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File: lomremaster.jpg (2.1 MB, 1920x2160)
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Shaders are the greatest thing to happen to old games in modern times
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So which shader is that if it's retroarch?
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Retro Gaming Handhelds + Shaders. Most comfy thing to happen to old games.
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>>743330658
It's not retroarch, that's LoM on Steam with CRT Royale
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>>743330564
>High resolution background/foreground
>Low resolution characters
What shit game is this?
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>>743330780
RetroArch does have a CRT Royale with a few verions of it if memory serves me well among its shadder collection, so that's good enough. Thank.
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ntsc svideo/composite is even better
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where is your soul barrel, anon?
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I've been using Megabezel for years now. Pretty Nice.
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>>743330564
I tohught fake crt shaders where cool UNTIL the text showed up
It was over that very moment
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>>743330814
the dogshit "remaster" that he slapped a shader over, wrongly
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File: lmalol.png (13 KB, 358x271)
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File: 1710507011830202.jpg (29 KB, 659x590)
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>zoomers are appling badly made over exaggerated CRT filters on there games in an effort to make it look like it "used to be" instead of trying to make it look as best as it could

What went wrong
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File: diddle sudoku.png (3.71 MB, 1920x1080)
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>>743330975
It looks great

>>743330989
>>743331058
You're dumb anon
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>>743330564
(You) got shit all over your bottom image. better clean it up.
LoM is shit, though, so I suppose it works out regardless
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>>743331367
>Taste level: 0
>>
Pretty good, but I can think of better things to get good at.
If you figure it out try and make it easier for others. The less steps they have to do the better. Should be as simple as clicking on something.
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File: shader_test-1.mp4 (837 KB, 1920x1080)
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>>743330564
>Load crt-royale
>Mask - Type: 1 > 2
>Mask - Triad Size Desired: 3 > 5
>Border - Size: 0.01 > 0.0
>Border - Darkness: 2.00 > 0.0
>Interlacing - Toggle: 1.00 > 0.00
Anything else? What about for 3D games?
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>>743332287
just play The Ivalice Chronicles remake
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>>743332287
>1080p
>crt-royale
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>>743333108
nta but what's the alternative then
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>>743330814
literally every modern pixelshit game/remaster

Fuck Saga
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>>743334018
custom resolution in drivers or use a more simple crt shader
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>>743331058
>on there games
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Been at it along time & still don't know what a shader is
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File: 38-034.png (104 KB, 640x448)
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>>743331236
barf
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>>743330814
It seems like it would be a consequence of HD-2D sprites
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File: CRT,LCD,TV.webm (3.71 MB, 924x520)
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Got a filter for this
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>nooooooooooooooo this mid game MUST have shitty television vision
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>blud thought old games just looked like pixels

it didn't look like that lil diddy
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>>743338042
the filter is using 1000hz displays
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File: 1587731582851.gif (2.21 MB, 1920x1440)
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>>743337695
puke
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>>743331058
>>743337695
Stop looking at the image scaled down on your phone, retard.
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File: file.png (240 KB, 435x348)
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Zoomers using blur filters and shadow mask overlays to LARP as if games looked like that back then is hilarious.
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>>743339596
bvm/pvm is real LASD (live actual smaller dick) behavior
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>>743338042
ironically yeah you could do black frame insertion every 2nd frame
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>>743330564
Wow that remaster looks ugly in both pics. Play the real game if you're going to use CRT filters.
>>
filterfags are all zoomers who never actually owned a crt. you couldn't see pixels or scan lines or any of that shit if you were sitting 6' from the tv like you were supposed to. if you move your chair away from your desk all your filter is doing is making the image darker.
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>>743338889
I hope this comparison isn't meant to be evidence in favor of *not* using shaders.
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>>743340632
Ya you could. My sony wega still works and I played secret of mana on it recently and i can see the scanlines and pixels.
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File: barco crt.jpg (1.39 MB, 1440x1440)
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ITT actual zoomers call oldfags zoomers and claims CRTs didn't have scanlines
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>>743330564
You disgust me.
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>>743330989
What's the original game look like?
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>>743339006
this, compare them 2m minimum from your screen
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>>743342984
retroarch on my laptop's ips display looks good enough with scanlines-rere shader which is lightweight. i compared it to 240p CRT and it's good enough.
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>>743342486
you're sitting to close to the screen. your mom would yell at you if she was around instead of an absent whore.
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>>743338042
It boggles my mind how when I undust my CRT monitor every 1-2 years and play for a bit in shock and awe of the offensively superior technology until its massive space requirements makes me go back to my usual....

...and then I remember that the solution to that problem was SED monitors, for which even the 2006 prototype had BETTER SPECS THAN MONITORS MADE TWENTY FUCKING YEARS LATER AAAAAAAAAHHHHHHHHHHHHHHHH.... all because Big LCD had already invested too much money into manufacturing and supply chains and nuked this borderline alien technology by buying the patents and burying it.... while two god damned decades later the industry is still trying to catch on (and not really succeeding).

https://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display
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>>743343672
>they got the patents for FED too
>did nothing with them
Reading that made me genuinely upset.
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>>743338042
use a 120hz panel and enable black frame insertion or get something with strobed backlight
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>>743338042 >>743343672 >>743344356 >>743344810
The real problem is that modern technology can't actually catch up. QD/OLED will never reach it no matter how much it develops, and MiniLED is all but a joke, MicroLED has potential, but only because of "tricks" like BFI or LED strobing, which requires KILOHERTZ speeds, all to mimick a fraction of CTR's power, and even then is not as good. On top of that it has the dead pixels problems which is virtually impossible to truly eliminate because of the complexities of is manufacturing process. But fine, let's say eventually it somehow it defeats those hurdles...

But then the issue is the price. My second monitor is a humble 23.8" AOC with 2560x1440 at 165 Hz. A MicroLED with such specs not only doesn't even exist or can even be produced right now, but if you were somehow able to procure a prototype by bribing an entire engineering team, it would easily cost $15,000 on production costs alone, a hundred times what I paid for that AOC, and 15000 times what a CRT does (because you can get them for free). The manufacturing is so stringent and delicate, that it will always have a hard time scaling to a point where it's even remotely as affordable.

The reality is that it will easily take another 20-30 years before we can start telling CRTfags to cope and kneel, and even then it won't really change the fact that games developed for such screens will always look better on them.
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>>743346865
the problem is crt's pixel-by-pixel scan pattern would require insane speeds to emulate on sample and hold display technologies and would be extremely wasteful. the point of strobed backlights is precisely to achieve it with lower refresh rates but as you say it will never be crt grade. i think modern high end lcds can be "good enough" but the main part of the crt's deal for retroomers is pixel art in older games being designed around their characteristics so for emulation in my case a scanline+ntsc shader stack will be good enough.
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>>743346865
Retro gamers will go the way of acoustic and early electrical record enjoyers. 100 years from now they'll have ancient CRTs with custom made parts to keep them working much like 78 collectors have 1920s phonographs and use modern custom nubs that replicate the proper weight and shape to be used with those records. Personally I enjoy a hot vertical grooved Edison.
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>>743346865
You're coping. Current display technologies can never, ever, solve the sample-and-hold blur. People mention BFI but (conveniently) fail to add that only works in principle, but in practice no consumer display has it or will. Reproducing a CRT's motion clarity without compromising somewhere else has become the holy grail of display engineering so badly that it's now basically an abstract ideal, something to strive for even though it cannot be reached.

Maybe, just maybe, they might eventually stumble upon a new technology that erases all the cope from LCD and its cretinous progeny.
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how's muh shader look
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>>743347169
>>743347259
>>743348341
>enter thread to shitpost
>start closely monitoring the replies
>go read up about display physics and limitations
>learn about patent (((shenanigans)))
>turns out crtfags are in the right and will continue to be for years and years
Well shit
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>>743348693
For some reason video games as a hobby keep blowing up fake & gay aspects of society. It's strange.
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>>743348893
>fake or gay
Neither applies to CTRs.
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>>743346865
>>743348341
>>743348693
Don't worry bros, QD-EL / NanoLED will save us
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>>743330564
I will never ever know if the shaders-niggers on /v/ are legit or just ragebaiting because they post shit like putting CRT shaders on a fucking remastered high definition background.
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So is there actually a CRT shader that's accurate, or are they all just dogshit that inserts "scanlines" between the pixels and applies a distortion on the edges (good CRTs didn't have this by the way)?
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>>743349689
I'm wondering if you're ragebaiting by ignoring the obvious sprites
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>>743350021
No, there isn't one yet.
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>>743350021
There's a fuck ton of CRT shaders. 90% are garbage and the other 10% usually get set up incorrectly on their monitor. You can get pretty accurate.
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>>743350128
That's retarded. There's an image of Metroid (and I guess one of Dracula) that shows what the shader should result in with the color blending and shit. Some people say that the shadow mask is a downside of the CRT, and it should be possible to remove that as well as long as the color blending is accurate.
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>>743350201
Let's see this supposedly accurate shader then.
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>>743350048
>Ignoring the sprites
Shut the fuck up, retard.
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>>743350268
That's what I'm saying you brainlet, shaders have examples to copy so why are they all dogshit?
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>>743350021
>or are they all just dogshit that inserts "scanlines" between the pixels and applies a distortion on the edges (good CRTs didn't have this by the way)?
why is it dogshit? it's the best method to smoothen crt designed pixel art to look decent on lcds.
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>>743350021
>>743350128
there is that really fancy one that takes a good GPU, 4k, and an oled to run properly. I forget it's name but I remember RA's blog talking about it.
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>>743350525
>blur, but then add "scanlines"
It's shit, might as well just blur, but then people will (rightly) point out that it's just a blurry mess.
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>>743350380
You god damned nigger, why are you saying what I said was retarded when you're agreeing with me?
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File: justsaying.png (383 KB, 1920x1080)
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>it's another "look at all this cope to just try to mimic a fraction of my power" episode
Just get a crt already
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>>743330564
Agreed.

>>743330767
Also this.
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>>743350525
play windowed not full screen
scale your window so it's around 18"-20" across on your screen
move your chair back at least 6' from the screen

now your shit will look closer to how it would have on a crt than any meme shader
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>>743330564
That looks atrocious. The mask is ridiculous. No CRT looked like that.
>>743330880
Composite utterly destroys the image.
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>>743350021
Accurate to what?
Every CRT is different.
They're analogue devices.
Even if you get 2 CRTs, exact same model, and stick em side by side - they will look completely different.

There are plenty of excellent shaders that can be tuned to look however you want them to look. You can get them to replicate any kind of CRT, from shitty consumer sets from the 1980s, to arcade monitors, to VGA PC monitors, to those stupid PVM's and BVMs that idiots collect.

The problem is, shaders can't fix motion blur..... unless you have a 1000hz screen.
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>>743353097
blurbusters seemed to think you can get away with under 1000hz (240 recommended) with a rolling flicker technique, but it wears in oled terribly and VA (the most common non-oled TV tech) performs horribly with it color wise
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>>743352989
You are literally retarded and should kill yourself
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yes
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>>743353596
It doesn't look this dim or dark except on a camera.

Look how dirty the red on the top left for example looks like. Photos are a terrible reference for CRT appearance.
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>>743353878
Stop browsing 4chan on your phone.
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>>743354007
I see perfectly fine. If you had ever looked at a game on a CRT with an RGB you'd know it doesn't look like this. It's brighter and more saturated in real life.
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>>743354104
>that filename
Get off your phone
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>>743354474
I have based puush (you can't get it)
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What's a good shader for PS2 emulation?
>inb4 just upscale
no
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>>743354637
PS2 should be rendered at your native display resolution, not upscaled or shaded.



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