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I've been missing the cool spec-ops Tom Clancy style of fiction as of late, and thought it was a shame no games really serve this anymore. I went back to play SP: Blacklist even though I remember feeling disheartened by it on release, given how soulless it was after the patient design of Chaos Theory.

But holy shit lads, it's unreal how even bad games you remember are so much better than the SHITE we get today. Playing a few missions Blacklist showed me this:

>fluid animations and relatively good level design
>a range of gadgets and utilities you can upgrade over time for creative stealth
>decent writing with a 24-style action plot, quick dialogue, constant tension being raised
>only one black character, no rants about identity or victimhood
>decent graphics that look good and aren't so poorly optimised (runs butter smooth given its age)
>feels like the game actually has vision, it's not my favourite splinter cell but the idea of Sam as a panther-like shadow force works well

Compared to recent games like 007 First Light where you can't even hide bodies and the level design is WANK, including the writing, it's a breath of fresh air. It's fucked how the shit you remember as being bad holds up compared to the games today.

Do you niggas have any games like that?
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>>743364237
sheer gameplay wise, i would go as far as saying SC:BL is a worse intravenous, even despite the completely different perspective.
>puts a lot into the "play your way" style, but the combat is still kind of abysmal trash
>the hybrid of stealth and combat barely exists. If you place a proximity mine on a dog scent trail and it explodes, every enemy will wallhack you from the other side of the map, even if for a brief moment
>way too linear/setpiecey levels

if you want a hybrid of stealth and action then IV (mostly IV2) is a really good game inspired by SC:BL, and apparently the third game will have lots of branching paths and routes in the campaign which sounds sick. It flows between both styles really well, they actively synergize with eachother, and it also works perfectly fine as a pure-stealth if thats what you want it to be.
>>
everyone shits on skyrim's combat, but honestly its more satisfying than every subsequent attempt at an open world fantasy rpg in that style. its catastrophic that this genre peaked in 2011
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I hated how all the roads in this map were blocked making the vehicles much less fun to drive and the game had a time limit for you to finish the campaign(l hate time limit in videogames), l think it was the first xbox one game that l played, and no l never played the old games.
But looking at again it did had some cool and creative weapons, and cop villain in this game was so hot l wished there was more hentai of her.
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>>743364237
Blacklist is slop.
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>>743364750
I think if the level scaling was widened out a bit meaning you could get weaker and stronger enemy spawns skyrim would work a lot better.

Because the main problem is not that enemies are spongy, its that you never feel stronger than when you started, everything stays about the same
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>>743364237
Blacklist has some crappy setpieces, but at least the main stealth missions are alright. But on SC replay run, it was Conviction that was far worse than I remembered.

>>743364750
Modern Bethesda in general is this. I didn’t particularly like Skyrim or Fallout 4, but fuck, nobody else creates similar games but better, and after Starfield even FO4 feels like a game with proper design direction.
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>>743365068
>nobody else creates similar games but better
Kingdom Come exists.
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>>743364750
>>743365068

bethesda and elder scrolls have already been surpassed. genuinely. tainted grail can be jank, but its no more (and possibly LESS) jank than anything bethesda ever put out.
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>>743365393
was thinking of getting this, does it have the sense of discovery that skyrim had? With secrets and cool questchains like that dragon mask shit? And I've heard it drops off a cliff quality wise at the end, is that still true?
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>>743365925
Better sense of discovery initially i would say, but loot is basically fixed so once you've done one playthrough you know exactly where you need to go to get what you want

Some see that as a positive but a chest full of random loot was what made elder scrolls more fun for me
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>>743365002
I dont know man, in early game theres a lot of higher level dungeons i cant clear. In middle-lategame i have a strong setup going with busted enchants and very convenient relics/artifacts that just let me steamroll everything
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>>743365925
it definitely does. without trying to spoil much (even though its early) i jumped into a pool of blood just to check it out and ended up finding an entire interesting side quest chain on accident.

its someone trying to compete with bethesda with MUCH less money but doing extremely well.

the complaints about act 3 are exaggerated but i know the devs have messed with it a little, they do a ton of updates with free content\dlc and fixes.
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>>743366075
skyrim uses leveled lists, but unique items are always in the same spot. there is some random gear in TG, but i think its all enemy drops at night.

i prefer fixed loot anyway, though i can see why someone who solely wants a game to feel different every time would be interested in random stuff.
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>>743366561
>i jumped into a pool of blood
You sold me on the game, now I have to play it
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>>743364237
You only hated it because you're goycattle parroting popular opinions.
It's the best game in the series and I'm not even trolling.
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>>743364237
This game is garbage, it looks like hollywood choreography. The executions are plain stupid and cringe. Its like he is playing "Tag youre it". now pretend you are dead.
Like who was in charge of this trash?

https://www.youtube.com/watch?v=uVy965FRi9I
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>>743364237
its probably because I didnt play all sc games in order and started with double agent but I never hated blacklist, not even conviction because they are both great games
good gameplay, fun stories and great coop games
those games only sin was being named splinter cell
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>>743364237
Yesterday's slop
Today's top kino
>Inb4 the not-lateralus theme will always be S-God tier kino
https://youtu.be/SzI7DLR0DPU?si=SC-vtqiqZn5u6_CY
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>>743364237
I was one of the people who hated nfs pro street and while it's better than 90% of modern racing slop it reputation was deserved. It's a good game with soul but there's no doubt why it flopped.
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>>743364237
did blacklist flop financially? I always thought splinter cell was a successful franchise so I don't understand why Ubisoft doesn't milk it like assassin's creed
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>>743364237
people were mad that they changed Sam's voice actor, the actual gameplay was good and I remember Spies vs Mercs always being populated when I played it for about a year after release. Michael Ironside like being Sam and they should let him have one last ride.
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>>743371197
It also suffers from Ubisoft genericization, even if we forget the voice actors, Sam doesn’t talk like Sam anymore, the cast is in le heckin’ epic mobile base hanging with a guy that Sam is supposed to hate, it just gets the atmosphere wrong. It’s a competent stealth game, still, but it’s a shame that it lost the dry humor of original trilogy.
>>
I know sc games are known for stiff controls but good Lord if black list isnt fighting you to do anything that isn't crouch walking.
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>>743367898
>It's the best game in the series and I'm not even trolling.
i believe you but thats because 'best game in the series' is an extremely low bar for splinter cell
it really just boils down to whether you prefer the shitty aspects of CT or the shitty aspects of BL
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>>743374909
>shitty aspects of CT
like what? aside from the fact that it's too short.
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>>743367898
Conviction was better, it was a more focused stealth game. Blacklist tried to give you the option to go loud in every level and they really had to dumb down the AI and level design to account for it. I liked Blacklist a lot more than the gaming media did at the time, but Conviction was still better.
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>>743375239
Conviction is where they started giving you a fully fledged arsenal and made it easy to go loud. Blacklist brings a bit more Tom Clancyness to the shooting, Conviction on the other hand must have been the inspiration for John Wick. it even has a Desert Eagle.
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>>743375578
Blacklist is the one where they start giving multiple different grades based on your playstyle, encouraging you to completely abandon stealth and play the game like a generic TPS. It’s been a full 15 years since I played either game, but I do remember Blacklist having more of a focus on non-stealth guns. I think they even got rid of that really cool stealth coop mode from Conviction.
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>>743375731
they got rid of Deniable Ops but brought back Classic Spies vs Mercs which Conviction removed. I would have enjoyed them keeping both but Deniable Ops had a very sparse amount of players even in the old days.
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>>743364489
intravenous is garbage
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>>743375239
My problem in Conviction is that near the end, it starts shoving you into situations where the gameplay area has the width of one regular sized room and there are dozen goons in your way, some even with sonar goggles where they ping your location occassionally. It becomes borderline impossible to stealth those sections because the enemy density is on insanely high level when compared to original trilogy.
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>>743376368
that White House level is nuts, there's like three sonar guys in every room.
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>>743374990
The bathhouse.
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>>743377065
you mean the bomb defusal? that part is bullshit but if you're having trouble with the shootout in the corridors then you probably used up your sticky shockers too early.
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>>743376049
Your typing/replying style is so consistent that people started recognizing you in every thread. Quite impressive how hard someone can get mindbroken over a game
>>743374990
>Too much of it is just spent going through the obvious path laid out by the developer without any need to get creative with tools to make openings
>AI is oblivious to their friends going missing (Applies to BL too but feels less insulting there given the sillier looser format and setting missions)
>Shooting is abysmal, even when used for stealth/ghost related purposes, let alone for the purposes you are not supposed to do
>Rating system/Side objectives will penalize you for having fun even if you dont kill anybody. Shoot out a lightbulb? Thats bad bro you cant do that. Interesting interaction in one level related to getting caught once? Too bad you will miss out on content later so better reload save.
>>743377065
Remove the rating system and suddenly nobody dislikes Bathhouse
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>>743377214
>that part is bullshit
You can get through it using sticky cameras.

>if you're having trouble with the shootout in the corridors
You can get noticed there at random, so you essentially have to use the invisibility cheat on your save to see if you got 100% or not.

>>743377516
The problem is not with the fact that you can't avoid enemies, the problem is with randomness in the fucking corridor.
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>>743377516
>Your typing/replying style is so consistent that people started recognizing you in every thread. Quite impressive how hard someone can get mindbroken over a game
holy schizo
nobody likes your stupid hotline miami clone, shill
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>>743369685
Not exactly the same as OP. Doom 3 always was kino and this has been the dominant opinion from 2008 onwards among people still mentioning the game. The retards hoping it would be bing bing wahoo, or compalining about shotgun as melee weapon or that they couldn't see the shades of black on 2003 LCD were filtered very soon after release.
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>>743377650
>he problem is with randomness in the fucking corridor.
yes exactly, thats why i said if you removed the rating system then nobody would have such a problem with bathhouse
Its just a pretty shitty thing to have. It adds nothing to the game and yet makes people have less fun in order to chase a number
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>>743364830
Recently played through all the DR games again. I like three more than one but less than two and way more than four even though Frank came back.
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>>743377516
>Too much of it is just spent going through the obvious path laid out by the developer without any need to get creative with tools to make openings
I used the pistol's EMP and the noise effect on the sticky cameras all the time to move guards around. and the bottles strewn around the maps are surprisingly useful in some situations.
>AI is oblivious to their friends going missing
that was always the one thing that MGS did better, but most of Chaos Theory was clearly designed for you to sneak past without touching anyone.
>Shooting is abysmal
if you're good at ghosting you can use the Assault load outs to get the Foregrip attachment and sacrifice airfoils and stickies. but yes, the shooting can't be too good or the low enemy count would make the game piss easy.
>Rating system/Side objectives will penalize you for having fun even if you dont kill anybody. Shoot out a lightbulb? Thats bad bro you cant do that. Interesting interaction in one level related to getting caught once? Too bad you will miss out on content later so better reload save.
you don't miss out on any content for getting a low mission grade as far as I know.



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