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File: 1776478229078884.jpg (185 KB, 1280x800)
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If mid was a game.
It's not horror and there's way too much backtracking.
These games by talentless devs with government grants are all the same shit tier.
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Seemed like an extremely easy home run too
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>>743371613
Explain yourself
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>>743370323
why did you buy a survival horror game if you've got a problem with backtracking?
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>>743373321
There's too much, especially on chapter 3.
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>>743370323
I thought it was pretty decent. my biggest complaint was the LoS and pathing for melee.
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>>743370323
I mostly agree, OP. Bought it because I like WW1 as a setting and saw this shilled as WW1 Signalis, so I took the plunge when it was on sale.

I remember it feeling more unfair and bullshit than anything, like if Resident Evil's enemies kept respawning but the ammo and resources you need to deal with them never respawned.

Then I got to some part in the south of the map where the enemies got even more obnoxious (too much HP, or everyone had grenades or flamethrowers or something) and I found myself fighting to keep playing even though I stopped having fun, so I said fuck it and just quit/uninstalled.

Might be fun with god mode or cheats but idk
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>>743375653
The game is too autistic
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>>743375848
I think it was made by one guy over the span of five years or something, so it being autistic would make sense.
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>>743375904
Signalis had an interesting story at least. This is just bland on so many levels, there's nothing to keep you going
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>>743376329
Signalis had style. I didn't like the gameplay, and the story became 2deep4u slop after a while (IMO), but the style was always there and always good.

>this is just bland on so many levels
I agree, but it's also kind of a product of the setting. WW1 is a literal brown and bloom washed out, desaturated hellscape of a setting. It had no choice but to be bland. But that also doesn't excuse the gameplay and plot being bland, so I agree with you on that.
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>>743377510
Yeah it was the style that carried it. Signalis was definitely 2deep4u, even a little pretentious. Still, there was some mistery, something that made you wanna see how it plays out.
I like the art in Conscript. Yeah trenches are bland by design, but I think the game made a good job in the art directory. It looked enticing, but the magic that keeps you going is missing.
Chapter 3 is what made me quit. I don't think open areas work well for a survival horror game, much less so for a top down 2d game. And don't get me started on enemies with guns. It just doesn't mash with the genre.



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