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File: Sonic_2_(Japanese).jpg (50 KB, 360x511)
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Kind of a weak sequel aimed at casual audiences
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>>743300674
Death egg robot makes it the hardest one
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>>743300925
It isn't hard at all, if you fight it in the tedious and boring way (lots of waiting)
>>
>good game is le bad ackshually
Get new material.
>>
3K > CD > *
Where 1 and 2 fall is based on personal taste
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>>743302780
Where's Mania?
>>
>37 invincibility boxes (first game has 26)
>23 extra life boxes (first game has 16)
>62 checkpoints (first game has 25)
>accessing the special stages is easier now, since you don't have to reach the end of a stage with 50 rings
>many, many chances to collect the 7 emeralds (first game only gives you 10 chances to collect the 6 emeralds)
>special stages are now too long, involve too much memorization, and don't require the use of jumping physics
>you now get an extra life for every 50.000 points
>a new ability (spin dash) that makes loops and slopes completely trivial
>not as many environmental hazards
>water sections are now optional
>a few less bottomless pits
>the "spike bug" has been fixed, plus spikes are now smaller and less intimidating
>the platforming sections don't require as much timing as before
>an entire zone (Casino Night) in which it's almost impossible to die
>Sky Chase is boring filler, and it doesn't even have 100 rings as some sort of mini challenge
>you now get a continue if you score 10.000 points at the end of a stage, which is easy to do (in the first game, you get a continue by collecting 50 rings inside a special stage)
>the atmosphere, visuals, badnik designs, and music are more cheerful
>a new sidekick designed to be cute
>obvious pop culture references (Star Wars, Dragon Ball)
>lazily recycles a bunch of music tracks from the first game
>no involvement from Naoto Oshima
>the programming is less polished
>just like the first game, there is no save feature or password system. However, it's more annoying this time because it means you lose Super Sonic after the console is turned off
>you turn into Super Sonic automatically whether you like it or not, and he also has an annoying music track
>Tails has no gameplay differences with Sonic, outside of a slightly smaller sprite
>there is no reason to beat the special stages with Tails, since he gets no transformation or different ending
>>
It’s amazing how Sharktalefag will manifest
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File: (You).jpg (222 KB, 690x666)
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>>743300674
Trying your luck here after you couldn't convince anyone in /co/?
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File: combined-image (3)~2.jpg (46 KB, 839x1402)
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2 is definitely more cutesy than 1
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>>743301083
How old were you when you beat it? Because if you are claiming you beat that under 10 you're full of shit
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>>743303132
This does not mean anything
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File: Egg Robo ScopeDog.gif (1.8 MB, 478x436)
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>>743303132
>obvious pop culture references (Star Wars, Dragon Ball)
Not just those two, but theres VOTOMS, Mecha Godzilla, and Gundam References(Mecha Sonic) in Sonic 2 also(Shit even Eggman's design is a reference to a guy in Lupin III Part 2)
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>>743303620
Does he actually try to talk to people or is it walls of autism nobody will ever read
>>
>1 has secret points around the goal sign
>2 removed them
Why did they do that?
https://youtu.be/mCO5OF5nPBE?si=hYaVSeSirN3f-meM
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That Super Sonic glitch which locks the game and forces you to reset the console is bullshit. All that time spent beating those special stages is wasted
https://youtu.be/XHVr6koLFYw?si=HLvRiGO6tbe9GjZl
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File: Sonic2_MD_MZ1_Screws.png (7 KB, 320x224)
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>the screws in Metropolis are tediously slow if you play as Sonic alone or Tails alone. They only go fast if both Sonic and Tails are running on them
>however, playing as Sonic and Tails together means the special stages are harder because of the "Tails doesn't move or jump at the same time as Sonic, so he can take damage and lose rings more easily" thing
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>>743302780
3K > * > CD, actually.
>>
>>743303132
>a new ability (spin dash) that makes loops and slopes completely trivial
Sonic's downfall was this, not the buggy, underbaked games, but this. The level design took a hit too to compromise for it.
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>>743303757
>Act
What it ever confirmed Sonic was just a screenplay or did they just not want to use the word 'Level"
>>
>in Sonic 1, you can beat all the special stages in less than 5 minutes if you are skilled, know the layout, and don't waste any time
>in Sonic 2, beating all the special stages will always take you around 13 minutes no matter how good you play, because the special stages are now completely scripted
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>>743308478
Imagine admitting you're retarded
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File: 1774378056226267.png (867 KB, 1000x750)
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>>743302780
2 > Mania > 3K > CD = 1
Anything else is incorrect.
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>>743309051
Name-calling won't work on me. We all know if CD didn't have that anime opening, it wouldn't even be on your radar.
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>>743300674
god tier box art.
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>>743309367
I like it because it's an actual goddamn platformer, unlike 2/3 of Sonic 2. Wacky Workbench is its only flaw, and it functioned better on Sega CD when the timing changed based on time period.
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The spikes in 1 look better
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>>743302780
CD is peak ludo desu
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The only good part of CD is the soundtrack and for me, its Quartz Quadrant.

https://youtu.be/srktqxSO_48?si=Zd61JwFqX4w46R_F
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Are we really pretending that half the levels in Sonic 1 weren't boring
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What were they thinking with that section at 3:30? It's optional if you take the lower path, but it's still boring
https://youtu.be/IHpOnZD4g5E?si=sC5XMzYaD4qHZ7qX
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File: pal.900x.jpg (133 KB, 900x1256)
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First game is a masterpiece. It was easily the best Genesis platformer at the time (followed by Castle of Illusion)
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>>743300674
>>743303132
Agreed desu



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