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What's the deepest RTS mechanic ever made? Not the coolest. The one that creates the most interesting decisions.

Streaming economies? Reclaim? Strategic zoom? Terrain? Production queues? Asymmetric factions? Logistics? Fog of war? Upgradable resource nodes? Something else?

What mechanic consistently creates the hardest and most rewarding choices?
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>>743263676
I never had any friends so I never played a RTS game whether in locally hosted lobbies or international. I digress, I think that if you are playing multiplayer you would want every Civilization to be balanced. In Age of Mythology as an example, I think the Norse were too weak of a Civilization to play.

I prefer playing singleplayer, the campaign or battling AI and so far I think Empire Earth really shines with how it covers every single epoch. You can set the game from Prehistoric to Space (15 epochs), so the gameplay changes as you progress. You can't always rely on troop mashing, you have to strategize accordingly, the AI on hard wass not to be FUCKED with in this game as far as I remember. As I was saying, you have to change strategy based on Epoch (shock-archer-cavalry flank to then ranger-artillery then Airports are introduced). Its a minddrain but that is precisely why I loved it so much. I also loved how prophets can somehow cast shit like volcanoes and plague even in Space Epochs lol. It was a based game.

https://www.youtube.com/watch?v=ZoslAq6-ajU
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neutral critters
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Troop variety matters. Most games are just Infantry, Archer, Cavalary and Siege. There should be shit like shock troops, pierce troops, seperate formations. Each RTS game had a weakness to speak of. Age of Empires III had this one troop called Horse Artillery that was so OP it broke the balance. No single troop should be overpowered and must have a counter.
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>>743263676
>What mechanic consistently creates the hardest and most rewarding choices?
Exclusive tech paths
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>>743263676
Co-op mode. SC2 calls it Archon mode, the pretentious cockgobblers trying to market vidya things that have existed since mid 90s
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The ability to engage in nuanced microcontrol, so C&C and SC2 for example
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>>743263676
I love Dawn of Wars 9 distinct races. it's why it's my fav game. you do need a wiki to learn it and now with the new balance changes the one wiki we do have is out of date.
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>>743265264
For me it's the Oldcrons
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>>743265264
None of it matters as soon as I get my Baneblade out
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>>743265590
>Let's turn cool mute Terminators with different objectives into quirky robot Tomb Kings
I fucking hate NuCrons
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>>743265604
>mod lets you run eight different variants of the Baneblade at the same time
Just a shame that the pathfinding and performance drops off a cliff. Scattering a bunch of Shadowswords across the field and watching them snipe titans is legit.
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>>743265959
>Just a shame that the pathfinding and performance drops off a cliff.
Doesn't the additional RAM on the Definitive Edition mitigate this?
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>>743263676
time travel
https://www.youtube.com/watch?v=TR9E5apzw-U
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>>743266246
very interesting, but I feel it will be too cumbersome to actually play well
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>>743264828
Do you have an example?
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>>743267406
Sins of a Solar Empire Rebellion. TEC can split along the lines of being isolationist turtles that can cover their planets in starbases. They can also take the insurgent approach by gaining damage and economic buffs based on how racist their population is. Deregulation of the Nova cannon allows for indiscriminate atomic warfare across the depths of space. Can't really maintain singular effective taxworlds if they keep getting turned into glass every couple of minutes.
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I think the deepest RTS mechanic is creating temporary windows of vulnerability in exchange for permanent advantages. SupCom's eco upgrades, factory teching, adjacency, expansions, and experimentals all work because you're intentionally becoming weaker now to become much stronger later. The entire game becomes about recognizing and exploiting those timing windows.
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>>743263676
My dream game would be an RTS with economy like AoE, but sci fi with infantry like Galactic Battlegrounds, but unit control, camera and special effects like BAR, ballistic simulation and terrain deformation, with up to 8v8 and map and scenario editor
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Today i will reminde everyone that a nigger redditor killed the entire genre
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>>743265689
The Destroyer Cults are basically oldcrons aren't they not? The virus that makes them hate everything living
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What happens to age of empires now that microshart is axing its entire gaming division?
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>>743271241
No layoffs for World's Edge or whatever that studio's called now, at least none I've read about.
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>>743270415
What makes you like AOE's economy? Do you include advancing ages?
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>>743270475
How could he have saved it?
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>>743271951
Age's economy consisting in 4 main resources opens up several builds and interesting mechanics for factions, units and techs, and since the maps are procedurally generated the sandbox gameplay can be interesting as well. Actually, I think no Age actually uses the possibility to its complete potential. I would even add some sub- resources to be harvested.

The thing about workers in the map instead of extractors is that they make targets to disrupt economy. In my dream game there could be factions with automatic harvesters like buildings, others with workers, and others with mechanized big harvesters like in C&C.

I would also add BAR/SupCom streamlined building instead of paying upfront, but needing several barracks to have enough production instead of a single factory like those.

>Advancing ages
I do not like advancing ages per se, but still every RTS does Tiers anyway because DUH. There has to be gateways and tech to get an obviously stronger presence in the map, bigger units and endgame options, so that's tiering anyways.
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>>743272285
To add on AoEs economy you know it goes like this:
>Food = living unit
>Food+Wood= cheap unit
>Food+Gold = Good unit
>Stone = Building
>Wood + Gold = machinery
> so on

This kind of economy has always been elegant to me. Gold can be produced by merchants and commerce lines which can also be targets for disruption, and when there's no gold then Wood shit will have to do. I love BAR combat and responsiveness, and the plethora of units that fill any role you can think of, but the streamline economy of TA likes make no interesting bases or economy, because the theme of those games is to become the Grey Goo that consumes it all, and in those games, the point is not sieging, but to leak and cause a chain reaction that fucks everything up in the Generators. Its a different approach and although I like it, It is thematically different from my imagined WW1 steampunk grimdark trench warfare with plasma soldiers and boilermechs
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>>743266246
My favorite thing about this game is there's a unintended extra layer of time where things get shunted to if they end up in a irreconcilable paradox, which is impressive considering they have ruling for pretty much every temporal paradox you can think of in a 7 minute envelope.
the devs ended up inadvertently making a space outside of time which is crazy to me.
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>>743272929
I misremembered actually. Turns out it's not for things that made edge case paradoxes. There's a way to send units out beyond the future envelope of time and thus have them exist before causality which is even more nuts.
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>>743263676
resource nodes being spread out over the map like spring games instead of being in clusters at specific spots like starccraft.
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>>743272106
By not giving the starcraft source code to blizzard for literal e-points and plushies.

Now we are stuck playing the same games from 20 years ago while pretending that painting a map with germany colors is funny
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>>743274272
How would the SC source code being disseminated have changed anything beyond any SC clones being even more accurate?
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>>743265604
Yeah that's nice and all but consider the following
>teleports my base on top of your base nuking it into oblivion
>Revives 80% of my infantry army
GG. No re.
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>>743265264
>you do need a wiki to learn it
Brainlet
t. Playing through DoW for the first time now
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>>743266903
the time travel itself is pretty intuitive for what it is, the problem is the rest of the game
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>>743265264
>new balance changes
yeah you have fun with that, re"make" boy
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>>743270180
Supreme Commander media calls it tradeoff time.

https://supcom.fandom.com/wiki/Economy#Time
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>>743270475

Absolutely nothing would have changed if this had gone out.
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>no lobbies
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I WILL LITERALLY FIGHT ANYONE IN ANY RTS (IF I HAVE IT)
POST A LOBBY
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reminder that it's okay to play other rts games too
they deserve love too
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>>743277831
Ignore his schizobabble.
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>>743278085
:( I just want to play videogames with /v/
Is that too much to ask
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bump
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any news about starcraft 3?
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>>743280892
activizion blizzard will never allow it
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i love how nobody even calls out the op being AI, both the post and the image. this is where we're at now.
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>>743284363
Nobody gives a fuck retard, if AI is the one who has to make on-topic discussion then accept you lost and move on.
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>>743263676
Spellforce 3 was a huge surprise because while 2 was a somewhat decent Warcraft 3-esque RTS, 3 is basically a city-builder in terms of mechanics. You don't order builders around directly, instead placing plots for buildings that they automatically build. It has you juggling resources, and punishes rapid expansion by throttling your economy since you'll have too few workers to actually extract resources.

I'm a bit on the fence about it overall, but it is very different, and totally changes how I typically play RTS games.
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>>743284460
yeah i love healthy natural game discussion for a genre nobody plays where one person >>743277831 asks to play and gets ignored/called a schizo for it
im so glad you and many of your ilk cant afford clean water and air in whatever 3rd world shithole you live in
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>>743263676
Maybe custom units in Warzone 2100



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