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File: escape from duckov.jpg (1.08 MB, 5120x1440)
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Are they better than their multiplayer counterparts? For me they are more fun because I don't have to deal with chinks cheating
>duckov
>zero sievert
>witchfire
>>
I like zero sievert but its obvious they added a bunch of bullshit artificial difficulty to try and emulate the frustration of losing a run in a multiplayer extraction
>>
>>743360546
the only thing that ever pissed me off in Zero Sievert were the Bigs, felt like an overtuned enemy that almost always got the drop on you
>>
for me, like half of the appeal of extraction is that the constant threat of an unpredictable player encounter keeps the low-key "boring parts" more engaging. I thought pacific drive was okay but it started getting dull towards the end too. if it was literally like SP Tarkov or Marathon as they currently are I can't imagine having fun with that
>>
>>743360667
They could add that options to these kinds of games. An option to add npcs that simulate other players.
>>
>>743360390
So far my experiences with them:
>Escape From Duckov
Best all around so far if you enjoy twin stick shooting and aren't triggered by the goofy aesthetics. Almost perfect balance in Extreme difficulty storm creatures excluded, fun progression with the hideout and character, actually valuable loot throughout the entire game for crafting/upgrades/selling. Lab is kinda underwhelming for loot even with most keycards.
Mod support day one with some good QoL and even coop.
>Quasimorph
Very good blend between extraction gameplay and traditional roguelike (not strictly one but borrows heavily from). A bit too frustrating on the inventory management side of things, unfortunately and some questionable balance decisions, but if you are not allergic to turn based gameplay I recommend it.
>Zero Sievert
One of the first PvE extraction games that released in 1.0, beyond the novelty aspect at the time the game is not that great. The amogus silhouettes don't do it any favors, it tries to ape Tarkov in critical aspects like penetration without understanding it does not work in a twin stick shooter format. Terrible sound spacialization, frustrating offscreen deaths, mostly garbage loot (no dopamine fix from getting a LedX) but good weapon selection. Anecdotal faction gimmick and lackluster ending. Worth it on a steep discount but mogged by Duckov on almost all fronts.
(cont)
>>
I tried duckov and bullshit kills from off screen turned me off, I play single player games to chill and wind down after work not to try hard, I don't touch mp extraction games at all
>>
>>743360950
try getting the 2x scope it lets you aim further away without giving you a shitty sniper reticle
>>
>>743360935
>No More Room in Hell 2
Hunt: Showdown style extraction (character levels up, lost on death). Quite controversial because Torn Banner picked up what the OG devs were working on (admittedly it wasn't very advanced, some vids are still on the YT channel) and reworked it for this live service extraction shooter. Does away with many iconic things of the original like child zombies, launched in catastrophic Early Access, still has some issues with performance and bugs. However I tried it during the last free weekend and it does offer something unique in the coop space. With the fear of losing your character there's really some tense and satisfying extracts or rescues of teammates. Some balance issues with progression like too many garbage weapons and the good ones being locked behind an account level.

In wishlist but haven't tried:
Cargo Hunters, Forever Winter, Witchfire.

And obviously there's still Tarkov PvE, but I am not touching it until SPT actually updates for 1.0 content which may be never.
>>
>>743360762
But that's the thing- ideally in an extraction game, you can't predict what a player will do, either in the sense of their macro "plan" and their in-combat strategy. There are issues with player communities trending towards safety in one way or another which is usually uninteresting

But something like three strangers teaming up in solos to become a bandit sniper team going up against like an 8-man group of friendlies who charge their position all at once- you can try to emulate that kind of outcome but I doubt it will be the same
>>
>>743360950
>I play single player games to chill and wind down after work not to try hard
there are tags for people like you, try
casual
cozy
relaxing
>>
>>743360390
Duckov's pretty fun for what's basically a meme game. Haven't played Zero Sievert. Witchfire's kind of shitty. The game's got a pretty bad identity crisis going on when it comes to combat. It's like they want it to play like a FPS souls-like with shit like having a stamina bar, extremely limited healing, and having every enemy, even cannon fodder enemies deal fuck tons of damage. At the same time though the way it throws enemies at you in large numbers and expects a lot of fast movement makes it feel like it wants to be something akin to a boomer shooter. Shit just clashes and doesn't mix well making it kind of a frustrating experience.
>>
>>743361312
I feel like Witchfire just expects you to get the most out of the weapon traits, and if you aren't synergising with all third mysterium equipment you're NGMI
>>
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Sulfur's pretty good although it does have some flaws. The main complaints I have is the hedgemaze feels like a really shitty filler map and oils (basically a type of item you can use to modify stats and features on a gun) are generally kind of shitty and have incredibly retarded trade offs compared to scrolls and attachments like +1 penetration at the cost of massive recoil, lower bullet velocity, and shorter bullet drop. Most of the NPCs are ugly as shit but the enchantress at least has a cute voice
>>
>>743361051
Forgot SULFUR, haven't played it too but cartoony graphix might be a turnoff in spite of the weapon modification aspect.

Quasimorph hits 1.0 the 31st of this month. NMRiH2 should hit 1.0 at the end of this summer. No ETA on the rest of the stuff that's in EA but most of them should be close to finished by the end of the year.
>>
>>743362236
Oils are pure RNG sadly, there are a handful which are just positive stats only but they're exceptionally rare

But at least they added the thing that lets you reroll oils
>>
>>743362252
Honestly I don't have too much hope for Quasimorph just because the dev's kind of retarded when it comes to addressing complaints people have about the game
>common complaint is that satiation drains ridiculously fast which can lead to bullshit deaths on maps where food is stupidly scarce
>obvious solution would be to make satiation drain slower
>dev's solution: add a new class with a perk that decreases satiation drain. Except it's only a temporary buff and it only triggers when you consume addictive drugs and booze and it only lasts a handful of turns meaning it's fucking useless because instead of having to load up you inventory with a shit ton of food on the chance the RNG fucks you in terms of food you have to load up on drugs and booze as well as medication that cures the withdrawals for those drugs and booze since withdrawal can fucking outright kill you as well.
>So basically it's a fucking useless perk for a useless class and does fuck all to address the issue people have with the hunger system
>>
>>743362236
The NPCs are hideous but fit the art style just fine

To this day thoough i cannot tell if the mechanic is pregnant or just fat
>>
>>743363596
Is it "fixable" with Cheat Engine?
>>
>>743360950
Duckov doesn't have this problem at all beyond three bosses: Lordon (really easy to deal with once you learn his pattern with the dog), Triple Shot Man (actually double shot man BRAVO NOLAN) and Mine Manager.
>>743361312
Beyond the cutesy aesthetics, name and some references it surprisingly never tries to ape Tarkov in stupid ways, I think Dukov does its own thing a lot more than Zero Sievert which is just a haphazard Tarkov/STALKER copy as a top down shooter.
>>
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>>743360390
I a couple during the next fest
https://store.steampowered.com/app/3438920/VOID_DIVER_Escape_from_the_Abyss/
Cute 2D extraction game with quite a lot of dialogue. First boss was decent. Reminds me of a demo from last year. Wishlisted for now but whatever
https://store.steampowered.com/app/4562940/HOPE_01/
Seems like a decent 2D extraction survival action game, I'll keep an eye on it
https://store.steampowered.com/app/3299050/No_Such_Place/
I also saw this but it doesn't look as good so I never tried it
>>
>>743365643
no such place looks cool
>>
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I'm too old to understand what an extraction game is exactly.
If it's just "get in, grab loot, make it back alive" then I liked Void Bastards.
>>
>>743367891
Void bastards definitely counts, i think a few more single player extraction games could benefit from the roguelike elements, had quite a few tense moments where i had almost completely run out of fuel and had to scrape 1 or 2 cans from each run
>>
the real question
>hand-made maps (duckov, witchfire)
>procedurally generated maps (zero sievert/sulfur)
>>
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>>743363596
I think the calorie drain is kinda fine, wouldn't miss it if it was toned down though. for 2 floor missions it's a non issue, and for 3-4 floor missions you should be bringing a lot of consumables. tunnel rats has the perk that gives you assloads of food and drugs plus you can just add the perk to any other class with the ship upgrade.
>>
>>743368358
hand-made maps but one procedurally generated gambit with big dick enemies and fat loot
>>
>>743360390
nu-Hitman's freelancer mode is basically that, and it's really good.
>>
Night Raider is shitty Chinese extraction slop, but there's some appealing aspects to it. It leans pretty heavily towards finding 1-time-use keys and using them to enter special buildings and maps, although one of the later updates made the map keys part of quest progression and sells them in a shop which trivialized it a lot. The developer is supposedly working on a sequel.

>>743365643
No Such Place is good in terms of gameplay, but the resources feel too easy to get. The map is not procedurally generated, so when you find the grocery store for example, you'll have a trivially easy supply of infinite food items. There's also no item durability so as long as you don't die you can keep using your best stuff forever for no cost.

>>743368358
Handmade maps are cool the first time around, but as soon as you need to go through the same place a second time, it fucking blows.
>>
>>743369013
>Night Raider is shitty Chinese extraction slop, but
Stopped reading lmao what an awful way to advertise a game, but glad you were honest
>Handmade maps are cool the first time around
All the best and most famous extraction shooters all have handmade maps. Hitman WoA is a great example of fantastic map design that doesn't get old. Random generated maps is literally a crutch for shitty, lazy devs
>>
>>743360390
singleplayer generally is better than multiplayer in all genres, yes
>>
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>>743360935
>Quasimorph
the wait for 1.0 is killing me
i just want to play again
having to wipe every major update was suffering
>>
>>743369218
Not everything is an advertisement. I'm just adding a game to the thread that wasn't mentioned yet.
>>
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>>743363596
>>743364553
you choose the buttons you press
>>
>>743360390
As far as multiplayer extraction shooters go, I really can't go back to any of them after Stalcraft, sorry StalZONE now.
For one really kinda silly reason:
>You don't just teleport to a safe zone by leaving the combat area
>You physically travel to a safe zone which is a part of the world
>>
>>743369626
>stalcraft
holy hell does it get bad after the bar, and limansk is such a shitshow
>>
>>743363596
Isnt there that one perk that basically halves calorie drain? I dont really recall food ever being that much of an issue when compared to soft time limit of capping out the quasimorph meter.
Then again I also only use no ammo weapons and sprint around everywhere with the plus 1 AP while sprinting perk so my calorie drain is like 10% of what someone with different perks and walking would have.

I'd say the real issue is how the difficulty basically evaporates once you get your puppet minor corpo, just set them to expansion, take over locations and enjoy your 0 cost upgrade materials
>>
>>743369626
>You don't just teleport to a safe zone by leaving the combat area
I know it's
>CoD
But I loved the DMZ extraction shooter because you had to escape on a helicopter, just like what you mean about not just teleporting out of the combat area. Extractions were always really intense, especially the last extract. I 100% agree that should be a standard in every game. I hate shit like Hunt Showdown where you just teleport away, entirely soulless and really just lazy at this point.
>>
>>743369806
Man DMZ extractions were so fun

Manged to swipe a weapon crate off some loser, he thought he killed me but little did he know i had a revive kit. Killed him in the heli when he was 2 secs from extracting kek
>>
>>743370068
It was the perfect balance of having a progression system that was fun to work towards, but also it wasn't that hard either to get a full kit after getting wiped. Also the inventory system wasn't extremely autistic to where you needed to spend like 30 minute between matches sorting through 10,000 items like Tarkov.
>>
marathonbros...
>>
>>743373208
Are we making things up now? Those don't exist.
>>
>>743369768
>Isnt there that one perk that basically halves calorie drain?
That's the perk I was talking about actually and like I said, it's only a temporary buff that only lasts a handful of turns and it only triggers when you consume addictive drugs and alcohol. Since using addictive shit has a chance of getting you addicted (duh) which leads to withdrawal which kills you over time unless you use the necessary meds to cure whatever addiction you have, it basically just means instead of carrying a fuck ton of food and hoping to god the RNG doesn't fuck you over and give you a single god damn rocket lolipop on a long mission you're carrying a shit ton of booze, morphine, etc. plus shit like naloxone and barafenil in case the RNG fucks you with addiction when you smoke a cigarette or shoot some morphine. At that point, why even god damn bother?
>>
>>743369738
Limansk/Loobie is definitely a fucking mess.
Thankfully, Labyrinth is way more fun.
Also, it's not so much bad as different.
Faction PVP is fun as shit. As is doing secret stash runs. And side zone runs. It's just so wildly different from the South that some people end up not liking it.
Peace through suffering, brother.
>>
>>743369806
As shitty as the CoD franchise is, they actually had some pretty great ideas with the DMZ gamemode. The sort of mercy system where you could spare a downed player and actually add them to your squad (provided you had a spot for them anyway) was a pretty nice touch and kind of lessened the general "fuck you" nature of extraction shooters. It'd be kind of interesting to see a game take that a step further and increase the limits of squads, if only to see if it would cause matches to turn fights between squads into sort of all-out faction warfare as smaller squads get absorbed into significantly larger squads
>>
>>743360390
Why are they all topdown? Is there an fps one?
>>
>>743374150
>The sort of mercy system where you could spare a downed player and actually add them to your squad (provided you had a spot for them anyway) was a pretty nice touch and kind of lessened the general "fuck you" nature of extraction shooters.
I do get why they made the limit 4 instead of 6 beacuse yeah you just ended up with a squad of 6 just mercing the entire map. But I wish they'd have at least tried some other things first. Like the biggest abuse from the 6 man squads was when they'd get a bounty for a 1 or 2 man squad. Just make it so 6 man squads can only get bounties if there is another 6 man squad, or at least 3 more. It's just unfair bullshit when you tried to solo and 6 people chase you down and see where you are on the radar.
>>
>>743360390
no such thing as a good extraction game
>>
>>743374627
>I didn't play any
>>
>>743374786
correct, shan't be doing so either
death to all extractioniggers, you faggots shoulder half the blame for all the slop coming out now
>>
Extraction shooters are best when they are shooters first. I despise Arc Raiders. It's basically an MMO that masquerades as a shooters.
>>743374872
At least we play games. You just sit around pretending to like arena shooters while never actually buying them (and sure as hell don't play them), letting the genre rot while complaining that people are playing games.
>>
>>743360390
Modded SPTarkov
>>
>>743360390
What's stopping you from playing stalker analmeme or gaymeme?
>>
>>743374506
SULFUR, Forever Winter, No More Room in Hell 2, Cargo Hunters.
Or if you're okay with Nigita having a go at you with no lube you can pay for EFT PvE.



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