This game looks really fun.>I’ve watched the demo review videos, and the game’s system is basically *Fallout: New Vegas* with a time management system added.MC has to save his family within 30 days,time is limited, so if you choose to do Mission A, you won’t have time to complete Mission B.Every choice has consequences, and because time is limited, you can’t achieve a perfect ending.It’s been a long time since I’ve seen an RPG this fun.Damn, I miss New Vegas’s web-like narrative structure.And fuck you, Todd,you don’t know shit about games.
>>743360414The most exciting game this year desu, the thing that they have to do is a better optimization if they want to ask 70 dollars for it.
>time management dropped, FF13:LR did the same thing and it ruined the game
>>743360414This is more Witcher retard. Witcher sense, Witcher POIs already marked on the unexplored map LMAO fucking garbage. Animay MC with chuuni edgelord teleporting OP powers. Generic power fantasy trash for the brown IQ 16y.o snowflakes. I bet the MC is going around the place telling people he has Hero complex and the need to tell the world how heavy the responsibility he has carrying all that weight of being cool and shit like Peter Petrelli in Heroes. Pass.
>RPG>Time management Lmfao Call me when there's mods to remove that retarded shit. Fucking stupid.
>>743360414time limits are complete dogshit in any rpg. are you that retarded to think this is a good thing or are you just some shill
>exploring with a timer ??????????Who the fuck asked for this
>>743360414I'll pirate it and tell you what I think. I know you're all interested in my opinion.
>>743360414>forced timerI'd rather play Starfield again than this slop
>>743360414kek you're that dude making "the razorlands" game arent you? stop seething about todd and go make your slop
>>743360414>basically *Fallout: New Vegas*I'm out, jeet.
>>743360414I like time mattering, but I'm not sure if RPGs are at the point of implementing it properly.We'll probably need to wait another decade or so for the technology to allow it to be anything but a solvable optimization problem instead of something actually immersive.
>>743360414you retarded tourist faggot shills don't even know how to greentextand timers are shitkill yourself
>>743360414>time managementSecond thing to mod out lol (after niggers). But not before reviewbombing the dev for trying to do something different!
Looks like reading a guide will be necessary to get the good ending. Guide makers must be really excited.
Everything related to the setting does indeed look fun. No marvel quipping, mostly genuine dialogues, MC has a cute potential love interest, the setup is solid.But the fucking gameplay looks atrocious. It's like a combination of Witcher 3 and Vampyr with KCD's targeting system, literally a singularity of shit gameplay mechanics. I like the timer system, it's a shame that the game looks so atrocious combat wise.
>>743361989Exploration is not tied to a timer. Time only moves when you advance quests. You can explore as much as you want.
>>743360414>woke tranny DEI compass>YELLOW visual cues everywhere>always-on objective marker>ALL WHILE INSIDE OF A LINEAR CAVE WITH NO FAIL STATEI hope this studio goes bankrupt and never fucking gets to touch unreal engine again. Fucking disgraceful polacks. Rot in hell.
>>743364326Funny how there's a thread up asking why gen z and a don't play single player gamesThis "game" answers it perfectly
>>743360414time limits are fucking SHIT god what a shamewas looking forward to this too, oh well.
>>743360414GOTY 2026>>743360746>>743361774>>743361870>>743361989>>743362134>>743362731>>743363021>>743365290Casual filth
>>743365290Wgy do you hate time limits? They give your choices meaning
>>743365749ask one of the other dozens telling you they are shitsorry saar but you fumbled it in the last quarter, idk who told you ANYONE has EVER liked this mechanic but they do not.
>>743365749they are too causal to handle themsame thing that happened with Pathfinder. A bit strategy and actual thinking required and it completely filters retardsThose same retards like here >>743364326 will complain about objective markers though, pretending that they take away any depth at all lmao
>>743360414>another threadAh, the shilling campaign has begun
How are people not realizing that time only moves forward in specific quests/ story beats? The devs said that like day one and that's pretty standard. You can't go back to do side content on the first planet in KOTOR after you advance the story far enough. Or, hell, fallout 1 has a timer with the water chip, and I'm pretty sure that only is an issue if you're resting for a full week after every combat
>>743365749It always turns into Persona-tier guide hell
>>743365160>>743364326Absolute hot garbage. They lucked out with TW3 taking off
>>743360414I'm really excited because of the time system too. The main issue Witcher 3 had to me was bloat, a system that inherently forces you to choose what you engage with and locks content away from you is a great solution without having to reduce amount of content so that people don't complain that it's empty. Having a pivotal choice that changes Act 2 was one of the coolest parts of Witcher 2.
>>743366157don't care, after seeing >>743364326 I am fully committed to making this game flop
>>743366157They also said that the 30 days is not the end of the game. So it's likely that whatever choices you make on the lead up to the family rescue main quest will determine what you get for the final act, the time limit is dropped there, and you're commited to a specific story branch (likely with a couple of possible endings for each branch)They teased the modern day shit in the recent trailer as the direction of the franchise, which was kinda weird, but would make sense if that's actually Act 3 of this game instead of a sequel tease before the game is even out.
>>743360414Looks cool, reminds me of old Fallout and the time limit (tho Fallout 2 is a fake countdown).Personally, I don't find the time time management a problem, considering the idea behind the game, I find refreshing a game with actual urgency. Learning should take time and if somenone tells you to hurry up, you should feel this urgency, hate how some games has NPCs saying "please hurry!" and I explore 2 years in game, return and they are "thank God, you made in time".>CombatI enjoyed For Honor, but I hope the character becomes OP at one point, which should allow to engage with multiple assailants.
>>743360414>time management system>time is limitedThat sounds awful.
>>743364213The combat really does look bad. Looks very Witcher 3, understandably so, probably all the same people working on combat, and I respect them not wanting to replace them. But if they can't make good real time combat and don't want to just hire better people, they should try something else. Just go turn based, or RTwP. If you can't into action then don't do it.
>>743364326The fear developers have of challenging their players is one of those things woketards caused but never acknowledge like they do desexualization and diversity. Just complete cancer.
>>743364117You can go directly to the final boss (Brancis) after the tutorial iirc. It will just be hard as fuck and your entire family dies (you have to save them in 30 days).
Post the system requirements :^)
>>743360414>time managementUnless it is a 10 hr game like Dead Rising, no thanks.
>>743360414The timer thing looks interesting, in a way forcing multiple playthroughs. Not a fan of witcher sense/detective mode or whatever you want to call the aid mode. And also, what is up with the map and UI in general. Didn't the devs learn anything?
This and Onimusha come out on the same day pretty much. Don't know which to get.
>>743367248UE5 STRIKES AGAIN
>>743367685720p 30fps on base ps5
>>743366157That's not how it works. The timer in this game is not just "time progresses with main story quests" - either some or all side quests progress time, forcing you to pick and choose which ones to doThe intro eases you into it by taking place over a single day where you can do a certain amount of side quest content before the main quest progresses at night>Or, hell, fallout 1 has a timer with the water chip, and I'm pretty sure that only is an issue if you're resting for a full week after every combatThe backlash over the timers on launch was so bad that they immediately started working on a patch, even being in 1997The 30 day limit being visible at all times here is clearly to avoid another 400/500 day timer situation where people's fallout 1 playthroughs got kwabbed out of nowhere and they sent death threats to the developers and remain buttblasted to this day
>>743367685Why can't Poles into programming?
>>743367685This shit literally looks like TW3 in 2015
The timer meta would be to explore as much as possible first, do a chunk of the main quest second, then do as many side quests possible before the next main quest deadline.
>>743360414What's the deal with the trailer that starts in modern day? Is it going to be like that witch game from the AssCreed creator, jumping back and forth, or is it going to be just medieval Europe?
>>743368340Side quests are what progress the timer, it's not like the owlcat timers
>>743368504The dev is getting cocky and wants to turn it into a franchise, spoiling that MC survives for ages afterwards
So long as there is a post game with no time limit i am fine with itIf they expect me to play through the whole game more than 2 or 3 times to experience everything its shit and i hate it
>>743367685Is that fucking AI? That makes no fucking sense. Why are they putting a RTX 5060 and a 6800XT together? The 6800XT is _almost_ 50% better in raster. There's no 5060 12GB also AFAIK.
>>743367685Unreal scales very heavily with resolution. If you're not using "Epic" (or in this case I guess Ultra) settings and you're willing to go sub native with DLSS you can get good performance.Not saying it's good, it's a shit engine, but at least it CAN scale if you're willing to play a game that looks like shit.That Native 1440p 60fps on High settings PC can most likely enjoy a very good high refresh rate game with DLSS Balanced.
>>743367903>either some or all side quests progress time, forcing you to pick and choose which ones to doSo Choice and Consequence a mandatory feature, of the utmost importance for a cRPG
>>743360414time management is worse than weapon durability unless it's a small scale map with multiple things to do
>>743368653Multi endings are confirmed, no? So obviously he'll survive in a bunch of them. They'll have material for sequels no matter what.
>>743369007>They'll have material for sequels no matter what.It's worse than that. They already told us that they will by no means focus on vampires and they want to explore other creatures. Lame
>>743369080That is a bit disappointing, Vampyr is the best vampire game in many many years and it's not that good to begin with. We really need more decent vampire games.
>>743369161Gotta be happy with what we got, I guess. I hope mod support turn that game into a Skyrim of sorts, but not even The Witcher got that treatment. It's something at least.
>>743366157>the time limit doesn't matterso don't include it
I bet the timer will be patched out or you'll get a setting to turn it off after the game bombs and gets a ton of complaints from people.
>>743367094They never ever admit to the shitty things they've caused even though there's years of proof that they did.
>>743366157People like you gaslighting devs into putting timers in games where they dont make sense are the reason they keep failing, keep going king.
>>743372305Probably, games getting nerfed through patches because shitters whine is pretty much guaranteed these days. Day 1 patch is the only true vision of any game with a remotely challenging mechanic in it.
>chinese vampire gameRather watch a Twilight marathon than subject myself to this shit.
>>743372698What "challenge" does the timer add? All it does is ensure you have to make a choice whether to see option 1 or option 2 in your current playthrough when deciding which quest to pursue and which to leave behind. There's no difficulty element attached to it at all.
>>743372779You have to actively engage with progression, making conscious decisions of what to do. Even leveling up and getting skills to improve your character makes time pass.Questing becomes intrinsically connected to the character's experience, and, because of that, to the story. Urgent matters are actually urgent, saving one person damns another without it being a binary choice. The world exists without you.It turns the game world more hostile instead of a theme park with enough time for you to enjoy every ride with boredom being the only thing moving you forward.
>>743372928>Urgent matters are actually urgentBut they arent, because the devs have said time only passes when you engage with these activities. If a quest revolves around a farmhouse burning down you can run around exploring the world as much as you like before passing time, and that farmhouse will still be burning.
>>743373224Sure, because only meaningful actions pass the time. But if time passes, there are consequences.You can stand still and count the days in most games with a day/night cycle and the NPC will be standing there waiting for your next input, even if you partake in world altering events.It's part of why I never understood why people think dynamic ToD is more immersive when quest design almost never followed suit.If time passes in this game, then expected outcomes will follow.You can "explore the world" by doing nothing, sure. I guess you can unlock possible points of interest to engage with later, but if you even decide to spend a skill point to level up that farmhouse is gone.
>>743361989The time system isn't real time. Only certain actions can advance the timer, like doing quests, long conversations, opening chests, leveling up your skills, etc. In the gameplay videos these actions always showed the precise time cost so it's up to you whether you want to go for it. You can't accidentally run out of time climbing some mountain or whatever. Also the final boss fight isn't gated behind anything. You can drop whatever you are doing and go to his stronghold any time you want. So technically the main quest can be finished as soon as the game begins.
>>743364326>https://www.youtube.com/watch?v=b0Pywms4RV4>"The Blood of Dawnwalker: 8 Minutes of Quest Gameplay">nearly the entire video is batman vision and pressing X on objects>half of it is literally staring at walls>only 20 seconds of actual gameplayvery cool
>>743373958This will definitely not bomb
>>743367685Those are the old system requirements. This is the most up to date one.
>>743374183I thought you had picked those just to badmouth the game, but goddamn, those are literally the first replies. Not good, but then again, Ubisoft keeps getting shit on everywhere, but in the end they always sell a lot, probably because the shitgoblins are just a loud minority.
>>743374342That's much, much better. Thank you, anon.
>>743360746I dont remember it having any real meaning in lightning returns. But the game wasnt interesting enough to do everything anyway
>>743360414>time management systemInto the fucking trash.
>>743373582>Sure, because only meaningful actions pass the time. But if time passes, there are consequences.Which makes the urgency arbitrary. People just don't like timers mr marketer, no matter how much you think it looks good on a spreadsheet
>the time mechanics don't block contentthen they are pointless and unneeded>the time mechanics block contentthen they are dogshit, fervently fucking hated and for good reason
>>743374601It's consistent, which is more important. Funny that I'm the marketer while you're advocating for watered down slop to follow what the masses like. Your idea of good game design is what looks good on a spreadsheet. The initial argument hinges on "the people will hate it, it'll bomb, and they'll change it."You're the one appealing to design by committee bullshit. It just bothers you that you're siding with the cattle so you're looking for loopholes to come out as having refined taste or whatever.
>>743368340>do a chunk of the main quest secondThere is no main quest.
>timer>wonky kcd temu combatnah
>>743374617Yeah, everything should be available to do no matter what, just like in Skyrim!Casual cattle has to be gatekept out of cRPGs at all costs
>>743375760you are so contrarian and 4channy wow i wish i could be this cool
people are only talking about the time system but have you guys watched a single unedited gameplay video of it? it's witcher 3 all over again but somehow even jankier and they're asking 70€ for it
>>743375816kill yourself
>>743374789>You're the one appealing to design by committee bullshitI'm not saying you cant make games like these, I'm just saying don't be surprised when the game flops because timers are almost universally hated outside very specific genres where they make sense, racing for example. Not every idea is good just because it goes against established norms.
>>743375860I don't mind jank, as long as it's interesting. Witcher 2 was also janky but it was more fun to me because potions, oils and knowing the right strategies against the right enemies both made the game more challenging and worked with the fantasy of playing as a witcher. 3 probably in order to not make it too boring in an open world made those things less important, and the combat got more boring.With this one the direction stuff should at least make it more engaging moment to moment, even if not particularly deep or strategic.
>>743360414I dont mind time constraints if the final plip is explained well. Mass effect 3 and fable 3 annoyed me with this. Especially fable 3 because it didnt have proper saving and didnt tell you how much time skipping happens when you make each decision. I had to make a bunch of poor man decisions because I didnt know that was the final one and I couldnt load back to a decent spot.
Oh, apparently the game has gone gold today. I guess this means it almost definitely won't be delayed now.
>>743376405Also probably means the day one patch will be massive kekThat's a lot of time to still work on the game until release.
>Witcher 3 story stresses urgency to find Ciri>no timer which means you can take as long as you want to pursue this goal>Cyberpunk story stresses urgency because the chip in your brain is killing you and you have a short time to live>no timer which means you can take as long as you want to mopping up the city before doing something about itI don't think timers are a good solution, but I also think devs need to stop writing narratives that tell the player they're in a hurry to do something, it's fine for isolated sidequests and stuff, but don't make it the main narrative of your game, it's dumb.
>>743376565Yeah, at least for open worlds. If it's a linear game then you can do whatever you want, you control the pace.
>>743360414how many RPGs have dynamic quests where failure or botching a mission doesn't immediately mean game over or end of a plot thread?but instead just leads you down a different plotline?
>>743376528let's not forget that this is still Polish jank from a new studio. even if they have veteran devs in there, it will surely have a pained launch.
>>743376565>I don't think timers are a good solutionThey absolutely are, except not for us, but to the devs. My suspicion is that they are using the timer to hide the scope of the game, which is going to be extremely small. This is their first game, they were a bit over a dozen people 5 years ago when they started and now are over +150 which they ramped up to finish this game. The game is going to be forcing multiple playthroughs to get more content. Honestly, I think this is a recipe for failure. The average gamer is not doing multiple plays, they are barely even finishing games in the first place, but we'll see. I don't want to shit on this game because I like vampires too much and it's grim to be a vampirefag these days given the scarcity of content, and I'll definitely be pirating before I buy because at $70 they are asking too fucking much.
>>743360414>time management systemLiterally uninstalled, cancelled my preorder and destroyed my PC when I read that
>>743360784Well, this was certainly a string of mostly English language words strung together. I'll give you that.
>>743360414Im excited for the game enough to preorder it, but im still not sold on the timer. On one hand i hated it pretty much in every game, shit like that zombie capcom game set in a mall, but on the other, one of my favorite games is majoras mask, which revolves around a set time. I think the key is for the game to be short enough to be replayable, so you dont feel like you're missing out too much.
>>743376565Owlkeks have been experimenting a bit with their 40k games. Basically depending when you visit the location, it will be changed. In DH for example, if you come later to a location it will be flooded, while if you visited it first, the flood still hadnt happened.
>>743379214Where were you when you realized majoras mask is actually a roguelike
>>743364258oh so it's like Persona then?
Did they say outright that it's impossible to do everything in one playthrough? Encouraging multiple playthroughs in an RPG is generally considered a bad thing...
>>743379368Its not though, everything stays the same, only your choices change.
>>743379460They outright said that it's impossible to do everything and still save your family. But you don't have to save your family. It's your choice.
Somewhat related. How well or poorly does Witcher 3 run on Base PS5? I need to get it at some point for the dlc next year. Its on sale for like 5 bucks at the moment on PSN. I played it on PC back in the day but my current PC wont be able to run it next year with the updated system requirements.
>>743379576Dungeons reset if you dont finish them, the interiors reset and landscape effect reset regardless if you did or not. quantity of items reset to zero but you keep the better gear. All quests reset
>>743379628You know, now that you said it, it could be fine if the game and the main story continue after you save your family, that way you could still do everything
Why do time mechanics piss off retarded normalfags so much? Is the idea of replaying a game really that foreign to them?
>>743379437When it comes to how time moves forward yeah, pretty much.
>>743367685>mfw 5070whew, almost had me worried for a minute there
>>743379437Basically yeah, but apparently you have more freedom with exploration. You can disregard quests and just explore.
>>743367685So this will run like shit on console?
>>743360414>timerHard pass
>>743379726Wouldn't make sense with the way the quest design works. They'd have to resurrect dead NPCs for that to happen, since often you'll find things like choosing to help quest giver A leads to death of quest giver B.It's not just time gating you out of content because of the main quest, the idea is that their life goes on without you having interfered with their lives because you were busy doing something else when they needed you.It's probably mostly flavor text and in practice the NPCs just cease to exist, but yeah, wouldn't make sense to bring them back in the post game.
>>743379834Yes, you filthy basement dweller. Most people dont have the time to replay a 100 hour game unless its amazing
>>743379987Though it could make sense as an unlockable "sandbox mode" or something, where every sidequest is available for you to experience in a "non-canon" way. That could be a cool way of letting people do all the side content after finishing the game without having to run the main quest multiple times.
>>743379987They said that you can go save your family at any point theoretically, so its not based on do x quests to save your family. Those npcs should still be there with their quests.Unless the family saving involves killing every vampire lord, then yeah, i can see a lot of problems resolving naturally
>>743379951If you're talking about stuff like stuttering then it'll run like shit on everything, it's UE5.But base framerate will likely have a 60fps mode on console too.
They are extremely cagey about what happens after the 30 day timer ends. They said the game does not end there but they might just be being faggots about it and just mean that a short linear ending sequence happens after the 30 days and not that you can actually keep playing in the open world.
>>743380064This game doesn't have a main quest. Every quest is supposedly a side-quest with some degree of story relevance. But there is no main quest chain you have to go through every time, it's entirely pick and choose.
>>743380003Then it's not lack of time, the game just isn't good enough. In which case you wouldn't want to waste your time seeing all the content anyway and the game is doing you a favor by forcing you to pick and choose.
>put game on easy mode to bypass stats and loot shit>go straight to final boss.>easily kill him and save family>game ends
>>743380290You can do that in the prologue, it's a possible ending.
>>743380214Not officially, but unless it's a linear 10 hour long game, it's just not possible for every piece of content to receive the same attention. Internally they know what's a main quest. And playing we'll likely be able to tell as well.They have something of a general system going on, right? Tackling those are likely the big event quests with complex level design to go with it. You're not gonna get big castles to climb on every "get the old lady her frying pan" quest.They could have a sandbox mode where all you have are the quests you do to people in the world not related to the main opposing faction or your family.
>>743380064Even if they dont do it, you can bet one of the first mods will be removing the clock
I dont mind the quests taking up time slots. Whats retarded is that upgrading skills in the skill tree takes up time slots and so does random stuff out in the open world like say digging up a treasure chest.
>>743380181Depending on how short is short that would be really cool. If I have like 5 hours of linear game to go after that point that would be neat. If it's just one 30 minutes dialogue and fight then it's misleading, yeah.What it made me think is that they have multiple ending paths that take place in closed spaces separate from the open world, and once the 30 days timer ends you'll be locked into one of them based on your choices, so you do that, get your ending, and credits roll.
>>743380181Brancis challenges you to a fight, and you have to fight him promptly, regardless of how strong you are. It probably forces you into an ending given your current set of choices. That would be my guess.
>>743380129Right, but at least in this latest batch of first 4 hours previews there were quests where for example an NPC needed your help to get medicine, but when doing another quest you had the option to spend more time with a potential romance partner, and if you choose to do that, once you're out that person who needed medicine is dead. They won't be sitting there waiting for you to trigger their quest to start needing medicine. I imagine internally it's tied to days, so NPCs will be available to start quests from day X to Y, and if you miss that window because you were doing other stuff, you missed your chance of doing that quest.The idea is to show that choices have consequences even unrelated to the specific choice you were making. Choosing to not engage with a quest is still a choice with its own consequences that may show up in a cutscene later.
>>743380389Witcher 3 was too easy on Death March after a few hours, no way I'll touch anything below the highest difficulty.>>743380460I wouldn't care for playing it that way, but I'm really curious to see how the game will handle this mod.
They wont have the open world continue after the 30 days as all the quests in the game are just there to help you save your family. Thats your goal. Any quest you do is ultimately about you getting access to something or someone that can help with saving your family and killing the leader vampire guy. So there would be no point to having the game continue after the 30 days in the open world.
>>743360414Come into the thread expecting to see loads of pajeet nonsense. Surprised by FPBP >>743360738and then the thread devolves into pajeet nonsense.Rangeban India and Canada.
>>743360414>you can’t achieve a perfect ending.Honestly I find this gay shit to be one of the worst things about those who adopted the C&C mantra from the codex without understanding it.Consequences doesn't mean you can't get good endings ffs.They always do this now. "Oh you picked X choice? Well it's the one we signalled as good but it's actually Y bad. Oh and btw the other one is even worse".Gay cynical faggotry for realismfaggots who can't enjoy an alternate world without ruining it.Same people ruining ours.
>>743374342>>743374474>no specificsYou just know those minimum are for 30fps and 720p
too many other games I would rather play coming out at a similar time for me to want to play this. Maybe in the future when there's a sale.
>>743360414That doesn't sound anything like New Vegas. The overwhelming majority of its quests are stuff like pic related. I'm not saying this applies to you specifically, but it often feels like people misremember every quest as being like Beyond The Beef and have created an idea of New Vegas which is pretty much entirely separate from what playing New Vegas is actually like.
>>743360414>That retarded sequelbait trailerI fucking hated that
Top of the list for me for games coming out for the rest of the year I actually want to play.Blood of DawnwalkerStar Wars Zero CompanySilent Hill TownfallBeast of ReincarnationSinking City 2Wolverine
There is no timer, you retarded fucking mongoloid(s). You are under precisely zero urgency, at all times. What there is, is a limitation on the number of choices you are able to make, or directions in which you can progress the story, before reaching a particular climax.What this obviously fucking provides is a tighter framework for more meaningful consequences, and enhances potential replayability by making you wonder what the fuck would have happened should you have chosen another path. It is exactly the same fucking thing as having multiple acts, and a few options to progress from one act to the other, which is something very familiar for The Witcher shit in particular. It is just presented as a day and night system.tl;dr every day is like an 'act' and every part of the day is like a mini arc of what you choose to fucking do during that sequence. There is no fucking timer. God i fucking hate you disingenuous, trolling fucks.
>>743381378That's too low even for modern standards. 1080p is the bare minimum. I fully trust it's not going to be that bad. 1080p30fps? Probably.
My only real issue with these mechanics is that upgrading your character costs time too. Build making will probably feel as awful as in Vampyr if you go for a good end.
>>743382228ok but its still stupid that the daily bar thing gets used up from upgrading the skill tree and things liked digging up treasure. it should have been only used up by doing quests.
>>743383445Vampyr advances the world state by upgrading too and it works well there, at least on Hard (which wasn't there at launch). Because you're not doing it out of curiosity, you're doing it out of necessity. It feels like shit that the world gets worse because you're leveling up, but it should feel bad. It's not supposed to be a good thing that you're taking time to train to have an easier time against the threats you're facing. Prepararing for the battle does take time away you could be doing other things, it makes sense.But, again, only if the game isn't afraid to filter the shit out of everyone with unfair battles. If the game is piss easy and the only thing you're missing out on by not upgrading is some fun combat variety, then yeah, that sucks.
I think the company spamming their youtube like this with redundant videos is retarded and bad for the games successLet people find the relevant videos they want to see, you know. Do things normal youtubers who care about views do.
>>743384610perkele
>>743360414The gameplay looks like a worse version of Witcher 3 and its clearly extremely low budget but priced like a AAA title
>>743361989>>743361870>>743361774The time limit is the in-universe excuse for why the scope of the game is so small
>>743380402no there are no fodder quests or side quests. there are no "get the old lady her frying pan" quests.there is a limited number of quests in the entire game of which you can only complete some of them before you spend all your time resource. depending on which quests you completed and which ending you chose in those quests you may or may not have the requirements to save your family. if you do congrats you saved them if not too bad they all got slimed. after that point i imagine it will be much more linear as you finish the final actnow just because there are no distinction between quests doesn't mean they will all be equally good. it just won't be because you spent all your time resource doing side quests and mob slaying contracts instead of faction quest and main story quests
>>743382080I can get blood and sinking city but why the fuck would you be interested in wolverine
this and Beast of Reincarnation are the 2 games this year that i want to buy day 1 but given how much i am guaranteed to spend on other games this fall, i really shouldn't. i could technically put Marvel Tokon in that group as well but i need to be in a very specific fighting game mood for something like that and there's no guarantee that i will be when it comes out.I was going to put Mortal Shell 2 in that bunch as well but all the demo impressions vids have convinced me. It really does seem like a massive glowup from the first game and the $50 price point is a nice bonus.Meanwhile the $70 price for TBOD and the overambitious eurojank vibe of it makes it a pretty risky day 1 purchase. i hope it's polished enough.
>>743385460So the game is not actually what most people would consider a full-fledged open-world RPG? Because that structure sounds more like Telltale with combat, or indeed Vampyr.
>>743385460So the prologue is the only time in the whole game with a clear separation between tiers of quests? I struggle to believe it won't be obvious the entire game.Like one of the features they're showcasing with this game is how you can take different approaches at different times of day, you can use stealth and parkour at night with your powers or use dialogue and combat during the day to infiltrate the same place. For many quests that won't be relevant in any way, because no elaborate level design will come with the quest, it'll just take place in generic parts of the open world. Some quests are tied to specific times of day too because they straight up wouldn't support every approach.That's a very clear division right there between tiers of quests.
>>743382228You're arguing semantics when everyone gets the point you midwit faggot. How something is presented is just as important of how good it is. Selecting how your path is gonna go down in witcher 2 doesnt feel constraining, while this absolutely will. You're not cut off from going the scoia'tael route because you decided to level up and dig up a few chests
>>743360746Pleb
>>743380003See? Normalfag central these days. Don't you have another Minecraft server to start or your 10000th fortnite match to play?
>>743384610I saw that too when I was looking around, it looks dumb and probably not even worth the video editing effort, should just do different language subtitles. But I don't know if anyone cares about official channels that much. The uploads where the trailers and videos get any significant views are usually broader gaming channels like IGN or PlayStation anyway.
>>743391441I dont care about ign contentI dont want ign recs in my feedI don't understand why youtube does this shit where a trailer is originally posted on the official channel, then it gets reposted to other derivative channels that are pushed at the top of the feed when you search the trailerI do want to look at all the official marketing videos on one place, aka the official channel page.
>>743360414Can't wait to see all the content obsessed retards complain they can't do everything in one playthrough.
>>743360414>time is limitedInto the trash it goes
>>743366157>You can't go back to do side contentYeah this is dogshit. Time-gating content is an absolute trash mechanic.
>>743360414Sounds promising but the gameplay looked really underwhelming
>>743385490Is the first sinking city good?