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When you get old enough you realize that the only thing that matters in games is soul

>fun alone is incredibly easy to come across
>there are proven formulas to making games that feel fun
>soul on the other hand is rare, unique, and impossible to replicate
Devoting your time to games that enrich your soul instead of only making time go by faster just makes sense

Share your soulful game experiences
>>
Artificial soul is very easy to create and completely calorie free
>>
>>743295970
Name seven examples
>>
>>743295563
Growing up is accepting Rinoa was used goods and Squall should have fucked Quistis, Selphie, Ellone and moombas
>>
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>>743295563
even broken unfishined games can have soul
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>>743295563
A game can look soulful but still play like utter garbage, Bubsy comes to mind.
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>>743295563
I dunno OP. Extreme autism is quite unique and engaging as well. Yet still well worth playing
>>
>>743295563
>>fun alone is incredibly easy to come across
lol
lmao
dare I say... ROFL even.
>>
>>743298323
It's true though, most games people point to as fun are formulas that have been established decades ago, people have fun with ball and gun games, gachaslop, phone game slop etc
>>
>>743299085
Yes, mindless consumers THINK they have fun with those popular lowest common denominator games. They're merely following trends and tricking themselves. Notice how most drop games long before they finish them?
Finding fun games is a challenge if you are an actual person instead of a mindless consumer.
>>
>>743299458
That just shows how meaningless a metric fun is if you can successfully be fooled into thinking you're having it
>>
>>743297634
That's just a different shade of soul
>>
>>743295563
It's all important, but SOVL is indeed hard to come by, and goes a long way in making an bad game tolerable
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the only worthwhile games are those that intellectually stimulate the player
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>>743295563
You sound awfully boring and i hope you never make a game.
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>>743302375
>posts puzzleslop
>>
>>743296436
What's your wizard status?
>>
>>743299458
>ah but if you are enlightened as I am you'll find that REAL fun is scant...
>you say you're having fun now? Hah, you merely fool yourself
Holy cringe
>>
>>743296232
Pizza Tower, Gravity Circuit, UFO 50, A Hat in Time, Mina the Hollower, Silksong, Sonic Mania.
OP is still right that soul is important though, which is why identifying true soul is important.
>>743296436
>Growing up is accepting Rinoa was used goods
Seifer only ever held hands, she was by far the worst girl but still worth it just to make Seifer seethe and for the potential to fuck her milf form Ultimecia
>and Squall should have fucked Quistis
now we're talking
>Selphie
NOW WE'RE TALKING
>Ellone and moombas
eh, I'd trade them for Shiva.
>>
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>>743302375
>Jonathan Blowhard
>games that intellectually stimulate the player
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>>743303926
>old good new bad
>>
>>743295563
I halfway agree. It's more like when you've been around the block enough times, you sort out what gameplay ideas are and aren't for you. Once you have that pinned down, it's a matter of what aesthetic appeals to you. I think Metroidvanias are a poster child genre example, basically jack-of-all-trades game design that you can pretty much judge case by case based on their art direction and sound design. That genre very much leans into this philosophy.
>>
>>743299085
>most games people point to as fun are formulas
Those are people who don't understand there's a difference between "fun" and "addictive" and mistakenly conflate them.
>>
>>743304516
There are good new games, like pseudoregalia, these ones just aren't.
>>743304771
Team ladybug stuff is simple and even repetitive, yet way more appealing than several "better designed" metroidvanias.
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>>743295563
The golden era was so emotionally impactful for its time.
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>>743295563
soul is gay.
all that matters is gameplay.
>>
>>743303926
So how do you define soul?
>>
>>743306336
Same way you define life or love
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>>743306563
So, a personal experience that you can't quantify or measure?
>>
>>743305323
Of course it's a diapershitting furfag. Out of all the games possible you namedrop an unfinished early access scam.
>>
>Chrono Trigger in the OP
>Intense buzzword spouting with no actual substance
Checks out
>>
>>743306794
NTA, but pseudoregalia isn't exactly early access scam. It's more of a proof of concept with fun movement, but very loosely stitched together level design. Something the developer put out in a few months without giving it some polishing passes.
>>
>>743305323
What exactly is wrong with Pizza Tower, Gravity Circuit and Mina?
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>>743306974
>It's more of a proof of concept with fun movement, but very loosely stitched together level design.
So Super Mario 64 at home.
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>>743295563
Really miss the pixel art style. They put new style of art cos they can now and memory is not a problem. The old advanced wars games looked so pretty then they made advanced wars days of ruin everything looked so flat
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>>743307359
Super Mario 64 isn't exactly peak level design by modern standards, but it has more intentionality to it than Pseudoregalia. Pseudoregalia is barely one step above gray test cube chambers that you'd use to test movement.
>>
>>743306336
>Soul
Any game made 20 or more years ago.
>Souless
Any recent game that tries to emulate the aesthetics of an old game.
It literally doesn't get any simpler than that.
>>
>>743307583
At that point why not just skip the use of soul, and just call it retro? You like retro games, that's all you had to say.
>>
>>743306336
The surfacing of a person through his work.
>>743307161
Megaman X's first 9 levels were made so you could beat them without the boots, but still gave you the boots, creating an environment where a new player has more power rhan he needs but still needs to learn it. Gravity Circuit added too many boots.
Pizza and Mina just mostly rehashed the design ideas from better games, and there's a distinct asexual appeal to quirkyness that comes from denying one's soul. They are the product of hours of yt game essay studies to distill what retro players see as soul, not the purification of the dev's soul.
>>
>>743307912
>Megaman X's first 9 levels were made so you could beat them without the boots, but still gave you the boots, creating an environment where a new player has more power rhan he needs but still needs to learn it.
By that notion, is X2 a lesser game for giving you the boots right from the start?
>>743307912
>and there's a distinct asexual appeal to quirkyness that comes from denying one's soul.
Elaborate?
>>
>>743295563
It's not the "only" thing, but it's one of the most important. Things like balance matter for multiplayer games, obviously, but a soulful fighting game is still better than a soulless one. People will forgive a lot of jankiness if a game has soul in other places.
>>
>>743308095
Nope, the levels are designed with the boots in mind. X2 is still a lesser game though, just not because of that.
>elaborate
Just look at the games, every aspect of them looks like it was made to appease internet voices instead of players. Name one thing in either game that was made by someone with a working dick. Everything was made with the conquest/sex drive removed.
>>
>>743308372
>Name one thing in either game that was made by someone with a working dick. Everything was made with the conquest/sex drive removed.
From Mina? There's always the furfag angle from the character designs, but I can name Mina and Thorne's moment together in the ending as an example. You wouldn't get that from an entirely sexless game. Pizza Tower on the other hand leans more into goofy saturday cartoon antics, and not every cartoon had a hot broad to go alongside the goofy protagonist(s).
What, does every game need to have a character like the protagonist from Pseudoregalia? Sex appeal trumping how the game itself plays?
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Nu-games can never reach this level because they are full of shitty graphics and endless, useless dialog.
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>>743307912
So the only good games are the old and original ones (first entries in their respective series)?
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>>743307912
X1's levels were designed to a point that there isn't a single point in the game that actually requires the boots. There's couple annoying jumps (Sigma stage 1 with the climb to Boomerang Kuwanger, Sigma 2 has two pretty large pits around Storm Eagle). Both instances can be overcome with enough precision, or even cheesing with stuff like charged Shotgun Ice.
I'd say X1's level design suffers as a result, because it's built like a classic mega man with some wall jumping, not a mega man with dashing and wall jumping.
>>
>>743303848
its pretty easy to tell if a game is fun. if you finish it vanilla, finish a couple ingame modes, self imposed challenges or mods and still think "i'll play this again in a couple years when ive forgotten the secrets", its fun. otherwise its just entertainment that could be swapped out for any other mildly entertaining activity.
>>
>>743308916
Are you selectivelly blind? I ask because first you made the X2 remark that was obviously wrong because it ignored the part where I said (and you quoted) "levels were made so you could beat them without the boots", and now you completely ignored the "conquest" part of the conquest/sex duality I mentioned. I don't care if games have a hot broad, Mario doesn't (Peach is only hot in off-model fanart) and it's still both saturday morning cartoonish and soulful. Mina's romance is castrated like a chick flick is, any furfaggotry comes from outside. Pizza Tower has nothing going on, you're just running everywhere, enemies are inconsequential, the main character design and gameplay aren't cathartic, inspiring or challenging, everything is surreal and subversive to the point of dissociation, no imersion, the most fun button to press is the exit button.
>>743309416
No, Super Mario Wonder was soulful, Bloody Roar 2 was soulful, Grandia 2 was soulful, Dark Souls 2 was soulful, Final Fantasy Origins was soulful, Street Fighter 2 is way more soulful than 1, Super Bomberman 5 was the best of the franchise.
>>743309847
The fact that it doesn't require the boots makes the gameplay translate you are an actual super fighting robot though, that's great, and a setpiece for the more precision-centered level designs later in the series being good representations of Sigma as an escalating threat.
>>
>>743309956
>that's great, and a setpiece for the more precision-centered level designs later in the series being good representations of Sigma as an escalating threat.
I would have thought Zero handing you his arm cannon (if you hadn't found the capsule already) already raised the stakes well enough.
>>
>>743295563
>fun alone is incredibly easy to come across
gonna stop you right there: no
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>>743309147
voice acting and the The Great Weebification of the 00s ruined jrpgs forever
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>>743310230
It raised them above "Willy's antics of the week", but X is about endless escalation. Robot Master powers felt like horizontal progress most of the time, but beating Storm Eagle felt like a straight upgrade to a different genre of game, one where I can wreck everyone's shit with my purple turbo dick, and it was great.
>>743310356
Tales "swap character for bigger combo" gameplay ruined JRPGs forever. Voice acting just exposed localizers for the faggots they are.
>>
>>743310427
Storm Eagle is easier than a good number of Robot Masters. Cool setpiece, but a really easy fight. Well, that goes for majority of mavericks in the X games, but that's more a general problem with the Mega Man games after like 4. Took them a while to start making bosses tougher to buster only again, because X started the problem with bosses becoming entirely scripted if hit by their weakness.
>>
>>743310651
Ah, realized you were talking about Storm Eagle's weapon, and well, that's another issue Mega Man has struggled with. Only a smaller handful of Mega Man games made every boss weapon feel worthwhile, the first X game being one of the few that did it. But even it has Fire Wave, which just gets overshadowed by every other option available.
MM9 has my favorite weapon selection.
>>
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>>743295563
>fun alone is incredibly easy to come across
>there are proven formulas to making games that feel fun
retarded non-premise
unless your JRPG's name starts with SHIN MEGAMI then there's a 99% chance it's not fun or mechanically interesting.
If a game isn't fun what's the point?

There are EXCEPTIONS (DoD1, Killer7) but the examples you've provided aren't them. You need some extreme levels of auteur-ism to make it work.
>>
>>743310918
>If a game isn't fun what's the point?
Apply this logic to any other medium and you'll be experiencing exclusively shit, same goes for games
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>>743310918
I think Killer7 is pretty fun, but in a rather unorthodox way. It's not an even experience throughout the whole adventure, but there's something satisfying about landing those shots on the smiles.
>>
>>743303848
Nah it's like how gambling and drugs are fun, saying something is "fun" in the context of games doesn't mean much. Of course some people will insist otherwise. I think the pushback against the idea that gaming is dead today comes from that group, they really couldn't care less about such distinctions
>>
>>743310918
The smt is hard/good meme died like over a decade ago my man give it up
>>
I used to be a huge jRPG nerd but every jrpg just feels shallow now
It turns out if you play tales of symphonia and there's really not many better jrpgs than that
The list shrinks incredibly if you just ask a question like
>Developing a relationship with a party member over the course of a game is fun and offers replayability, I wonder what other jrpgs let you choose who you want the MC to be with
And that's how I found out there's only like ten games max that let you and three of them are Persona
>>
>>743310992
Bullshit
You faggots conflate "fun" with being kiddie shit when in reality having "fun" comes in a wide variety of forms. A thrilling scary movie is "fun", a funny comedy is "fun".
In the same way making my demon squad and challenging a boss and praying he doesn't use Dekunda is FUN.
Finally figuring out a sick combo string in DMC is FUN. Clearing out an ambush room in NG is FUN.
Fun comes in a wide variety of forms but the one thing it REQUIRES is satisfying mechanics and competent designers and developers which is verifiably hard to come by and even good teams make shitty decisions sometimes.

>>743311031
It's objectively a shallow game with not much to contribute mechanically but it's mesmerizing nonetheless for reasons outside gameplay
>>743311395
SMT4A/VV are the best JRPGs off all time and I will never back down from this position
>>
>>743311458
While some sort of dating aspect can add some spice, I think a jrpg party that has fun banter and dynamics can go a long way. Unfortunately, a lot of the time party members can feel static or interchangeable in terms of story contribution. Or you have tragic cases where a character is interesting, but whatever plot threads relating that character are dropped and forgotten about.
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>>743295563
I think Tearaway is a great example of what you're describing. I'll go ahead and throw ICO and SotC in there as well.
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>>743307912
>the surfacing of a person through his work
So Undertale and Deltarune are soul?
>>
>>743311458
It turns out if you play tales of symphonia and want another game just like that there is really not many better jrpgs than that*
>>
>>743311512
It's fine if you like the newer smt games mechanically but they have absolutely nothing on the setting/tone/character design of the first 3 games (plus sj) and shit like that is super important in turn based RPGs. And for art games like killer7 as a matter of fact, shit is carried by style despite having an interesting gimmick for the gameplay
>>
>>743310651
>>743310802
Sure, I only use like, 4 of the 8 weapons in X, but they are mre fun to use. I do love Thunder Claw from mm8, even though it's kinda shit.
>>743311735
If Toby Fox is a as tranny'd up as his games show then he isn't a person, if he isn't then he isn't surfacing through them.
>>
>>743295563
Growing up is realizing immersion doesn’t actually matter at all. Games are all about mechanics and your experience with the opposition.
>>
>>743295563
Soul is effort the devs threw in because of love for what they were making. My example is always Donkey Kong Country and the first level. When you start it's bright day and as you move the sun sets until it becomes a night level. There was no gameplay reason Rare needed to do that except for someone on the team having a cool idea and them throwing it in there.
>>
>>743311649
Listen, it's not really about the dating mechanic, it's about freedom and player choice
FF7 will always be interesting because you get to choose who Cloud goes to the gold saucer with
One player gets Tifa, one player gets Barret, one player gets Yuffie
Already these three dudes have personalized copies of their game and one guy didn't even know Yuffie was in the game and now he's Team Tummy for life
Not allowing the player choices to impact the story of an 80 hour RPG is a wound to the ego of the player and it is time we understood this
>>
>>743311705
Tearaway is such a fucking good game.
>>
>>743312283
Forgot to mention the natural discussion that will now happen between these 3 players, too
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>>743312283
>One player gets Tifa, one player gets Barret, one player gets Yuffie
Realistically, 90% of them are getting Aeris or Tifa. But I agree with your overall point.
>one guy didn't even know Yuffie was in the game and now he's Team Tummy for life
Based. I'd post Yuffie pics but Choose File crashes for me right now for some reason.
>>
>>743309935
I pretty much never replay games and never go beyond doing what's necessary to get some fancy ending, if there is one, on normal mode.
Have I never had fun with vidya?
>>
>>743311974
I would say it's the opposite. Mechanics are important in that they need to be understood and well executed, but a blind obsession with them is a topic for the uninitiated. It's only when you know what you want out of mechanics that immersion starts becoming more of a practical factor to determine what is and isn't worth your attention.
>>
>>743312283
I mean, you can get something along those lines if the game lets you customize your party, and the game reacts accordingly based on your choices. That way you can have the party have slightly altered discussions or events (like moments where the party might split for a gameplay segment), but often times JRPGs kind of just assume everyone is present, and so all cutscenes are more static.
>>
>>743295563
Name games that have soul, I'll start

> Rain world
> Shadow of Colossus
> Outer Wilds
> Ocarina of Time
> Dustoforce
> Tunic
> Silksong
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>>743312559
When I reminisce about a game I’m not thinking about the medieval castle I’m in, I think about the extra hit I took to the soldier in battle.
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>>743304516
Yes. And I'm tired of pretending it's not. New it's shit, old is IT
>>
>>743312804
If that soldier was just a collection of hitbox rectangles, the game wouldn't feel as fun to play.
>>
>>743312494
Unfathomably based. If normal mode till canon ending isn't the best experience your game can offer then the game is, plainly put, just bad.
>>
>>743312283
>it's about freedom and player choice
What do either of those things have to do with FF7?
>Not allowing the player choices to impact the story of an 80 hour RPG
Which is what FF7 does?
Surely you're not implying some throwaway dialogue in a ferris wheel means anything given it has absolutely zero impact on anything when it comes to FF7's narrative.
>>
>>743311512
And in the same way playing a soulful game is fun, more fun than just pure mechanics, for example I had more fun with Mario Sunshine than any other Mario game simply because it's the most soulful one, even though plenty have better mechanics that people would claim are more "fun"
>>
>>743311735
No, Undertale and Deltarune are cynically engineered specifically to elicit specific reactions from specific people in order to create fandoms, they operate almost exclusively on fan favorite tropes rather than any genuine internal expression
>>
>>743303926
>Mmmm game bad
>Why
>Mmmm need more moon witch and incomprehensible plot
Thank you for letting us know about your fucked up and damaged brain.
>>
>>743313117
Mario sunshine is just fun on abase gameplay level it's a polished mario game in the end
stop being embarrassed of having fun
>>
>>743312721

God Hand
Bayonetta
Metal Gear Solid
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>>743313191
Undertale and Deltarune are soul because of the amount of care put into them. The games react to so many little things you do, and there's a bunch of secrets and easter eggs that are only there because they're fun.
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>>743313305
Yes, but it's among the worst Mario games mechanically, yet more fun than all of them purely on soul alone

Chrono Trigger is also not a very fun game mechanically but everything else is so good it more than makes up for it, I'd recommend it over hundreds of other games that are fun based on mechanics alone, in that regard other Mario games are just as bad as the yearly COD since all they have is mechanics and branding with no real vision
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>>743311735
>So Undertale and Deltarune are soul?
Yes. Those are very clearly passion projects for Toby, and his personal touch is obvious.
>>
>>743311735
>>743313191
>>743313365

Undertale is soul.
Deltarune is the definition of soulless.
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>>743295563
Post list of games with soul
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>>743313365
I'd only agree with you up until chapter 5 where literally nothing changes.
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>>743312804
That's generally the opposite of how people reminisce. When I think back on a game like, say, MediEvil? I admit, I do think about the dynamics of the enemies against the acquisition of weapons, and respect the established difficulty curve as a result. The mechanical implementation does affect my recollection. But far more readily, I recall the atmosphere of the game - the excellent music, the variety of stages, the fantastic art direction, the charming voice work. All of those things come to mind before I think about the gameplay, which I still do respect, but it's those other aspects that make it truly stick in the mind beyond "competent action adventure #36279".
>>
>>743313464
I dare say Deltarune is more soulful. Undertale was partially a test for him to prepare himself for the game he wanted to make from the start.
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>>743313365
Again, this was only done because the dev knows people usually see those things in games and call them soulful and make video essays about them etc, it's not a genuine internal expression that he would've bothered with if not for that knowledge
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>>743295563
I learned about this when I played Twilight Princess.
Ocarina of Time is the definition of soul, it had flaws, but the final product bigger than the sum of its parts.
Twilight Pricess was handcrafted to create the same feeling of Ocarina and it became something completely hollow.
>>
>>743313474
Diddy Kong Racing
Zelda
Mother
>>
>>743313528
Not that anon, that's the whole point of games, conveying all those things and lodging them in your memory, everything else concerning mechanics is there only as a medium for delivering that experience in a fun and interactive way

Good games are made by focusing on the experience first, then how to convey that experience mechanically, whereas "gameplay is king" fags want mechanics to be the focus and see everything else as fluff and set dressing
>>
>>743313603
I strongly disagree. If you know anything about him, it's clear that Toby grew up genuinely interested in those things in games himself. But even without knowing his personal background, there's a level of personal knowledge of gaming, and how people interact with games, required to actually execute those things as well as they are done in Undertale/Deltarune.
>>
>>743313631
I think Twilight Princess has soul, but in very different ways from Ocarina. You have well-realized individual areas like Snowpeak Ruins or the fishing hole, sure, but there's also very underappreciated attention to detail that approaches the serene. It can be as simple as playing fetch with a dog in Hyrule Market or watching the sun rise and set for the sheer joy of it, to say nothing of really cool secrets like the seasonal shifts in said fishing hole, or finding that the final floor of the Cave of Ordeals changes if you challenge it a second time.
>>
>>743295563
The only thing that matters is if the developer's primary goal is for their target audience to be entertained.
Everything else naturally flows from that, and is dammed when other motivations obstruct development.
It's why some janky games are considered flawed gems, while others are just dull. Postal 2 vs Postal 4 is a great example.
>>
>>743313090
>What if I aggressively misunderstand Anon's post?
It matters and relates to FF7 because player choice and freedom is fun, without these, FF7 would have been a lesser game for it.
The player impacting the video game is the entire point of playing.
If I'm playing an fps and my bullets don't affect the environment, it is a failure of that fps.
The same applies to an rpg, w or j
If there's 0 party interaction, if the player gets 0 decision on how the party interacts through the adventure, nothing happening during the adventure to have kino scenes like the OP, then you don't feel like part of the adventure and the overall experience suffers
Also way to lie about how one ferris wheel scene changes the narrative of FF7, don't let any tifafags catch you saying that
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>>743307912
>>743308372
>there's a distinct asexual appeal to quirkyness that comes from denying one's soul
>Name one thing in either game that was made by someone with a working dick. Everything was made with the conquest/sex drive removed
I know this is bait but I sometimes wonder if there are genuinely people who have these kinds of thoughts over video games.
>>
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>>743312283
>more things is better
>>
>>743314002
I think it's the same as Breath of the Wild. There are moments that has the "spark" but it's not something that permeates the whole game, like Ocarina or Mario Galaxy 1.
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>>743313978
If you knew anything about him you'd know Toby was tight with Hussie, who gained fame for doing exactly that with Homestuck, and then infamy for doing a 180 and doing everything to piss off fans, Toby is simply far too knowledgeable about fandom dynamics to create something as his own genuine expression since he's too aware of the decisions that would bring him money and popularity instead

Pic related demonstrates that the best, he doesn't care about his vision for the game but rather how the fandom receives it, so he jumps to censor his own games the second there's something potentially controversial, on the other hand you have actual autists who believe in their vision no matter the backlash like the Usagi Drop author who never apologized or backtracked or regretted the highly controversial ending that could've ruined her career
>>
>>743314412
That's fair. Twilight does owe perhaps a bit too much to Ocarina at a foundational level. I don't think it's AS derivative as is often stated, and structurally I think it's closer to Wind Waker than Ocarina, but I understand the criticism overall.
>>
>>743314153
>It matters and relates to FF7 because player choice and freedom is fun
If it's fun then why doesn't FF7 have any?
If player choice and freedom is fun then why can't I give Cloud a rifle?
If they're so important why can't I immediately go out of Midgar after the prologue in the Mako reactor?
>The player impacting the video game is the entire point of playing.
But there's no way the player can "impact" anything in FF7, at best you can ignore some side content which doesn't change anything in the actual narrative or game world, you're just choosing to not do some static content.
>If there's 0 party interaction, if the player gets 0 decision on how the party interacts through the adventure
That's exactly what FF7 does though, it's entirely on rails outside of some meaningless side content you can choose not to do and has no influence on how the game plays out.
>Also way to lie about how one ferris wheel scene changes the narrative of FF7
So if I choose to let Barret have hot steaming gay sex with Cloud in the ferris wheel will Tifa kill herself in shame later? Will Barret be the one who saves his vegetable, wheelchair-bound BF from the earthquake?
If I choose to ignore Cid's bullshit in Rocket Tow-oh wait I can't do it.
If I choose to not go to the Icicle In-oh wait I can't do it
If I choose to not give Sephiroth the Black Materia in the northern crater will I be able to skip directly to the final bos-oh wait I can't do it
Where exactly is the player input in FF7?
>>
>>743314680
Uh oh
>>
>>743295563
when you get even older you realize that what we call "soul" in media really is just your soul hunting for its own reflection in the illusion of reality, and basically the things you like the most you liked them because they reflected something within you you were unable to see before, and solipsism is truepill but also you are not alone because everything is self
>>
>>743295563
>>there are proven formulas to making games that feel fun
What are they?
>>
>>743297036
Pagan has soul?
>>
Growing up is admitting you have autism if you think soul exists.
>>
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>>743314898
Roguelite deckbuilders
>>
>>743314497
>Toby is simply far too knowledgeable about fandom dynamics to create something as his own genuine expression since he's too aware of the decisions that would bring him money and popularity instead
I agree he's knowledgeable about fandom dynamics and that affects his work, but I disagree with the idea of that negating his own genuine expression. Sure, it may not always be 100% unadulterated personal expression with no thought to how it will be received (your pic for example being altered), but there's no denying he puts a lot of his own personality and tastes into these games for reasons beyond trying to win over a fandom or get money.

Read stuff like this, where he talks about making RPG Maker games with his brothers. He's been making goofy RPGs since he was a kid, it means something to him.
https://chartcarr.neocities.org/secretbase_5
>>
>>743315071
Growing up is admitting you're an NPC if you can't detect soul
>>
>>743315203
this
>>
>>743315171
In a sea of creators who make original stuff, don't censor themselves, don't charge for their work (even if they're poor) I simply can't bring myself to call Toby's work genuine when everything about it has signs of being artificially manipulated for maximum gain and popularity, including his mentor who perfected the fandom metagame
>>
>>743315203
Right, soul means "shit game I liked as a child and I still don't have standards".
>>
>>743312721
Megaman
Bomberman
Final Fantasy (until XI)
Mario
Gundam Wing Endless Duel
Disgaea/nis tactics
Odin's Sphere
Dragon's Crown
Yggdra Union
Riviera
Knights in the Nightmare
Cave Story
Touhou
Chrono Trigger
Grandia
Dark Souls
Bloody Roar
X-men vs Street Fighter
KoF
Metal Slug
Dodonpachi
Battle Garegga
Ninja Warriors Again
Kirby
DQ
BoF
Zelda
Metroid
Pokemon (up until gen4)
Crash on the psx
Poy Poy
SMT
SamSho
SoulCalibur III
Genji
Sengoku Basara
Saint Seiya Soldier's Soul
Jump Ultimate Stars
Naruto Narutimate Hero 2
Klonoa
Kingfom Hearts
Mana series
Castlevania SotN and AoS
Puzzle Bubble 4
ZoE fist of mars
Ape escape
The gba Medabots fighting game
SRW
La Mulana
Platine Dipostiff stuff
Yu Yu Hakusho Tokubetsu Hen (sfc)
Silent bomber
Silhouette mirage
Congo's Caper
Digimon Card Battle
Skullmonkeys
Pulseman
Goof troop
Sonic battle
>>
>>743314263
>I am a castrated tiara-wearing faggot
Fitting
>>
>>743307912
by this metric, would Lobotomy corp, Ruina and Limbus be soul? What about Megaman ZX?
Would you consider Escape From Tarkov soulful? considering Nikita insists on pushing patches the community fucking hates to feed his autistic designs?
>>
>>743315171
No, he is the David Eddings of gaming.
>>
>>743315578
ZX is a henshin hero metroidvania with mmx mechanics, and part of a franchise. You don't need to innovate mechanically in every title, but you need to make actual new levels with creativelly thought level design, that's the bare minimum. Never played the other games you mentioned, what is good about them?
>>
>>743315402
>Poy Poy
giga based, best multiplayer on psx
>>
>>743315787
Lobotomy corp is a management // rts game where you take care of scp monsters
What makes me ask if it would be soulful by that metric is that the Director of the game, years ago, started a kickstarter for the game that failed and yet he made the game regardless
the game is very unique on its wordlbuilding and characters but becomes very grindy very fast, I'd honestly recommend giving it a spin to see if you like the world the game is set in
>>
>>743316296
I cycle between that, Bloody Roar 2, Ergheiz minigames, Puzzle bubble 4 and Klonoa Beach Volleyball when playing with other people, they're all so imediately fun in short bursts that hotseating works too well.
>>
>>743314898
Are you unfamiliar with the concept of a genre?
>>
>>743308372
>Pizza tower was made to appease certain people
Yeah retard, the people who actually played wario land since Nintendo hasn't made one in a while and the formula makes for a fun game. A hat in time is equally a good game, the closest we'll get to Mario Sunshine ever again most likely
>>
>>743316427
I generally dislike rts games, and find SCP fiction to be kinda soulless, but the gameplay could be nice if it's more than "you have such and such timer to do such and such action for each out of such and such monster", he'd have to have roguelike (berlin interpretation) levels of interactions between the strange shit SCPs can do if he wants it to be interesting.
>>
>>743309147
So mom... I'm non-binary.
>>
>>743307912
Did you play both Pizza Tower and Mina? I found them excellent.
>>
>>743308095
People be like, it's on me to elaborate and justify it if I say "Megaman/sanic is better than Bubsy". Why a cooler platformer is better than Bubsy.
Any game someone makes is instantly equal to each other because it exists. It's a new "Heh, you like [platformer] but not Bubsy. gotcha!" and they really think it's a gotcha. I'm simply expected to accept it. If Bubsy was made today, I'd be expected to take it as equally good to other games of the genre or someone would take it to be a gotcha catch-all "old good new bad". Some sorta discourse that grows in a vacuum of watching games pop up on youtube and magazines. "Please explain what's wrong with Bubsy for my fun metrics-I mean, both showed up on the feeds, I'm a robot who can't fathom this contradiction in my circuits".
>>
>>743297036
man i remember seeing ads of this game on pc magazines, good times
>>
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>>743317268
It is not directly related to SCP as much as SCP inspired, the interactions with the monsters are extensive, as they also interact with each other, some get angry and break out of containment if too many people die, some if not enough people die others get angry if you directly look at them or if the employees do a bad job at interacting with them, the RTS aspect comes from the combat where you have to micromanage and direct your employees to fight and contain escapees
>>
>>743310356
idk, maybe the garbage was intended long ago and the technical limitations filtered it out.
>>
>>743317719
I don't think it's for me then, nice to know it exists though.
>>
>>743295563
Chrono Trigger and Secret of Mana suck. Fuck off with your excuses.
>>
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>>743315402
>KoF
the modern 3D kof's lost a lot of soul in their transition to 3D thobeit. Janky looking animations, PS3-tier graphics.
>>
>>743316863
That doesn't automatically make things fun.
>>
>>743318235
CT is good. Mana is terribly overrated due to the multiplayer. Proto-friendslop.
>>
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>>743295563
Elliot game was pure soul!
>>
>>743318350
Both are good.
>>
>>743310356
>The Great Weebification of the 00s improved jrpgs forever
ftfy
>>
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>>743317409
>CEASE YOUR ILLOGICAL RAMBLING CHILD
>>
>>743313665
Zelda has had soul exactly twice in its history
>>
>>743295563
>When you get old enough you realize that the only thing that matters in games is subjective things that you like
Yeah I agree. For me its not the “story” or whatever bullshit you posted though, for me its the gameplay.
>>
>fun alone is incredibly easy to come across
Name 500 truly fun video games.
>>
>>743302375
>blowslop
pic unrelated?
>>
>>743303926
>she was by far the worst girl
You forget about the failures of Quistis:
>bad SeeD
>bad teacher
>couldn't be big sis
>couldn't even get laid
>>
>>743318339
Sorry to no true scottsman you, but 3d kof isn't kof. Fuck muhamad, I don't want Ronaldo in my fightans.
>>
The important part is how well you remember a game years later. That's the difference between experiencing art, and simply being momentarily tricked to release dopamine.
>>
>>743321340
>bad SeeD
Quistis is a sex friend, not a wife, who would want near-sighted kid?s
>bad teacher
That's the best kind
>couldn't be big sis
Gap moe
>couldn't even get laid
Pure virgin
>>
>>743318342
But it does put a name to a gameplay formula that has found enough success to be acknowledged. Fun cannot be quantified, but this is about as close as you're gonna get. No one would make a fuss about what a platformer is or how they work if no one thought it was fun.
>>
You smarmy cocksuckers can't even reliably define what makes something "fun"
>>
Oh goodie, another frogshit with nothing intelligent to say
>>
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>>743321761
Board culture, bitch. Leave if you don't like it.
>>
>>743302375
Spite from S to E
>>
should I play BoF4 or Bravely Default
>>
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Why is Nu 4channel so consistently, vehemently butthurt about the frog?
>>
>>743321957
Because they can't kill it, even the author of the webcomic tried and failed, try to imagine how absolutely butthurt froghaters are, they have no choice but to be intensely vocal.
>>743321865
BoF4, though you should play 3 first if you haven't... 4 is beautiful but not as impactful IMO.
>>
Gothic 1 and 2 feel fucking magical to me.
>>
>>743321179
You seem to be seething as a consequence of your shit taste
>>
>>743313978
Toby's first earthbound rom hack Arn's Winter Quest even has a method to detect that you're using speedup and save states and calls you out on it with a funny dialogue that you'd never see otherwise, he was doing that in 2006 at 14
>>
>>743295563
I think that fun alone is also key and extremely rare, not fake fun or buzzword fun, but real actual enjoyable for long periods of time fun. Today, right now, I could pop in Dr. Mario or Tetris or Breakout! and still dump hours of my life into it because the gameplay is just that perfectly exquisite.
>>
>>743303926
Don't agree with Pizza Tower or Silksong because those games are the epitome of sovl.
>Gravity Circuit
>UFO 50
>Mina the Hollower
>A Hat in Time
>Sonic Mania
Completely correct.
>>743307912
>there's a distinct asexual appeal to quirkyness that comes from denying one's soul. They are the product of hours of yt game essay studies to distill what retro players see as soul, not the purification of the dev's soul.
Also correct.
>>
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No soul has been added to games since 2015.
>>
>>743311735
>>743313590
>Undertale was partially a test for him to prepare himself for the game he wanted to make from the start.
People keep saying this that Undertale was a test and non-important game for Toby, but he sure as fuck loves to recycle characters and some aspects from it that made him extremely popular. Deltarune has the problem of it being episodic, so no matter what people say, Toby will gauge fan reactions and change or outright mock people that take his game seriously, then use some shitty ARG and clearly some lore drippings to make more and more people discuss his game forever only for the fan theories to be way better than the main game. At least Undertale was a complete video game from start to finish and didn't have this issue.
>>
Yoshi's Island, SMRPG, Chrono Trigger, FF4/6, DKC2, Paper Mario 1 somewhat more than 2 but both are great, Classic WoW leveling, Super Metroid/Prime/Fusion/ZM/Dread, DotA (winning a hard fought, even game for an hour and winning is orgasmic), OoT/Majora's/Wind Waker (the music alone), FireRed/SOULSilver, Undertale, Halo 1, RE1/2/3/4, Dark Souls, Elden Ring, MvC2/3, RoR1, Civ 4/5/6, Spelunky, Obra Dinn, KotOR 1/2, Worms Armageddon, The Witcher 2 and some of 3, Valheim, Tales of Symphonia/Vesperia, Red Dead 2, MH World, Grimrock 1, Inscryption, Hollow Knight 1, Hades 1, Oblivion, Darkest Dungeon 1, Cuphead, CK2/3, Balatro, Warcraft 3 campaign and custom games, Order of Ecclesia/SotN/CotM/PoR, Celeste, Dave the Diver, Disco Elysium, Deep Rock, Guild Wars 1, HoMM3, Hotline Miami, Outer Wilds, Portal 1/2, HL1/2, Oracle of Ages/Seasons, ALTTP, etc.

From my list and top of head.
>>
>>743325364
I may have just disliked Silksong in comparison to HK, or because the bosses felt kinda limited. The other anon got up in arms about Pizza Tower too, but I never saw the appeal.
>>
We will never get a knightly ninja character who's first line is calling someone a whore ever again.
Pre SC2 Zeratul was too cool for this world.
>>
>>743321575
Ok, fair point.
>>
>>743326436
Thank you for the list of normalfag slop
>>
>>743295563
I thought this thread may be interesting but its just the same old good new bad with some entirely subjective cope sprinkled in
>>
>>743327815
>only the absolute slop fotm of new is mentioned
>"this new game is bad"
>oldgoodnewbad haha gotchaxd
>>
>>743295563
>>fun alone is incredibly easy to come across
in what universe? i've played like 300 games in the past decade and haven't had fun once since 2012.
>>
>>743329294
Damn bro sounds like a you problem, you're like one of those girls that somehow only date domestic abusers
>>
>>743329294
That doesn't even make sense, why waste your life miserable, get a different hobby
>>
>>743303926
pizza tower is soul
>>
>>743309147
>verbose story = GOOD
how do we get rid of these people
>>
>>743329392
>>743329428
Life isn't about having fun all the time.
>>
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>>743295563
>chrono trigger fags realixe their game aint worth shit gameplay wise so they stuck to the soul meme
>>
>>743331718
Yeah when not having fun you should be like working to raise your family, not playing shitty games you hate
>>
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>>743331170
force
>>
>>743295563
It makes a lot more sense when you realize that what people call "soul" is actually just sincerity.
>>
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>>743295563
>1px thin line of white color at the bottom
>>
Oddworld. Especially Abe's Exoddus. Shame it's all dead.
>>
>>743317268
It's a game made by a profoundly autistic man who wanted to revive the feel of the little tabletop setting he made in college.
While anon only mentions SCP, the game is also inspired by Warehouse 13 and Cabin in the Woods.
All the graphics are handmade and vary wildly in style.
Gameplay is as follows.
You are the overseer of a containment facility that takes care of various strange artifacts and monsters known as abnormalities. Your goal is to extract a druglike liquid from them to use as a power source for sale to keep the company afloat.
New monsters are chosen from a vague quote about them, out of 3 available.
You give orders to the employees of the facility from full view of the place, and they have to work on things to get info and the power quota for the day done.
Monsters range from finicky to uncaring, and can escape their cells if unhappy (or happy, depending on the thing).
Each thing has a different gimmick.
If the giant mutant baby gets upset, it cries and irritates everything else, making them also upset. It only stops if you spin a death roulette to feed someone to it.
If the friendly pink heart feels that things aren't quite right, it spawns black ops agents in black hearts that trigger a nuclear bomb in multiple areas of the facility.
If your employee touches a skin burrowing parasite by accident while feeding it, well that thing is definitely leaving the cell with him.
If you pick the happy half of the yin-yang symbol, the next day the evil half will force its way into your facility and park right next to it. If they touch it unleashes a giant immortal dragon.
Cont'd
>>
>>743334559
If you hand an employee a notebook that thirsts for knowledge, it'll blow their head up if it doesn't get some before you put it back.
If you do too well and no one dies, the magical girl will feel like heroes aren't needed anymore, suffer a woman moment, and mutate into a hostile winged snake that breaks out and slaughters everything in her way, but conversely if you do really shitty and monsters are rampaging everywhere, she breaks out anyway and helps you defeat them, because she's a hero.
If you touch the cute slimegirl she will in fact immediately give you AIDs that spreads to everyone in the vicinity.
Have an employee skilled in personally relating and giving monsters therapy? Well that lumberjack robot loves people with big hearts. He's missing one, and will instantly grab them and shove their corpse inside his chest then go on a hunt for more hearts.
It's full of shit like this and is immensely unique and strange, but also frustrating and balanced badly
>>
>>743295563
this game is fucking awful in the gameplay department, but the story, atmosphere and music are so overwhelmingly soulful that it ended up being one of my favorite games of all time. wandering around the city seeing how people are dealing with the earthquake was oddly comfy, and being able to help these people out in meaningful ways was satisfying as fuck.
>>
>>743295563
>fun alone is incredibly easy to come across
Most games have shit gameplay so that's clearly not true.
>>
>>743303926
>silksong
>mania
>not soul
subhuman cretin
>>
>>743295563
Haha you think Marle and Ayla later in the evening crawl over to Chrono and seggs him up together???
>>
>>743295563
The only thing that matters is gameplay.
>>
>>743337390
Nah, that's what you think when you're 13 and get all your opinions from the internet
>>
>>743337390
That stops being true the moment you develop your own sense of taste. Once you know what you're about, you start getting nuanced with that shit.
>>
>>743337390
it is the most important but not the only thing that matters obviously lol



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