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File: teardown.jpg (884 KB, 2880x2160)
884 KB JPG
why are there few new physics oriented games nowadays since red faction, pic related and crysis?
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>>743354423
>physics oriented
letting the player fuck around with physics is not a real gameplay mechanic and if that's all your game hasto offer it's not a game, it's a tech demo
Crysis is a game because its physics are the cherry on top of already good mechanics and levels (in the first half anyway), Teardown is just a tech demo since it doesn't have anything worth mentioning besides physics.
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File: TF sup1.webm (3.42 MB, 720x404)
3.42 MB
3.42 MB WEBM
>>743354423
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>>743354813
>cant get crushed by debris
wut
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>>743356125
Likely too hard to manage in a game where there can be half the lobby fighting in a single building that can be brought down entirely
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>>743354628
you've never played this have you?
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>>743357247
I have and physics are the only game mechanic.
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>>743354423
>teardown
>physics
doesnt shit just fall directly down and crumble into nothing no matter how you break it?
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>>743360479
no
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>>743357987
Just say you haven't played it then, it's simoler that way.
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>>743354423
unreal and unity aren't fitted for this kind of voxel physics environments, and those are the engines most of the games nowadays run on
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>>743360479
No, but some things are perma-anchored to the floor and a single pixel can hold a whole building up
I like teardown a lot, but it's less an incredible physics game and more a minecraft heist game with limited resources



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