The technology was just not there yet for the constant closeups and in-your-face 3D graphics that the console was doing. The PS1 had a better approach towards the era, often utilizing pre-rendered backgrounds, cgi or anime cutscenes, and otherwise using 3D in ways to try and hide the imperfections of the medium at the time. While N64 in general really tried to push something that wasn't yet there, so its games will forever have that extremely rough feel to them, like being permanently stuck in a Tekken 1 cutscene. The decision to use cartridges certainly had an influence on making all 3D all the time more necessary because of the lack of storage.Also, Nintendo relied heavily on first party games, whereas Sony relied almost entirely on third party games. With third party you have an entire array of devs with different approaches to 3D, a lot of them also working on Arcades and having a lot of experience with 3D graphics, so the scene was advancing very rapidly on the PS1. While Nintendo basically had to figure out 3D on their own, in-house, and have it carry the console.
yeah
Uncanny N64 graphics are peak soul
>>743325345>le maymay buzzwordsgo back to plebbit, zoomnigger
>>743323489>>743325345The anti-aliasing is fucked up, N64 does a passthrough of the whole screen for anti-aliasing.
>>743326278>Le buzzwords>Plebbit and zoomniggerHello pot have you met kettle?The reason Sony had 3rd party games is because CDs were cheap to produce. The loading times of CD were impacting to the overall experience but kids don't care about that type of shit because it isn't something they thought about. It is like how Laser disc lost out despite being the much better format because it was enthusiast. same thing applies to the N64 just less so