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I completely ignored Splatoon for the past decade. Are these games actually fun?
>>
They are, but with Nintendo's absolute garbage online they're pretty much unplayable due to horrendous lag/rubberbanding and shit like that. That being said, I'm excited for Raiders since it's designed around their PvE mode which was the best part of Splatoon 3.
>>
>>743290123
Yes, very fun. Unfortunately, like any Multiplayer game nowadays, you will have to deal with brain dead Teammates and autistic Japanese players.
>>
>>743290123
Great concept but dragged down by unacceptable online connections. I don't think I've ever played a game / series with such awful feedback. And by that, I mean the poor connections frequently lead to odd scenarios that make it difficult to determine when you're playing well vs when you're playing poorly.
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I've actually found the online sufficient, but I use an ethernet. Certainly one of their better netcodes, though that's not saying much.
That being said, Raiders is single-player focused, so you wouldn't have to worry about that.
>>
>>743290986
>the poor connections
Your NAT Type?
The connections are fine.
>>
If Raiders were like a numbered game, you'd be limited to playing the same two levels every two hours.
>>
I really hope Splatoon 4 abandons the lame grind.
>>
>>743291096
>16hz tick rate
lol no
>>
>>743291232
If it's consistent, it's fair.
>>
>>743291495
Do you even understand what's the problem with running a 16hz game in a 60fps game? The standard for other online games is at least 60hz but Nintendo is always 15 years behind. What's worse is that Splatoon is a very fast paced game so the low tick rate is extremely noticeable
>>
>>743290123
they're good, but single-player will be a better fit since Nintendo is terrible at netcode and online infrastructure
>>
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>>743290123
They are peak fun, peak world building, peak music and sound design, and most important of all, peak woomy.
Online has its problems, but most of the time it's not as bad as people say. You die to bullshit once in a while, you get a bullshit kill once in a while, and the rest of the time it's normal online play.
Very low entry point, very high skill ceiling. If you're new to it, prepare for an uphill battle in PVP since most that are left are players with thousands of hours across multiple games. But it's worth the effort. (Protip: never turn gyro off, gyro and stick sensitivity to +5/+5 and adjust from there).
>>
Would be sick if there was a new Missing Ink track in Raiders.
>>
>>743290123
the Splatoon series has been getting worse with each entry
Raiders will probably be more fun than Splatoon 3 though
(Splatoon 3 is dogshit)
>>
>>743291832
Splatoon (1) was much better than the sequels in that regard too
16Hz is really a joke and completely unacceptable
>>
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So who actually should have won?
>>
>>743290257
>but with Nintendo's absolute garbage online they're pretty much unplayable due to horrendous lag/rubberbanding and shit like that.
Stop playing on wifi, retard.
>>
>>743295713
I mean, the Squid Sister buff was always going to be immense.
For me personally, I was a big Off the Hook guy, until Side Order happaned.
I've become very Deep Cut-pilled ever since, though, so it would've been cool if they won but that was never going to happen.
>>
I can't wait to get my revenge on flyfish in Raiders, now that the fat little fuck is no longer armored.
>>
>>743295821
No, I'm not running cables. Nintendo should use a better wifi antenna.
>>
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>>743290123
Splatoon 1 was amazing, lightning in a bottle, pure unrestricted fun
Splatoon 2 was very good, a little less soulful than 1 but still extremely fun
Splatoon 3 is where it all went wrong, they hard shifted the focus from "fun" to "competition", also the netcode was fucked and it was mostly a frustrating experience overall
Basically, the series became less fun with the more iterations it got
I'm not looking forward to Splatoon 4
Raiders mite be cool since it's single player, surely they can't fuck that up too
>>
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The singleplayer is fun and the multiplayer has a deceptive high skill ceiling and beats most console shooters for having a great gyro implementation without any auto-aim.

>>743296102
Why would you post slop for a game with a substantial amount of fan and official artwork?
>>
Yeah, they're great. Don't listen too much to the doomer players, they're the ones with 10k+ hours that have grown resentful. The netcode is fine actually but since the Switch 1's WiFi adapter is a piece of shit running into laggy teammates who rubberband and trade with you a second after you kill them is not too uncommon. This is something that will improve both as people start using Switch 2s and hopefully also (depending on where you live) if the franchise becomes more popular there so the game can match you with people closer by.
The games have excellent-feeling controls and mobility, it all feels extremely fluid and tactile. Make sure to use gyro controls, you don't get aim assist and it's half of the good feeling of the game to be able to strafe around people snapping onto them and getting a solo wipeout.
If you're unsure about the games you can always pick up a used copy of Splatoon 2 for a bargain, its online is dead but its story mode is good fun and if you have NSO+ then you get the DLC for free which is arguably still the best Splatoon story (we'll see how raiders compares)
>>
>>743290123
>Splatoon 1
You had to have been there.
>Splatoon 2
You had to have been there. DLC still worth it.
>Splatoon 3
Sweatlord central, Salmon Run is up to taste.
>>
I used to have a very solid Turf War strat that won me almost every round
Just ink the most turf
For some reason, this strategy no longer works in 3
>>
>>743298476
Tetris level design makes that play style impractical. Only the last 10 seconds in Turf War matters and whoever controls mid at that time wins.
>>
I dont know why I couldn't get into 3. Maybe it boils down to the map design. When I look forward to playing in almost none of the maps my motivation to grind out matches is down to nothing
>>
>>743298836
my favorite thing to do was sneak behind enemy lines and ink their shit up
truly a special moment when you meet people at the spawn and have a friendly duel
can't do that in 3 where they drop in like fortnite niggas
>>
>>743291832
the wifi chip on the switch is horrific
splatoon 4 should be much better even if people do not use LAN (they wont)
>>
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>>743291832
>the low tick rate is extremely noticeable
how though
>>
>>743299352
pretty much. and i reckon the tick rate is just something where they wanted a tradeoff between bandwidth (and replay size) and usability
i will stand by the fact that the netcode in this game is more than competent and the problems are with lack of players in some geo zones and people on switch 1 wifi
>>
>>743290123
>Are these games actually fun?
GEE WHIZ
>fastest selling game in JP, ever, seriously
>daily thread on /v/ that puts /vg/ to shame, for over 3 years with very few, if any, missed days
>>
>>743299714
>>daily thread on /v/ that puts /vg/ to shame, for over 3 years with very few, if any, missed days
One of the few reasons I still come to this shithole desu
>>
>>743290123
>Fast paced shooter with good movement populated by slimegirl squid lolis
Splatoon is probably one of the greatest games of all time and I don't regret a minute of my thousands of hours.
>>
>>743290123
These are genuinely fun games but unfortunately the series is being held hostage on 30fps tablets and 12Hz servers. Its a tragedy really.
>>
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>>743290123
Splatoon was built around WiiU hardware gimmicks and every game since then has been fucking awful.

>Entire game is not about shooting opponents, but having map coverage
>On the WiiU, you had a persistent map on the gamepad that was always an instantaneous glance away which would show if someone was inking your backside. It also included 3 simple icons for easy jumping to teammates
>In Splatoon 2 and beyond, the map is no longer persistent
>To view the map, you need to press a button, at which point the map blasts over the entire screen, blurs the image behind it, AND hijacks your gyro, keeping you from aiming while checking the map
The entire conceit of how the games were supposed to function has been fucking ruined since 2 and they never bothered to fix it. Even though a persistent map on the UI would do the job.

On top of that humongous structural issue:
>Switch gyro is significantly worse than the WiiU Gamepads gyro, it's less responsive and has a smoothing filter over it which also makes it less accurate
>Ults in Splatoon 1 were hyper effective and made the gameplay fresh because even a bad team would eventually get their bubble or kraken and force a response out of you. The Ults in the later games are just aping hero shooters
>In fact, Splatoon has done nothing but ape other shooters since the original games bout of creativity. Salmon run is the big "evolution" of the series post 1, it's just a fucking horde mode

TL;DR do you have a hacked WiiU? If not, don't bother. If you do, come play Splatoon 1 on Pretendo network like a gigachad
>>
>>743299468
They're very noticeable if you're not a retard
>>
>>743296102
>Being bald is an emotion
>>
>>743291090
The "netcode" thing is a myth, most people who say it dont know what theyre talking about and dont understand anything anyway.
The thing is the netcode was never the issue with S3 at any point, but whats interesting is if you track complaints, youd see 80% of complaints come from the US. almost 0 from JP.

Why? its not servers. Its not netcode. if theres an issue, its YOU, its your WIFI. America has had pretty substandard wifi in general compared to EU and especially JP, but they also often have millions of devices jamming up the wifi bandwidth, and they think swapping everything to 5G will fix that, which simply moves over the issue, and 5G also has much worse through-wall data transfer and range.
most issues with the games online are solved with either a wire, or cleaning your wifi network of interference.

most of the remainder issues are misunderstandings, most games are server-confirmed based, this means that whoever died first died first, and of course that works if it works but also means, when someone has shit connection, teleporting players, rubberbanding, and dying from around walls BEFORE you were able to see them
Splatoon is peer-confirmed based, if you see that you hit them, then, you hit them. The advantage is there are no teleporting players or latency/lag issues, works better in 99/100 cases honestly. When its not working well due to a mutt with bad wifi, it means you can be killed by someone you killed already, or, shot behind a wall AFTER you took cover. These are annoying, but IMO better than the other option.

Very rarely theres actually an issue with the game, with laggy players caused by server connection issues
>>
Can you play online on the emulator?
>>
>>743300303
CEMU yes but only if you have a hacked WiiU of your own because you need the data from it to connect to pretendo network on Cemu
>>
>>743300149
this but also, the issues don't come from JP because JP players pretty much only play other JP players due to how many players there are there that the game can always find a match
and well, routing within a country is easy for ISPs. it becomes hairy once you start needing to make a route from some guy in rural france over to japan, the internet as a whole is actually not good enough to create a super stable connection there. europe being especially doomed because the link is eu->uk->us-east->us-west->japan
oh and you sure gotta hope your ISP doesn't use NTT-GIS for their peering there because if there's one tier1 that just doesn't fucking work ever it's NTT-GIS
>>
>>743291090
>>743300149
sorry, meant for >>743290986
>>
>>743300127
ah, so it isnt and youre just throwing out words because you know youre lying and coping for sucking at the game.
>>
>>743296039
>idol voter
I voted for SS because the concept was PAST / PRESENT / FUTURE
S1 was 90s kino
S2 was 2000's fucking popslop
S3 may as well be zoomercore

take me BACK.
>>
>>743300149
>Splatoon is peer-confirmed based
Which isn't even uncommon! Overwatch is the first example I can think of but there's many, it's just more straightforward that way
>>
>>743296551
this comic has
>shiver saying you are cute
>shiver wanting private time
>shiver complimenting you
>shiver changing into underwear

im so mad the full game has shit clothes, nothing but baggy pants, no spats/shorts/bare legs
meanwhile the shiver 'miibo gives you..... MORE BAGGY PANTS!
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>>743300550
Overwatch feels a million times more snappy and responsive than Splatoon though.
>>
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>>743302272
I like Shiver's design but giving her permanent Doritos fingers is bad.
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>>743302272
Mechanic is literally me, constantly staring at Shiver's ass.
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>>743296221
>>743295821
Called the fuck out. Wifi warriors kys.
>>
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I just vehemently want to fuck the squids. I will never ever actually play the game.

I WILL fuck an Inkling eventually.
>>
>>743295821
tbf the switch didnt even originally come with an ethernet ports so you can still blame them.
>>
>>743300448
nta but it is pretty noticable though. i guess it could be hard to tell if you dont play high tick rate games though.
>>
Woomy.
>>
>>743300149
>>743300384
as someone who's played S3 in 3 continents the issue is that Splatoon netcode is P2P with a retarded low tickrate that greatly exarcebates latency.
it's super clear that the Splatoon devs haven't even considered that people play the game outside of Japan.
matchmaking is literally instant in Japan, and because essentially 90% of people are within the greater Tokyo area P2P latency is a non-issue.
for real the difference between playing this game there is fucking insane, it's a completely different experience.
>>
>>743296551
>just 9 days left
Almost only a single week!
>>
>deep cut
Yeah nah. Wake me up when it’s squid sisters or off the hook fuck these new hags
>>
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>>743309856
>fuck these new hags
Gladly.
>>
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Finally a good hairstyle for niggas
>>
>>743309856
What I don’t understand is they aren’t pimping they out in the form of DLC or content of some sort people would pay 10-15 bucks just for pearl and marina to be hanging out around town
>>
>>743291174
Don't know about that, considering Raiders as a game entirely revolves around grind
>>
>>743310336
Yeah fun grind, like getting stronger and unlocking more stuff as you play the game. Not gay gacha grind.
>>
>>743310217
>The Dark-skinned Octo has chains in his hair

What did Frye mean by this?
>>
>>743311041
They're meant to be dreads.
>>
>>743309856
you've had so much ss and oth content over the course of three whole games you greedy nigger
>>
we want a kpop inspired OST for Splatoon 4
>>
Yoko and the Gold Bazookas need to be the headliner band for Splatoon 4.
>>
>>743311531
Dude fuck your fag gook shit
>>
>>743309856
shut the fuck up dumbass secondary
>>
>>743291103
Completely retarded complaint, you’re limited to only popular maps in any other multiplayer setup
>>
>>743291174
Grind for what? It’s incredibly easy to get a loadout you want
>>
>>743294101
>>743296608
tasteless retards, I’m afraid
>>
>>743290123
I played 1 and liked it enough to get 2. But I was pretty much done with the series after that. Worth playing but nothing I would consider a must play.
>>
>>743300098
>just create a an entirely new, innovative take in the genre with every sequel!
novelty over quality retard. The core mechanics of the franchise are incredibly well designed. It SHOULD iterate, and apply those mechanics to new gameplay structures
>>
>>743312837
these same retards will say 3 was always good, actually when 4 comes out
>>
>>743313391
Like, I can forgive a but of 1 nostalgia, but not 2. Salmon Run and OE were great additions, but 2’s meta was successive bandaids on bullethole special design. Until they gave up and stuck a knife in its heart with main power up
>>
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The glaring problem with Splatoon 3 was the Stage Design and the lack of a new Ranked Mode.

They did get better at designing Stages, but it took at least a year post-launch. Hopefully, they learned what works better, going into Splatoon 4.
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Best new IP in decades. All of the ancillaries are excellent (aesthetics, sound, etc), but most importantly, the core gameplay mechanics are such an intuitive and innovative take on the genre that provide both instant and lasting appeal. And those strong mechanics are versatile and elevate any other form the franchise tries on (pvp, horde, puzzle platformer esque singleplayer, roguelite). Let alone the clever design applied to those forms themselves. It’s dope
>>
>>743290123
did you play Portal 2?
did you enjoy playing around with the gel?
if so, you'll love playing Splatoon, it's basically giving you gel guns instead of portal guns
>>
>>743291832
Works fine in Japan so gaijin should be quietly humble and stay happy.
>>
>>743290123
Should i get this if i found the splatoon campaign fun when i emulated the wii u one
>>
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Does anyone have the new poster / promo image posted on the Nintendo Today thing?
>>
Raiders is a perfect time to jump in. Reduced price, difficulty options, singleplayer and co-op only, so you won’t get filtered, content that takes inspiration from horde mode and singleplayer across the series, and a good customization grind loop if you get addicted
>>
>>743318352
>reduced price
>50€
Tendies are not human
>>
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>>743318292
>>
>>743318451
>>50
Yes? That's budget-tier pricing. It was true a decade ago too. It's not less true now.
>>
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>>743318682
frye is so funny
>>
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>>743318451
>inbred europoor claiming others are subhuman
lmao
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>>743318682
Sankyuu!
>>
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>>743318741
>>
>>743318234
Yes
>>743318352
>>
do you think deep cut will be as beloved as squid sisters/OTH once this hits or are they just cursed
>>
>>743290257
>rubberbanding and shit like that
Splatoon has rubberbanding?
>>
>>743291174
What grind?
>>
>>743318741
super cute
>>
>>743298318
Accurate. Thinking about it now, some people may never know how great Splatoon 1 and 2 was.
>>
>>743319125
contrarians will continue to pretend like they aren't better than both combined
>>
>>743319379
This is why I dislike online focused games for the most part. I hope Raiders is good because it may end up being my first Splatoon game
>>
>>743298476
Might be the new design the maps have. I can't put my finger on it, but Splat 1 and 2 maps were different.
>>
>>743319379
They can just ask, I’m happy to tell them how shit 2 was :)
>>
>>743319618
Woops sorry, I fat fingered, but meant 3.
>>
>>743298476
It still works, it’s just not an easy win every time for several reasons, but a big one that retards ignore is that people aren’t oblivious to it after over a decade of the franchise’s existence. So much of the whining about better players kicking their ass is pinned on 3’s design instead of the simple realization that there are less people playing who are completely unaware of the mechanics of the series
>>
>>743319379
i could rant about how fucking dogshit 2 was all day
>>
>>743319451
I played 1-3, but I might not play raiders. I like Splatoon 'cause of its pvp. Once you remove that, it's not really much to me. Raiders looks like it could be fun, but once I beat it, I'll likely never touch it again. Splatoon 1 - 3 pvp however, I was able to play almost ever day for 5+ years even after reaching top rank.
>>
>>743319796
Quit impersonating me, fatass
>>
>>743319618
>>743319796
>>743319865
>3
That's one of that things that made me feel a bit bad for all the people that jumped on with 3. If that was their first splatoon game, they possibly thought 1 and 2 were just as bad or worse. Nintendo also didn't help with how terrible the bugs were at launch.
>>
>>743320079
nobody is talking about 3, 2 is fucking dogshit
>>
>>743295821
literally 99% of the players in Splatoon use wifi and Splatoon is p2p, playing wired isn't going to help much
>>
>>743290986
It feels like Nintendo has barely improved their online games since the fucking Wii era. MKWii was pretty good for the time and console it was on, and people have improved it a bit and allowed for shit like 24 players.

Brawl was fucking atrocious and Sm4sh and Ultimate barely feel like a step up. Splatoon was acceptable for the first game, but 2 and 3 don't really feel any better, and I'm sure the Switch is holding it back in that regard. Mario Kart World seems okay from what I've played, and I'm sure the better hardware and actually having ethernet built into the dock helps.

They really blew their load too early with 3 and the gimmick of everything being a 3. Actual 3-team matches and even maybe 6v6 matches for two teams would be neat, but they probably couldn't pull it off or didn't care to on the Switch. We can only hope a mainline Splatoon game on Switch 2 actually addresses this shit.
>>
>>743321398
Ultimate is still shit, but characterizing it as “barely a step up” from Brawl is crazy. Brawl matches would often be literal slideshows. Like a frame of gamestate advancement per second. And it would force you to shut the game off to escape. Ultimate can get bad, but never close to that bad
>>
>>743290123
Splatoon is really good, but I've been indoctrinated since the first one on Wii U. I personally thought Splatoon 3 fell off a lot despite being "fine", but it's there. Splatoon Raiders is looking like it's just one of the Splatoon PvE co-op modes with a lot more content/effort behind it, so I'm hoping that reignites my passion for the series
>>
>>743295821
even if ONE person in a lobby has bad wifi it ruins the match. and since it's a nintendo game, there will always be a couple really bad children in each lobby unless you're in the top 1% percentage. and since this is a team game retards can get carried to really high power scores all the time
>>
>>743295821
here's the tendie apologist
>>
>>743296612
>Why would you post slop for a game with a substantial amount of fan and official artwork?
You're assuming AI sloppers are capable of having taste let alone cognitive abilities.
>>
Sony killed Destiny to save themselves the embarrassment of it being blown out of the water by Raiders
>>
>>743300098
>To view the map, you need to press a button, at which point the map blasts over the entire screen, blurs the image behind it, AND hijacks your gyro, keeping you from aiming while checking the map
I have to roll my eyes every time this shit comes up.
1: Tearing your eyes away from the battle to look down at your lap is so much fucking slower than flicking a button twice to get a snapshot of the map and then getting right back into the action.
2: You have full control of your character while the map is open, nothing changes except the map covering your vision.
3: If you could see both map and your surroundings the stealth portion of the game is rendered totally moot. There's a reason there was never a mini map.
>>
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It’s very fun, but more importantly, there’s a moral imperative to kill these abominations
>>
>>743327515
>create enemy faction that the player is going to despise
>make enemy faction canonically love getting killed and eaten
Genius
>>
>>743325561
>1: Tearing your eyes away from the battle to look down at your lap is so much fucking slower than flicking a button twice to get a snapshot of the map and then getting right back into the action.
Not that anon. But keeping the map in your peripheral vision in order to see when colours change, was huge in Splatoon 1.
Not inking was like a way to stealth in Splatoon 1. But in Splatoon 2 and 3 the map is viewed so much less frequently, even by top players, that the being detected or not due to inking or not inking, is just much less of a game element.
>>
>>743327712
Lmao, not that anon, but I was waiting peripheral vision meme to crop up. No one was holding their gamepad parallel to and at the height of their tv. There’s less monitoring the map because the game is faster due to less stall specials and more experienced players. It was never a real thing anyway, since echolocator existed to kill it, though it wasnt meta. But tenta being meta in 2 made it worse
>>
>>743328131
>No one was holding their gamepad parallel to and at the height of their tv
You never needed to. You could just angle the wiiu gamepad a bit more upwards and maybe rest your arms on your knees or a higher armrest.
Doesn't need to be parallel to the screen. Doesn't need to be at the height of the tv. It can in remain a good deal below the screen. And can remain angled.
>>
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why is she looking at me like that
>>
>>743328403
You’re not discerning any amount of ink placed for further stealth with it so far out of your normal field of vision without a conscious effort to observe it. Your initial premise requires those ridiculous conditions to be even somewhat plausible, which is the why it’s funny
>>
>>743328575
You know why.
>>
I like the core gameplay, it’s certainly unique and facilitates many playstyles which is always nice, but many things around the core itself aren’t as good. The netcode is bad, not unplayably so, but it results in some bullshit kills semi-commonly, there’s bit too much downtime between extremely short rounds, and frankly, menus aren’t exactly the best around, navigating for some features can be annoying.

None of those ruin the game, I still find it fun. But it could be so much better if those annoyances were fixed.
>>
>>743329432
Which menus are annoying? I’m so used to it, I dont notice
>>
>>743290123
It’s unironically too late
You missed key story moments presented as/during/following splatfests, which were time-limited online-only events
I’m not even joking
>>
>>743329587
nta but browsing gear can be hell
weapons are fine now but clothing just moves around constantly
I needed to screenshot and assemble every weapon loadout I have to remember them all
>>
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>>743329719
>franchises you can’t play without knowing the preceding narrative context
>splatoon
lmao
>>
>>743329813
I agree, but they offer the right sorting. It feels like the issue is too few saved outfit slots
>>
>>743329813
You can save loadouts, ya know.
>>
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>two ads where nintendo substitutes “krill” for “kill”
they’re really trying to push out of the kid now, squid now perception. Hope it works
>>
>>743332998
oh my cod, they're aging the franchise up....
Gonna krill myself...
>>
>>743332998
Notice that this is one of the few advertisements that has a male narrator too.
>>
>>743332859
I have around 8 loadouts I rotate at a time and many more in total
>>
>>743333439
Raiders does seem a bit more angled towards boys
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*ahem*
she's a woomy.
>>
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>>743333503
>Everyone makes very specific optimal builds for every Weapon they use.
>I just throw on the same general Abilities to all my clothing and decide based on the season or holiday or whatever.
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>>743333864
Those are pecs, nigga.
>>
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>>743333779
The boys yearn for salmon murder.

Plus, smashing Frye and/or Shiver.
>>
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>>743290123
Best Arena shooter since q3/UT
>>
Blaster + Speed Tank = Inkling Soldier from Team Fortress 2.
>>
Are you guy going to play raiders solo at first then go co-op after beating the main story or go co-op from the beginning?
>>
>>743335316
Depends on how it works.
I'd love to play with you fags, but if it makes the game go by quicker/decreases the feel of the progression I'll probably wait until I've beaten the main scenario.
Any possible post-game will also have an impact on how I go about doing co-op.
>>
>>743335316
I'm going to switch between every so often. Play a few hours Solo at first, answer some SOS calls, go back to solo, etc, etc.

Especially if I need resources for an upgrade I want before I advance the plot.



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