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>6 years absence between games was seen as laughingly long in 2014
>>
The long term consequences of
>Sony finally getting first party games that sold well that weren't Gran Turismo, but turning all their studios into Naughty Dog meant they would be running on Naughty Dog schedules
>Don Mattrick basically killing Xbox first party under the insane delusion that they were Xbox and nobody would leave Xbox
>the big four third parties moving from "publish a shitload of games" to "Publish one huge mega game a year, e.g. COD, sports, GTA"
>Nintendo woefully unprepared for HD development, ultimately culminating with Iwata forcing a fully reorganization of the company's internal first party dev teams in preparation for NX/the Switch
weren't apparent in 2014 when 8th gen consoles launched.
Same as nobody besides Bobby Kotick of all people really saw where big budget game development was going in the mid 00s.
>>
>>743312362
>10 years between individual games in a series is now seen as a normal amount of time
>>
>>743312362
Six years is still long.
>>
yeah. hundreds of devs working on a complex project need that time. animated feature film takes 5+ years as well and it's not interactive
>>
Man this just makes me remember the entire gamer atmosphere in the early 2010s and the whole MGSV marketing run. An now I am sad.
https://www.youtube.com/watch?v=ZWaOfSeh9C8



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