why are there few new physics oriented games nowadays since red faction, pic related and crysis?
>>743354423>physics orientedletting the player fuck around with physics is not a real gameplay mechanic and if that's all your game hasto offer it's not a game, it's a tech demoCrysis is a game because its physics are the cherry on top of already good mechanics and levels (in the first half anyway), Teardown is just a tech demo since it doesn't have anything worth mentioning besides physics.
>>743354423
>>743354813>cant get crushed by debriswut
>>743356125Likely too hard to manage in a game where there can be half the lobby fighting in a single building that can be brought down entirely
>>743354628you've never played this have you?
>>743357247I have and physics are the only game mechanic.
>>743354423>teardown>physicsdoesnt shit just fall directly down and crumble into nothing no matter how you break it?
>>743360479no
>>743357987Just say you haven't played it then, it's simoler that way.
>>743354423unreal and unity aren't fitted for this kind of voxel physics environments, and those are the engines most of the games nowadays run on
>>743360479No, but some things are perma-anchored to the floor and a single pixel can hold a whole building upI like teardown a lot, but it's less an incredible physics game and more a minecraft heist game with limited resources