloptubers and they tell you things to dislike about the game
I have 250 hours into the game. I am telling you my personal opinions on why I hate what it did to the series and am glad the devs have been walking them all back. Apparently it's impossible to dislike things your sacred cow did.
>so you can oneshot mercenaries on max difficulty with the bow or 2h mace.
Do you even understand what "one shotting" means? It means when I stab them they die with nothing else. Not "Stab them then use your bow or 2H mace to attack them". Hero Strike can't even one-shot Mercenaries on Nightmare unless you're Assassin-focused.
>>
whats the next remake going to be? syndicate?
>>
>>743096451
AC1.
https://www.techpowerup.com/348541/assassins-creed-1-remake-to-follow-black-flag-resynced
>>
HHHHHHHHMMMMMMMMMM YUMMY SLOP I LOVE BEING A GAMER!!!
>>
>>743096195
>It is in the game, your screensho
the pathfinder is not the same as auto run.
>Apparently it's impossible to dislike things your sacred cow did.
not what i said at all. it's coming up with phony complaints just like people who complain about the cops in launch cyberpunk just because they feel like they need to find something to dislike about the game when they dont have anything concrete. whining about not having the i-win assassination, being forced to specialize on a combat triangle game, the NPC counts or behaviors being radically different in a game from the same dev and same engine, all tracks for someone who is complaining for the sake of complaining to try and sell himself the idea that it's not his own fault for why the game's not fun for him.
>t means when I stab them they die with nothing else.
READ NIGGA READ:
>>>ou can just make a flame or poison dmg build and do everything.
>>You can't.
>you can.
you can easily build assassin dmg enough to hit the breakpoints to instakill elites with crit assassinate, then build poison dmg or fire dmg so your bow skills oneshot elites on max difficulty. anyway not responding anymore, it's clear you'll never convince me of any of your points nor will i convince you of any of mine.
>>
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Buy the game for her. Also when is Ubisoft remaking Ghost Recon? Wildlands was repetitive but it had cool bullshit masculinity in it (except for your girlboss CIA handler) so maybe the remake can make it work?>
>>
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why do they keep doing this?
>>
>>743096973
you literally spent 40 bucks for this you humongous faggot
>>
>>743096662
>the pathfinder is not the same as auto run.
Yes it is. You turn on pathfinder and then hold A to start auto run.
>all tracks for someone who is complaining for the sake of complaining
I'm complaining because these are all negative aspects for the series and Ubisoft and the fans agreed which is why ever since Odyssey they've been heavily backpedaling on the changes. Go anywhere talking about Odyssey and you will see how it's talked about poorly because of everything I listed. It is the antithesis of an Assassin's Creed game because of all those changes.

You SHOULD have an "I win" assassination button because that's what the series is founded on. You should not have to decide if your sword is going to hit harder, bow is going to pierce harder, or knife is going to knife harder and whatever you pick the others suck at. That's like you defending Unity if it decided to make you choose between gun damage, melee damage, or assassination damage and if you picked gun damage now your Phantom Blades can't kill even guys in basic armor.
>you can easily build assassin dmg enough to hit the breakpoints to instakill elites with crit assassinate
You read because you're clearly not. Hitting the breakpoint of Elites mandates Critical Assassinate and full investment into Assassin damage, but doing so means Warrior damage (I.e. all melee combat) and Hunter damage (I.e. all bow damage) is now garbage. Even then this cannot in any way kill a Mercenary as the only build that can kill a Mercenary with or without Critical Assassinate is a Falx of Olympos 100% CR build that has 625%+ CD. If you use CA it requires about 475% CD. The benefit to the crit build is that despite focusing on Assassin damage your Hunter and Warrior trees are actually usable and it's the only build that can do that.
>then build poison dmg or fire dmg so your bow skills oneshot elites on max difficulty
Great, now your other sides are unusable. Again, the issue.

>>743096973
People keep buying them.
>>
>>743097172
hell no, there are ways to unlock dlcs on pc versions for free
>>
>>743096973
Because retards like you keep buying it
>>
>>743097172
He probably just used Cheat Engine if he knows how to find the addresses for the armor because you can add the items into your inventory, they just won't be registered on Ubisoft's server. You can do it for Origins, Odyssey, Valhalla, Mirage, and Shadows because they're just normal items.
>>
>>743094095 >>743094192
I'm actually doing it a favor because the game defaults to the E/F DLSS preset which is 60% less demanding than forcing DLSS 4.5 L or M preset on DLAA, or 30% less demanding than DLSS 4 presets J or K.

About your future-proof retardation, the 5090 is at least 3 console generations ahead, and it still struggles. You are insane. You can play UE5 games on 4K ultrawide, supersampled further from 4K and still get more raw frames. Let's not mention that the remaster looks worse than the original outside of a couple of cherry picked spots.
>>
>>743097370
>>743097370
>Let's not mention that the remaster looks worse than the original
Ok you are actually retarded
>>
>>743097370
>console
before you jeets found out about PC gaming, we had a prevailing thought that even enthusiast cards would not run proper ultra settings on current hardware.
>>
shame you cant run assassinate with your swords anymore
no idea why the mid combat finisher is always just the hidden blades
>>
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>>743097248
>>743097172
guys come on, you should know better
>>
>>743075290
>Ubisoft’s CEO has finally realized that including DEI content in games is pointless
There's literally a prominent black character helping Edward all the time lmao
>>
>>743082481
Odyssey, Valhalla and Shadows are the epitome of bloated Ubislop open world and Mirage feels like a poor imitation of old Asscreed, though Shadows has genuinely good stealth gameplay and I'm glad they kept it for Black Fag Resync.
>>
>>743097605
>black guy on the caribbean
>dei
anon.... i....
>>
>>743097758
>and I'm glad they kept it for Black Fag Resync.
I just hope it's the same in Hexe. All Shadows really needed was for enemies to check the rooftops because their AI was smart and super paranoid otherwise, not to mention if you were Naoe they would defend against your ambushes and whistling so you had to get creative how you assassinated them. They made so many great changes with Shadows and I pray the bad reception doesn't cause them to backtrack from them because it's like a break of fresh air. If they can just bring back social stealth it'll be a great middleground between the RPG system and the original AC gameplay just with better combat.
>>
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>>743097518
That's because MSAA/SSAA existed at the time. Now premium tier hardware struggles at native resolution.

>>743097468
>normaltranny drools over the remaster (its an oversaturation filter)
>>
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>>743076364
this is why we keep seeding
>>
>>743098002
>That's because MSAA/SSAA existed at the time.
not really. you don't have to go that far back even. when DX:MD released no gpu could run it, native or otherwise, at max settings, yet it still holds up because of it. they took this gold standard of graphic setting adjusting only recently, when every game started looking the same no matter what settings.
>>
>>743097957
They care more about sales, Shadows allegedly sold 5.8m copies, which if true means it's more or less performing the same as Odyssey, which was reported to have sold 10m in 2020. If they report the same thing with Shadows next year, then that means they consider it a success despite all the controversy and development troubles.
>>
>>743099149
The concern is more that it's had the same reception and vitriol Unity's launch did which ultimately led to them panic overhauling and rebooting the series after Syndicate did poorly. Shadows was essentially an overhaul of the stealth mechanics and did neat stuff like the seasons system and it would be a massive shame to lose stuff like prone or the seasons just because it did poorly. I guess I should worry more if Hexe does poorly since the leaks for it post-Shadows controversy have seemed more positive, but they have a good thing here overall and I'd have to see it revert.
>>
>>743084141
No shit it counts as a sale, you think they care about credit card fraud. Even if the the CD key is disputed by the credit card company. No shit ubisoft isn't going to cut the key off.

They made a sale they need the number to go up.
JFC these companies hire advertising companies to buy up massive numbers of keys/games. And play them all for a few hours to boost numbers to lie to investors. Fuck most the time the ad companies are owned by people in X game dev company or are former higher ups or friends of the company. Giving them millions of dollars to lie and also to embezzle funds from X game dev company. Because all those fucks on the board/upper upper managment are stealing money/lying about company costs ie 50k plane tickets 20k a night hotels weekly lunch costs being 10k.
>>
>>743098002
>>normaltranny drools over the remaster (its an oversaturation filter)
Boring you did this for every game in the past 5 years didnt you
>>
>>743096131
Yes, but this one has almost double
>>
>>743093761
>4K with max settings
>raytracing ultra settings
>DLAA anti-aliasing
>runs at 60 FPS on a 5090
Impressive. Anvil is definitely one of the better engines out there.
>>
>>743100282
Forgot to mention
>looks like this
>>
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>>743086547
Why the fuck would I pay full price for a censored version of a game I already own?
>>
>>743075290
This only made me want to pirate(lol) and replay the original.
>>
>>743099385
Unity was also the worst selling AC at the time, I believe that's what led them to changing shit up
>>
>>743100434
Yeah and the load times are really fast honestly
>>
>>743101162
When was that ever a problem kek
>>
>>743101448
???
>>
>>743101678
Good morning
>>
>>743101727
Are you mentally handicapped?
>>
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>>743101741
>do not redeem the complaints!!!
>>
>>743101816
"Yes" would have sufficed, ranjajeet
>>
>>743076364
Fpbp
>>
>>743101448
It was pretty bad if you were loading into the cities or Havana. Like 30+ seconds at least. It also took a while to load into main story missions like Thatch's ship one for example.
>>
>>743076364
>They made a good game 13 years ago
It was an ok game, they’re lucky no one else really makes pirate games otherwise an actually competent developer would’ve blown them out of the water.
>>
hurry up voices38
>>
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I usually could care less about remakes, but this, legends retold, and the MW reboot trilogy actively piss me off. How borderline creatively bankrupt are companies nowadays that were remaking games from the fucking PS3/PS4 era? Games that are still very much accessible on PC and other storefronts, I might add. And the excuses people give out for these games existing is borderline ridiculous. It’s just disappointing as fuck to me man. Shit I bet Ubisoft will make a fucking FC3 remake next since their audience is filled with braindead nostalgia fagging consumers.
>>
>>743075290
>>743076364
I couldn't believe it had sold so much.
Then people make a big deal that fifty or so were laid off. It's not like this was a new game.
>>
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>>743075290
Hopefully they patch the game to make the water on par with the original. Sucks seeing this half-assed jeet shading on what is arguable the most important visual asset in the game.
>>
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Will we get Freedom Cry Resync as DLC or will Ubisoft will avoid that because of "the current political climate" lmao
>>
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>>743105139
>Freedom Cry Resync as DLC
It depends on whether Ubisoft still has the guts to produce content featuring a Black MC.
Yasuke nearly drove Ubisoft into bankruptcy.
>>
>>743097531
It looks retarded how his swords just teleport between his hands and hips. They should have changed Edwards fighting style to one sword, so he can use a hidden blade or gun during combat without sheathing anything
>>
>>743105278
Did people gave a shit back then about the historical inaccuracies of a fictional black man in the Caribbean.
>>
Why do Ubisoft games make you fags so mad? I love shitting on them too but this is a pretty good remake overall. They didn't even do the jewish thing of removing the original from sale, you can still get it.
>>
>>743105818
>Why do Ubisoft games make you fags so mad? I love shitting on them too
Then you can explain it yourself
>>
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>>743105723
>black man in the Caribbean.
Ubisoft is just terrified of the culture wars.
Because *Shadow* nearly drove the company into bankruptcy. As a result, they’re too afraid to touch Black-themed content again.
In its original plans, Ubisoft had a game set after the end of the American Civil War.
The protagonist was a freed Black slave whose mission was to assassinate KKK members.
Ubisoft canceled this game.
Because they were afraid it would fail again.
>>
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>censored cleavage but forgot to put in panties
sasuga ubisoft
>>
>>743106554
>but forgot to put in panties
I bet Ubisoft will release a patch in a few days to “fix” this issue.
>>
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I'm liking it but the 500 indians that made it still can't compete with how good Unity looked and felt in 2014.
>>
>>743106554
Based Ubisoft I hope they don't fix that
>>
>when the game is a failure: "we've reached 5 million players"
>when the game is an absolute success: "we've reached 2 million copies sold"



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