Soul vs Forced soul
why is everything brighter and lamer with these shitty sequels and remakes
>>743271713Anti soul gas/fog
genuine question how are you guys still finding the energy to get mad about the halo 2 anniversary graphics in the year 2026 like it came out 15 years ago what yuo doing here.. that remake is old enough to be nostalgic itself at this point. are we still gonna be arguing about this in nursing homes too or what
>>743271713college kids are afraid of low saturation/values and do not understand thematic contrast. It's literally meant to be a fucked up battle on the city, millions of people are dead, and these "artists" will tell you bottom is better because it's more "readable" despite top being the iconic experience that everyone remembers the game for
>>743271601Both look kinda bad IMO. I get it's for gameplay purposes (or tech limitations) but the fact that the bridge is perfectly clear while everything else is covered in pollution looks weird.
>>743271601>imitation of scale>details + fogReally, those kids don't get how it works
>>743271713Top lighting is not realistic.
>>743271601Soul vs ugly
Halo 2 is ugly as fuck though, the flat lighting is really bad.
>>743272236fuck realism
>>743272298the game was meant to have stencil shadows but they couldn't get it to work on the original Xbox with the size of the environments
>>743272431Isn't it because stencil shadows turned out to be protected by a patent owned by Creative Technology? Carmak settled the case by licensing their audio middleware somewhere, but it wasn't a good resolution for the industry.
>>743272236It is because it's in Africa
>>743272746I think it was likely just hardware limitation, Doom 3 could run it because the entire game was tiny cramped hallways so it didn't tax the system very hardSame with the old Splinter Cell games, much smaller environments and less NPCs
>>743272431Yeah there’s a yt channel called Late Night Gaming that showed an example of how much better Halo 2 would look with stencil shadows. Funnily Halo 3 has great lighting but the character models are awful by 2007 standards, even for console.
>>743272236And what's the problem with that?
>>743272853Modern gamers want realistic looking games.
>>743271713It was always meant to look like bottom but was limited by hardware constraints.What you think was "kino" or "sovl" was, in actuality, an error the devs always wanted to correct.If you had any media literacy and respect for the creators, you would understand.
>>743272834all of the processing power in Halo 3 goes into the environment size, the physics, and the lighting yeah, not the models or texturesStill the best game in the series as far as sandbox and combat are concerned so it's fine
ive been reading the same arguments for so long on /v/ i think i will descend from the old vs good anti soul fog gas screenshot comparisons and back into consensus reality... i used to foolishly think people eventually got tired of being angry about the same thing after twenty years but i kinda guess i see where the comfort comes from.. it must be nice to never have to let go of anything and simply carry every minor annoyance with you forever.. unlike a normal memory, a halo 2 anniversary screenshot comparison can apparently remain fresh for all eternity... i envy the durability of chud resentment. it bends to neither time nor reason... i hope one day you will all crave the strength and certainty of simply moving on
>>743273169No the top is meant to take place during dusk with the sky population, dark buildings, smog everywhere from the amount of smoke and rubble, giving a gritty atmosphere bottom is inoffensive and takes place during the day/morning. everything is far more clear and visible with bright buildings. doesn't even look that much like a warzone >>743271601
>>743271601The Halo CE and 2 re-visuals are the textbook definition of overdesign Also completely unnecessary, really. They're both still so striking.
>>743271919Time doesn't move like it used to.
>>743272236but the aliens are?
>>743273086"modern gamers" don't have souls eitherYou can feed them any sort of slop as long as it has a gun or a ball in it
>>743271601And the halo fanbase will tell you that h2a is one of the few good remakes
>>743274484More like one of the few decent remakes. It may not be as good as the original but it's still better than the handful of remakes they completely fuck up.>>743273498>bro, just like...get over itFaggot. You talk like it takes massive amounts of energy to be bothered by some dumb shit. I get more annoyed with myself if I just let the gay/woke/lame shit go at this point since there's so much of it. Rolling over sounds like some wimpy shit. I want my games to be as awesome & action-packed as before with the right visuals. If that is asking for too much, which it is based off recent games, then the company should be liquidated & leave the series alone.
>>743271713Advanced lighting technology was lost with John Carmack after he left ID to build rockets
>>743271919>it came out 15 years ago new video games aren't even worth complaining about tbqh
>>743271713Mass Effect Legendary Edition is the worst example of this
>>743273279>Still the best game in the series as far as sandbox and combat are concernedAny game with dual wield weapons and shit automatics makes this not true.
>>743274484H2A is great. Its also not a remake.
>>743275090Yeah, at least with mods you can significantly improve it. It's kind of crazy thinking about how many people are going to experience the game on console or without the fixes for the first time and how completely off it will be
>>743276972the automatics are good in their intended ranges, which is extremely up closeLater games like 4 and especially 5 let you use the AR out to range and get headshots with it, and they're combat sandbox is significantly worse because of it
>>743277826>the automatics are good in their intended ranges, which is extremely up closeSure, but then everyone can literally just walk shoot you from mid range. What's the point of them except for camping?