I'd just like to point out that there is no difference between "AAA" and "indie" developers except scale.Both are companies, both are corpos and part of the industry. There is no "five guys making games in a cellar" any more, just small companies that will eventually become AA and then AAA if they don't implode from overhiring first. Just keep that in mind when an indie devs tries to guilt you for pirating their fake-retro pixel sidescroller or other quirkslop. The hobby was fucked the moment it became an industry, and the industry must crumble before the hobby can rebuild for enthusiasts, NOT for shareholders.
>>743294825One markets based on giving you what you actually want and providing a niche product to a smaller market.The other makes slop to appeal to the largest market.Not saying you shouldn't pirate both, just that it comes closer to having an impact on the former.
>>743294825>I'd just like to point out that there is no difference between "AAA" and "indie" developers except scale.>Both are companies, both are corpos and part of the industry. There is no "five guys making games in a cellar" any more, just small companies that will eventually become AA and then AAA if they don't implode from overhiring first. wrong>Just keep that in mind when an indie devs tries to guilt you for pirating their fake-retro pixel sidescroller or other quirkslop. The hobby was fucked the moment it became an industry, and the industry must crumble before the hobby can rebuild for enthusiasts, NOT for shareholders.rightI disagree with your premise but your conclusion is accurate
>>743294825I'd just like to point out that there is no "AAA" or "AA" anymore. That was entirely 90s memestock terminology, still talking about it today would be like unironically hyping up NFTs.Major "AAA" publishers have not only churned through every talented dev capable of making a "AAA" game, but they've also alienated every studio seriously considering the prospects of a "AA" game developed while working under a publisher that is going to fuck them or merge with an advertising company or whatever and then fuck them. Most major releases since 2008-2011 have been professional asset-flips on assembly lines, not coordinated and talented envelope pushing.Indie in the sense of not working under a real publisher or investor still exists (assuming you don't just think that storefronts are publishers), AAA and AA do not.The industry keeps using the term AAA and AA and AAAA lmao, because the memestock terminology bled through to the average user and abandoning it would result in a drop in customer confidence.
>>743294825is he ok?
>>743295210That bunny is deceased
>>743294825You are an ultra retard and shouldn't be associated with that Webm
>>743294825There are plenty of one man projects that are made for absolutely freeIf you want to make another distinction that's fine but they absolutely still exist
>>743294825if only it were that easy to make good rabbit-spread
>>743294825I buy games I want more of.You are just a retard taking a shit in your own cereal.
>>743295210it is an ex-bunny
>>743294825Fucking chinese will eat anything
Indie studios/devs usually have passion for the shit they make. AAA studios usually DONT'T have passion for the shit they make. Simple enough for you?
>>743295370Hugh Hefner knew how to make a good bunny spread.
>>743294825>There is no "five guys making games in a cellar" any moreAll the janky obscure stuff I shill in the hidden gems threads disagrees (and it's generally just a single guy).
>>743295130True
>>743294825>except scale.Which is a huge thing.AAA studios make products.Indies make games.
>>743295130The AAA vs AA distinction is merely a matter of budget & polish, nothing more.
>>743294825>Both are companies, both are corpos and part of the industry.fake indie
>>743294825>and the industry must crumble before the hobby can rebuild for enthusiasts, NOT for shareholdersSo extremely cost prohibitive and very few selections?
Scale is what matters.Corporats like HR have a hard time surviving in a team of 20 dudes.
>>743295518
>>743295210Unfortunately, this kills the bunny
>>743294825>There is no "five guys making games in a cellar" any moreBlatantly untrue. 3/10 apply yourself.
>>743298278Small team "hobbyist" devs do not exist, anon. No one makes games for love of the craft these days, they are all motivated by money. Yes, even those so-called "solo" devs hired people to work on their game with the intent of making a sellable product.
>>743294825>There is no "five guys making games in a cellar" any moreThere is if you actually look for obscure stuff and don't only play whatever's popular this month
>>743296659lol
>>743299409you don't need to do that because the original comic is already loss, you can see the flowers lying down intentionally like the girlfriend in the last panel.
>>743299710Anon, you're thinking too much for the other tards here. Let them be.
>>743294825ok, but you can't eat the bunny
>>743294825wtf is this real
>>743294825There are genre preferences in each sector. Probably due to costs.
>>743299710>>743299783
>>743295518>Indie studios/devs usually have passion for the shit they make.yeah dudeall of these guys have REALLY wanted to make a supermarket manager game since the day they could use a computerthey're not just flipping assets in the hopes of making a quick $100k on Steam.
>>743298206:(Does it at least taste good to make it worth it?
>>743296659Did you miss the joke where that comic itself has loss?
>>743300807It tastes like uncooked rabbit meat
>>743301497:(
>>743300175>asset flippers exist>therefore every indie game ever made was made without passion and soulThanks for clearing that up
>>743294825You're right.A game about shooting people that can paint themselves to hide in plain sight outsold cod, fifa and battlefield combined this year.Made by 2 people.
>>743302531Unironically you can make your own:https://www.recetas.com/pate-de-conejo.html