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the dungeon was a 10/10 but the boss himself was way too easy and a bit of a letdown. only died twice because Im a moron. the crucible knight was harder than this guy FFS. Is this game actually gonna get hard at some point or it just a silksong situation where its not actually bad at all but the average "gamer" now is just that terrible so a normal difficulty level is too much for them?

also no I didnt use any summons or magic. Ive stuck with uchigatana since the start
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>>743322405
The entire point about Godrick is that he's a palooka compared to everyone else in his family aside from his kids. You'll have far greater challenges to fight in the Lands Between outside of Limgrave.
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stormveil is overrated, as are all of ER's dungeons. Yes, it's very large and has tons to explore and see. But what it's missing is that sense of being a gauntlet where you have to be careful and danger lurks around every corner, and one misstep sets you back to the beginning. IMO that's a feeling that was strong in DeS/DaS1/DaS2 and fell off after that, when the games started hyperfocusing more on the boss fights as the main source of challenge, with the levels themselves becoming an afterthought that gets reduced to scenery porn and something for you to casually jog through, or maybe explore around for some items.
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>>743322405
>the dungeon was a 10/10 but the boss himself was way too easy and a bit of a letdown
I always struggled against him the hardest out of any boss rune-holder. Maybe Radahn without summons is harder if only because his fight takes ages otherwise.
Godrick is a piece of shit because particle attacks are fucking horrible to try and dodge, and they have some kind of damage reproc bug, so I find that a flame will miss my ankle by 2 inches but I'll still lose 50% of my health because it was technically in the hitbox. Other times I'll be halfway inside the particle and no damage will be inflicted.

If he didn't have those gay flame attacks he'd be pretty easy I guess.
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It's not so much that godrick is to easy, but that they placed Margit at the start of stormveil as an immediate skill/equipment check. I would say Godrick is the proper difficulty for the boss of the first main dungeon, but he just comes off as trivial because he's easier than Margit.
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>>743322405
>Is this game actually gonna get hard at some point
yeah it is just wait
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>>743322590
I think the earlier games made a mistake by trying to keep the emphasis on the dungeons themselves. They pale in comparison to Kings Field and Shadow Tower in that respect, and compared to Elden Ring just feel like worse games overall. Like playing through DS1 recently, I realized at no point was I having any fun. I never felt like I was in tension. I even started questioning why I was even playing it. Nothing felt good, the environments didn't make me feel anything, I was just vaguely annoyed and bored hitting things with a stick. Meanwhile in Elden Ring, it feels way better just running through the world in a sloppy manner just to get to the next boss quickly. It feels tight and rewarding, and I'm never bored out of my mind doing a 5 minute runback because I fell for a gay instant death trap.
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>>743322590
the thing that plagues it as well as all the games after DS1 is the ability to warp at any time. its especially bad in ER as you dont even need to sit at a site of grace to warp. it never made me feel like i was truly immersed in the world and had a very shallow feeling of sense of space. if ER was not open world, no mount, all interconnected "legacy dungeon" with no warping, it wouldve been a 10/10 game.
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>>743323059
so you basically developed adhd and a sense of jadedness, lol. i replayed the souls games recently and the earliest entries were superior in almost every way.
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>>743322405
if you properly explore all of Limgrave and Stormhill first he is easy, because you will be buffed up after 10-12 hours or so of leveling, gearing and upgrading flasks. But they made the bosses so they are doable even if you don't explore every nook and cranny, which is a good thing.
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>>743322405
Man, it would have been so kino, if I killed him in one try. But he had like 1hp remaining, while he did his bullshit "depletes your entire health bar" combo and I was too greedy and wanted to hit him again.

Btw where do you guys go after Stormveil? What is the most kino choice?
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>>743323201
you can actually even just move around stormveil into liurnia if you want
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>>743323249
i went to caelid because i really wanted to explore the tower. turns out it was kinda boring, but it looked cool. caelid in general was pretty boring and felt like a bit empty asset flip with a red filter on top. redmane castle was lame as fuck and not a grand legacy dungeon like stormveil which was disappointing. just felt a generic castle like castle morne.
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>>743322405
>ER dungeon
>10/10
dungeon design is the weakest part of the game
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>>743323173
That's a pretty cynical read, why so defensive? I think they're just worse at centering exploration and dungeons than the Pre-Miyazaki games, and it wasn't until BB that they became decent-feeling action games (though BB sucks, and DS3 still had kinks to work out.) They exist in an awkward middle ground where they were still being figured out, so they don't do anything particularly well.
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>>743323521
i thought the weakest part was the open world with massive empty plains littered with the same ruins and caves over and over.
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>>743322590
Strongly disagree, basic enemies in Dark Souls 3 and Elden Ring can fuck your shit up. If anything the previous games had enemies that were too easy to run past.
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>>743323168
Exactly. Who knows what's in store next, and with the success of ER I seriously doubt From will go back to tighter level design. Because when it comes right down to it, the entire open world of ER is just filler. It looks pretty, but it really is filler between dungeons. And as previously stated, the dungeons now are also mainly just filler between the boss fights.

I think there could be a middle ground. I really enjoyed the shadow realm of SotE. Maybe if we had a game world of that size, while still having an entire game's worth of proper dungeons that actually have that sense of daunting challenge of the DeS-DaS2 days, and got rid of fast travel and made the world more intentioned so navigating from place to place was a more important task, that would be perfect IMO, but I seriously doubt it.

The other main problem I have with replaying ER is that the start of each playthrough feels almost exactly the same due to things like the golden sneeds. Objectively you should begin every journey by running around to all the easily accessible sneeds to power up your flasks. And because of the open design there's no challenge or skill checks to go around and get all these tears early, unlike in older games where if you wanted to go to a high level area early to get a certain item, this was actually a difficult task with later-game equipment as a true reward. Instead, gathering the tears/sneeds/weapons/smithing stones for your build just feels like you're running errands and checking off your grocery list
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>>743323602
>>743323521
The natural end-game of the current progression of fromsoft games is that they just become pure boss rush. At which point there is no point in even being a souls game and you might as well just play a proper hack n slash game like DMC or MGR
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>>743323619
>with the success of ER I seriously doubt From will go back to tighter level design
they might do because it takes an awful lot more effort to put together an open world game
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>>743322405
>literally the first actual boss
>basically a tutorial
>why isn't he harder to fight than Slave Knight Gael
dude lighten up, you already got gud
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>>743323769
yeah i think i remember reading something where miyazaki said that he never wanted to make a game of ER's size again, which i am happy to hear, though i do think that games like duskbloods, or whatever generic shit its called, looked like fucking shit. just looked like chatgpt bloodborne.
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>>743323594
Demon’s Souls and Dark Souls have excellent level design and exploration. They also do a good job of making it feel rewarding, like getting the MLGS in DeS or finding the way back to Undead Asylum which lets you enter the Painted World in DaS.
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>>743323602
i dont care about that, the open world serves a purpose
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>>743322665
The problem is it's far too easy to dumpster his phase 2 once you know how staggering works and how to run in during his warmup animation. Even on a lower geared build he never gets to use half of his moveset if the player is more aggressive than him.
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>>743323909
Nah, I think they really pale in comparison to what came before. The dungeons are simpler, the puzzles are basically non-existent, there aren't even any mazes. They really sacrificed a lot, and they had to. The entire idea was to "innovate" by focusing more on combat and physics, less on stuffy dungeon crawling exploration. You're there to kill things, and the massive simplification and underemphasis on the environment shows that. I think I busted out laughing in Blighttown at the "wobbly bridge" stage hazard, because of how silly and immersion breaking it was. Kings Field would never, and not for lack of real stage hazards.

Saying they're "excellent" in that regard is just kind of silly. I can't even remember a single puzzle in the whole game.
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>>743322405
>Is this game actually gonna get hard at some point or it just a silksong situation where its not actually bad at all but the average "gamer" now is just that terrible so a normal difficulty level is too much for them?
Yes but also yes. I think it does technically get harder, but it'll be a while before you feel it because you'll outpace the difficulty curve with skill and proficiency gains if you're not one of those "average gamers". The next big story boss (through likely progression) is a cool spectacle but will probably feel easier by comparison.
Also like Silksong, there's plenty of optional content that's legitimately difficult.
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>>743324789
Well your image just shows interconnectivity which Dark Souls has a lot of but no it doesn’t have many puzzles. Stuff like using Transient Curse to be able to fight the ghosts is a bit of a puzzle as well as having to find Artorias’s ring to fight Four Kings. Sen’s Fortress has good stage hazards, but still not really any puzzles outside of invisible walls. I haven’t played King’s Field so I don’t know about the puzzle elements in it, what are some good examples you could share?
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souls peaked here, change my mind
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>>743326092
I've never played any Souls DLC, are they worth doing?
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>>743326183
For the most part, the DLC is the highlight of each respective game. All three DS2 DLCs are top tier
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>>743326092
I was underwhelmed given its reputation. I don't know what people think elevates it above anything in the base game.
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>>743322405
it's all downhill after liurnia, as much as i love elden ring, i also hate it for being the gayest and lamest thing fromsoft ever did, they've designed themselves into a corner with no way to evolve the combat, we've been spamming weapon arts since dark souls 2
>dozens upon dozens of items are just remade items from older games
>armor looks ugly as fuck and the best armors don't show up until you've basically beaten the game
>60 vigor softcap that means no matter what you do you will always be 2 steps away from death past leyndell, you LITERALLY have 0 freedom and need to level vigor instantly or die
>wolves are exactly the same every area yet for some reason they do more damage every new level, making you feel fucking weak and powerless because a dog can fucking 2 shot you
the game sucks, everything good is weighed down by dozens of bad decisions, developers don't play their own games, they needed to nerf radahn and multiple other bosses shortly after release because i guess fromsoft is the only developer that doesn't hire fucking RETARDS to test their game and they all know and love how SHIT fromsofts quest/game design is
there's no way play testers played some of these bosses and said "yeah, that was okay" actual fucking horseshit with some of these duo bosses
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>>743323521
The rest of the dungeons suck but Stormveil is great.
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>>743326886
We know how from tests their game, Miyazaki plays through all of them dumping levels into health and Endurance then poking the enemies to death while hiding behind the heaviest shield available and wearing in the most defensive armor available, and if he can beat it then its fine. Add in using whatever summons/ consumables you can, and you get how your meant to play these games.
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>>743328775
and you get 0 freedom, everything sucks compared to the few good items/weapons in the game
dozens upon dozens of spells that are essentially useless because they aren't more FP efficient than glintstone pebble, why the FUCK would i ever use any of these long animation spells in a game where all the bosses are the fastest they had been at time of release
actual garbage game, wear whatever armor you can because you NEED that protection to not get 2 shot, god forbid you want to light roll or do any kind of experimentation
they have dozens of weapons but no way to upgrade them reliably, you get the bell bearings way to late and they don't give you the higher level stones so you still end up with TRASH that can't be used because it isn't better than whatever somber 10+ you found, because somber is infinitely easier to level up when it requires only 1 rock

the entire game is a shitshow with 0 thought put into it, the attack consumable everyone wants to use? Yeah, it's limited, you want more? go play the entire fucking game again, because as well all have seen Fromsoft is the most retarded developer that will add the DUMBEST SHIT POSSIBLE just so it won't be used because it's worse than something you got from the start of the game
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>>743329163
i just want to mention the ancestral infant head is actually useless
>no damage
>no duration
>costs tons of FP
>even going full int build with the antlers doesn't make it better, glintstone pebble is still better
a lot of stuff is like this in elden ring
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>>743322405
I'm a dogshit retard at these games and this boss was easy, I didn't get completely filtered until I got to Leyndell and I dropped the game there finally
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>>743326092
its aesthetically rather nice but not that great of a level. its some of the best out of DS2, which isnt saying much. it looks cool just like lost izalith, but isnt that great. its better than lost izalith though.
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>>743326640
How does your brain even process level design
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>>743329163
>because they aren't more FP efficient than glintstone pebble
>I might do zero damage, but at least I'm keeping my mana
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>>743322405
>any ER dungeon
>10/10
Tell me you started with DS3 without telling me.
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>>743330840
glintstone pebble does more damage most of the time
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>>743322405
Woah, you *only* died TWO times? You're a fucking legend bro. You're like an Elden Ring prodigy
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>>743326886
>i guess fromsoft is the only developer that doesn't hire fucking RETARDS to test their game
Funny, one of the reasons I think I like their games is that they don't assume the players will be retards.
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>>743322405
>hard easy hard easy hard easy hard boss boss boss boss
Dark Souls 3 ruined From Software forever. You're a nigger and you should kill yourself.
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>>743330168
>it looks cool just like lost izalith
That's my least favorite part of that game because of the eye rape
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>>743322405
If OP wants a real challenge why doesnt he talk to a woman?
Oh right.
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>>743330918
stormveil is way better than anything in ds1
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>>743322405
The point is that he's a fraud who had to stitch the limbs of dozens of people to his body to even come close to competing with the other demigods, and he's still weaker than all of them. He just happens to be squatting in a cool ancient castle with an army of exiled knights, who also only serve him because they have nowhere else to go
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>>743325694
Don't feed the trolls, anon.
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>>743330168
I think shulva is brilliant, it's basically like if dark souls was a zelda dungeon. The inner sanctum where you're running around shitting bricks and being chased by the armor ghosts is one of the highlights of the series for me.
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>>743326092
Best part of DS2 and best dragon fight in the series hands down. But it goes downhill from there. I think the DS2 DLCs are severely overrated as a whole, but Shulva really is incredible.
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>>743331406
Because I can't reset and try again when I fail.
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>>743326640
>I don't know what people think elevates it above anything in the base game.
only bit of decently design content in the entire game. not great, but better than any of the garbage in the original game
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>>743322481
Shut up rollslop dickrider.
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>>743322405
>bleed weapon
You did NOT beat the boss
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>>743335991
if u dont like rolling try blocking



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