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File: 1758799892961981.jpg (1.69 MB, 3840x2160)
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https://streamable.com/5s6kgw
What did we think of the DLC?
>>
good enough that gutting the studio was unnecessary
>>
it's crazy they still think covering your entire screen all the time with seizures inducing particles is somehow a good idea.
>>
Remember when this series used to be about a badass killing demons with guns? Now it's about some gay retard walking around with a spear like a cuck
>>
>>743289543
i liked it when he was just an angry guy that really hated hell creatures

then they added the marvel slop and supporting characters and ruined it
>>
>>743287802
10 bombed hospitals/10 would zogmarine again. What were they thinking with that anyway?
>>
>>743287802
The Spear exists to make it more like Doom Eternal. Doesn't fix the major problem of no glory kills. At least they patched a way to stop the retarded slowdown when you melee enemies.

Also, Commander Theira (or whatever her name is) is still ugly with a miscast VA.
>>
>>743287802
shit, all the difficulty comes to rebind yourself the stupid spear and endure the stupid shit until you get shield back, specing ops borderline doomguy backstory with the rabbit being a cope pet is retarded too, secret superweaon its the doom1 shotgun KEK, the retard hugo still bets on the stupid chulthu room and the goofy meatball demon be from that realm
>>
>>743289775
can someone translate this 3rd world esl post?
>>
>>743289762
also doesnt fix the lack of dash cause it makes another pointless key need to press before dash with the shield
>>
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>>743287802
Hilarious how Hugo is going back to Eternal-esque gameplay after touting how epic STAND AND FIGHT was. Backpedalling unbelievably hard in design after making the best arenashit fps out there was perhaps not the greatest idea
>>
>>743289583
also the only good supporting character was a machiavelan cybernerd that should be a boss you curbstomp in eternal vanilla game
>>
>>743288618
nah it was too big ,being 2016 production level is good if they didnt fire most of the engine staff and programmers kek
>>
A huge step in the right direction and much closer to the "middle ground" between eternal and a simpler and more accessible game they seemed to want the game to be
>>743289762
Gutting glory kills was a long time coming, people were saying since 2016 that cutscene kills ruined the combat flow if they happened 24/7
>>
>>743287802
>combat room into combat room into combat room into combat room into combat room into combat room
>in order to defeat the lowliest grunt you must perform a 50 hit combo on them after priming them with an elemental attack while juggling and saying the alphabet backwards.

gameplay stunk, music was 100 out of 10, story was good too, the flashback sequence was neat and it ended on a cool note, too bad this is how the series dies seeing how everyone at id was shitcanned by microsoft. gonna miss it. overall a solid 7.5/10
>>
>>743290020
story was dogshit didnt end with sloiya in a coffin and all this stupid shit was to show the 2016 armor he needed to kill a middle manager demon on roids and the death of king skyrim
>>
>>743287802
just because you can increase the game speed doesnt make the game design any better
wetfart super shotgun of the trilogy too
>>
>>743290149
also the increase game speed feels like i just put a speedhack it doesnt flow with the audio
>>
>>743290020
>>combat room into combat room into combat room into combat room into combat room into combat room
This is a problem in every nudoom game since they're arenashit, and ironically TDA (especially the DLC) this isn't *as* big of a problem as in 2016 and Eternal
>>
why take away the BFG instead of just making ammo a bit more scarce for it? why do you get the shield back but its perks are locked behind end game? nonsensical
>>
>>743290149
Really? Even after they nerfed it I feel like it's the most super shotgun super shotgun of the trilogy. 2016 leans on the second shot to be busted and eternal's enemies are more balanced around combos so it feels "individually" weaker even if still strong
>>
>>743290280
its already scarce also dont like its a retarded ballista now but putting the doom1 shotgun its okay with the retarded setting
>>
>>743290280
>why take away the BFG instead of just making ammo a bit more scarce for it?
Lazy design
>why do you get the shield back but its perks are locked behind end game?
The first run through is basically just an extended tutorial with some story spoon-fed to make it feel like you're not wasting your time. So they want you to get used to the spear and either mastering it or just learning to bounce between shield/spear. The endgame is the real content.
>>
>>743290493
>endgame real content: stupid challenges and pain elemental as an mmo bullet hell boss

raiders be like
>>
>>743290280
One notable thing about the bfg/bfc is that they apparently discussed not even having it in dark ages. I kinda get it, a lot of people like to treat it like active items in dmc where it's "cheap" to use it
Maybe they really wanted people to learn the spear and didn't want anything skipped
>>
>>743290016
Turns out, those people were retarded cause Glory Kills were the major selling point. Nobody bought TDA and ID suffered the consequences.
>>
>>743290819
I'm sure the reason people didn't buy or disliked TDA was the lack of glory kills, lol
It isn't that the game has such heavy focus on melee/parrying
Or even the fact that poorfags can't run it due to raytracing requirement
>>
>>743290897
>I'm sure the reason people didn't buy or disliked TDA was the lack of glory kills, lol
No shit. Have you seen the normie opinion?

https://youtu.be/WgoLe1_tz-g?si=7enTsksEYR-RlU-y
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>>743291128
>normie
>>
>>743291157
Bitch all you want, normies are the majority who buy your games. And those normies want glory kills.
>>
>>743290819
Glory Kills aren't some core point of contention. It's a lot of shit all at once.
>go from hyperturbo nutter speed in Eternal to plodding movement with some shield dash rushing in TDA
>focus on melee goes from "clear low tiers / hard hit high tiers every so often" to "always be smashing faces in with extended combos", which actually extends a lot of finishers and melee combat out far longer than any glory kill of prior games, especially with the constant slowmotion you can thankfully disable now
>glowy projectile parry system and random new gimmicks attached at every possible corner like stalling foes with a shield toss
>doomguy loses double jumps AND dashes in favor of a sprint button (no reason not to autorun) and some weird ass pseudo shield tether summon movement
>instead of actually presenting the prequel the prior two games were setting up all its lore for, it's literally a monster of the week filler, which took until a $20 DLC to actually have anything meaningful happen besides thira/wraith shit
TDA is like it's trying to use its prequel status to be like the interim step of Classic and 2016, but winding everything back in such a schizophrenic, inconsistent, all-over-the-place way is what kept people away. And besides, I doubt it actually faltered on overall playercount - it's just everyone went $20 for Game Pass instead of actually buying the singleplayer game with piss poor replay value, thus tanking its actual direct sales.
>>
There is literally no reason why this game had to make memetracing mandatory. That, more than anything else, killed its sales.
Doom 2016 and Eternal both could run reasonably well with a GTX1080. They sold well not only because they're great, but because they're accessible for even potato PCs.
>>
>>743290016
glory kills offered iframes and were used strategically akin to viscerals in an action game, the people who complained about it were all terrible or filtered at eternal-
You could even keep aerial chains with glory kills
>>
>>743291608
Except as I'm finding out in a fresh 2016 playthrough, Glory Kills were also kind of a liability because some enemies will just rush in or camp your ass to hit you as soon as you get out of them, too.
>>
>>743291430
>it's just everyone went $20 for Game Pass instead of actually buying the singleplayer game with piss poor replay value, thus tanking its actual direct sales.
If there was any truth in that, the Gamepass playtime would've saved ID from the layoffs.

As for the story in general, Thiera shouldn't exist, it needed to focus more on King Novik, and honestly, less cutscenes. I'd rather read codex entries ala Metroid Prime.
>>
>>743291648
>2016
KYS
>>
>>743291538
Hitboxes are tied to gaytracing or some shit that's why the newest id tech requires it, sure it might make hitboxes more accurate but not like that was ever a problem, this isn't fromsoftware slop
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>>743291796
>>
>>743291538
That'd be interesting to see. I doubt raytracing was that big of a factor cause history shows, PC Master Race will upgrade their PCs to play new games. Specifically Doom but maybe a paradigm shift has occurred.
>>
>>743291648
You are in fact correct, I thought 2016 was way too easy of a game so I did a back-to-back replay deliberately not using any glorykills unless some mandatory boss fight. It made the game even easier
>>
>>743291810
That's not how the raytracing works. It's because they wanted large environments with lots of destructible setpieces and background detail getting blown apart, so they decided for RT global illumination to automatically handle shadows and lighting for them rather than rely on prior baked solutions. Maybe some elements of Indiana Jones' development influenced it too, but it's pretty much for the sake of advancing the engine because they say they could and destruction.
>>
>>743291687
>If there was any truth in that, the Gamepass playtime would've saved ID from the layoffs.
Considering some studios got shat on hard despite doing good work, I don't think it mattered. Word from their offices, former folks, insiders, etc, all point towards Id being too insular and separate over in Frankfurt from the rest of Microsoft. They'd reject AI, contractor jeets, initially offered out IdTech but then the tech support and lack of dedication from anyone but Machinegames didn't work out so they kept it mostly in-house. Microsoft disemboweled them because as soon as Revelations dropped, Id was no longer "occupied" with a project to require the work force, and MS wants to put a tighter leash on them and try to control their matters more directly, supposedly.

It doesn't really matter at that point if The Dark Ages didn't meet expectations, Id was already in the corporate crosshairs for being too expensive while trying to make ends meet.
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>>743287802
>Eternal players pls we are sorry come back pls pls pls we need money else they shut us down noooo -ack
Too little too late
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>>743292212
Dark Ages being a catastrophic flop not even selling a million copies certainly did matter a lot
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>>743291938
And then it all got scrapped
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>>743291917
>but maybe a paradigm shift has occurred.
Beginning with the start of Covid, when cryptomemecoins were making GPU prices skyrocket, the whole trend of PC gamers regularly upgrading their PCs every few years because components were generally affordable grinded to a halt.
At first, most players reasonably thought that they'd wait things out. The cryptomemecoin frenzy did indeed end, but it was replaced by something even more damaging: AI.
The more a PC gamer waited, the worse things got. First it was GPUs. Then it was RAM. And now it's SSDs. If you're someone with an older PC, your only option is to either bite the bullet now or hope that your current PC lasts at least another 5-6 years, because the way things are, prices aren't going to go down any time soon for any component.
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>>743290897
>I'm sure the reason people didn't buy or disliked TDA was the lack of glory kills
Yes
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>>743292212
How dare you respond earnestly, we're pushing narratives here
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>>743292221
>removed the the super fun meathook from the shotty because STAND UR GROWNDDDD!!!!
>*sees player counts plummet*
>"UH GUYS, CHECK OUT THIS NEW SPEAR YOU CAN USE TO GRAPPLE ONTO FOES AND LAUNCH YOURSELF TOWARDS THEM!"
>>
Any other examples of a sequel severely backtracking in the gameplay department?
>>
>>743292626
>>removed the the super fun meathook from the shotty because STAND UR GROWNDDDD!!!!
you can use the shield dash to close the distance and do damage at the same time since the start of the game
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>>743287802
Bruh what the hell is this lmao
>>
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>>743292626
Went from a roster of aggressive and well placed enemies and weakpoints that cripple them to boring ass parryslop boss fights and imps doing shield walls
Unbelievable
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>>743287802
Maybe i AM getting too old for video games. I cant tell what the fuck is happening on screen.
>>
>>743291938
barely anything gets destroyed
>>
no one mentioning the filler slop mech and dragon sections
>>
>>743292832
The difficulty selection is the only good thing about TDA btw, not because I want easy mode but because I want my games to be difficult
>>
>>743293085
they're not present in the dlc
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>>743292832
DE is one of the greatest action games ever. Not only did its action encompass a wide range of action elements (movement, positioning, combo execution, crowd control, etc.), it excelled really well in just about all of these elements.
Then you get to D:TDA that guts the combo execution aspect and nerfs movement, which has the effect of also nerfing other elements like crowd control since you have to design around this nerfed movement system.
>>
Not sure if anyone else noticed but the highest damage weapon in the game ends up being the base plasma machine gun
you use the stupid spear chain that spins you around the enemy and it increases the firerate and the discharge blast charge speed so youre just shitting those out and the AoE is gigantic
All the other weapons just feel like shit in comparison
>>
>>743287802
I don't know if this looks fun, exhausting to play or both
>>
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Why are DOOM fans so fucking retarded and such fucking shitflinging whiny bitches
The nu-DOOM trilogy is really consistent across the board and it's literally the only AAA "classic", boomshoot/arena shooter (whatever meme term you want to put on it) IP on the market
There's not a single bad game in this trilogy
They all have different strengths and weaknesses, but overall there isn't any other singleplayer FPS experience that can remotely even compare in the last 15 years
>>
The DLC is really really good, Dark Ages is now on par with Eternal in terms gameplay complexity
There is one really retarded thing though
It's the fact that you cannot replay the DLC story from beginning to end with your fully upgraded kit
Yeah the levels all have some good replayable end game content post-story, but there isn't an actual "NG+" for the DLC story, it triggers my OCD like crazy, if you want to redo the whole thing then you have to start a new save and grind everything all over again, it's such a weird oversight
>>
Got soft locked/10. Steam forums mention it a lot, many people either quit playing or die during a fight and spawn outside the still active barrier.
>>
>>743293853
If Hugo wanted for people to not shit on Dark Ages, maybe he should've released it before Eternal that literally redefined arenashit fps
>>
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That boss fight against Marok (the son of your doombro who'll become the Icon of Sin in Eternal) is no joke, jesus christ
Might be the hardest boss in all of NuDoom (even harder than Samur Maykr in Eternal), yet it is fun
I have basically depleted all three of my extra lives against this faggot
>>743293992
Seconding this
I'd love to be able to replay the story, to fight Marok again and crush his ass with my fully upgraded spear and shield
Hopefully they planned this in the next update, because this choice is really puzzling
>>
>>743289543
Spear is chad weapon retard, it's the weapon of heroes
>>
>>743287802
i am not suffering through the main game it is so fucking boring, can you jump straight into this with all weapons/upgrades like tag1?
>>
>>743294209
cuck weapon*
>>
>>743293853
Now that I think of it, it's true that nuDOOM is the only AAA classic shooter IP, id Soft basically has no competition, everything else in this genre is shabby, clunky AA shit, and indie shit
>>
>>743294319
i still cant forgive those faggots at 3drealms who tried to make a multiplayer only Painkiller game
>>
>>743287802
It's peak nuDoom, easily.
>>
>>743294181
Loved this boss, I'm a sucker for mirror kind of boss fights in shooters, same reason I loved the Chadrauder in Eternal
>>
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>>743287802
Having him without a helmet bothers me so much
I don't care about any of the story but this I can't get over
>>
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>>743294495
Don't worry, you get the proto-Praetor suit at the end
>>
>>743294551
So this DLC ends with him sealed in the tomb where you start 2016, or what?
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>>743294369
And just when you thought those retards learned their lesson, Devolver swoops in and does the same shit again.
>>
>>743294551
It looks better than in 2016 but there's only so much they can do to unfuck it. The helmet is still ugly.
>>
>>743294640
serious sam was never good anyway
>>
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>>743294584
No the DLC ends right when the Argent D'Nur Civil War starts
You know, that time (from Eternal's Codex) where Doomguy becomes a warlord, and leads his rogue faction of Sentinels against the Maykr loyalists
After a while, they get trapped in hell (by Valen "the Betrayer", that lone Giganigga in hell in Eternal) and it's there that Doomguy eventually has a whole ass temple dropped on his head, then billions of years pass, and DOOM 2016 starts
>>
>>743294764
Why is the nudoom lore so complicated, it's fucking doom know your audience
>>
>>743287802
The inability to replay levels is stupid, when every previous nudoom had that functionality.
>>
>>743294815
ID believe people love convoluted and silly lore filled with Proper Nouns
>>
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>>743294815
I understand people not liking it
Personally I just find this "lore" to be just dumb fun
Basically it's as if it had been written by a 14 years old edgelord, and that's what makes it fun to me
>>
semen retention meter refilled based on how often you parry attacks and nonstop weaponswapping boosted by how many funk-o pops doomguy has displayed in his quirk chungus fortress of DOOM
>id employees will pretend they didn't deserve to be laid off for doing this to Doom
>>
>>743293853
>it's literally the only AAA "classic", boomshoot/arena shooter (whatever meme term you want to put on it) IP on the market
Quake Champions mogs plus see picrel
>>
>>743295039
>Quake
Who?
>>
>>743295039
nudooms are not retro shooters you retarded faggot they *are* arena shooters, just not the multiplayer kind you masturbate over but never actually play
>>
>>743294640
Serious Sam has always had shitty spinoff games.
>>
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>>743295084
>the multiplayer kind you masturbate over but never actually play
>>
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>>743294551
I like all Nu-DOOMs Praetor suit designs, my favorite being Eternal, but his Dark Ages main game suit really goes hard I think
>>
>>743295140
>220 hours since 2017
Correct, you don't play.
>>
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Nu-Doom and nu-Wolf=CoDified moviegame slop
>>
>>743295292
Your inability to substantiate this speaks volumes.
>>
>>743295274
>make your life quake or it doesn't count!
>>
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>>743287802
White Boy Summer is back on menu
>>
>>743287802
>secret easter egg fight is tge hardest in the Revelations
2 archiviles, constant healf and shield boosts, cyber demon, hunter, komodo and 2 "shamblers"
>>
>>743295405
>White
Looks Spaniard or Greek
>But muh Greeks are white
Why did Nazi chuds genocide Greeks and commit heinous crimes there during WWII?
>>
>>743295429
don't forget arachna in armor and flying fucks
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>>743295451
He's white lil bro
>>
>>743295451
Why are chinks/spics/pajeets like this?
>>
>>743295451
t. least brown man in america
>>
>>743295547
Plenty of Southern Europeans live in America and Autralia where they faced extreme racism for decades but became rich and successful, yes
>>
>>743287802
The video that saved DOOM TDA
>>
Is there a point of using shield instead of spear? In my experience spear offers much more perks then the shield
>>
>>743295765
Isn't Shield only there for the post game grind and not actually intended for the last bit of story?
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>>743295809
You unlock its full potential only after beating the main story.
>>
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Khan
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>>743295765
It's more forgiving with parries because the block is instant while the spear's has a slight delay on it. You can still throw it to disable enemies from afar, and parrying projectiles still activates the runes. In postgame, you can get the ability to cause a falter to everything around you when switching.
I didn't really see the point in using it either, until I got to the postgame arenas.
>>
>>743295938
I think I've only used it for Endgame Boss, so I could break his wall of projectiles
>>
>>743296145
I found myself actually switching back and forth after getting to the arenas after that boss.
>>
>>743295765
the parts of marok's fight where you're just parrying like azrahk are maybe more suitable for the shield especially if you're using gauntlets
after you get the endgame perks like "shield parry charges spear" there's little reason you can't get the best of both worlds
>>
>>743287802
Doom should be slow and spooky like 3 was
>>
>>743296229
It's good against not-Shamblers, because somehow spear not properly blocking or parrying their attacks.
>>
>>743289543
>>743289583
It was supposed to be (you) surviving the horrors of hell as a human. They ruined it all with marvel slop, taking joke lore seriously and trying to turn Doomguy into Chuck Norris.
>>
>>743293853
I'm critical of TDA because Eternal is a top 5 game for me and I would've enjoyed further iteration, but it's not a bad game nor is it a safe game- they probably could've made a game just like 2016, but they didn't, and I appreciate the attempt to put a new spin on things- I'm just being honest about what I prefer

shitposters aside casualdads and actual classic doom superfans seem to be the main groups with people who actually resent nudoom
>>
>>743296320
Yeah, I pull it out against them and the Cyberdemons. Using the dash to dodge hits is easy enough, but it's much more consistent for me to get into shield block+impaler duels with them.
>>
>>743296415
>main groups with people who actually resent nudoom
same people who want online arena shooters and Quake 3 like games, but when they come out no one playing them.
>>
>>743296415
I like the original games more than anything, and the only Doom game I dislike is 2016. While Eternal and Dark Ages are nothing like the originals, they are confident enough in what they do for me to appreciate them.
2016 is an identity crisis of a game.
>>
How often did you use '93?
>>
>>743296757
Cyberdemons with buff flags or cosmic knights
>>
>>743289543
>Ok you're a badass with all these guns? Let's see how badass you are fighting the same shit but only with a spear
How is it any less badass getting stripped of all your armour/weapons and then having go medieval on their asses? If anything it just shows how angry he actually is
>>
>>743295039
>Speaks favorably of fucking Halo but shits on Titanfall 2
You've never fragged shit nigger, there's a reason you only have QC hours
>>
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why are AAA games allergic to good level design
>>
>>743289543
Not just any gay retard.
A gay retard that blows up hospitals with children in it.
All of ID deserves to get laid off.
>>
>>743296938
Try to attack any person who has a gun with a spear. Huh? What's that? You got shot and bleeding to death like a pathetic cuck? That's what I thought
>>
>>743297023
Titanfall 2 had great ideas, but too much shit holding it back from being a great game.
>>
>>743297235
Which is why you won't say any of them and hope such a non-answer and complete retreat from getting called the fuck out will prevent you from having to substantiate your claims.
>>
So what was Samuel's plan again?
>I'm going to kidnap Father because of...
>>
>>743297359
I prefer to pretend the lore and story of Eternal just doesn't exist.
>>
>>743297319
The good:
>Slide hopping
>The grappling hook
>Projectile weapons that require some skill to use
The bad:
>Hitscan that can instantly melt you from across the map
>Instakill melee strike that turns every fight at a certain range into seeing who can mash the punch button fastest
>The titans
>>
>>743297402
Which is pretty easy cus you can just skip all the cutscenes. 2016 thought it was really clever but ironically focuses more on story cus you can't skip it
>>
>>743287802
once you get good at the chainspear the fun zone begins and never stops
>>
>>743297319
I'm not the guy you replied to. Ignore him. TF2 is utter garbage and so embarrassing it can't be barely called a shooter
>Fake movement tech such as wallrunning, (fake)double jump and grapple hooks, hitscan ADS slop instead of weapons that require real aim, maps that are poorly made and might as well be from roblox, no FPS fundamentals, no duel mode with SBMM so you can hone your skills, marvel writing CoD campaign

Etc. it's slop only consolebabies love
>>
>>743297441
>Hitscan that can instantly melt you from across the map
Hitscan is an arena shooter staple since forever, lrn2railgun
>Instakill melee strike that turns every fight at a certain range into seeing who can mash the punch button fastest
Melee's only good at mid-tiers and if you're playing with people who are actually good you'd know they all avoid melee kills because you spend so much time getting close that it leaves you open to a frag
>The titans
You're simply a homosexual for hating giant robots

>743297770
You have never actually played it and Ic an tell specifically by the hitscan ADS comment
>>
>>743297770
>hitscan ADS slop instead of weapons that require real aim
Not a single fuckin gun in Quake Champions with the kind of aim tech like using a portable black hole to curve the bullets from an anti-tank rifle to hit people around corners and counter mobility btw
https://www.youtube.com/watch?v=Ekhg7ZiXB_I
>>
>>743297973
>Gameplay
Looks like boring dogshit. Maps look attrocious people actually prefer this goyslop over QC?
>>
Is the skull gun even good? I don't remember using it once in DLC.
In theory it should be good for quick healing, but you get much more health and armo just for killing and executions.
>>
>>743298092
it's a chaff/fodder clearing gun, nothing special
>>
>>743298073
Post frags swarthy little QCbabby
>>
>>743294764
Nu-Doom's story is such an unnecessarily convoluted clusterfuck, holy shit.

>>743294870
>it's as if it had been written by a 14 years old edgelord
A 14 year old would know his audience and understand the concept of keeping the story simple so it doesn't impede the action. It's more like it was written by a 40+ year old manchild Warhammer fanboy with a hard on for apostrophes in the middle of names.
>>
>>743297189
Using a gun means you are pathetic weak sperm
>>
After finishing the dlc I got a doom itch
What should i play
>>
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Uhh yeah.. that happened.
>>
>>743298578
doom
>>
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thanks i never would have known my armor and suit were damaged if you hadn't shown it happen in the cutscene and in-game after the cutscene
>>
>>743289762
If you jump into an execution it will do a glory kill
>>
>>743298636
that's nuDoom for you, unimmersive menu popups and tutorials
>>
>>743289762
>no glory kills
The only time I saw them in DA was scripted boss kills, never happened once with regular enemies.
>>
>>743289762
>Doesn't fix the major problem of no glory kills.
wait, you mean Dark Ages doesn't have mandatory glory kill cancer? damn i think you just sold me on the game lmao i'll pirate it
>>
>>743295178
It's the only thing I like about TDA. That whole berserker aesthetic he's got, with the spiked shield, the fur cape, the flail and even the spear chucking and all that. Which is ironic that we're getting it in TDA when it would have suited his Eternal gameplay way better with all the frenetic mobility and aggression it affords.
>>
quake niggers tongue my anus.
>>
>>743298787
There's a couple of contextual ones, but generally you just punch something when it's flashing and it dies.
>>
>>743297889
>Hitscan is an arena shooter staple since forever
Yeah, let me just use my on-spawn machine gun to 3-tap someone from across the map at 900rps. Totally the same thing. Retard.
>>
>>743301985
None of the auto weapons can cross the map lmao you literally haven't played the game

The highest range weapons are all projectiles with drop-off or very slow speeds with wide spreads
>>
>>743302406
>Machinegun
>Can't do meaningful damage from afar
Dogshit game design
>>
>>743302406
https://youtu.be/K7psBrQg8yQ
Literally the second kill of this video is someone getting melted at a pretty far distance, quickly.
>>
>>743292835
The gameplay's sped up a bit maybe by the in game modifier, maybe in post to account for file size or something. It make a lot more sense when at normal speed when you are actually playing it and eased into mechanics.
>>
I felt like the base game was a downgrade from Eternal in almost every way, does the dlc do anything better?
>>
>>743294764
>No the DLC ends right when the Argent D'Nur Civil War starts
Fuck so the next dlc or game is going to be way more cutscenes and storyslop?
>>
>>743294551
Speaking of suits, I was shocked to learn that TDA basically only has reskins in terms of unlockable suits.
https://www.youtube.com/watch?v=GZ8g_0YSBoE
Compare that with Eternal having so many different suits you can unlock.
https://www.youtube.com/watch?v=0XIVnTh2chk

Also, where the fuck are the Master Levels for TDA?
>>
>>743294870
>Personally I just find this "lore" to be just dumb fun
Everyone's got their own reasons for being annoyed but what bothers me the most is that it's grabbing bits of medieval shit for aesthetics but deciding that actually it needs to just be generic spaceshit when an actual medieval setting with magic and shit would have been way cooler. The thing that angered me the most was them putting their fingers up to their ears like the fucking avengers movie when they're speaking on their telephones, it's beyond parody and I know the worst is yet to come because the same people who did this are still running the show. I just want it to commit to something.
People mock FromSoftware for the vague lore shit but Doom's started doing exactly the same thing with its vibes-based setting and this bizarre setup where everyone's always losing forever, hopelessly outmatched, and seemingly unable to defend themselves or strike back without (you) coming in to kill things.
>>
You know what i always wanted from Doom? A shit ton of overwritten lore and avengers style cutscenes.
>>
>>743303969
Hold ESC to skip
>>
>>743303273
It's basically Eternal, but without weapon juggling. The spear gives you a grappling hook, dash, and a hammeresque ground pound.
>>
I frequently oscillate between the position that all the nu-Dooms are the only interesting FPS games in this era and thus worth not only playing but studying and then other times when I feel like making it part of the Doom IP was a mistake and even if it weren't, there's still lots of questionable ideas in each nu-Doom that are rarely scrutinized because the polarized discourse is feverishly obsessed with the ways each game differs from each other instead of the things that never changed since 2016. Things like the high emphasis on character progression and nu-id's approach with game design oriented around player engagement are just total cancer that will likely be grandfathered into the genre to some degree with the passage of time just because of the big splash the nu-Doom series made.
>>
>>743297070
Too many cooks in the kitchen.
>>
>>743304027
>the nu-Dooms are the only interesting FPS games in this era and thus worth not only playing but studying
Again, that's Quake Champions
>>
>>743304116
No one givea a fuck about Quake fucking tard
>>
>>743304116
lmfao
>>
>>743304009
nta but
>it's eternal without the shit I hate
I'm buying right now and I will make a very angry post in a later doom thread if you have lied to me.
>>
>>743304116
single player fps
I don't really care about MP outside of co-op.
>>
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>>743304009
But the weapon juggling was the best part of Doom Eternal. Marauders flash and if you're fast, pop pop motherfucker.
>>
>>743304027
Ultrakill isn't even finished yet and it's better than 2016 and TDA.
>>
>>743304027
>nu-Dooms are the only interesting FPS games in this era
AAAcattle say the darnest things
>>
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>>743304249
>Ultrakill
Tranny game.
>>
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>>743289871
Eternal was fucking dogshit and not a single one of those Covid era casuals is buying NuDoom again.
>>
>>743303273
Revelations > Eternal
unironically
>>
>>743303273
How about watching the video in the OP you fucking retard?
>>
>>743304343
You can't dislike eternal without also disliking 2016 since they're essentially the same game but eternal is just more, what you are is a performative male doing faux outrage
>>
>>743304482
>essentially the same game but eternal is just more,
If I put some salt on my baked potato it's good. If I dump the entire container of salt on my baked potato it becomes bad. Science has yet to explain this.
>>
>>743294209
Nah, the sword is the weapon of heroes. The spear of the weapon of foot soldiers
>>
>>743304597
>le reddit food analogy
it's not the gotcha you think it is
>>
>>743304482
2016 doesn't make you juggle 5 Overwatch powers, have infinite chaff enemies and rock paper scissors tier weapon design.

I don't even like 2016, I think it's mediocre, but it's better than Eternals dogshit design made for ADD ridden redditors.

Eternal faggots kille the franchise and I'm glad.
No more NuDoom reddit shit
>>
>>743304482
2016's combat has no fun zone, doesn't let you reach a flow state. That's the game's biggest issue, and it's the main difference from Eternal.
>>
>>743304702
2016 is the game that introduced the funkopops you hate so much
It also has loads of unskippable cutscenes
>>
>>743304673
>If a doctor draws blood from you, you think it is fine. If someone breaks into your apartment and skins you alive to make a suit, you might think it is bad. The Quran provides no guidance on this matter.
Does this work better for you?
>>
>>743304253
The indies are worth checking out, but they won't ever pave the way for future trends. They're just part of the trend. Before Revelations dropped, I was playing Metal Eden, and gameplay wise it's mostly Doom Eternal. Selaco is kinda Half-Life 1, kinda FEAR. Much of the indie FPS scene have their entire appeal being where they're transparently taking their ideas from.
>>
>>743304832
I think some meds would work for you
>>
>>743304767
The fuck does that even mean?
Getting the unlimited ammo with max health upgrade and dodging all enemy fire while shooting continuously to keep it, is better than anything Fagternal has to offer.
Eternals "flow state" is doing the same boring shit for 10 continuous hours, but hey here's some bing bing wahoo platforming, enjoy!
>>
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I just got the spear and im getting my ass handed to me
need to rewire my brain back into dodging and moving more, the shield was simply too easy to play with
i dont mind that the games are now heavier in lore
Also first thing i did was to switch the binds to aim and parry with the spear to match the inputs of throw and parry of the shield
>>
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here's that exciting thrilling flow state doom 2016 gameplay i was telling you about
riveting
>>
>>743305075
>i dont mind that the games are now heavier in lore
I wouldn't mind if it had more thought and effort put into it.
>>
>>743305176
AYYYYYYYY DIOS MIO DELETE THIS PICTURE
DO NOT REDEEM THE ETERNAL
>>
>>743304810
Yes, and Eternal doubled down on all of that

>>743305176
Yes, and better than Eternals combat
>>
>>743305298
Eternal has just as many funkopops
All of its cutscenes are also skippable
>>
> Doom
> the major problem of no glory kills
Reminder that we're sharing the planet with these subhumans.
>>
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>>743304945
>The fuck does that even mean?
It means that Doom 2016's gameplay is not fun enough to immerse the player into a state of intense focus when he's making constant microdecisions purely on instinct, and the difficulty is perfectly balanced with the game's mechanics and the player's abilities. Games with good moment-to-moment gameplay create this state for the player. Doom 2016 does not because its gameplay is very shallow and boring, and never really evolves from what you see in this webm.
Eternal and Dark Ages both have their style of flow state, as did the original Dooms. 2016 does not.
>>
>>743304810
The funko pops in 2016 were just in game collectables that did nothing more than act as secrets. While they were a bit silly, they were nothing like collecting a literal funko pop wall for the redditor appealing streamer room.

It's almost like there is some nuance, a scale, a point where something goes from eye rolling worthy to absolute cringe.
>>
>>743304202
https://litter.catbox.moe/a2hpbt.mp4
Here's my shitty gameplay of one of the postgame fights, where I keep forgetting that I have my shield out instead of my spear. I don't know if it will look as choppy in the video, but OBS made it feel pretty shitty to play. I forgot to put heat blast on when fighting the pain elemental.
>>743304224
To each their own. I thought the combos were a bit mindless, because everything goes down in the same exact way. Dark Ages isn't much better because it goes too far in the opposite direction, where one gun can be used for every fight.
>>
>>743305473
Oh no, they are displayed on a shelf in Eternal, the absolute horror
>>
>>743305420
NuDoom subhumans are just Halo faggots with somehow lower T

>>743305441
I'm not reading that retarded word salad
>>
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>>743305538
Being ironically passive agressive just makes you look like a woman
>>
>>743305560
Ok here's a short version: Doom 2016's combat is banal and shallow. There.
>>
>>743305636
About as shallow as Eternal, except Eternal added layers of bullshit before you can kill anything.
>>
>>743305075
>Also first thing i did was to switch the binds to aim and parry with the spear to match the inputs of throw and parry of the shield
The keybinds hurdle seems to be a common issue and not just because the dlc launched without default binds for the spear.
I switched the inputs because meathook made no sense as anything other than RMB but the same for parrying with the shield. Over time I just defaulted to using the shield and the spear only for dashes.
Gameplay centered around parrying was a mistake.
>>
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>>743305473
Funko pops are funko pops, it doesn't matter if they're displayed in a menu or in a hub map.
>>
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>>743287802
This clip unironically made me try the game, I fucking loved Doom Eternal and I thought Dark Ages was just parryslop.
Thank you mr. marketer.
>>
>>743287802
>Naked women bad!
>Naked heman good!
God i hate burgers and their double standards
>>
>>743305753
Redditcore to the max
Still, Eternal doubled down on this crap
>>
>>743305489
>gameplay
If Dark Ages had played like this from the start it would not have gotten nearly as much shit from people.
That looks great.
>>
>>743305825
It didn't
It has just has many as 2016
>>
>>743305876
There are more and they are on display like it's some fucking Snoytubers background
>>
>>743305176
2016fags are the most boring niggers alive, its like the worst parts of classic doom and nudoom in one boring game, what an incredibly milquetoast game to want to latch onto. At least the devs grew a spine and made something worth playing afterwards even if it made /v/ seethe uncontrollably
>>
>>743305932
see
>>743305538
>>743305753
>>
>>743305932
They are on display in the dedicated easter eggs room in the hub which you don't even have to go to at all
Hub you don't even go to at all once you finish the game because you will just launch levels from the menu
>>
>>743293853
The Dark Ages is a bad game
>>
>>743287802
Really good, some of the best nu-doom content. I thought the true final boss was pretty good but it sucked that he was just a giant pain elemental or whatever the Lovecraftian ones are called.
>>
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>>743305176
>Woah 2016 is le heckin' based! xD
>It doesn't le care about le story!! x)
Today, I will remind them.
>>
>>743305075
Is doomguy canonically a slav?
>>
>>743305934
To me 2016 feels like an insecure hybrid between Painkiller and Doom 3.
>>
>>743306124
So is Eternal
>>
>>743306183
>Those walls of text
KEK
Nice game you got there, 2016 retards
>>
>>743306183
Eternal is worse because of terrible capeshit lore dumps.

>>743306216
Eternal feels likes an insecure hybrid between Painkiller and Overwatch
>>
>>743306228
So is 2016
>>
>>743287802
It saved the game in my opinion
>>
>>743306304
>Eternal is worse because of terrible capeshit lore dumps.
Press ESC to skip
>>
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>>743306342
Yes
All NuDooms are shit
2016 is the least shit
>>
>>743306124
>>743306228
>>743306342
based, nu-Doom sux
>>
>>743306183
Everytime a 2016 nigger glaze his shit game and tells us it doesn't care about story, I just burst out laughing
They are only referring to the very beginning of the game where Doomguy just shove the computer aside, while conveniently forgetting the many times where the game locks you inside a room and force feeds you pointless exposition, which you literally can never skip
>>
>>743306390
>You control the buttons you press
Still there fuckface
>>
>>743306391
They're all equally bad.
>>
>>743289762
>Doesn't fix the major problem of no glory kills
I didn't think there was anyone who would be frustrated about cutting (most of) the canned animations out of finishers.
>>
>>743306452
Concession accepted
>>
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>>743306427
Nobody is glazing 2016, just stating that it's a better game than Eternal.
But because Eternal babies are insecure little manlets, they see any kind of criticism and comparison as a direct threat to their favorite little piece of shit that they played during the Covid lockdowns.
>>
>>743297441
>>The titans
Kys, Titans are GOATed
>>
>>743287802
Imagine being such a woke flop that you get a decade old studio shut down.
>>
>>743287802
I hate how much story they're putting into Doom and how much they're trying to make the Slayer aura farm.
Dark Ages just felt very reddit to me, especially with the forced badassery, dragon sections, mech sections, etc.

Haven't played tihs dlc yet but it looks to me like they just turned game back into eternal after realizing their mistakes lol
>>
>>743306529
So far I'm only seeing 2016 niggers chimping out
>>
>>743306621
They deserve it after Eternal
>>
>>743306529
2016 has been consistently glazed since it released, both by people who never played a real FPS prior and by people who got filtered by Eternal.
>>
>>743293853
>"I have no money and I must complain" - nu/v/
>>
>>743306631
You're the one making multiple post essays bud
>>
>>743306698
nah, that's hayden when he gives you your first upgrade lol
>>
>>743306660
Sure bud, and Eternal is an underrated masterpiece!
>>
>>743305176
NOOOOOOOOOOOOOOOOO DELETE THIS YOU FUCKIGN RETARD
>>
>>743294815
Our time has passed, John.
>>
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>>743287802
>"stand and fight!!"
>game bombs
>"just kidding here's your meathook back xD"
Holy humiliation ritual is it good?
>>
>>743306768
Gottem
LMAO
>>
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>>743293853
>The nu-DOOM trilogy is really consistent
Yeah, like the corn in my shit
>>
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>>743306768
devilish
>>
>>743306624
>"felt very reddit to me"
>unironically uses the phrase 'aura farm'
we've got ourselves a gen alpha here, not even a zoomer
>>
>>743306782
>>743306843
>Gets so butthurt by the Sony thread he starts samefagging again
lmao
>>
>>743306624
>>743306902
What does that mean lmao
>>
>>743306776
No, it's an accurately-rated masterpiece.
>>
>>743306902
You think that was an unironic usage?
I think the term is dumb but it fits to what they're trying to do with the Doom Slayer, they're trying to appeal to zoomers how actually use the term
>>
>>743306228
Nah, Eternal is just mid, and I mean that in its actual sense of middling, not like the zoomers who say mid when they mean abysmal dogshit.

2016 good. It's a flanderized version of doom but still fun.
Eternal is OK. The story is more cringe, the gameplay has some unnecessary elements added, the technicolor pickups fuck with the vibe a bit, and the level design isn't as good. But it does have some cool new features and the core gameplay is still fun.
Dark Ages is just awful, the fun is completely sucked out by the stand and fight, parryslop, red light green light gameplay, and the story cringe is 10x worse than Eternal.
>>
>>743307198
>and the story cringe is 10x worse than Eternal.
Nothing in Dark Ages is even remotely as cringe as the AVENGERS HERE COME THE PORTALS!! scene from Eternal's DLC. Nothing comes close.
>>
>>743307284
But that was kino thoughbeit
>>
>>743305176
it speaks volumes how you can post footage of completely ordinary 2016 gameplay and 2016niggers will instantly go on the defensive because even they on some level understand it looks incredibly boring
>>
>>743306804
I mean it's an objective improvement over the base game.
>at least briefly takes the shield away from you
>encounters are a similar step up from Dark Ages as TAG was to Eternal
>zero mech or dragon
But I still think that parry centered combat ultimately reduces your tactics to the same shit every time.
>>
>>743307284
the last DLC of eternal was shit but the main game is still good
>>
>>743305176
The nu-Doom audiences really deserve all the crap they put themselves through.
>>
>>743307284
I never played the DLCs because I heard they were shit
Guess i heard right lol
>>
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>>743287802
There hasn't been a mod for doom 2 that replicates the gameplay of dark ages into the 2.5D game, which is proof enough that dark ages is shit
>>
>>743287802
What the fuck happened in between eternal and dark ages? Eternal was really popular but then I dark ages comes out and I saw no threads and discussion in general about it
>>
>>743307507
The worst part about the DLC is that it added so many positive changes that will likely never be seen on the base game's maps. So that entire campaign is a waste now.
>>
>>743307486
Nobody even replied to the bait you delusional retard lol
>>
>>743308109
1. Eternal released a DLC that was pretty controversial, and this marked a sharp rise of criticism against nuDoom.
2. TDA had forced raytracing, which meant anybody with a rig older than 6 years was locked out of playing it.
3. TDA cost 80 dollars at launch.
4. TDA was a departure from many gameplay elements people thought were crucial to Eternal's success, and most of the new mechanics in TDA were not as succesful.
5. TDA no longer had Mick Gordon making the music which affected its public image, even though honestly the soundtrack isn't much worse than Mick's
>>
>>743308109
Eternal wasn't a complete departure from the previous game, and released right when everyone was stuck inside for the better part of a year.
Dark Ages did a 180 from Eternal, released at a time when hardware is extremely expensive(while requiring more modern hardware), was $80, available through game pass, was full of gimmick mechanics and levels, and didn't have a battle pass system to keep people replaying levels every week.
>>
>>743308109
Covid was the reason Eternal was even as half as successful as it was
>>
>>743308398
>anybody with a rig older than 6 years was locked out of playing it
I tried playing the demo for 2016 once on my 6950, and it couldn't even hit 30fps on minimum settings.
Meanwhile, Dark Ages ran well enough on my current 6700xt.
>>
>>743308154
I don't really think it matters. They made all the non-fodder enemies except for the Rev Arch-Vile reward you for being hit. They didn't even deprive the spear of the parrying effect, just delayed the timing of it.
>>
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>>743308398
>2. TDA had forced raytracing, which meant anybody with a rig older than 6 years was locked out of playing it.
considering the instant load times and how the devs said raytracing in idtech 8 speed up dev time, are we really complaining about actual good tech rather than the same mid 2010s mocap or UE5 slop that runs at 90 frames with stutters on 1440p at high end specs?
>3. TDA cost 80 dollars at launch.
true, Bethesda fucked ID with that one, even Outer Worlds 2 flopped due to that
>4. TDA was a departure from many gameplay elements people thought were crucial to Eternal's success, and most of the new mechanics in TDA were not as succesful.
Hugo long said even before the 2nd dlc for Eternal released that the next game would be different than Eternal. Glory kills being replaced with executions speed up the pace and fits with TDA's parry system. Do we want an annual doom game that would've been Eternal 2 ?
>5. TDA no longer had Mick Gordon making the music which affected its public image
As much as Marty fucked Mick over, i think the Mick Gordon boycotters are a minority

Main causes of TDA's weak launch were the 80$ price tag, gamepass eating sales for both pc and xbox, not having the disable slowmo and Ripatorium at launch and the gameplay advertisements making the game look slowpaced due to the controller gameplay when base game is fast paced when palyed properly (even b4 the spear)
>>
>>743308154
I don't think it'll be difficult for modders to somehow figure out how to add the chainspear to the base campaign.
>>
>>743287802
jesus, the only shitty gimmick it's missing now is rail grinding
>>
>>743309151
>not having the disable slowmo
This was the main reason I bounced off TDA at launch. The constant slowdowns just ruined the flow. As soon as the patch that fixed this dropped, I instantly reduced it to 0% and never looked back.
>>
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>>743309151
>the devs said raytracing in idtech 8 speed up dev time
nta but I was always incredulous at this 2bh, especially when we actually saw the levels Dark Ages had. What is the point of any of this crap if the actual gameplay aspect of the level design is so limp dick compared to some wad you could've played since 2015?
>>
>>743309330
PEAK GAMEPLAY THE RACING GENRE WILL NEVER BE THE SAME
>>
>>743309330
Player status: engaged
>>
>>743309102
I like moving around.
>>
>>743294551
>the legs
KEK
>>
>>743309424
Baked lighting takes a long time.
>>
>>743294584
should be but nope even betrayer didnt betray yet
>>
>>743309636
To me it's not about preference anymore as much as what the devs forced the meta to be, and the one in Dark Ages has no downside at all. So on the occasion that the game's intensity is overwhelming you, repeatedly, you are likely to switch back to parryslopping.
>>
>>743287802
I like Dark Ages, love 2016 and hate Eternal.

Will I enjoy the DLC?
>>
>>743294815
yup should have copypasted evil dead 3 movie to the letter
>>
>>743295005
>Wanna parry bullets with spear? BUY THIS STUPID SKILL TREE NODE ALSO IT ISNT PARRY LIKE GREEN PROYECTILES
>>
>>743295482
This is supossed to be the same guy that got stomped by a roided middlemanager demon and then killed evilgodself
>>
>>743295765
tank hits
>>
>>743309907
Idk man. Eternal took 4 years, Dark Ages took 5. Now making those gigantic levels with the mech, dragon, or even just the larger, more open shooting levels with baked lighting sure, but all of those were a mistake anyway for pure gameplay reasons.
What advantage is it to me as a player if the level designer's job is easier but their work is still lesser?
>>
>>743296293
nah should be shoot demons with a shotgun and more guns not parry retarded shit
>>
>>743303387
i dont think jeets gonna keep funding hugo retarded universe just doom in ue6
>>
>>743304008
its space KEK
>>
>>743287802
>Council of six evil demons
>Only fight one of them
Thanks Hugo
>>
>>743304224
ok baby retard
>>
Dark Ages sucks, idtech sucks, id studio sucks.

Thank god they're all getting replaced with jeets and the next Doom game will be made with UE5.
>>
>>743310318
you right, you forgot about not watching a fucking cutscene every time you kill an enemy or every 10 minutes of gameplay some story no one gives a fuck about
>>
>>743304767
>wah i dont have green parries not funny
>>
>>743310541
he isnt part of the council you fight devil charlie kirk on roids
>>
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>Adds an ugly tranny
>Studio gets hit with layoffs
Everytime
>>
>>743287802
Very good. Still need to get around to Ultra Nightmare.
>>
>>743310541
The council is comprised of 6 other demons. Belias was just their glorified secretary.
>>
>>743310576
Good morning, Saar.
>>
>>743310273
The open levels were the best parts of Dark Ages.
>>
>>743310273
>I want more levels that are glorified hallway simulators that have no exploration whatsoever!
Found the 2016 fan. Siege Part 1 was probably the best level in the game.
>>
>>743311060
Let me guess hes the "uber boss" that they marketed
>>
>>743310820
not a tranny white debra wilson
>>
>>743296293
Nobody with a brain likes 3. It’s the bastard child of the series for a reason. Doom is supposed to be action first, horror second. Getting locked in a room while someone lore dumps you, code hunting, and getting jumpscared constantly just isn’t Doom.
>>
>>743311253
funny given eternal have one entire level doing nothing but walking to kill gladiator big marauder boss and the last hell priest
>>
>>743311539
also the worst shotgun ever made
>>
>>743298787
It doesn't but ironically enough all the melee/parry slowmos break up the pace of the game even more. You can turn down the slowmo now, which is good, but I find TDA's gameplay far more disruptive in general than glory kills ever were.
>>
>>743311261
uberboss its a pain elemental with mmo bullet hell powers, the "henchman" its the one that "humble the sloiya"
>>
>>743309907
this is fake fucking news spread by last nu-game dev hacks
>>
>>743309907
in open world games
>>
>>743311261
Nope. You’re thinking about the end game boss, which is a giant Eldritch Pain Elemental called Xal'Goroth. The fight is actually really challenging and fun, but it’s clear that id can only do so much with their budget, and with only a year to make their DLCs.
>>
>>743311223
The arenas in the open levels were the largest and flattest, which meant you could abuse space itself to deflate the threat from any enemy that could even survive the parry shredder.
There's a reason that people briefly memed on the Cthulthu stomach encounter at launch, because it was undisputably the hardest challenge to be found in Dark Ages and that was because it was small and enclosed with hazardous floors covering most of it. When the player's ability to outmaneuver enemies and their attacks is as absurd as it's been since Quake, the level designer needs to stop them from breaking the game.
>>743311253
Least deranged nu-Doom fag.
>>
>>743311615
I was about to say that too, but I accidentally hit the post button.
>>
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>>743287802
This game was so shit it got ID Tech destroyed, Eternal chads won.
>>
>>743287802
I wanted to try a few more levels of the base game to confirm I don't really like it, even when the game finally gets going. I doubt I will play the DLC.
>>
>>743287802
how do you give players freedom to play how they want but also make sure that players can't simply just use one weapon to beat everything and actually have to change up their strategy/weapons?
>>
>>743311843
Only faggot here is you.
>>
>>743311615
Doom 3's shotgun works within the context of Doom 3. 2016's shotgun is worse, because it has the same shit spread but now with worse damage and more open maps.
>>
>>743311935
You morons are interchangeable. You just fanfuck over which nu-Doom you prefer the most and then see any and all criticism of it as inherently tied to the others fanfucking over them instead. No one pays attention to what any of you say because you carry yourselves like teenagers.
>>
>>743311926
What are you talking about? You can abuse the SSG as much as you want when you get it. The whole game was designed so you can use whatever’s more comfortable for you instead of locking every weapon to a specific purpose like Eternal. Sure, some weapons and upgrades are geared towards specific play styles, but you never really get forced to use them if you don’t want to. This goes doubly so for Revelations, since having the spear and shield significantly opens ups more possibilities for combat.
>>
>>743312409
>but you never really get forced to use them if you don’t want to
Same with most of Eternal
>>
>>743312036
It doesn’t, and 2016’s shotgun is objectively better, especially with the weapon mods.
>>
>>743311926
You can't have the immersive sim mindset with action games. They are mutually exclusive.
>give players freedom to play how they want
We should stop acting like this is a virtue in itself. Something something quote about players optimizing the fun out of the game.
>>
>>743312476
"Most" being the operative word. There are several enemies that NEED you to use a specific weapon or weapon mod, or you’ll get killed. This goes doubly for TAG.
>>
>>743287802
In terms of gameplay I think it's what the base game should have been
>>
>>743313093
I honestly prefer using the shield.
>>
>>743313202
Play more
You'll see
>>
>>743287802
insane how far this IP fell from 2016 which I thought was really good for what it was. idk what happened
>>
Ok I'm playing the base game right now on ultra violence and I'm getting really fucking bored. Is the DLC really any better or should I just drop this shit? I'm so tired of all of these green projectiles and enemies dying in 0.2 seconds and barely shooting my gun. Just be honest with me
>>
>>743313223
I beat the game. I’m too used to the shield runes.
>>
>>743313202
Meanwhile I always preferred Eternal's playstyle, so once I had the spear I basically only used the shield when I was required to for traversal.
>>
>>743313331
Crank all the sliders up to max, but yes the dlc is way better
>>
>>743313235
what's wrong?
>>
>>743313331
increase projectile speed to max
decrease damage to demons
set enemy aggression to max
speed to 125% maybe

if you're still bored after that, drop it
>>
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>Archvile with the classic Doom 1 wall texture head
>Cosmic Archvile
I feel robbed.
>>
>>743313331
Zoom zoom!
>>
>>743287802
>https://streamable.com/5s6kgw
Just bought TDA and that looks way better than what I'm currently playing. TDA feels a bit braindead desu.
>>
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Also an armor design for Marok that resembles the Icon of Sin.
>>
>>743314290
I prefer base Dark Ages, since I don’t need to bounce and swing around the place just to survive like it’s Ultrakill.
>>
The bone level was really cool. I would have liked to see more maps with that tileset. I definitely like the spear overall. Meathooking with any weapon felt good, it strikes a good balance between bringing you forward and letting you orbit at the right time. I appreciate that you can backtrack in the maps properly unlike the base game too.
>>
>>743311498
It has a manjaw. It's a transexual.
>>
>>743294181
He's what the Dark Lord in Eternal should have been tbqh. He makes me regret not getting the faster dash cool down upgrade as I hadn't thought I'd need it. Seeing the dogs again made me chuckle.
>>
Is there going to be a DLC 2 like with Eternal? The Betrayer guy still hasn't betrayed anyone yet.
>>
>>743314827
it takes a man to know how to please a man, so trannies are a plus in my book.
>>
>>743297070
This is what gets me about nu-doom. You'll never have anything as crazy and big as what you can see in Doom wads. TDA's larger collect 3 keys in any order is the closest we've gotten. I'll give the foundry level in 2016 points too.
>>
>>743298578
Eviternity 2
>>
>>743315148
Nah, this is it.
>>
>>743304202
That's how I felt about. I love the acrobatics and movement in Eternal but weapon quick switching to cancel out reload animations and gay and cheesy. The DLC's focus on melee is really fun with the different spear moves, meat hooking with any weapon out, and being able to use your three other melee weapons too.
>>
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>>743314332
And a Marauder inspired design, since he’s technically the first Marauder in terms of lore. They grappled with a few designs that ranged from False Doomguy, to Icon of Sin Inspired, and eventually settled on the Golden Boy design that made it clear he was just Maykr Puppet like Doomguy was in the beginning.
>>
this pile of dogshit is already out?
>>
>>743315576
What bothered me most about the emphasis on quickswap was the weapons with short reload time like micro missiles and the plasma smg being completely sidelined in favor of shoot ballista swap shoot ssg swap and similar. Ammo constraints didn't help but it felt like being a second class citizen the whole game trying to use those instead of the sniper rifle.
>>
>>743287802
bumpo
>>
>>743311802
>They're still insisting with the onions cosmic realm
Ugh
>>
so we can all agree doom 3 is the best doom right?
>>
>>743315684
>Hes the first marauder
>But hes also the icon of sin
Huh?
>>
>>743287802
Nothing. I don't buy DLC for any game until it's less than $10. Looks like they ruined TDA to pander to retarded trannies who like Eternal though, so it's probably trash.
>>
can we go back to doom being a horror game?
>>
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>>743287802
DLC was near-perfect and left me wanting more.

But then again I am the type of anon who genuinely prefers the combat of Dark Ages over 2016 and Eternal.

The only potential downside is that I thought the Praetor suit would manifest in more ways than just the HUD. Maybe a permanent health regen?
>>
>>743322224
hes not marauder he barely cover behind a shield like the faggy marauder shield its the only best melee humanoid boss they made
>>
>>743308573
nope 2016 hype
>>
>>743313331
play dlc its more spiced
>>
>>743294209
is the weapon of choice for a dead dumbass when your opposition has guns, retard.
>>
New Doom was good
New Doom 2 sucked
I havent played any of the other New Dooms
>>
>>743293992
Can you take anything from the DLC back to the main game? After the NG+ style of the prior titles it feels like a huge miss that you can't just clear everything and then go wreck all the content with this stuff, though Eternal also pulled some of this with the Sentinel Hammer being TAG2 only.
>>
>>743324302
Nope, they don't even share skins.
>>
>>743290008
i went through entire list of fired people since it had positions on it
it was every person who made the engine and every propgrammer outside of 1 person
no menagers, no finanace, no hr, so its only people left

the studio got shut down, the managerial level employees left like the 2 studio directors stratton/martin and about 30 menagers will be moved to other studio to oversee outsource work and distribute the 3000 indians on visas xbox is hiring this year
>>
>>743294209
more like the weapon of faggotry lolol
kill yourself
>>
>>743287802
Didn't finished Doom 2016
Didn't played Eternale DLC
Didn't even touched Doom In The Ages

This franchise is dead to me because it's boring
>>
>>743322224
>>743323590
He’s a Proto-Marauder, complete with the ghost dog attack, and he gets resurrected as the new Icon of Sin later on in the timeline, and then brought back in Eternal.
>>
>>743294551
>These chonky short feet
>These tiny fists
>>
>>743298264
You overestimate 14 year olds, and think they’re more self aware than they actually are.
>>
>>743303434
All of you complained about the skins Eternal being goofy, so they got rid of them.
>>
>>743287802
>https://streamable.com/5s6kgw
>>
>>743308024
Because you can already do this with many mods.
>>
>>743287802
I hate the gay Marvelslop lore that started in 2016. It was minimal, but it got worse with each new entry.
>>
>>743290280
To force you into using the spear.
>>
They ruined the classic designs of barons and cacodemons and pain elementals to turn them into aliens because reddit.
>>
>>743291314
Awww look who can't say NORMALFAG
>>
>>743291538
They said it's due to raycasting, which is bullshit since the original Doom used raycasting.
>>
>>743292832
The "you control the buttons you press" tweet is retarded. You're doing a great disservice to yourself if you don't use the ice bomb.
>>
>>743294815
Thank Hugo Martin.
>>
the hypervibrant colors are gay as fuck and the game doesnt have any real genuine "horrifying hell filled with demons" vibe like doom 3 or 2016, it's just redditized Toys R Us funko pop slop for nu god of war playing soifacing manchildren
>>
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The more I play the more it kinda feels like people are either Eternal fans that don't like the gameplay shift, folks that watch webms that don't actually know how the game plays, or just people mad at nuDoom in general.
>>
>>743298636
Doom 2016 had none of this btw
>>
>>743327328
>2016
>real genuine "horrifying hell filled with demons" vibe
why do people spout this meme? there is no horror element to doom 2016. there is no horror atmosphere or scary moments
>>
>>743327453
Yeah it did. Literally every new weapon, major item, etc stops you in place or has a big [E] TO DISMISS tutorial at the bottom of your screen. The game outright paused everything to make sure you do the first Glory Kill.
>>
>>743327512
compare the monster designs like cacodemons in 2016 to eternal. theres a picture that's sometimes posted and you can see they completely redditized the design in eternal.
>>
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>>743327328
Eternal set out to have the most accurately translated sprites from the original dooms to 3D, which they succeeded at. Original dooms are very colourful games
But even without any of that, why wouldn't you want a colourful game and instead want yet another washed out brown shit? This post shows you're not only a tourist but also a zoomer who grew up with late 2000s brown
>>
>>743327743
because the aesthetic clearly does not translate to 3d, at least not the way they've done it in eternal and the dark ages
>>
>>743327574
I replayed Doom 2016 recently and there were no tutorial popups for new weapons that pause the game. You get popups for codex entries when picking up a new weapon. The big [E] is just the key you press to pick it up. The only tutorial popup that pauses the game is the glory kill one that you mentioned. Meanwhile Eternal and Dark Ages have tutorial popups that pause the game every few seconds. But at least they can be turned off.
>>
>>743304249
It's a trooner shooter so it automatically sucks.
>>
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>>743291538
Raytracing isn't really a consumer-oriented feature, it's a developer oriented feature. It's what allowed id software to make the total map size in Dark Ages roughly 10x of the total map size of Eternal, and at a much faster timescale than if they didn't use raytracing.

But when it comes to consumer-oriented benefits, that is mostly in the physics and illumination system. The game's light and destructible environments are a massive step-up from the previous two games, which had mediocre illumination and next to no physics or interactible environments.
>>
>>743325143
I'm not gonna gloss over the fact that the devs aren't at fault for the way TDA turned out but holy shit, Id is actually fucking dead.
>>
>>743323076
Based and same. Did you actually beat everything in the dlc? I haven't unlocked the mega boss yet and the challenges after. I hear they're fucked with how hard they are.
>>
>>743327819
Of course you aren't going to care that the game has the most "definitive" 3D renders of the original sprites because you aren't a fan of the series who has stared at the sprites for decades, but again even outside of that why wouldn't you want to have colourful games instead of washed out brown shit?
>>
>>743325143
Wow, I was hoping that at least id didn't get shut down outright just for the history but it's seriously just one degree less severe.
Makes sense that Halo Studios was untouched because the Halo brand has only increased in popularity since 2011.
>>
Would've made sense if they brought glory kills back with the praetor suit.
>>
>>743328154
you dont want ridiculously vibrant and oversaturated color puke in your game about demons in hell because it looks fucking retarded.
>>
>>743328154
i think some people are super nostalgia poisoned for colors in a weird way. like, "yeah of course classic doom had no color, all browns and grays, god the new games are so gay with all these extra colors" and then i want to put them against the fireblu wall.
>>
>>743328154
I guarantee you most nuDoom fans have never touched the classics, including the very vocal Eternal fanbase.
>>
How’s the enemy variety compared to eternal? Better or worse?
>>
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I'm only four levels in right before the dragon shit, how the fuck do the numbers drop off this sharply
>>
>>743328145
Haven't done the hidden boss either, still need to collect key pieces. Got the '93 shotgun though.
>>
>>743328463
Only 39% of players beat the game.
>>
>>743328449
Slightly worse. There’s no prowlers, dread knights, gargoyles, carcasses, marauders or doom hunters in dark ages. Maykr drones barely appear and they die in one hit.
>>
>>743328239
notice how old doom looks good and eternal onwards looks like color puke
>>
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>>743328745
Every region in Eternal has basically one major palette it sticks to. The "color vomit" is at best you bitching and moaning about loot drops.
>>
>>743328449
Worse easily. I already thought Eternal's roster blended together when the Marauder and Spirit weren't around and the Arch-Vile or Pain Elemental just simply don't have the bite they should because ammo is infinite in Eternal and Dark Ages. And all that is still true with Dark Ages except it has no Marauder equivalent and the Spirit equivalent is like half as buffed as it needs to be to kick the gameplay into high gear like in TAG.
>>
>>743328654
Prowlers were replaced with imp stalkers.

Carcasses were replaced with buzzsaws.

Marauders were replaced with aggadon hunters.

Doom hunters were replaced with vagaries.
>>
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>>743328837
Real "color puke" as it were. Goddamn charlatan.
>>
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>>743328217
Correction tourist-kun, it's not what *you* want because you have a fundamentally wrong idea of what a Doom game should look like. You just see hell and demons and come to the most generic conclusion because you are a tourist and that's what tourists do
As a side-note I do find it funny that zoomers who grew up with late 00s brown freak the fuck out when they see some colour, lmao
>>
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>>743328837
>>743328901
>i-it's j-just the loot drops
every time you kill an enemy a big explosion of ultra vibrant LGBT ammo drops hit you square in the eye lol
glad i never played this cringe shit
>>743328927
glad the series is dead, it deserved it with its retarded, off-putting choices misusing color. might go and play some based brutal doom later on though.
>>
>>743328901
I wish I could hide the throw shield icon.
>>
>>743328901
yeah look at the hud lmfao. it's staring you right in the face. how humiliating to be humbled by your own image you're posting in an attempt to sneer and gloat.
>>
>>743328558
That was the last thing I did also. Those classic levels rule.
>>
>>743328862
With the revelations dlc the enemy variety is a lot better than eternals.
>>
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>>743287802
Where's Doomguy at?
>>
>>743329021
>glad the series is dead
Again as a tourist you should know it really doesn't matter to Doom fans whether these new games continue on or die out, we got at least one great game out of it but more importantly the soul of the series lies within the original games and their modding scene, which delivers more quality content than ever
>>
>>743329324
I left off on the Uprising level but I'm really not feeling that so far. The one time I've been forced off the SSG/Shield was the lone boss level Vagary in the Uprising level and he got melted with Cycler/Skull gun with moderate distance anyway.
>>
>>743329385
glad you speak for all doom fans. i just see the color vomit and know the game is bad, simple as.
>>
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Watch out boys, the color's coming to get you
>>
>>743328205
the pr demage control from xbox is probably only for the upcoming quakecon and keep brand ip value higher
but its pure cope to not say the studio got closed down, there is 0 way they can make another game with secretaries, hr chicks and a single art guy, hugo martin who hasent dont anything art related in 15 years

they still hope halo makes a huge comeback, but with 0 accountability in halo studios while nuking everybody else there is no chance of that
>>
>So retarded he can't understand that certain artstyles have certain colours that are congruent with them.
Basically any colour works with retro doom, whereas it's obvious to anyone with eyes that there are colours that do not fit in the latest entries. Why the pushback? Shills?
>>
>>743290008
2016 is good but it's kinda buggy as shit. Half the time I fall into lava it shows a multiplayer skin standing upright for some reason, certain ledges send me flying, and most critically, sometimes glory kills don't happen when I punch a stunned enemy, and that code I think persisted into Eternal and became a bigger issue where it would waste the Blood Punch. Dark Ages I haven't had a single bug even under minimum specs. Even if you don't agree with Dark Ages on a creative level, firing half the tech people was insane, that team was right where it needed to be.
>>
>Dark Ages is the first TECHNOLOGY game since muh megatextures
>it flops like said megatextures
>also Doom 3 lol
Maybe id should just focus on making games instead of the tech behind it
>>
>>743329647
What color is out of place in >>743328837?
>>
>>743291890
game was so much better when it was "show not tell"
>>
>>743329859
The HUD. It's too vibrant and looks cheaply designed. Now let's look at some gameplay of the overly vibrant multi-coloured energy waves and balls flying everywhere.
>>
>>743293098
Having to fine tune a game yourself so it feels right is a negative for me, specially when there are so many % based timing settings. I would rather have a single difficulty in every game that is polished, and then once mastered you can start doing some handicaps like not using certain weapons, mods or whatever.
>>
>>743329978
What self-imposed challenge would you do to make 2016 harder just out of interest? Because that game is piss easy and would hugely benefit from more difficulty options
>>
>>743329974
You mean the colored-coded pickups?
>>
>>743294870
I loved how they did it in 2016. Decently vague, not forced down your throat. In Eternal they got too carried away sniffing their own farts after people liked 2016 and overdid it a lot. Then DA they quadrupled down and the lore took over everything.
>>
>>743329647
That's absolute hypocrisy and double standard bullshit. Your armor pickups in Classic Doom were bright green and blue, and there were bright blue health vials everywhere. I don't agree with Eternal's arcadey bullshit, but suddenly everything is a bright glow and OH NO IT'S ALL UGLY. It's not even pointing towards the green parryable projectiles in TDA (which you can change the color of) or specifically at the various colors of lootdrops in Eternal, it's just "these colors do not fit".
>>
I hope that fatass spic Hugo kills himself after ruining the doom series with his Reddit bullshit.
>>
>>743330095
No upgrades
>>
>>743330180
>not forced down your throat
except for when it does and you're stuck in room with hayden while he monologues and you're taking a shit because people still thought hl2-like unskippable cutscenes were a good idea for some fucking reason
>>
>>743330229
>it's just "these colors do not fit".
Yes because the colours do not fit. Why is this so hard for you to accept?
>>
of course it's a vagueposter angry about niggas
>>
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>>743330317
It's there to make the pickups recognizable at a glance.
>>
>>743330095
Depends on what you find fun. No Runes/Upgrades, avoiding power ups, only X weapon type, Ultra-Nightmare alongside these. Ideally the game would just be harder on a base level.

>>743330289
Yes, but the Hayden office segment is short, or at least not as intrusive as what they did in Eternal and DA with their >cinematic cutscenes. I didn't say that 2016 never has plot/lore segments, but it's a minuscule part of the game. Lore is more contained into the Codex and Plot in voice comms.
>>
>>743330685
>not as intrusive as what they did in Eternal and DA with their >cinematic cutscenes
Press space to skip
>>
>>743330685
>the Hayden office segment is short, or at least not as intrusive as what they did in Eternal and DA with their >cinematic cutscenes
Wrong. I can skip the cutscenes in Eternal.
>>
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>>743329524
>game is faithful
Bad
>game is not faithful
Bad
>game is kinda faithful
Bad
>>
>>743289762
>walk over to flashing demon for a ""badass"" QTE
that mechanic was gay as fuck
>>
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>>743330487
Look at the oversaturated colours on display in my picture. If you can't understand that this is detrimental to the aesthetic and therefore overall experience of the game, you're not a very capable artist.
It's just not "DOOM" anymore, it's "wow look at these overly telegraphed hypervibrant projectiles and pickups while you ADHD spam abilities like MOBAslop"
>>
>>743330763
>>743330774
Eh, you guys are right. I was thinking from the perspective of a first play through where you try to experience everything.
>>
>>743289871
idk I didn't feel like TDA was "stand and fight" at all.
I turned on auto sprint (as you naturally would if you played the OG doom), and the game become sprint and fight.
>>
>>743331003
I still find it less insulting in Eternal because that game doesn't start off pretending to not give a shit about story.
>>
>>743331082
Kill yourself.
>>
>>743330992
You can argue it's not Doom, but the devs don't just make all this shit in a vacuum as if it isn't intended to work together. You're just angry about bright colors.
>>
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>>743287802
I need to apologise /v/, before TDA's release I thought for certain the schizos would move on from hating Eternal to hating the newest game like what happened when Eternal was released, I just couldn't imagine TDA would be, well, kinda bad. And since it's nowhere near as popular the meltdown over Eternal continues eternal.
>>
>>743330992
Those aspects are literally not meant to blend into the environment, because the player needs to know what and where something is in the middle of a fight. It's literally good design to make pickups and projectiles stand out from everything else.
>>
>>743331003
i started skipping cutscenes on my first playthrough in eternal on the second forest map where you met like a guy or something, fucking whatever dude i'm just here to shoot demons
>>
>>743331246
What forest map?
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>>743331109
>the devs
Not devs anymore! LOL!
>>743331238
The real art is when you make it look good instead of an incongruent eyesore. Guess the former devs didn't have that talent.
>>
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>>743331378
It's a video game, not a painting. For a fast-paced game, readability is important.
Even 2016 had glowing pickups.
>these don't count because... THEY JUST DON'T, OKAY?
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>>743331534
>It's a video game, not a painting.
LOL westsloppers mogged so hard it's not even funny
>>
>>743287802
It was legitimately great. I wish they'd found a way to improve on TDA without just making it more like Eternal though.
>>
>>743332154
eternal is basically the peak what you can do with the arenashit formula, the only way forward from here is to drop it entirely and actually make a retro shooter that focuses on non-linear level design with cleverly placed monsters, and resource management through finding secrets. but that's never gonna happen, AAA games are allergic to good level design and apparently just non-arenashit in general
>>
>>743332337
They could have made the game more like Serious Sam.
>>
>>743332394
oh god no
>>
>>743331617
>posts a game with no pickups at all
>>
>>743332478
There are pickups in ER, I'm just showing you what a game made by a team that includes competent visual artists looks like. Almost painting-like.
>>
>>743332615
In a scene with literally nothing going on?
>>
>>743287802
it's neat how they fixed the teleport by making a more nuanced version of it where you still have to maintain awareness of the field, and i think the dash is a good addition, and making it a counter to rapid-fire projectiles as a replacement to teleport being the answer to everything... they made really smart decisions about fixing the Dark Ages moveset and making the level design more constrained. the biggest remaining problem is that the weapons are poorly defined, which wasn't really an issue with the previous games. overall i think it's maybe the highest point of nudoom
the story is gay though and i laughed out loud at that late game scene where the generic female create-a-character sheds a tear in a completely failed emotional moment
>>
>>743332793
When I think of ER I was overjoyed with not having to witness ugly, incongruent colour vomit like in OP's video. Stop arguing, you have no way to win.
>>
>>743332394
Serious Sam can't even be a good series anymore without fans literally taking the reins.
>>
>>743332885
You're right, there is no winning when you argue with retards.
>>
>>743290280
BFC being locked behind endgame is a little odd but the shield being nerfed until then makes sense. Players probably aren’t going to be used to the spear yet and many wouldn’t bother to learn it if they’re offered a maxed out shield at the same time
>>
>>743332951
Keep playing with your colour vomit reddit toys made by talentless woke cultist hacks. I'll stick to the classics and jp titles like ER, thanks. You do you babe.
>>
>>743287802
i aint paying 100$ to play a shittier doom eternal
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>>743333038
i paid like $40 on summer sales and frankly it's trying to be such a different game from eternal that i can't really compare them beyond being doom
>>
>>743333038
Eternal is fucking slop where they order you like a cuck slave bitch to use x weapon on x monster, and use the meter abilities not because they have utility but because they make you get more resources. It is a game made without any sense of real game design and Dark Ages felt like an apology for it. Revelations then feels like an apology for Dark Ages. iD is the only western game studio that actually has a seriously critical culture - a worse studio would have just regurgitated Eternal over and over until noone cared any more. Instead they tried to make better games and they succeeded - Revelations is the best nu-Doom game
>>
>>743333891
if they had a critical culture they would not have made the color vomit worse with every entry until the studio was shuttered
>>
>>743305176
>playing in easy mode to show that the AI sucks
lmao
>>
>>743333978
what colour vomit are you even talking about? the game almost entirely takes place in bland hell environments. i could see that argument for Eternal which has a ridiculous cartoon aesthetic that i really hate but Dark Ages doesn't have that
>>
>>743334079
lil bro OP's video is right there
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>>743306183
Better than Eternal and TDA with their cinematic 3rd person cutscenes.
>>
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>>743334136
>unskippable
>better
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>>743334123
OP is an image you fucking retard
>>
>>743334465
oh no no... color vomit defender squadron... it's not looking good for us......
>>
>>743334123
>>743334465
you know what, in all good faith, i did look at the OP's video link and it looked like fast-forwarded footage of a high-skill player. i still don't get the colours criticism
>>
>>743334631
>i still don't get the colours criticism
have you ever purchased a funko pop, anon
>>
Eh, it's been over a year since I beat Dark Ages, I don't really want to learn the whole game again.
>>
>>743289762
>Doesn't fix the major problem of no glory kills
fuck you
glory kills WERE the problem

base dark ages > SHITernal
>>
>>743311658
>break up the pace of the gam
you don't know what the FUCK you're saying
an OPTIONAL melee disrupts the pace compared to MANDATORY ones in shitternal now, jesus christ kill yourself twice
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The arms are pretty gnarly.
>>
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Doomguy if he Fulgrim
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The Dark Ages is the Ninja Gaiden 3 of NuDoom. People hate it because they are told to do so but in reality it's the most mechanically indepth and fun version of NuDoom.
>>
The Dark Ages fixed a lot of the problems people had with Eternal
>no more autistic nonstop weapon swapping
>glory kills are not shoved in your face nonstop
>more grounded fights with way more enemies on screen inducing moments of classic doom bullet hell moments of weaving through projectiles
>best music in nudoom

But people hate it because of muh story bullshit which is entirely skippable. The only faults I have with The Dark Ages is that it puts too much reliance on the parry mechanic which is actually fixed in the DLC. My other issue are the level designs where the game juggled between poorly paced "open world" areas to dumb scripted dragon or mech stages that offer nothing of value.

Either way the dark ages DLC is the best nudoom has to offer
>>
>>743338115
I want id to make a Quake game already. It clear they want to really badly.
>>
>>743313331
Then turn the difficulty up. Anon are you retarded?
>>
>>743339665
I dislike it because they overcorrected on the weapon switching. Instead of combos, now you can genuinely use a single gun to complete the entire game. There's basically no reason to ever use anything but your favorite.
The number of enemies is a moot point, because most of them are just random groups of zombiemen that one shield throw deletes.
>>
>>743289543
it IS called dark ages. it's fine tot change his loadout. The problem is the gameplay.
>>
>>743294209
BFG9000 is chad weapon
>>
>>743309330
This has always been the most obvious tell lol. They saw high level gameplay and 30+ year old retards got filtered the moment they laid eyes on it and said it was "too fast." It's fucking insane that we tolerate these shitters literally whining that it's too hard but I guess that's par for the course when it comes to /v/.

Reminder that they only hate nu-Doom because it's too difficult.
>>
>>743341016
Nah, it's 2016fags that hate it, despite using similar clips to shill their game just a few years prior.
>>
>>743339665
I think they went too far in the weapon swapping correction. They didn't have to actively work against it. Nobody complained about weapon switching in 2016 but if you play it like it's Eternal you'll succeed and likely do better than if you don't. The game already comported and rewarded that play, just didn't demand it. They could have done the same here instead of making it so slow and boring to weapon switch.
>>
>>743297136
>didn’t play the game award
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>>743340935
There’s no problem with the gameplay.
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>>743287802
I want to have sex with Iskathra
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>>743341769
Christ his back is ripped



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