[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1783980787814.jpg (1010 KB, 2048x1487)
1010 KB JPG
>*Literally makes Donkey Kong relevant*
>*Literally extends the SNES's life in the west*
>*Literally makes you millions*

Actuarry dis is dishonorabu and we must DESTROY RARE
>>
btw steven l kent hallucinated that factoid about shigeru miyamoto shitting on DKC during an interview
>>
>Destroy
Nintendo didn't destroy Rare
They merely declined buying them
Rare's decline is attributable to the changing industry like the costs of even making games period
>>
>>743275953
Rare was Nintendo's biggest loss. They'll never recover from it.
>>
Nintendo supplied the 3d modeling technology that made DKC possible.
They bankrolled Rare's success by quite a lot.
>>
>>743276331
Yeah, yeah we know.
And DK suffered for 23 years because of it.
Nintendo never got DKC and never will, K. Rool recurrences be damned.
>>
>>743275953
You posted this thread already today
>>
File: kt69sz65lk8e1.png (1.13 MB, 1080x973)
1.13 MB PNG
>>743276331
>They merely declined buying them
...Why? The Studio was carrying a lot of water for the SNES & N64. At the time you could have told me that Rare was already owned by Nintendo and I would have believed you.
>>
File: Rare's Bad Fur Day.png (302 KB, 1030x942)
302 KB PNG
>>743277864
>Make N64's best shooter
>twice
>Also make their best M-rated game
>twice
Peak Rare was something else
>>
>>743277864
The N64 underperformed and carts were expensive. They needed the money, and they were dragging their feet with actually buying Rare until Activision came in and started a bidding war with them. Then came Microsoft who put a whole shishkebab on the whole thing and Nintendo took their offer.

Alternatively, Rare was also going through money and changing games left and right, which may be okay with say, $1000 for example but when changing a game costs $100,000, that's when re-hauling Conker gets risky.
>>
>>743277864
They kept missing deadlines by the end of their partnership and Nintendo secured 49% of their stake
They didn't know fucking Microsoft would go after the 51%
>>
>>743278005
Nintendo is sorda retarded for letting go of FPS expertise when it was becoming a much more important thing in the industry. 64 was the console for FPS and they just threw it all away.
>>
>>743278005
Reminder that even if Rare and Nintendo still worked together, that wouldn't guarantee Banjo Threeie happening or Perfect Dark Zero being good
The team for the former was burnt out on 3D platformers and the team for the latter had people leave for Free Radical BEFORE the buyout
Every single one of Rare's controversial decisions make sense when you look at their history and I guarantee you, they would've done all sorts of gimmicks with the Wiimote
We already saw a glimpse of Rare embracing Nintendo's gimmicks when they made Diddy Kong Racing DS a worse game
>>
>>743278005
After goldeneye 007 Rare started losing employees due to constant internal problems because of the company heads being faggots. By the time the gamecube was officially announced Rare only had their legacy keeping them afloat.
>>
>>743278072
>>743278081
Thanks for the input. Sounds like Nintendo got complacent while Rare has simultaneously gotten desperate. In other words, a failure of communication.
>>
File: Banjothreeie.jpg (699 KB, 1056x4299)
699 KB JPG
>>743278205
>The team for the former was burnt out on 3D platformers
This is horseshit, and I will not let people actually buy this as a fact. If they simply did a pseudo-remake of Banjo-Kazooie with some new stuff midway, Rare would probably not be reduced to supporting one game right now. Pic related aged like wine, they did it to themselves. Whatever Bayliss or whoever else said about wanting to do X or Y is coping on their end. That logo from 2010 showed me how a company can lose all of their soul and passion overnight.

All those concept art dumps from that same timeframe was a concession that they fucked up with N&B.
>>
>>743278595
>This is horseshit, and I will not let people actually buy this as a fact
You can disagree but Gregg has repeatedly stated Threeie was never in development
The Banjo team's big Gamcube debut was supposed to be Grabbed by the Ghoulies
When they did get around to making a new Banjo game they couldn't come up with any strong ideas and went with the vehicle mechanic you see in Nuts & Bolts
>>
>>743278707
Again, they could have just remade the first game and keep it safe. THEN do Nuts & Bolts afterward. And I'm aware of Grabbed by the Ghoulies, it never got a chance to shine properly.
>>
>>743278821
Hindsight is 20/20 in retrospect but regardless, Rare would've still ended up as a one game studio
They already merged all their teams together by the team Nuts & Bolts was entering/closing development
>>
>>743275953
>Actuarry dis is dishonorabu and we must DESTROY RARE
How so? They just didn't want to buy up Rare so Rare themselves offered their assholes to Microsoft.

Nintendo has enough reasons to hate on them. No reason to make up easily disprovable lies.
>>
>>743278365
>started losing employees
It was only the Goldeneye devs and even then not all of them went to Free Radical
>>
File: Rare Ltd N64 games.png (877 KB, 1080x810)
877 KB PNG
>Carried Nintendo's ass during the N64 era.
>We never asked you to do it, bye.
>>
Eh I don't know. Rare had a great era with the SNES and N64, but they made nothing good afterwards. Perfect Dark Zero was garbage showing their FPS talent was gone and Nuts and Bolts proved that they lost their creativity / were burnt out.

>b-b-b-but Nintendo would've reigned them in!
You can't make a Nintendo hate thread blaming Rare's failure on them while implicitly claiming they were responsible for Rare's success.
>>
>>743280117
Viva Pinata bitch
But also, Kameo and Ghoulies suffered from the shift to other consoles
The latter got scaled down to meet the deadline and the former had to reinvent its entire identity to appeal more to Xbox's audience
We dont know for sure how those games would have turned out had they stuck on Nitnendo hardware
>>
Why did Rare immediately go to shit once they left Nintendo
>>
>>743275953
Rare hard carried the n64 almost singlehandedly though? It wouldn't be until the GC when they were gotten rid of? what are you smoking?
>>
>>743280245
>Viva Pinata bitch
mid af AC-like only notable because it was one of 4 good games on Xbox.
>>
>>743280270
Most of their 3D games were bad so I guess they just couldn't do the jump
>>
>>743278205
Don't remind me. Recycling the voice clips would have been a blessing. Every character sounds like they just pulled someone off the street. That and making you do time trials 3 times.
>>
>>743275953
Didn't Nintendo offer to buy them but it was Rare themselves who went with Microsoft
>>
>>743278595
Yooka-Laylee as an IP has shown there's no market anymore. YL2 was just fucking DKC2 with different characters and it still failed.
>>
>>743280348
>t. never played it
Go on you've got 5 minutes to quote whatever reviewer or vlogger you can find
>>
>>743275953
Nintendo got cocky. Rare went to them first. Too expensive so Nintendo said no. Suddenly Activision wanted to buy. Nintendo got spooked and got into a bidding war with Activision. Then Microsoft showed up out of nowhere and outbid both of them.
>>
>>743280270
Liquidating your small teams with a lot of creative freedom into a single large team with a rigid hierarchy will do that. In fairness they had to with the evolving hardware; the average size of a dev team went from 30 to 60 in the 5th gen to 100 to 300 in the 6th. I think more than anything Rare was simply a failure to scale.
>>
>>743275953
rare outdid nintendo at their own game donkey kong country (especially 2) being better than any mario and on top of it even looking better was something nintendo never could forgive.. they made mario look bad by comparison and that is a crime in nintendos eyes.
>>
>>743280492
Yooka laylee was shit and just not very good. It's a fraction of the quality even the first banjo had(much less tooie or DK64), even after a rerelease that attempted to fix shit.
>>
>>743280527
I'm sorry your mid game was forgotten. No one cares though.
>>
>>743280270
Several games suffered from the hardware change, plus Rare's audience was on Nintendo, so some fans saw the acquisition as a betrayal.
>>
>>743280565
I own all 3 (well, the 2nd, others are digital) and the Banjo spirit just isn't there. Yooka-Replay's final boss can be reached after 90%ing the first couple worlds.
>>
>>743280270
>>743280545
Repostan
Rare's problem was that the industry changed
Their best output came out when game development was still cheap enough to have small teams work on the then-considered cutting edge works.
A lot of Rare's more controversial decisions make so much more sense when you look at their history.
>Rare not wanting to make sequels?
They stopped making Battletoads when the partnership with Nintendo started
Banjo-Threeie was never on the table either
With game development becoming harder and more expensive the studio chose to focus on making new things rather than reiterate on their past
>Rare choosing to do Kinect games?
They've always been interested in new hardware
Banjo Pilot was gonna use GBA tilt controls and they shoehorned as many gimmicks as they could in the Diddy Kong Racing DS remake
Had they stuck with Nintendo they would've done all sorts of things with the Wii Remote, Wii U Game Pad, 3DS' gyro controls, etc
>Dinosaur Planet to Star Fox Adventures
Wasn't something forced upon them
Rare has always compromised if it meant stronger sales
Pro Am 64 to Diddy Kong Racing, Twelve Tales to Conker's Bad Fur Day (admittedly this one might have backfired but the team said Twelve Tales simply wasn't a good game), Kameo's changes done to be more appealing to the more defined Xbox crowd, etc
>Everwild entering development hell
Look at Project Dream to Banjo-Kazooie
Look at Twelve Tales to Bad Fur Day
Look at Pro Am 64 to Diddy Kong Racing
Look at Dinosaur Planet to Star Fox Adventures
Look at Kameo's entire development history
Everwild's troubled development is CONSISTENT with Rare's history, the difference is that making drastic changes during development isn't as lenient as it once was.
It's the same problem that fell onto Donkey Kong Racing to Sabreman Stampede when the change in direction didn't pan out because while the animal riding was interesting, they couldn't figure out what do with it in time.
>>
File: 1748681672347093.jpg (31 KB, 444x374)
31 KB JPG
>>743280587
Poor bait and you've conceded you don't actually know what you're talking about, having an opinion on something you've not experienced. Typical midwit
>>
Rare's last good game was Conker, a game from 2005. They have quite literally not made a single good game since. Retro Studios beat them at their own Donkey Kong IP. Nintendo was perfectly right in not buying them up - they were a landmine company no different than Bethesda.
>>
>>743280270
How much of their veteran staff was even left at that point?
>>
>>743280694
The only people who left by the time of the buyout were Goldeneye/Perfect Dark devs and they were already leaving before Microsoft came along
Gregg stuck around the longest
IIRC the Playtonic devs were part of layoffs before Kinect Sports saved the studio from closure
Kirkhope left shortly after Trouble in Paradise
I think Seavor left because Live & Reloaded flopped and his following projects at Rare couldn't get lift off
>>
>>743280671
You're the only guy defending Rare in this thread, Anon.
>>
>>743280587
>I'm sorry your mid game was forgotten
It actually has a cult following these days
There's an ambitious fan project in development
>>
File: 1466265288431.jpg (25 KB, 489x367)
25 KB JPG
>>743275953
Nintendo didnt destroy rare. And its clear you wernt around when this came out.
>Nintendo was getting their ass handed to them by the Genesis.
>Genesis was outselling the SNES 2:1 in most months, 3:1 on a holiday season
>DKC was literally forced out of nintendo. It was some of the american's in japan who convinced NoJ to go ahead with this and convinced them to do so by killing an ad campaign for a borderline would sell bad game. Thats how little money this game was made with
>miyamoto was pissed when he saw it in pre-production. Because it looked so "future", nintendo execs where blown away and were shitting on Yoshi's island, his current game
>Yes, it caused the SNES to start to sell better, better is the key term. It started to sell 1:1 with the genesis
>"extending life" is right. this game came out months before the saturn launch and Sega announced publicly that the genesis was ceasing production
>Even with DKC, it took 18 months AFTER the Genesis stopped being sold in stores for nintendo to catch up to the sales
>Rare was 50% owned by nintendo.
>Rare got greedy. They wanted to stay with nintendo, but they knew nintendo had a match clause in their 50% ownership. Meaning, that if they offered to sell themselves to say Sony or universal, and they got offered 50 million dollars, Nintendo could match that 50 million and they would win
>Using this information, Rare would accept any and ALL bids for themselves, forcing the $$ to go up and up. When Microsoft, desperately needing a family friendly dev for their new xbox, over bid heavily at 375 million, Rare was ecstatic. They legit believed that they where Nintendo's golden goose and that Nintendo would match it. The previous bid was for around 200 million, so with that price jump, they felt Nintendo would match anything to keep them and the owners would be filthy rich. When nintendo declined, rare was floored.
>Rare didnt want to go. They got greedy and fucked themselves
>>
File: 1782410984925182.png (107 KB, 471x471)
107 KB PNG
>>743280867
Somebody has to be the devil's advocate or it's yet another boring circle jerk on 'topic-we've-discussed-a-thousand-times-the-last-20-years' thread.
>>
>>743280960
Except the Stampers went to Nintendo FIRST, got denied, and THEN opened themselves up to auction
Also it was 49%
>>
>>743275953
the team talked about it alot but the truth was that RARE was missing deadlines and being difficult and they needed a bailout financially from Nintendo or another bidder and Nintendo didnt have the cash and went with buying up something else iirc
>>
>>743280270
Nintendo did a lot of for quality control for Rare's games, but Microsoft only threw money at them hoping for the best, it's not a coincidence that the Nintendo published games Rare did had more polish than the ones that weren't, because they were constantly playtesting and throwing notes at them.

Rare's developers also didn't know how to appeal to Microsoft's audience, so games that would have done fine on Nintendo systems sold like shit on them which lead to confused creative choices, such as Banjo becoming a vehicle game because they had no faith Xbox gamers wanted platformers. The Stamper brothers leaving was the bullet wound that killed them because they were the driving force of Rare. Gregg Mayles leaving was the final nail in the coffin because he was the last man standing that made the games people considered good.
>>
>>743280587
viva pinata and TIP were great games, its really bs u cant play them on PC
>>
With Phil gone they're gonna pull the Rare games from NSO once the contracts are up aren't they?
>>
>>743275953
>we must DESTROY RARE
Nintendo was correct for this btw. Rare made one good game on the N64 then just shoveled out shit for years. Whatever sauce they had when making DKC was long gone by the time of the buyout, evidenced by the fact they have not made one good game since then.
>>
We missed out on so much yuri art between Samus and Joanna
>>
>>743275953
Asian culture is all about "saving face". To be bested at your own game by a gaijin is to lose face.
>>
>>743277682
Retro made better DKC games. DK was never meant to be a generic platformer in the first place, it's why EAD (EPD now) tried new ideas.
>>
>>743276331
actually rare's decline is attributable to them no longer making good games. if you stop making good games your company will run out of money and collapse.
>>
>>743281881
Except something like Project Dream turning into Banjo Kazooie could never happen with today's budgets
>>
File: venta de rare 2.jpg (485 KB, 1920x1080)
485 KB JPG
>>
>>743281290
...that would be sad, and the DKC games would be permanently fucked over.
>>
>>743282662
That wouldn't affect DKC at all, retard.
>>
>>743282702
Rare owns the coding for the DKC games, Nintendo has to go through them to get it.
>>
>>743278821
>I'm aware of Grabbed by the Ghoulies, it never got a chance to shine properly

Grabbed by the Ghoulies fucking sucks ass. Rare is lucky barely anyone played it.
>>
>>743282745
It's not AS bad as the critics made it out to be but for Rare's big Xbox debut it left a lot to be desired
Gregg is still fond of it even though Nuts & Bolts repeatedly poked fun at how it flopped
But again, we don't know how Ghoulies would have turned it on Gamecube
They literally had to cut corners and ideas because porting it over to Xbox took up dev time
>>
>>743278181
I mean technically they had Metroid Prime 1&2 on Gamecube
>>
>>743282857
Dude, nobody likes the Prime games for the combat aside from Hunters and that game is seen as a compromised, poor man's Prime
>>
>>743275953
It reminded them of pearl harbor
>>
>>743282662
The only thing in the way is Goldeneye since both Nintendo and Microsoft could easily fuck over the other with it but that hinges on if current Xbox would even give a shit about keeping Goldeneye on Game Pass
>>
>>743275953
Donkey Kong was always soulless
>>
>>743282956
the arcade games, yeah
>>
>>743278181
>letting go of FPS expertise
Tell me what fucking fps expertise rare had when nintendo let them go. Did rare make ANY noteworthy fps games after the n64?
>>
>>743280970
Fight the good fight bro.
>>
>>743277864
Because Nintendo only buys development studios, not companies that hold IP. It's a philosophy they still hold to this day, and it's why it's retarded to fantasize about them buying a company like square enix or sega
>>
>>743275953
Didn't that turn out to be a mistranslation or misquote and Miyamoto and Nintendo loved DKC?
>>
>>743282739
Not him but source?
DK64 I understand since Jetpac is literally in the game but was Rare/Microsoft a factor for DKC re-releases?
I remember the trilogy being pulled from Virtual Console temporarily and Rare had to go on record saying that they had nothing to do with it
>>
>>743275953
>Donkey Kong Country
>Super Mario RPG
>Oracle of Ages/Seasons

Nintendo doesn't like being one-upped.
>>
>>743283429
Pretty much
Miyamoto loves Cranky Kong
The Koizumi quote was mistranslated hard
>>
Nintendo tard wrangled Rare until the end
>>
>The idea that Shigeru Miyamoto (or Nintendo) "hated" Donkey Kong Country (the 1994 SNES game by Rare) stemmed from a persistent urban legend in gaming circles, particularly in the 2000s and 2010s. It often centered on an alleged quote attributed to him, something like: "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good." This was portrayed as Miyamoto being dismissive of the game's pre-rendered 3D graphics focus or jealous of Rare's success.

>Miyamoto's own clarification (2010): In an IGN interview around the announcement of Donkey Kong Country Returns, he directly addressed the rumors:"The first point that I want to make is that I actually worked very closely with Rare on the original Donkey Kong Country. And apparently recently some rumour got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end."He was positive about the game's unique style and encouraged later entries to build on it.

>The quote's origin was shaky and debunked: It was popularized by journalist Steven L. Kent in his 2001/2002 books (The Ultimate History of Video Games and earlier works), claiming it came from an interview with Miyamoto and Tim Stamper. However, the supposed primary source (a 1995 Electronic Games magazine interview) does not contain it, as verified by researchers like Frank Cifaldi in 2019. It appears to have been a misremembered anecdote, mistranslation, or exaggeration that snowballed.
>>
>>743280492
I played the demo of yl2 because I love the dkc games and heard it was like them. The demo fucking sucked and it was nothing like dkc2
>>
>>743275953
>Actuarry dis is dishonorabu and we must DESTROY RARE
Haha. Sounds based af
DESTROY RARE haha!
>>
Come on Nintendo, let Retro give us another DKC and keep Rare design.
>>
Like them or hate them, Nintendo has the best quality control in the industry only matched by old Valve's raw passion. Many games/companies only succeeded thanks to Nintendo having an active role in their development. Look at what happens when nintendo steps back due to public backlash and lets devs do their own thing.
>>
>>743283467
If rare owned the coding that would mean Microsoft owned the code and we all know that's not true
>>
>>743283792
>and keep Rare design.
it's not coming back anon ):
>>
>>743283467
>>743283896
DKC's source code and engine belongs to Rare, and same of DKC's code can be found in Killer Instinct. When they sold Rare to Microsoft, NoA gave them the code for DKC beforehand, and afterwards, they had to go to Microsoft to get the go-ahead to port the DKC games to the Wii's virtual console. Once the license expired, the DKC games were taken off the VC. They have to continue to get a license from Microsoft specifically because they sold off the code and engine to Rare, they don't own those.

Whenever they want to re-release DKC on any of their consoles/services, they have to go through Microsoft first and Rare gets paid royalties because they own the coding for it. This is why DKC isn't always immediately available when a new Nintendo console rolled out starting with the Wii's Virtual Console.

https://web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/

They removed the DKC games from the Wii VC in 2012 and brought them back two years later. And to clear up some other stuff, Rare owning the code for DKC/L doesn't mean they own DKC, just the engine/coding for it seeing how they were the developers for those games. Nintendo can't just re-release the SNES/GB DK games Rare developed immediately, they have to get Microsoft and Rare's approval and pay Rare royalties for it in the process. Goldeneye had a similar situation but that was between four companies rather than three.
>>
>>743285103
>Goldeneye had a similar situation but that was between four companies rather than three.
That was such a huge fucking mess, I remember at one point in time almost everybody was on board for a release(and that's when that X-Box remaster was made) and it was one company that said no and fucked it over. I can't remember if it was Nintendo or whoever owns James Bond or whatever but it sucked.
>>
>>743275953
By the end of the N64 era you could tell Rare's quality was starting to decline and when they were bought by Microsoft they started producing nothing but shit so why would N9intendo want them anymore? They were losing all their good developers.
>>
>>743283429
I think it stems from a rumor or something that Nintendo wanted Yoshi's Island to look like DKC, but Miyamoto thought that DKC looked ugly or something and went all in on Yoshi's Island's style.
>>
>>743277682
Jungle Beat is one of the best DK games made. DKCR TF is stellar. Piss of raretard.

>>743277864
Why?
Because they were already bleeding talent in the early 2000s, and Nintendo was very much aware of that fact. Entering a bidding war with microsoft over a studio on a decline would be retarded.
Nintendo likely would have salvaged rare if microsoft didn't meddle, as the buy in price would be far lower
>>
>>743278181
>Nintendo is sorda retarded for letting go of FPS expertise
They got Retro right after so it hardly mattered on that front
>>
>>743280492
there was a yooka laylee2?
Not impossible liar.
but an actual YL2?
>>
>>743285323
This. DK64 isn't considered a masterpiece if anything it's infamous for being full with tedium and too many collectibles something they started with banjo tooie already. Star Fox Adventures wasn't that well received either.
>>
>>743280960
>>miyamoto was pissed when he saw it in pre-production. Because it looked so "future", nintendo execs where blown away and were shitting on Yoshi's island, his current game
This is pure fanfiction and proven as such endless times.
Everything you said is horse shit going off you peddling known false info.
do fuck off
>>
>>743275953
total piggu death
>>
>>743275953
No one wanted to play games about furry animals that can speak and act like humans by the mid 90s.

They were right to get rid of them.
>>
>>743277864
>carrying a lot of water for the SNES
No.
>&N64
Yes because there were no other third parties making games for that piece of crap.
>>
>>743275953
Rare is good but it's ridiculously overated from nostalgia
>>
>>743283868
Prime 4 was a mess for a multitude of reasons but signs point to the NPCs being what Tanabe pushed
>>
File: gg.png (695 KB, 972x713)
695 KB PNG
This is the most terrifying thing I've ever seen. Nintendo put this in a kid's game, what were they thinking?!
>>
>>743275953
DK is relevant and they can reinvent it all they want now, though.
>>
File: 1782291777831151.jpg (17 KB, 480x360)
17 KB JPG
>>743285782
>It's false!
>Who said it was false?
>Nintendo!
>>
File: 1749425211153167.gif (12 KB, 220x175)
12 KB GIF
>>743275953
This game still sold more than DK Bananza, BTW.
>>
>>743277864
>dinosaur planet
that game didn't even come out you faggot
>>
>>743290409
That's bananas
>>
>>743290409

After 30 fucking years I’d hope so
>>
File: scene7_a1.jpg (49 KB, 459x600)
49 KB JPG
>>743288765
That's what made Rare's DK much better, the newer ones don't feel right because they lost that touch of grittiness.
>>
Diapshitting millennial rare fags continue to be the most cancerous fangays on this board.
So much mental illness and repressed anger aimed at a completely retarded direction.
>>
>>743281267
But you can
>>
>>743282745
I dunno, I liked kicking the shit out of stuff and saving tied up girls
That vampire lady that rapes you in a coffin was weird though
>>
File: 1596075583266.png (160 KB, 263x305)
160 KB PNG
>>743275953
If there's one thing Emperor Caligumoto hates, it's being upstaged by gaijin. Well, he just hates gaijin doing anything in general, including existing.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.