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Also Alchemickal released today: https://store.steampowered.com/app/3107030/Alchemickal/?curator_clanid=39041835
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>>743274662
Oh hey, the Alice game.
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because roguelites are the successors to arcade games and anons love arcade games
(it's because all indie devs love roguelites because the nature of roguelites harmonizes perfectly with the reality of being a small indie dev)
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easy to bloat game time, similar to making games really hard in the 80s,90s
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>>743274662
They let you make games lazier. And it's harder to get angry at laziness when they're made by like 3 guys with a budget of 2 Subway gift cards.
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>>743275830
bait
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STOP SHILLING THAT ONE GAME AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHG
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Roguelikes reuse assets a lot.
As a one-man dev it is often unrealistic to make enough content to fill a non-roguelike game, unless it is a short VN or something. Anything bigger and you need to make an actual studio.
It's also tied to the audience's expectation. Assets like background art and music can be reused very easily. A 40-hour JRPG with a single background music would be questionable.
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Easy way to pad an hour long game into 10 hours
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>>743275995
not bait, they're focused purely on gameplay
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Why didn't he market the game?
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i deserve to play and enjoy the game i poured hours of my life into
it's easier to do that with a roguelite
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>>743276383
What advice do you have for aspiring indie devs who have no idea how to market a game?
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Because i like to make wacky shit with crazy chain reactions
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>>743275830
Yep, focus on replayability and high difficulty and I'll play your game for hundreds of hours. Compared to a shitty story based game that doesn't even have the balls to say anything controversial.
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>>743276383
it seemed like it was doing well during the demo fest. I saw a decent amount of people talking about it
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>>743276781
Ditch the formal company name, turn it into your personal account, and rag on some popular things.
Be the YouTuber that you cannot afford.
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>>743274662
They're a disguised form of gambling.
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>>743274662
It is a genre that lets them make 1 hour of content and retarded autists will be playing it for 7000 hours, thanking you and sucking your dick for it.
Honestly if I had less principles I would do it too. You get a lot of money and you are doing the world a favor separating the absolute worst mouthbreathing retards from their money.
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>>743274662
99% of indie devs have no soul, no creativity and just want to be the next <insert hugely successful indie game here> dev. So they copy what seems to be the most popular indie game.
Of course, there are non-roguelike indie hits like Factorio, Rimworld, Palworld, etc. but those take WAY more effort than a pixelshit fake retro "roguelike".
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Risk of Rain 2 is genuinely the worst roguelite ever made
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>>743274662
They are all copying Binding of Isaac that was one of the first to make permadeath popular
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>>743277693
I think real life did that before BoI, unless you guys are playing some premium version without permadeath I don't know about
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>>743276781
Make short-form content (instagram reels, youtube shorts, tiktoks)
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>>743275830
roguelites are the opposite of arcade. arcade games are very anti rng. arcades are about set challenges, roguelites are not. RNG is used to counteract the need to balance, probably the most important thing for arcade games
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>>743277771
I paid for extra lives with the Buddhist expansion pack
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>>743277796
also roguelites have metaprogressi0n. the only thing you can take with you in your next arcade run is your own skill
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Because its fucking easy mode as far as game design goes. Short replayable games with content locked behind playing over and over to inflate its value. I know I come off as a cunt with this post but I do quite enjoy roguelites.
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>roguelites are bad because you have to replay the same content over and over
>shmups are good and gameplay dense because you have to do the same content over and over again
Huh?
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>>743278152
see >>743277796 >>743277901
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>>743278152
One is RNG-dependent; one isn't.
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>>743278212
>>743278219
I struggle to think of a roguelite where the RNG can actually fuck you hard enough that skill can't compensate.
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>>743274662
Buy an ad.
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>>743274662
>Why do anon devs like roguelikes so much?
Because it easy as fuck for the devs to code them compared to the other genres that why.
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>>743276157
> they're focused purely on gameplay
That a fucking lie since almost every roguelike i've seen so far has the same gameplay as binding of issac they never change or improve the gameplay at all.
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>>743276807
>"wacky shit"
>look inside
>obnoxious vfx denoting meaningless numbers are going up
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>>743278872
>improve the gameplay
how
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>>743278307
First off, that isn't just in one direction. Luck dependent doesn't just mean hoping to avoid getting fucked over, it's also about hoping to get good shit. And I don't like that because it just makes victories feel hollow. When shit is so RNG dependent. How good you are is hard to judge.
Second off, getting that skill is annoying in these kinds of games. In a normal game, when you are struggling with a part, you just have to deal with the runback. You just need to get to it again. In these games, you not only need to do the extreme version of that, but you have only luck to get you to the part you're struggling with. You can't exactly practice. It's not about getting fucked over by RNG, as it is that the excessive amount of RNG just removes the fun.
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>>743274662
besides making it so you don't have to handmake content/levels/etc, it makes it so you can play your own game and have fun.
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Roguelites are just short replayable gachas if you think about it. Or maybe gachas are more like longform pay-to-win roguelites.
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>>743277796
No one cares about the literal mechanics that the autists obsess over. He's talking about vibes, which are objectively correct. The purpose that an arcade game and roguelite fill is analogous to each others' eras.
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I'm a jaded millennial and no story game has been able to interest me in well over 15 years.

Rougelikes with rewarding, fun and addictive gameplay loops reminds me about what was fun about gaems in the first place. Soulful music and sfk is to
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>>743279371
Same as shmups
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>>743278152
hand-designed actual challenges vs procedurally generated RNG slop
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>>743279818
>shmups aren't slop
LMAO
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>>743274662
Try this one, it's not a roguelite
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>>743277693
There is still no other roguelite that allows the same extent of run rigging and interlocking fuckery that Binding of Isaac has that I know of and that's fucking awful, personally
What are some games. Certainly not fucking Gungeon.
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>>743274662
>all those games tat should have been better with the roguelike tag
It's a game that is carried by algorithms for level design that cuts down on dev time because the devs are lazy cucks with small dev teams of retards.
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>>743280207
fps roguelites are especially awful even for the genre
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>>743280076
>try this one
>Coming Soon
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Binding of issac was the poster child for every rogue like game and ultrakill was the poster child for every fps like game.
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I literally never played a single rogue like in my life
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>>743274662
Because you can heavily reuse assets. NEXT.
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>>743280442
it has a demo
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>>743274662
>damn this is a cool game idea
>oh...its a rogue
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Is Rogue a roguelike?
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>roguelikes are brilliantly designed because you can die randomly without any reason and you just have to try again
https://www.youtube.com/watch?v=3b11EA6XW3w
FUCKIN LMAO
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>>743281656
rogue-likes have progression to them even if your character is reset with unlockable skills and items and such
rogue does not have this, every time you die your progress is hard reset, which disqualifies it from the genre
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>>743281295
>play demo
>content ends abruptly and arbitrarily
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>>743274662
It really makes no sense, if you want a quality game as an indie you want to be able to leverage your few assets as much as you can. The best way you can do that is level design, and text. You can have interesting mechanics involved in level design and samey assets (how all retro games worked) and loads of text/narrative that makes the game compelling. It's very low effort for the return. But I think it just takes more creativity or something? Roguelikes are basically rote i just refuse to play them now they are awful.

Any roguelike you could structure with fairly minimal effort w/ level design and text into a game that is substantially better and it wouldn't even take that long
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Any other roguelike similar to pic related?
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>>743274662
Nuclear Throne was cool though. Never felt like it was made to ride a trend. Probably because the devs were already making games before the indie boom
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>>743281849
It's supposed to leave you wanting more, that's what a demo is for
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>>743274662
You don't have to plan or balance your game. Just let the game throw random crap together, and if it's unbalanced it's a lack of player skill, it'll be a different set of problems on the next run, and whatever progress system you implement will get players over the hump eventually.
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They don't require actual level design or progression because they're all procedurally generated and have perma death, which in turn means that the dev can spend less time designing a game and focus on quickly churning out an unbalanced combat system and calling it a day.

Sheep can pretend they are getting "infinite content" despite every loop being nearly identical, and the devs can make what is basically a vertical slice tech demo and pretend it's a polished finished product. Rogue-likes are just barely a step above rpg maker in terms of effort
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>>743274662
I was looking at another roguelike that released today that looked good and polished, was curious what else the dev had made since they clearly had experience, lo and behold, two other roguelikes. It seems to be an easy genre to make, for reasons that have already been stated in this thread.
The flip side is there's so many you can see a cool looking one, go to download it, and the only upload ever is a single dead link from two years ago because people already forgot about it and moved on to the next one. At least they also frequently go on sale for like $1.
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>>743276781
Add one overly sexualized anime girl and convince artists to start drawing her. You only need like 5 semi-popular artists to bite before every wannabe starts drawing her in order to not miss out on an algorithm trend.

Seriously, look at Barbie, Gameoverse, and stuff like that. Artists are so hungry for attention that they will do literally any "challenge" and will always draw the flavor of the month, and nearly every time said flavor was clearly manufactured and the farthest thing from authentic as possible.
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>>743284361
Making a roguelike is the video game equivalent of making a documentary. There is nearly no barrier of entry, they're cheap, they require little actual talent, and the potential for revenue far exceeds the meager budget.
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>>743274662
why do autists that program autistic shit like autistic games?
we just don't know
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>>743274662
Just realized OP said "anon devs" meaning people who post here, posted a curator link to agdg and everything, but almost everyone who replied took it as "indie devs" and started answering generally.
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>>743275896
no one that makes games gives a shit how long people play them unless they are doing unsavory shit like subscription models or closed source multiplayer servers
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>>743274662
Roguelikes are the genre for incompetent hack devs that don't actually know how to design a game so they just throw in rng.
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>>743284459
True, it seems like a dev can make a couple that completely bomb, keep making them, suddenly one ends up being a hit because it has a cute anime girl in it that goes viral on twitter or something, and suddenly they've recouped all their losses on the previous games.
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>>743284518
I actually feel like devs want you playing their games for as little as possible so they can sell you the next one.
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>>743277796
Bullshit, my fav arcade games were focused on random shit you could get during run
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>>743284518
They dont want you to beat the game and refund it in an hour also a lot of people see it as length = worth more $
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>>743280136
>What are some games
Rift Wizard 2
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>>743274662
I need to spend more time in these threads, I barely recognize Cosmic Call, and I don't recognize Alchemickal, Jargon, or One Armed Bandit at all
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solo indie devs are mostly just nerdy programmers
procedurally-generated content is interesting from a coding perspective
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>>743284250
So again, like shmups
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>>743284728
Did you ever play the sequel? It was pretty fun
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>>743285421
Yes, but only japs play Shmups
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I realized some of them are good alternatives to gacha games. A lot of waifus to collect without the whole "pay real money or you'll never get all the characters" aspect looming over you. After I finally pulled myself away from most gacha, roguelikes were a superior alternative.
Of course it depends on the game, some are just one character, some have other ways of giving you waifus.
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Tell me more anon. I'm curious what waifus you'd find in a roguelite.
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I've come to realize recently that I genuinely hate Roguelikes. There's absolutely nothing I find fun about getting dicked by rng. I like the outcomes of roguelikes on good runs and I like the build crafting but the actual experience of hoping it comes about through random chance is antithetical to my idea of fun. Every roguelike I've liked I've liked DESPITE being a roguelike, not becuase of it.
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>>743284728
why's he launching a pizza
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>>743274662
-They don't have to design levels (AI does it for them, semi randomly)
-They don't have to balance gameplay (the player just keeps playing until they unlock enough shit to win)
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>>743275995
nta but he's 100% correct.
They are gameplay focused action games that you play for 30-60 mins at a time.
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>>743274662
relatively little effort since you're expected to play the same content over and over again
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>roguelit/ke
worst genre ever
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>>743274662
lots of replayability and reused content without the player realizing they're forced to redo 70-80% of the same identical content over and over in each run.
even on higher difficulties there's a ton of reused enemies with a different color pallet with 1 new attack.
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>>743275830
This also has shit to do with anon, rogue and friend slop are #1
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>>743288286
lowest bar to entry genre imaginable.
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>>743277796
>>743277901
Roguelites are the successors of arcade games in that they work on similar dynamics with bite-sized runs while alleviating the problems with repetition. You don't trudge through completely braindead first half of the game just to practice the second half, the game stays engaging by mixing up the order of setpieces and randomizing your stock. Metaprogression is there to help shitters through the game, solving the accessibility issues.
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>Roguelike is the easiest genre to dev

Noope. That a classic shitformer 2d mariolike
You walk right, kill some enemies, jump some death pits.
Bing Bing wuahoo
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>>743288171
Procedural generation is not AI you fucking retard corporate drone shill piece of shit.
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>>743275581
>>743274662
>look at Steam page
>Hololive member streamed it and praised it
>still only has 13 reviews and that's it
This confirms to me that streamers aren't as good an advertisement for a game as people seem to think they are. People will watch it and think "that was nice" but then they won't actually buy the game. I imagine most of them don't even play video games, only watch them.
Looks like something I'd be into though so I appreciate you drawing my attention to it.
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>>743274662
because they're neither rouges nor likeable



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