>PS6 is guaranteed to have back compat with PS4/5 games>keeping physical games means they'll have to keep maintaining legacy drive tech>they'll also need a disc drive>current economy means that the PS6 will be absurdly expensive>getting rid of the disc drive shaves a non-trivial amount of cash off the consumer price of the PS6>getting rid of disc manufacturing means they'll be able to put more money into microlens manufacturing>due to microlenses being important for AI datacenter infrastructure, this allows Sony to hedge their bets, making money which saves their expenses being passed down to the consumerIt just makes sense. Even Nintendo is pushing for Game Key Cards. If you physically own a license, it can't be verified, you'll lose your games if the company decides to give up the disc drive or tech. If you digitally own a license, the game is available for as long as the company allows you to own it, which means your games outlive your console's disc drive. Gamers get seamless back compatibility, a cheaper console. Sony gets a larger chunk of the pie. Everyone wins except retailers.
>>743317242OP is the kind of moron that believed in trickle down economics.
>>743317242OP is the kind of moron to think corporatism is real capitalism
>getting back compatibilitynice try shillps2>ps3 already happened. i ain't falling for your false advertisement
Playstation cost $1000+ me no want no matter what
>>743317242I knew it was a matter of time before Sony would start sending the marketing teams in to repair their image. Because this is what this posts reads as.
>>743317646>>743317743Those don't sound like arguments.
Give me 1 (ONE) good reason why I cannot trade my digital game licenses.
>>743317893Sony is undermining the free market with their anti consumerist and monopolistic practices.
>>743318026>monopolistic practicesThat Microsoft already planned on doing 13 years ago (and still is now)? Pfft..
>>743317967Your license is tied to your account. Trading a license implies giving one account the ability to give another account permission to download a game from the store. This ability could easily be exploited into allowing a multiple number of accounts to download games without payment.
>>743318187Then how come I can easily trade my software licenses without issue?
>>743318026The playstation discs made by Sony are made to be used with a playstation console also made by Sony. How does the end of disc production impact anyone other than Sony and Sony products?
>>743317242>back compat with PS4 games>mfw if SNOY really keep using the ps4 as a crutch
>>743318259I don't know anon, i'd have to know which software we are talking about.
>>743317242Lmao, as if any savings will make it anywhere near the final product. Shareholders will get it all and line just gotta go up.
oh nice... i can play all of my ps4 and ps5 games like
>>743318448most pro audio software and virtual instruments & VSTs are resellable. These are digital licenses but you can sell them to someone else and transfer your license to another account to do so. It's completely normal for that industry, so why is this not a thing for video games? Give me ONE good reason.
>>743317242>xe's trying to defend sony shit decisions againkek
>>743318405To be fair, they have to. Games take forever to make these days. It's harder than ever to have launch titles for a console. Why do you think they stopped porting to PC? A new console looming on the horizon and no software to go with it. They're learning the lesson that Nintendo taught them, never follow Microsoft's lead on anything.
>>743317242Plausible.
>>743318724I still refuse to use wireless earphones
You should have realized Sony's statement about dialing back on blue ray production to move to making RAM was the pure reason
>>743318187>a multiple number of accounts to download games without payment.Sony already allows people do that be it by letting randoms rent accounts online or even do groups to share their account with others.
>>743317242Cheaper console?
>>743317893And you don't sound like a white person.
>>743318724>apple removing disc driver from their pcs is the same as sony killing physical media for gamesthose guys are clearly retarded >>743318781based and same. I even bought an adapter so I don't have to buy a shit wireless one.
>>743319083>SAARS... DO NOT REDEEEEM THE PLAAAAYSTATIONThink I will, "saar".
>>743318609Real reason:I'm filthy sub-human niggercattle and will defend ANY policy put forth by billion-dollar companies because I am truly a very big problem on planet Earth and the actual final boss of morality.
>>743318714>they have toThe PS5 has been languishing for 5 years and still has no lineup or a single game that makes it worth purchasing,
>>743318609I do not know anything about musical software so i know jack how that environment differs from gaming, specifically the PSN, so all i can say is it would make Sony(and developers) less money and open up the possibility of exploits due to the new operations between accounts.
>>743319209>Genuinely believing the billion dollar company is the innocent party that doesn't hire pajeets like youProving my point.
>>743318898That anon was suggesting trading a license, not sharing an account. Plus account sharing can be somewhat inconsistent.
>>743317242>couldn't even get through making the OP without screaming "BUT NINTENDO"LOLLMAO
You can buy External drives for backups on PC.Sony would never ever let you use anything but proprietary technology they can charge you 3X the price for.
>>743319220>it would make Sony(and developers) less moneyAccording to what data, exactly?This sounds like pure conjecture. There is zero evidence whatsoever that a digital marketplace for used games would affect profitability. If anything, tradeable software (like the examples I gave you) show the opposite to be true.>open up the possibility of exploitsworks fine for software licensing. No reason vidya cannot adopt this as far as I can see, besides publishers wanting control over YOUR licenses.
>Desperately defending the billion-dollar company with their exact script made of lies and greed>Calling others jeet
>>743319213It has plenty of *console* exclusives, as in games that only come to PlayStation 5 and PC, but not many true platform exclusives. That's Sony's fault for releasing on PC. There were games like Stellar Blade and Rebirth that could've been system sellers if they didn't defect to PC months or years later. I'll expect Sony to correct on that next-gen.
>>743317242>we're gonna pass the savings onto you dear consumer just wait :^)can't believe people still fall for the Trickle Down meme
>>743318724>apple users>complaining If apple had death squads those niggas would willingly get in front of the firing squads and would ask for seconds if they could die twice.
>>743317242>PS6 is guaranteed to have back compat with PS4/5 gamesIt can’t play my PS5 library. Stopped reading there.
>>743319297>>743319441>N-NOOOO NOOOO, NO U THE JEET SAAR, YOUR MOM BLOODYAre you the new contractors working for Bethesda? PFTHAHHAHAHAHAHA
>>743319427You're talking to a brown flesh automaton, anon.
>>743317242If they leave people who bought physical discs for PS4/5 hanging, all those people will just move to PC instead of PS6. They'll have to either support a peripheral like the Pro, or do a disc2digital program.
>>743319586>Bethesda>Infamous direct competitor to SonyIf you aren't sincerely retarded an deranged then you are absolute dogshit at your job.Troll thread.Only retards below this line____________________________
>>743319327didn't the orignal xbox one plan have some complicated way to allow people to still trade games between them digitally? There's no reason it couldnt' be done
>>743319706>>Bethesda>>Infamous direct competitor to SonyThey've been part of it since 2021, where have you been? New Delhi?
>>743319732>didn't the orignal xbox one plan have some complicated way to allow people to still trade games between them digitally?no.
>>743319781>Can't read english>Has deep intimate knowledge of foreign brown lands>Still pretending
>>743319572>omg I can't wait to meet Steve Jobs
>>743319853Is that the resume Asha printed out for you?
>>743319427Anon if i i buy a thing from someone other than the official store, the official store doesn't get money from that purchase. I'm not saying it would make games unprofitable it's just a fact. And again, i have no idea how musical software in the PC environment works so i can't give any comparison to that.>publishers wanting control over YOUR licensesYou buy the right to download and play a specific game from the PSN on your account, not the right to give someone the same ability. Giving users the ability to sell their right to someone else with no compensation to the platform seems like a conflict of interest.
>>743319948By your own logic, the used physical market should've ruined the video game economy a long time ago, no? And yet, it's fine.>hurr durr I have no idea how it works for any other digital software resaleNot my problem, frankly you should look into it yourself as I've already given you enough pointers to look into. There is ZERO evidence whatsoever that the resale of digital licenses harms new sales, and your proof of this is staring at you in the face with other digital software markets that allow software license resale without it affecting their bottom-line whatsoever. This idea that used digital resale would affect the value of brand-new items is nonsense, and based on nothing but conjecture.
>>743318724>twitter brown
>>743320271>By your own logic, the used physical market should've ruined the video game economy a long time ago, no? And yet, it's fine.I explicitly said it wouldn't make games unprofitable, just that any loss of revenue is a potential reason. I lost interest anyway since you're starting to sound like an ass so stick to your audio apps or whatever.
>>743320534So the reason is pure greed even if its blatanty anti-consumer, got it.
>>743319706>retarded an derangedSAARS
>>743317242You will take your 1.5k ps6 with no backwards compatibility and mostly 100 dollar+ ports of the movie games from the past two generations and like it. No refunds, no discounts, no sales.
>>743317242>>PS6 is guaranteed to have back compat with PS4/Couldn't make it any further
>PS6 is guaranteed to have back compat with PS4/5 gamesYou can't make a new set of remasters by doing this so no they won't
>>743318373>How does the end of disc production impact anyone other than Sony and Sony products?Do you not grasp the concept that the secondary market disappears because of this decision? This in turn directly affects consumers as they now have no way to influence prices on games via used sales or B&M influence, poorer people have no way to get games discounted or at all, and Sony itself has no reason to ever drop prices on their storefront as already shown how they already don't drop prices even though games like God of War Ragnarok or Astro Bot have been functionally half their price for years. Someone earlier today even posted a screenshot of them still selling The Evil Within digitally for like 50 pounds while their Game or whatever the UK has was selling it for 12.Yes, Sony was producing the disks for use in their system, but they weren't the only way you could obtain them once they produced them.
>>743318405Sony would if they were smart as it is presently the last device they have made that has games (plural). Given their recent antics, I would strongly question their intelligence though.
>>743317242>It makes a lot of senseit sure does
>>743320923The price of thing is X. You have 2 options. Buy it or don't. Nobody is forcing you to do anything.
>>743321883That's what I tell zoomers when they complain that I'm raising their rent.
>>743319703Nobody is going to abandon Sony because they're dropping physical support just to go to Steam, which has never had physical support. They're gonna stay, you're gonna stay. Your words are hollow.
>>743322260GTA 6 will clear all PS5 stockPS6 will be out of stock for 6 months
>>743320517>and SUPER Playstation FAN
>>743317242>PS6 is guaranteed to have back compatibility with PS4 games and AstroBotThanks for telling me to keep my PS4 around and don't bother with the PS6, just like I didn't bothered with the PS5
>>743318609Presumably because those licenses are priced accordingly, so they make enough money off the initial sales even if some percentage of studios and creators end up getting them used. There's nothing really preventing that with games, but I can guarantee that if they were forced to implement it due to some law, prices would immediately shoot through the roof to compensate. At best they'd offer re-sellable licenses separately at a higher price, at worst it would force even those who have no interest in re-selling games to pay more.In the end I'm not sure it would make practical difference, financially speaking. If it was possible to re-sell a AAA for $40 a month after release when you're done with it, then they'd make sure you'd have to pay at least $120 instead of $80 initially. So you'd still be out $80 for the privilege of playing the game, except now you don't even have it anymore.
>>743322260I'm already digital-only so it doesn't affect me, but if they announced the PS6 was not backwards-compatible with PS4/5, which is effectively what it would be for those with primarily physical collections, I would definitely not just accept that and start over with a new library.
>>743326246That's different, and I'd do the same if I was a PlayStation player. I'm still on Xbox, lmao, but they've at least stated plans for backwards compatibility with whatever their new system is.
They can not support discs going forward, but if they don't sell a disc drive for for backwards compatibility it's a complete betrayal. Sega sold an add on that let you play Master System games on your Genesis and that's a much less popular system than the PS1-5.
>>743317242
>>743325873You're forgetting that physical games already exist with an entire used market surrounding them, and it's only recently that digital game sales overtook physical game sales. The truth is that a product will hold a value based on what consumers are willing to pay for it, and the used market has very little affect on the actual value of a new item. There has never been any hard evidence that the resale of used physical games directly correlates with a drop in perceived value for a new game, it's effectively a myth. Digital software resale is a business model that works fine, it has no negative impact on sales of new items whatsoever. Items that don't sell new would never have sold new regardless of the existence of a used marketplace.Good products sell at high prices.The infrastructure to do this already exists, it would not cost the platform holders anything to allow the user to do a license transfer, they only prevent this as a means of controlling the licenses you paid for as a consumer out of pure greed. Video games are already a massively profitable commodity with healthy margins if sold at RRP, the games that drop massively in price do so because consumers decided they were not purchasing them as they were not perceived as worth the value they're asking - this is a failure of quality from the publisher.Good products sell at high prices.The video game industry is more interested in ripping off the consumer instead of providing high quality products at a price consumers are happy to pay for. That's why publishers insist on strict control over game sales and digital licensing & DRM. They know most of their product is crap.
>>743317242who are you pitching too, shlomo?
>>743318609Most pro audio software is a transfer once licence. It doesn't usually cost $millions to do a simple VST and library
>>743326660The used games market has always been fairly small, for the same reason that digital ended up taking over: convenience. Selling physical games is a hassle. Lugging them to the nearest GameStop to have them looked over is a hassle. Putting them up for sale on a marketplace and only getting lowball offers is a hassle. Packing them up and doing mailing labels and going to the nearest post office or drop-off point is a hassle. But if selling digital game licenses was as simple as selling trading cards on Steam, where you could exactly see what the current and historical asking price was, A LOT more would do it, enough to affect the bottom line.
>>743326441>That's differentIt's not really, that's my point. If your entire PS4/5 library is physical, and the PS6 comes out with neither support for an external drive, nor any way to convert your discs to digital licenses, then for you that would be the same as the console not being backwards compatible at all.If I were in that situation and I still had to keep the old console connected to play those old games, I'd just start over with a mini PC with SteamOS connected to the TV, out of spite if nothing else.
>>743327204>Most pro audio software is a transfer once licenceFalse. I genuinely cannot think of any that operate this way.If you know some, name them.All the ones I know allow repeat transfers across multiple accounts without a transfer limit, although sometimes there is a fee attached (such as those that used iLok licensing, for example).>It doesn't usually cost $millions to do a simple VST and libraryTrue, but I was not only talking about VSTs and [small] libraries. Huge libraries, bundles and entire DAWs are also typically resellable in the open market as well - this includes most of the major companies of the industry. Ableton, AVID, Steinberg, Native Instruments, Waves, Arturia, etc..>>743327372>The used games market has always been fairly smallHow old are you?Genuine question. I ask as I remember a time where stores for used games and films were very common, certainly where I come from. Even stores that sold new releases would have a larger catalog of used games for sale than new ones. Similarly, video game rentals used to be a common thing; these weren't considered a hassle, they were the norm. All you've really told me here anon is that you are young and/or lazy.
>>743327923>If you know some, name them.All of them. Every single one. From Kontakt to Steinberg.
>>743328346Well that's false as I know I can sell my full licensed copy of Cubase and there is no transfer limit. I'm not aware of any license transfer limits for Native Instruments' products either (including Kontakt)
>>743317242There's a special place in hell for stonkfags and bootlicking shills>>743317743>Hear me out, if corpos keep taking all the money, and consumers have nothing to show for it, shareholders make even MOARit boggles the mind>>743319083He sounds like an agenda pushing shareholding fuckwad
>>743318373Discs are sold by retailers and also by players on the 2nd hand market. The competition creates price pressure which of course brings prices down, especially for older games.If the only way to buy games ends up being digitally, on PSN, then all price competition on PS games disappears and Sony actually has a monopoly on PS games, which they currently do not have. It can be argued that if they allowed competing stores to sell PS games digitally, it would be fine despite purely digital console games still having many disadvantages, but they aren't even going to allow that much so it definitely isn't fine for them to kill all price competition on games utterly.
>>743317242>Even Nintendo is pushing for Game Key CardsYou retards are unbelievable. How are you supposed to store games that are 100GB+? Nintendo got zero reason to stop supporting physical when they're the only ones that has it. Nintendo makes money with physical or GCK, they both cost similar amounts. In fact code in a box costs more because Nintendo doesn't want companies to use that according to rumors.
>>743317242PS6 is just going to be a streaming box connected to a data center. It's a waste to have that hardware sitting unused in your house all day when they could be renting it to you remotely.
>by getting rid of the disc drive, you will have backwards compatibility >play your PS5/4 discs on your discless PS6
>>743329031I can't wait for them to lock "ultimate editions" behind the ps6 wall, while big shit like gta on the ps5 will get no dlc, no nothing Just watch, normies will absolutely gladly buy a system with all the worst traits of modern pc shit, with none of the benefits, just to have their extra special editions of their normie slop
>>743327923>How old are you?I'm 40 so I know what you're talking about but that hasn't been my experience. Maybe it's a regional difference. I don't think rental places survived the '90s here, but do you think they just went to the GameStop next door, bought some retail copies of a game, and started renting those out? No, if they were legit they would get special rental licenses which were more expensive to offset the lost revenue from potential sales, just like how I explained would happen digitally if allowed.Used games were mostly one or two bargain bins here, and I don't think I've ever seen used PC games outside of flea markets. I haven't been in a few years, I think they might even laugh at you if you asked to trade in your used games now, tell you to buy some Funko Pops or get out. I never met anyone selling used games to any significant extent either, everyone just kept everything and then eventually gave them away to thrift stores years later.Another major difference with digital I completely forgot to mention is of course that physical copies depreciate; discs scratch, boxes crack, covers rip and lose their shine. Getting a slightly tacky box from the bargain bin or in the mail just doesn't feel as nice, but with digital being identical, that would also greatly increase the amount of people looking to buy "used" licenses.
>>743328870>Passes the storage buck onto consumers>They don't care, just want to conSOOMgoddamn, you hate to see it
>>743330130>Passes the storage buck onto consumersYou can buy physical games the entire generation and never have to buy any additional storage. Same won't be true on Playstation anymore once 2028 is here
>>743330395>Same won't be true on Playstation anymore once 2028 is hereit hasn't been true on the barrierstation for a while, most games are GKDs since the PS4 era and snoys desperately try hide this fact
>>743330075>just like how I explained would happen digitally if allowed.Do you mean this post >>743325873 ?As I should have addressed the pricing more directly. No, I don't believe that digital games would increase their cost to that extent as a means to "offset" the consumer's ability to sell & transfer their game licenses. The reason is simple: consumers would not pay a $120 list price for the average video game in the current economy. There may be a hypothetical price increase (not that there NEEDS to be at all, but I can see publishers incurring one anyway), but it would be nowhere near the kind of increase you're projecting. It would not make sense to price a mass market product so high suddenly, even when consumers are given the "privilege" of finally being able to resell digital games.>with digital being identical, that would also greatly increase the amount of people looking to buy "used" licenses.The number of people purchasing used digital licenses can never be greater than the number of people purchasing an initial new license, it's just simple logic. Realistically, only a small percentage of consumers would do it (and a very small subset of those would purchase used digital games regularly) - for the same reason that used digital software sales are less common. I cannot stress enough that this is already an existing practice for a lot of digital software licensing (in my own experience), and that's why I find your argument flimsy at best. There's simply no precedent to suggest that digital game licenses would negatively affect new releases. Even so, if you truly believe this to be an issue then there is a simple solution: charge the consumer per license transfer (some of the more paranoid software companies already do this btw; I alluded to it earlier)
>>743317242Cool. I'll grab a PS6 for $399 then.
>>743317872there are like 3 different threads in a similar vein right now. this full retard shil campaign is beyond pathetic
>>743330871These morons don't know the difference between installing off the disc and downloading from the net.We're so fucked as a species.
>>743330395>Only buy (most) 1st party games exclusively, and the occasional 3rd party, regardless if they're interesting to you or notThat's really sad, Anon.You should have more self respect, and you should be absolutely fucking furious with the current state of nintendo. I know I am.
>>743317242>Gamers get seamless back compatibility, a cheaper console.lol, deluded fool. Companies will never pass on the savings to customers when they can squeeze every last penny from you.> Everyone wins except retailers.No. Customers lose. Take the 500+ movies Sony has removed for example. People who have BOUGHT those digital movies have lost it forever. No refunds. It's just fucking gone.
rage bait thread.
>>743331573>>743330871>parody accountlearn to read.
>>743331631They have the best practices, best games. All the others have fallen. The only good thing about PS was that they had physical but that's gone
Reminder you are reading (((their))) propaganda at every waking moment
>>743331753There are people who legitimately think that, though.
>>743331659Honestly it's high time laws regarding digital purchases changed to be more consumer friendly, the amount of times amazon has rug pulled people on movies alone is more then enough ammo for a class action lawsuit.
>>743317242shill or bootlickercall it
>>743318405I've got 49 PS4 games on disc, and after 6-years owning a PS5 I only have 11 PS5 games on disc. I seriously doubt I'll even reach 15 before 2028.
>>743331786I think it's more of a case of Sony wanting to get out of games (not that they have made any games worth talking about past the ps2 but I digress)or techbros grifting them into thinking AI will ever work correctly/cheaply.
>>743330395>You can buy physical games the entire generation and never have to buy any additional storage. It just shows that the most vocal people in this thread are the most retarded. Games don't run from the disc. They install onto the drive and the CD is used as the licence key to run it. Like the way PC used to be before Steam. It doesn't matter if the games are on disc or digital as they will take up the same amount of console storage.
>>743319420Xbox 360 already did the optional external HD-DVD drive back 20-years ago. But I doubt PS6 would have something like if they've announced an end to their disc production already.
>>743322896>PS6 will be out of stock for 6 monthsI literally did not see a PS5 in real-life, available to buy, until the PS5 Slim got released in 2023.
>>743317242>the game is available for as long as the company allows you to own itOP is the kind of retard who unironically doesn't see anything wrong with this statement
>>743330917>the same reason that used digital software sales are less commonI don't know much about this, but I assume it's mostly business stuff like music production mentioned earlier. I think this is an apples to oranges comparison. If you continuously or periodically rely on some piece of software to continue creating and making money off your business, then obviously you're not going to get rid of that license, so the ones re-selling could mostly be the ones closing down, downsizing, pivoting, or that just made a mistake and realized it wasn't suitable for them after all.This isn't the case with games. No one really NEEDS games for anything. If you're done with a singleplayer game and could get back a significant portion of your money with four or five clicks, why wouldn't you do it? Since there's no scarcity with digital there's need to be afraid of retro prices in the future. If you ever get the urge to re-play it years down the line, you could just re-buy it again used. Maybe you'll even get your original license back after it's passed through a dozen other people.I don't think adding this feature is as minor and cut-and-dry as you do. There's some "macro-economic" stuff that will be difficult to predict, effects that will only become apparent years down the line. Not only how it will affect initial game prices, but also future price-drops, discounts, bundles, even revenue, market size and the ability to develop more games in the worst case, and I'm not completely sure the totality will be a net positive for players. I like your suggestion of a transfer fee though, where the publisher gets a cut each time, that might be a good start if it ever does happen.
>>743333251A good chunk of the audio software market are hobbyists and "bedroom producers", but I don't have an actual percentage to quote you on that. Nonetheless, it's the closest real-world comparison we have since video games have never once attempted to use transferable digital licenses anyway, and I'd argue that VSTs / virtual instruments are just as "disposable" (and also subjective) as video games are - even a professional does not need to keep them, odds are that their stock tools are more than good enough to get the job done. Most plugin purchases are made because people enjoy using them or subjectively prefer their UI or "workflow".>This isn't the case with games. No one really NEEDS games for anythingThere's an entire industry these days of social media influencers and YouTubers that absolutely use video games as part of their business. Even a Twitch streamer you could argue is using video games as part of their profession, even if they are not in any sponsorship deals,>I don't think adding this feature is as minor and cut-and-dry as you do. I do not think you have provided any real reason why it would have a major impact in the first place. It would be a huge positive for the consumer, especially in the long run as games are leaving physical.
>>743335996>I do not think you have provided any real reasonI mean this is all speculation, it's not like anyone can prove or disprove what would happen, but just as an example because it was mentioned earlier, maybe even by you, that publishers love to squeeze out was much and they can from consumers. They've been trying to increase prices and nickle-and-dime people with DLCs, and this would be the perfect opportunity to do so because it would legitimize it with a genuine reason.Let's say enabling this functionality would on average lose a publisher 20% of their overall previous revenue, so maybe they increase the prices by 25%. The first number wouldn't be visible to consumers, so they'd have no idea if the price hike was justified or not.On the flip-side let's say increasing the price would hit a psychological threshold of what some people were willing to pay for a new game, regardless of whether they could re-sell it. So publishers could end up in a situation where they could either take a revenue loss from losing a consumer segment after raising prices, or a revenue loss from keeping the existing prices. Of course the suits and money men would never take the hit, so they would graciously pass the buck on to the developers, which would cause worse working conditions, less dev time, and eventually worse games.In both cases the ones losing out the most would be the ones who today had no real interest in re-selling to begin with.
>>743318724So what is the game disc version of wireless earbuds that you can sell in the second hand market?
>>743338282Well it's like I said much earlier ITT then: the "real" reason is pure greed even if its blatanty anti-consumer. The vidya publishers want the biggest slice of the pie possible, it's why physical is being phased out currently.
>>743322260They will probably move to PC and the high seas, not steam