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Reminder, if you use Game Maker you are not a Game Developer
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btw i have no friends
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>>743310069
So where's your game, anon? Oh wait.
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and if I use rpg maker?
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i am, on the other hand, a bank account developer $$$
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I only use Unreal and Claude code. I generate all my assets with Co-Pilot.
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>>743310209
then you are a sex having chad
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Toby Fox has an all-access pass to collaborate with anyone in the industry

Who the fuck are you?
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But does it make me...
A game maker?
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>>743310329
How good is Claude code?
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>>743310069
I never really learned what the point is of things like this, Unity or Unreal. Every time I've tried to use them, I just end up completely ignoring all the widgets and end up writing custom code to do everything.
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reminder if hou didn't make your own engine you're not a real game developer
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>>743310069
I just want to make a comfy 2D RPG with some bells and whistles that probably go above the scope of RPG Maker, wouldn't Game Maker be fine for that?
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>>743310691
Drag and Drop is helpful to visual learners who are still coming to grips with programming but havent graduated to scripting yet.
It gives a lot of power to someone who may otherwise be lost, but doing complicated things still requires scripting.
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>>743310069
Reminder, if you are posting on 4chan instead of making a game you are not a game developer.
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>>743310691
You're averse to learning things and were never put under pressure to work fast and ship something.
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>>743310069
>>
I still use Game Maker 1.4999999 and have no desire to ever upgrade. The new UI grossed me out. My current game is almost ready for release, so maybe I'll give it a shot for my next project.
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Reminder: if you use RPGMaker you ARE a game developer.
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>>743311064
>$30 million lifetime
That seems really fucking low for how popular that game was.
I guess it was only like 15 bucks or something?
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>>743310691
Widgets are ready made code for common purposes.
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i only engine dev because all other engines are trash to use and i don't want to use any C shit or scripting langs.
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ok, whatever you say
>proceeds to make a highly popular and profitable series of videogames
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>>743311165
5-11m owners
7k all time peak on steam
Current price is $10 but has sold for <$1
$12.50 on release or something

... I don't know what revenue means in this context, especially since the game had a sequel and obviously had a bunch of merch. It seems ridiculously low for an IP, not a single game.
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>>743310069
>Make all my own assets
>"You didn't beat the game anon"

What the fuck man
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>>743311193
That makes sense, but the mental model just never clicked for me. Something about the visual presentation of clicking through a bunch of forms. I end up just treating everything as singletons and using library semantics for code reuse because I'm retarded.
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>>743311803
There's nothing retarded about looking at a GUI of lib functions and going "Yeah but how do I do tan(a/b)?" because you expect text walls, not vaguely correct prototyping tools made for pre-AI vibe coders.
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>>743310069
Very true
Real Game Developers use Unity + Claude code.
They also generate assets and textures.
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>>743313024
>SAR PLS BE OF USING AYE EYE
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>>743313110
enjoy wasting 1000 hours learning how to write a basic function while I get rich with a few prompts lol
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>>743313340
Are the jannies cleaning up your detroon mess finally?
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>>743313185
Yeah, he surely will enjoy making his own game while you will be in tears from begging AI-saar to stop apologising and give you a real solution.
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>>743313923
>luddite delusions
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>>743313779
>instead of kulchur war politics
Your game is all about affirming gender non-conformity.
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>>743310691
Creating your own custom renderer and editor isn't exactly something that people want to waste time on, nor is it easy to make your own custom engine work on various platforms like consoles.
You seem dimwitted.
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>>743313340
this isnt joke, please fucking go away you faggot zoomer, discord and twitter are your homes ughhhuuhuhu fuck off retard
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>>743310605
Fable is good enough to replace programmers.
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>>743313965
More like AIjeet delusion.
What will be your next move, showing me how an entire datacenter had to be built just so you could get the equivalent of what kids learn in elementary school?
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>>743314295
>t. no game shitskin
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>>743313340
How about you go to /vg/ instead of shitting up the board
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>>743314370
But enough about AIjeets who are waiting for more millions to be pumped into the AI bubble so they can accomplish the same thing people can do with free youtube tutorials
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>>743314535
>free youtube tutorials
you're no better than them lol
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I'm making a game in Gamemaker.
It's comfy to work in. The limitations don't matter much for what I'm working on either, since I'm working on something mostly mimicking GBC limitations.
I do wish the tile animation system was a bit more robust though.
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>>743314601
what's wrong with the tile system?
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>>743310878
if you have no programming experience you are too retarded to use it
if you do have programming experience you will find it too retarded to use and better off just making your own engine

only bottom of the barrel indians use pre-made game engines like game maker, unity or unreal (which are all made by indians btw, who make up 100% of the dev teams kek)
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>>743314428
It is, but the way you guys post is just like Peak threads. You're basically talking to each other on a name basis and having completely inane discussions or image dumps. So why not just go to /vg/? You've already got dedicated ritual posters and thread schizos, you're not missing anything that cesspit is known for, besides actual thread permanence.
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>>743314703
Just a couple things I wish could make it quicker to work with. I'm working with 8x8 tiles, which can be kind of painful to set up new animated tiles with.
It'd be cool if we could just click and drag an entire section to set up animations for instead of the individual tiles, for instance.
It's all stuff that becomes irrelevant once you've done it though. The fact that it exists at all is already pretty nice.
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>>743314286
mods, cut xis penis off
it escaped from the deltatroon containment board (vg)
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>>743310069
What you're reminding me is that there are a lot of retards like you who think game developer == programmer.
A game developer is someone who develops games, retard.
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>>743314087
I don't think you know how to use that ancient meme.
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>>743314804
I'd say I don't listen to those who tell me to go to /vg/ because there is a clear bias
They will come to only certain threads to tell people to go to /vg/ but won't go into other game threads that basically have a general on /v/
I've never seen anyone tell palworld, casualties unknown, or fortnite threads to go to /vg/
Or any of the daily fallout threads even though they haven't had a new game in years and only talk about the games that came out 16 years ago
It's just suspicious is all
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>>743310691
>no need to make an editor
>no need to reinvent the wheel for rendering, audio, animation, collision, etc
There’s a reason the number of enginedevs with complete games is vanishingly small.
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>>743314804
>check peak threads
>anons actually playing games right now
>check deltroon threads
>anons have played/pirated/read the wiki and are just sharing fanart and game theories until the next release
You know what, one of these is /vg/ material, the other is touch grass material.
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>>743310691
You should make your own game engine and never make a video game
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>>743315195
I'm not the guy who explicitly said "go to /vg/", but I just don't understand why the concept is so offputting if everything you'd normally dislike about /vg/ threads is already present in the stealth /v/ generals that get posted.
And trying to steal a thread (assuming it wasn't just a really subtle stealth thread to begin with) is lame and rustles my jimmies.
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>>743314286
you are not talking about videogames you fag youre ERPing and talking about shipping you homo, you BELONG on twitter and will return there
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>>743315740
You can just ignore people, and lurk, if you don't understand board culture, y'know?
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>>743313340
Just go to fucking /vg/. If you want to discuss the same vidya all day every day then it is the best board for that purpose.
Stealth generals on /v/ suck because people start making multiple stealth generals or they think that unrelated threads are the new stealth general. Right now you're trying to start one here while the Lynch thread is half Deltarune posters and half people who think it's a Lynch thread. I'm sure there's more in the catalog too
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>>743315478
/vg/ threads are established anons already that come from initial /v/ threads
As result no new blood can come into the threads
And if you have a problem with it, why not just use the hide feature on threads? There's a shortcut to do so
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>>743315935
How come you say that from deltarune threads but not for other threads that discuss the same vidya every day?
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>>743316048
I'm saying it for Deltarune because (You) are trying to make a Deltarune stealth general. If you were trying to make this a stealth general for Peak or Klonoa or WET or whatever then I'd be telling you off for that
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kek
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>>743310069
I use RPG Maker
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>>743315931
If you knew it, you wouldn't be getting dogpiled now would you?
I mean you're even resorting to a Danganronpa image you yourself didn't even make.
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>>743316186
So if it was a blatant thread that said what the game was you wouldn't come into it to tell people to go to /vg/?
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>>743316243
I hope one day most moderation is left to AI so we are freed of these retards
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>>743315979
Because there are times where I actually want to discuss the topic you're using to discuss something else. Sometimes its obvious what people are doing, other times it isn't. Peak threads are probably a lot worse about this.
If you genuinely don't see the flaws in all of this though, I don't know what else to tell you, besides saying that you're part of the problem with the degradation of this board just as much as the jannies who remove your threads. They didn't make you a nuisance, you did.
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>>743313340
>>743313779
How is this still a problem after the hack? How is that fat african fuck still not dead yet? what kind of protection do 4chan admins have?
How the fuck can that loser take over 2chan so easily, but 1 million people (I hope) can't take down 1 stupid japman and 1 rapeape?
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>>743310069
Negro, nobody cares about the tools you use. Just vibe code it if you need. The only thing that matters is what you actually deliver, and if the game is fun.
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>>743316358
But anons do discuss the topic of the game in the threads
/vg/ threads are what leads to it just becoming like a discord server where everyone rarely talks about the topic
Being on /v/ breaks that cycle by bring those who want to talk about the topic
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>>743315935
Absolutely NONE of this shit would be happening if that retarded mod hadn't decided to pick a fight for ZERO good reasons.
Unfortunately because he is a sperging manchild, everyone now has to deal with the consequences of his actions (those consequences being VIDEO GAMES, by any means necessary)

>>743316306
Of course not, he simply wants to complain about something he doesn't like while not talking about VIDEO GAMES, as all self-deputized hall monitors do
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>>743310691
There's nothing wrong with using an engine like this and ignoring a lot of the stock stuff it comes with, really.
Gamemaker has a ton of built-in variables that I completely ignore and substitute for my own, although that's partially because some of those built-in variables have more going on. Same with stuff like the Timeline system, which could arguably share the same function as my personally-designed cutscene system, but at this point mines easier to use.
Same thing with blocks vs actual programming. The stuff is there for people with less experience, but who still don't like the idea of going and designing from the ground up I suppose.
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>>743316243
Literal jeet-tier moderation. They also banned someone for honestly asking for a bees-focused video game.
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>>743316396
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>>743316306
If it's an overt general then that's for the jannies to tell you that. Any anon who clicks into it knows what he's getting.

Anyways, Game Maker. I don't hear much about it these days. Did Yoyo games screw the pooch or something? It used to be the old reliable work horse for indies
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Well, the guy who used GameMaker still has ≥1 more game than you listed on Steam.
>>
By the way guys you might not know this but if you're on a very popular ISP on a popular board like /v/ and /pol/ you can get away with a lot of bullshit like posting IP grabbers despite them being useless at geolocating the mods get into a panic and screech.
There was one instance where the mods revoked someone 4chan's pass for posting a remade Charlie Kirk meme all because he wasn't the Discord tranny shillbot who made it.
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>>743316623
It's all about the OP image. I exclusively post video game OPs even if it's a stock image of a random franchise or console for a thread that has nothing to do with said franchise or console. If you post an animal or a funny meme or anything to be interesting you're risking some janny powertripping with an easy "off topic" or "low quality post" ban even if everyone is actually discussing whatever.
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>>743316676
Yeah it's called 8ch
/v/ went there after gamergate
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>>743316680
GMS2.4 and GMS2.6 are both good still, Yoyogames just got bought out a couple times and it got turned into a lame subscription service.
Legacy users are also getting a little screwed now since you need to buy a license for big compiled project exports (besides an EXE) I think?
But yeah, I think a lot of people hopped over to Godot or Unreal.
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I fucked around with Game Maker back in the day. It seems fine for anything 2D. I think Mega Man Maker was made with it.

GB Studio seems cool too since a lot of people have either chink handhelds or fpga ones, but I don't know how much mileage you can get out of it
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>>743316680
There is just very little reason to use Game Maker if you're not an old vet who knows the engine's ins and outs. All three big players (Unity, UE, Godot) run circles around it and Yoyo's been too slow to catch up.
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>>743316828
yeah no, he's doing the barneyfag thing where he starts learning and remembering things/images these threads talk about and post solely for the purpose of better singling them out of the catalog and shitting on them
that alone tells me upholding board/site rules have nothing to do with this beyond being a convenient pretense, this is an obsessive personal vendetta, just like it was with Uma.
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>>743316893
I feel like I remember there always being a cost for extra export options, but the last time I used GM was back in like 2012. If there's a subscription then yeah I could see that taking wind out of the engine's sails.
>>743317042
Fair, the competition is pretty good these days. I do wish Unity would get its act together, though, since that's my main tool
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>>743316893
>Legacy users are also getting a little screwed now since you need to buy a license for big compiled project exports
lol what when did they do that?
I remember buying it before they moved to subscription licensing just to have it but are you telling me they've just fucked everyone who was grandfathered in with a lifetime license with having to buy another license just to export their game into a publishable form?
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>>743317218
yes
always remember
if you ever buy a license for anything you do not actually own it
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>>743317187
Unity shit the bed by having the gall to try to squeeze more money out of devs by demanding they get a chunk of earnings as royalties.
The fact that they even entertained the idea at all and didnt immediately lynch the executive that brought it up means they cannot be trusted.
>>
>>743317338
yeah unreal mogs all the rest of the competition pretty much
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>>743317218
I don't know where he pulled that from, but legacy users can export games without a sub just fine. To be fair there's been a lot of back and forth with the engine's monetization, so it's easy to get confused if you weren't keeping track of it.
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>>743317218
It's apparently a license if you want to export to commercial use using the "new Gamemaker Runtime".
So I don't really know. I'm still using GMS2.4 right now, so...
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>>743317382
Shut up Tim.
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>>743317546
he's not wrong
unity is greedy
and godot is jeetcoded
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>>743317338
That shit was hilarious. I had some plans for if it passed (their contract wording was really weak), but then they walked it back but kept the ability for free users to remove the startup logo.
>>743317382
UE might have a similar moment coming up. It sounded like Sweeney wanted UE6 to turn all development into UEFN, hopefully he wakes up and realizes that isn't going to fly.
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>>743310329
2d or 3d assets? Is copilot actually good for that kind of thing?
t. Got as far as generating expressions for characters via Claude + novelai/nano banana but didn't realize you could generate other game assets
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>>743314757
Nice crab tactic anon, I too hate seeing people accomplishing things.
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>>743316048
not in the evergreen list
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>>743317726
>Is copilot actually good
Lol
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>make game
>didn't make game
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>>743310069
yeah nigga, we're game MAKERS, it says it right in the title
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Any noteworthy games made with Game Maker?
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>>743315269
the number of people shipping quality products is vanishingly small

most renderer work is just wrangling a generalized interface that wraps different apis unless you’re like, writing your own software renderer which no one does. hot reloading also goes a long way to keep the need for additional tooling low. yeah, it’s probably a couple extra years of work over just using a premade engine but it’s way more satisfying being able to architect things yourself and you keep the codebase forever which makes the next project that much shorter
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>>743310069
>nooo you have to use unishit, unrealshit, or goshit
No, I will not believe your intent here is to >imply people to make their own engine from scratch.

>>743313340
Fuck off to >>>/vg/ already you shitcunt.
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>>743321776
No. Gonna cry about it?
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>>743316676
>da gubbermint runs 4chinz
If that were true, they'd make the site more appealing to use and not a total shitfest with features last updated in 2003 and a userbase full of low IQ schizophrenics shitting the place up to promote their culture war.
>>743316831
And it's a corpse because jimbo watkins is just as much a scamming cunt as hiroshimoot.

>>743317218
I forget the details, but I know someone who's stuck on an ancient version of gamemaker for his fetish games because newer versions are crazy locked down without a subscription license.
>>
>>743321590
Undertale
Deltarune
Hotline Miami 1&2
Pizza Tower
AntonBlast
Risk of Rain
Hyper Light Drifter
UFO 50
Spleunky
AM2R
Katana Zero
There's probably more, but I'm currently forgetting
>>
Game Developer is a job title. if you get paid to make games you can make that your title even if you only use renpy
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>>743310069
>You didn't make the game
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>>743310069
I use GM, but the real version (1.4). I optimize for 2000s level computers using the profiler to find code hotspots, and I add functionality by programming DLLs in C.
>>
It will be funny if gamemaker threads gets banned now just because it is the engine that game-that-must-not-be-named was made on
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>>743322872
Adding onto your list
Rabbit and Steel
Gang Garrison
Iji
Flywrench
Nidhogg
The original Spelunky
Nuclear Throne
Rivals of Aether
Downwell
FAITH
Gunpoint
Risk of Rain
Momodora
Imscared
Va11halla
Cook serve delicious
Zeroranger
Redline Crooks
Wandersong
Tower of Heaven
Synthetik
Dungeon Souls
Deadbolt
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>>743324368
I say make it happen. Scorched and salted earth. Make people start noticing how retarded the mod is being with his silly little crusade.
>>
I want to learn GM but I get so overwhelmed every time I open a tutorial.
>>
Game Maker is the perfect game development tool as long as you do everything in your own code. Don't even make any rooms in the GUI beyond the required initial one. Design levels with your own editor you made or use LDTK (or procedurally generate it if you're a fag). Don't use any of the bullshit like alarms, sequences, paths, etc. If you just treat it as a code editor with a language that gives you an absolutely retarded amount of freedom to write sloppy code that functions, it's so fun to use.
>>
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>>743310953
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>>743326256
explain
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>>743310069
how so?
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>>743326256
object-specific properties like alarms are useful as they can be invoked almost arbitrarily like methods in other languages without having to eat up any of the limited user-defined events you're allotted (which basically operate as methods anyway) or invoke separate scripts which you'd have to assign manually. you can do on-the-fly manipulation of them too, you don't have to just set a timer and let them run if you choose not to. what's great is that they also carry along inheritance so you don't need to explicitly define them when the parent object already has them, you can even set flags to specifically NOT override certain behaviors if you want.
however, someone who is adept enough with the tool to do the above stuff is on a level beyond what GM is normally intended for.
>>
>>743310069
I use Godot so I have to be a designer at least
I even database ffs
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>>743324805
/v/ is full of people who are 30 who larp like 13 year olds
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>>743326256
I use user events and event_user(x) a lot.
I agree with the rest, except I also occasionally use alarms if it's something REALLY simple and stupid like a simple effect that gets deleted quickly.
>>
>>743310069
What about Monogame?
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>>743329930
Only good for porting xna projects
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>check the archives
Wow. Those people must've made staff REALLY made if they're scouring every thread for mere comments and images related to *that* game. Kind of pisses me off though that they allow twitter sludge to pollute the catalog though.
>>
>>743330194
He wanted a fight, he's getting one.
If not us, it'd be some other game getting purged off the board because it makes his neovagina quiver with agony
>>
>>743330348
I wonder how far it's going to get. Seeing that barafag thread get BTFO over a few images was hilarious
>>
>>743324805
>GG2 that high/fresh in the mind
grandpa...
>>
How extremely petty lol
>>
>>743333245
Is he actually ctrl+f'ing a list of terms related to it and deleting any post he finds with them? That's funny.
>>
people who will never make a game arguing over about the best way to not make a game
personally i just use odin and sdl to not finish my game, using any engine is pointless since you aren't going to finish your game anyway why would you need an engine
>>
>>743310069
Fuck you buddy. I'm using it right now to make a game
>>
But I am making game
You are a robot Borg brain in jar thing with arms and they do lots of things
You'll learn more about it in the coming months/years
>>
>>743330194
The deltatroon cries out in pain as xhe strikes you
>>
Godot, Game Maker or Unity for fucking around with some eroticgame ideas as a complete beginner? I have nothing but ideas and my good friends Claudeâ„¢ and Chad Jeepity helping me out with learning how to program.
>>
>>743321689
And what, exactly, do you get out of it?
A renderer that probably looks *and* runs worse than a freely available existing engine.
The only reason to enginedev is if you specifically enjoy the process of doing all that low-level work yourself and/or are extremely autistic (see: Factorio devs)
>>
>>743334935
How good is Claude for learning how to program?
>>
>>743336078
If it can code so good that it makes programmers scared, it could probably teach you pretty good as well.
>>
>>743310069
there are people still using game maker?
didn't it suicide with some shitty TOS when they released GMS2?
>>
are you sure you're making a game and not just a game engine?
when people ask you about your game, do you talk about the game or about the game engine?
>>
Been listening to this fan music since yesterday when I found it https://m.youtube.com/watch?v=km2rtUlN8Hw
>>
>>743336078
it's very good just make sure you don't let it do everything for you. Try to do it yourself, ask it for guidance without coding it for you when you can't figure it out, then have it evaluate your code afterwords
>>
>>743334935
if you're using coding agents like Claude, Codex etc., Godot is the best for LLM coding because the coding agent can edit and do everything through code only (all of the UI scenes are , with Unity there's always a step where you have to edit through the UI.
I've tried unity with LLM coding and its annoying having to connect things in scenes. I imagine game maker is the same since its UI based.
I'm sure there's some AI integration in the editor but if you want to do raw claude code or codex then Godot would be the way to go, or a low level code only library like Raylib, Phaser.js, Love2d etc.



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