[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: 12352135.png (107 KB, 524x312)
107 KB PNG
i'm begging you, anon, please make your dream game come true
there are so many talented people and creative ideas on this board I've seen over the years that I would love to experience
it's so sad to think most of them will never see the light of day
please anon, I beg you
>>
>>743378176
My dream game already got made you probably played it bro.
>>
>>743378176
I released 2 games and you didn't play them
>>
>>743378624
Toby Fox, formally known on Twitter and Tumblr as "FwugRadiation"...
>>
File: 1700566240356369.webm (542 KB, 720x720)
542 KB
542 KB WEBM
My Steam page is in review
I am happy that I am getting closer and closer to finishing as this was a big goal of mine for a long time but I'm sure it'll be deflating when nobody gives a fuck upon release. But I know I'm an outsider weirdo so getting people to give a shit is hard for me, that's just life. I wish reincarnation was real so I could think "maybe in my next life I'll be able to create things people care about" but I know I'll just be rotting in the ground
>>
>>743378176
I have no talent, time or money to make it, sorry Anon
>>
>>743378176
Art bottleneck. I'm a good writer and programmer but the idea of slaving away on even low poly models destroys my motivation. I'm waiting to find some guy who has perfected the low poly (or early wow era fidelity) 3d modelling pipeline and can shit out hundreds of assets. Don't even care if they use AI textures, I just don't want to mess with that stuff
>>
Fine I will learn how to program
Now who will be my artist and my sound guy
I want to be the next Deltarune and since I can use my hands and Toby cannot that is at least one advantage I have
>>
>>743378176
> there are so many talented people and creative ideas on this board

I’m not one of them. I can’t make art or music and I have no good ideas.
>>
>>743378743
I used to suffer from the art bottleneck too but a few years ago, very deep into adulthood, I started drawing and now I'm decent enough to overcome said challenges. If you were intelligent enough to learn to program decently then you are intelligent enough to learn, it's all very logical despite how artfags try to portray it. Of course if you just do not have any interest, it's hard to recommend it
>>
>>743378892
I'm sure there's dozens of tutorials on how to do 'ps1 low poly' art by now, considering how many indie games use the style. I just don't want to spend time doing it when I could be programming instead, it ends up being a huge time sink
t. worked on sprite assets for a previous game
>>
Sorry I am a straight white male nothing i can do about it
>>
>>743378176
im too lazy and self conscious. maybe next week...
>>
>>743378176
tomorrow's problems are the problems for...
>>
File: 1784135456968.gif (3.78 MB, 380x280)
3.78 MB GIF
>have fun making maps for a doom engine fangame i like
>have fun making textures and art assets
>absolutely despise the technical shit and programming and have no idea how to make heads or tails of it 90% of the time
>going into this thread and seeing everyone with the exact opposite sort of issue
>>
>>743378176
im learning right now. the rpg course I've been learning from is taking too long so I'm just gonna watch the videos, get back to making pixel art then make a vn. really short.
>>
>>743378693
Toby faux , currently known and TrannySeducer
>>
File: 1759663132244052.gif (2.94 MB, 498x281)
2.94 MB GIF
>>743378743
>tfw I can draw and write code but get hard filtered by 3D modelling and animating, and the whole pipeline to make 3D characters and assets
I guess pixel slop is the only way for me, but even that takes a lot of brainpower, especially to animate
>>
>>743379316
If you're an artfag who isn't an ADHD retard who ghosts the second they feel the slightest bit bored, you have tons of opportunity in this field
>>
It's too late I can't do it anymore. I'm literally dying to health problems, I'm tired and in pain every day and it makes it impossible to focus and find the energy to work on my games.

Please start when you're young, don't waste it on playing videogames.
>>
>>743379453
That's news to me, I haven't been able to land a job in four years outside of roughly one commission every two months.
>>
>>743379546
"this field" meant more like indie games than jobs out there, maybe you just need to improve your portfolio or something
>>
>>743378176
Can't right now. My gpu is keeping me out of 3D and my art 'skills' are barely programmer tier. I'll come back in a few years when I can afford to upgrade make you proud.
>>
File: 1621700670911.jpg (45 KB, 500x666)
45 KB JPG
>>743378176
I've been trying to do that for the past 10 years.
I even quit my job and gave up on my social life for it.
>>
>>743378723
Same
My twitter and youtube have less than 100 followers each
>>
>>743378176
I was daydreaming about this the other day
My dream game would probably be too big for an indie dev to maintain
>>
>>743378723
>>743380994
What are your games called
>>
>>743381939
Due to the nature of this thread and the fact that I already whined, I would just be basically asking people to talk shit about it and call me a retarded faggot. I just need to stop whining and try to market it elsewhere
>>
>>743382224
You won't post it because you know it's low effort slop that you yourself wouldn't even consider buying if you came across it on Steam.
>>
>>743382578
It's definitely not. But thank you for proving my point. It's nice to know that I can always predict the posting habits of the average retard on this board.
>>
>>743382771
You don't believe in your own game to the point where you think everyone will immediately hate it. This isn't a dream game that you're proud of and think is worth asking money for.
>>
>>743378176
Call me a schizo, but this "dream" begging nonsense feels extremely inorganic to me in social media. It reminds me of self help gurus, like some faggot has got to be monetizing your "dreams," but who? Who's the hidden jew?
>>
>>743383030
>you think everyone will immediately hate it
When on earth did I say that? I don't believe in my ability to market it. It's not really a streamer game so getting it in front of the eyeballs of masses who like to watch a guy in a corner of a screen scream funny things is not really feasible.
>>
>>743378176
im fucking trying but i hate programming and art + animation takes forever especially 2d stuff
>>
>>743378176
Uh, anon. My dream game is illegal in over 300 countries. You still want that?
>>
>>743378176
Most of those games would be comfyslop
>>
File: stress test.png (257 KB, 1917x958)
257 KB PNG
I am trying to make a beth style rpg with full npc schedules and many different body types and races
>>
File: 1783461019424010.gif (855 KB, 500x717)
855 KB GIF
>>743378176
I would love to but it's so far away from where I am right now.
>>
File: burning up.jpg (120 KB, 680x678)
120 KB JPG
i want to make a fun 2D nuclear power plant sim
you are one guy in the control room and have to move around and do minigames to keep the reactor going
>steam will leak so you have to refill the pool
>control rods will slip and you have to put them back in
>cooling pumps will stop, get them back up
>answer the phone from the board of directors
>got radiated? drink vodka
>by the end of each day you will have to replace fuel

i will never make this but would one day pay for an indie developer team to make it
>>
File: 436.png (239 KB, 1917x958)
239 KB PNG
>>743383709
>>
>>743383842
So Among Us but by yourself
>>
>>743378176
most people here dont even know how binary works
>>
>>743378176
I'm gonna make a smaller game that I will shove out one way or another in the coming years. Depending on how that goes I'm going to make a bigger game that is closer to my dream game. If that goes super well to the point I can get a few niggas to work for me then perhaps you'll see my dream game. But really, it would be a 5 game beast so can't really call it a dream game (though I guess the third one of those would be close enough, the fifth would be beyond wildest dreams).
>>
File: 1750170685144029.png (4 KB, 854x826)
4 KB PNG
>>743384093
there are 10 kinds of people lmao :D
>>
>>743378176
I actually might will, it will probably be short though or at least the first one. I used to think it's impossible to make something that doesn't look like shit when you're limited to PS1 graphics but I'm starting to see I'm wrong and one has to start somewhere right?
>>
>>743378723
More than creating shit people care about I wish reincarnation was real so I wouldn't spend my teens being a ball gamer and would instead actually git gud at the arts from an early age (and also not fumble my studies terribly). Now here I stand as an addled schizo in his thirties starting from scratch, but I will do my best.
>>
I will name a few cool idea I remember seeing here
the tower dungeon where the hero's literal head is stolen by a wizard via magical means and added to his collection of other hero heads while the hero's body is thrown into the wizards trash pile and has to interact with the bodies of other heroes strewn around the tower to beat the wizard but also get their heads back
This happens as the head talks to the wizard and the other heads to collaborate, trick the wizard, and keep him in the dark about their true intentions

there's also sup, consul?
time travel game where some hip hop kid performs in the colosseum so good romans would rather watch him than blood sports
if you're still reading this, you should go to /agdg/ to support them over there
>>
>>743382224
I literally just wanted to wishlist your game but ok
>>
>>743383709
>>743383851
every part is important, so keep it up
>>
>>743384497
funnily enough I'd also like to do a wizard tower game at some point, though under different circumstances (but it might never happen)
>>
>>743384526
I understand that you probably had good intentions but consider the reply I immediately received and how it would have just been jumped by even more sharks if I included something that mattered to me
>>
Some ideas are so ridiculous they actually wrap around to being niche kino. When you don't care about accessibility you can just do whatever you want. I want to see more devs exploring ideas that push past the limitations they assume exist.
https://youtu.be/yFWVPF0lf5E
>>
File: 1405463937102.jpg (279 KB, 600x800)
279 KB JPG
>>743378176
Unfortunately I am burdened by crippling depression and assorted other mental issues that render me into an unproductive, procrastinating piece of shit that can only in fleeting moments of productivity actually even work on my own autism projects.

A full on game is just beyond what I can accomplish.
>>
Would be more realistic for me to write a book or make a tabletop RPG that it's a game set in its universe, even then I'm probably more likely to win the lottery and I don't even play it.
>>
File: 1772121219274770.png (17 KB, 314x370)
17 KB PNG
>>743378176
It's happening bro... it's happening
>>
>>743385425
Now for the longest 3-5 days review period
>>
art is really hard I have no money and im not resorting to soulless AI. otherwise id take the time to learn code and maybe try
>>
Anons, pitch your games to me
>>
>>743385832
Fetch public warrant data to seed in-game enemies. Can use their charges to determine their stats and attacks.
>>
File: photo_2026-07-14_11-22-16.jpg (189 KB, 1118x1280)
189 KB JPG
>>743378176
I've made my dream game.
It wasn't received well.
>>
>>743378176
I'm working on mines. Thanks
>>
>>743385832
Black Souls but set in a world similar to BLAME!/Made in Abyss
There are some other mixes and mechanics that makes it special but I'm keeping them a secret hehe
>>
File: 1783849464138566.png (402 KB, 731x733)
402 KB PNG
I want to make a necromancer megadungeon for these last 15 years but it is so hardcore to make indoor assets and graphics that look good. This feels impossible. play Hogwarts and then I'm blown away by the details in the level design.. This is so much work. And then making spells is the easy part, but it's the level design graphics 2D or 3D which kill me.
>>
File: 1614627222942.gif (435 KB, 220x144)
435 KB GIF
>>743378176
>>
>>743385656
I learned art in about 3 years and by 3 years I mean drawing once or twice a week, and about I wasn't even consistent because I would take 2-3 month breaks occasionally.
Now I have a bad back and wish I could draw more, ironic how I got good at art but now I'm injured. Oh well I'll just draw lying down from now on.
>>
>>743386097
>play Hogwarts and then I'm blown away by the details in the level design
Yeah but they also had at least 20 people working on them.
You have the same problem I do, you only play games made by studios instead of indie games, so you have a skewed perception of what standards you want to hold your game to.
Play only shitty indie games for 1 year with nothing AAA, and you'll rewire your brain to think in smaller scale. If you can't do that then your only option is getting money to hire a team. (Either by working jobs/sucking dick, or convincing investors to fund you.)
>>
>>743386321
a bad back is easily fixable as long as you're not a lazy sack of shit
>>
>>743385997
That's a crazy idea but I dig it
>>
>>743386379
spoken like you have experience. bending over for chad too much?
>>
>>743386524
just stop being a lazy sob, lad. fix your back.
>>
>>743378176
I don't seem to have enough talent or passion for visual art to pull it off. Every other aspect of game development I find manageable and enjoyable, but visual art is just pure suffering. 2D art is the most poorly taught and unintuitive skill in existence by far, while 3D art is just boring and tedious to work with.
>>
I have a graveyard of ideas that I havent seen to completion.
I think my biggest bottleneck is getting hung up on something and then never going out of my way to get an artfriend on board since Id rather just disappoint myself.
My current muse has been a solo+multiplayer run&gun platformer with a focus on movement mechanics and mouseaim. Just poking around in a new engine for now and designing the framework for netplay. Even if this idea falls through Id like to have the network stack components written so I can plop it into other projects if I want to
>>
>>743386524
he's right, I have scoliosis and lifting weights has made my back pain disappear
>>
>>743386379
Then what do I do? I tried multiple chairs and I honestly my posture was never leaning in too close or far from the monitor. It's my lower back, I always sat straight against my chair. Though I did have a broken bed for a few years that was really painful to sleep. But I got a new bed now.
Anyways what do I do? I find it really uncomfortable to sit in ANY chair now and even standing hurts my lower back if I lean on one hip. Only way I'm able to be at a computer now is if I use a treadmill. Which is fine for just browsing but not so much for drawing or coding.
Lying down and drawing on my N3DS is fine though, I can still create assets for my game though I'll need to recreate some assets that work as my templates/guides.
>>
>>743378176
Most games are shit. Most people are not only not talented enough to make a game, but have almost no skills.
>>
>>743386949
How? I went back to the gym for some time last year and that's how I even figured out my scoliosis. Doesn't feel like you can just lift the same way as everyone else (I have some other issues so definitely not in my case at least), it's a big part of what made me quit for good for now.
>>
>>743387042
back extensions and deadlifts (does NOT have to be heavy)
technique is key, not the weight. remember that
>>
>>743378176
Anon. Once, I hit the big lotto or something that makes me rich enough to never have to worry about money, I will do nothing but dedicate my time to making games and short series. That is literally my dream. Just to be creative.
>>
>>743386321
ganbare togashi
>>
>>743378176
Might as well tell me to win the lottery
>>
>>743387269
Yeah I used to go to the gym, I was pretty big on technique on everything. Though I never did like deadlifts. But i'll start.
>>
>>743378176
my dream game is a good MMO and i don't have tens of millions of dollars to spare
>>
>>743387721
>my dream game is a good MMO
No it isn't. Your dream is to make a shitty WoW clone.

I'm working on an MMO project right now and so are at least 2 other /agdg/ anons.
>>
>>743387645
there are plenty of variations for deadlifts that you can try out, see which one you like the best
the exercise is god tier for your overall health (done correctly with manageable weight of course)
>>
File: 1773926387465580.jpg (18 KB, 670x668)
18 KB JPG
>Going into games machine for a furry girls dating sim
Not in my lifetime sadly...
>>
>>743388115
That's just VRChat.
>>
>>743378176
If there's one thing I've learned in the past few years, it's that the type of 7th gen open world ARPG in the vein of both Dragon's Dogma and Nier Replicant I want to make isn't possible to make anymore, wouldn't make a reasonable return and would be hard to recruit ~100 - 200 talented team members that have the passion, creativity and general drive to make something beautiful on all levels in today's gaming landscape.


Things may well change in the nearish future so that this could become a reality, but i wouldn't hold my breath. I think the technical hurdles wouldn't even be all that complicated. It's more the state of the tech and gaming industries being so bad, that any (semi-)ambitious project would bleed money like crazy compared to even 10 years ago.

I may try my hand at smaller projects, but I'm not really expecting much from it. It's definitely something that sounds cool rather than something that's feasible either now or in the near future.

Gamedev isn't like learning an instrument or something like that. It is a massive commitment nowadays and something you shouldn't do unless it's cheap to get the materials to implement your game and the idea isn't so complex that it would never get finished in a lifetime by yourseld.
>>
File: 1753347255105706.webm (1.09 MB, 414x360)
1.09 MB
1.09 MB WEBM
>>743378176
>there are so many talented people and creative ideas on this board
And I'm not one of them so my dream dies with me.
>>
>>743378176
bro I can't even play factorio I'm retardant
>>
I’ve been building a small game the past few days and I’d like to hear some thoughts on what I’ve built.
“Game” is generous, I suppose. It’s more of a playground to test some different ideas. For context, the game is controlled from a first person view.

- Jetpack: Continuously applies an upward acceleration to your character. By holding space after jumping, you can reach new heights or dampen fall damage. The jet pack runs on a finite fuel gauge you replenish by killing enemies.

- Health & Vitality Potions: Health in this game works a bit like Halo. You have a shield gauge that auto refills if you avoid damage for a few seconds, and an underlying health gauge that doesn’t auto refill. This gives you some wiggle room when fighting enemies while keeping consequences intact. Exploring rewards you with potions that can be applied to your shield OR your health, encouraging you not to immediately use every potion you obtain.

- Sword: You fight enemies with a melee weapon. Just tap the mouse button and you swing left/right. It’s pretty clunky.

I don’t really know where this game is going haha, but I’m enjoying the experimentation. LMK what you think, if anything.
>>
>>743388801
What am I supposed to gleam from that, is there any footage...
>>
>>743383448
Yes I want Loli Rape Sim.
>>
>>743378176
You are right
>>
>>743386031
post it
>>
>>743388082
Alright, thanks for the tips!
>>
>>743388801
Yeah post screenshots or webms or something. I'm not gonna tell you what u think based on a generic idea
>>
>>743378176
I'm old and poor and don't know where to beign.
>>
>>743378176
i cannot possibly make my dream game alone yet
there is no game such as this one yet thankfully
i am hoping that AI advances to the point where it removes most of the friction so that I can make it
>>
>>743384323
>Now here I stand as an addled schizo in his thirties starting from scratch, but I will do my best.
Same
>>
>>743390094
can you write a good story?
RPG maker one of those find a good mod to make a good system out of it. No creativity? No problem find Robert E. Howard stories that have already entered the Public Domain like Kull of Atlantis.
>>
File: file.png (338 KB, 736x730)
338 KB PNG
>>743378176
>cant code for shit (got basic knowledge)
>cant DRAW
>got freetime
yup, time to vibecobe some shitty ass AI brainrot game on roblox for free EZ money
>>
>>743379957
Based

>he is failing
Pls don’t let your sacrifice be in vain, anon. Ganbare, dev-kun!!
>>
>>743378176
Lemme finish school and get married first.
>>
>>743390146
dude its already lost most of "the friction" all you need now is to AI generate sprites, basic writing skills, and to edit some values for enemies/monsters and allies in some notepad.
Like how hard can that be. The most difficult part is pirating Photoshop to make sure your sprites are cut right and transparent in the right places thats it. You will still spend hours doing the sprite work even if they are AI generated. Because it's just how it is, its slow.

>*posts hayley williams*
>>
>>743390343
U are da only exception

:3
>>
YOU STUPID FUCKING FAGGOTS
POST YOUR GAMES NOW
games from /v/ and /agdg/ are usually pretty fun
>>
>>743390094
Game dev costs nothing and you begin by beginning. Just begin making a game. You HAVE at least tried to download any gamedev tool or read any relevant tutorial and aren't just making excuses to do nothing, right?
>>
>>743387258
overhead press and sometimes squats feel a bit hard on my spine but other than that I've been lifting like anyone else, I started benching with an almost empty bar though
>>
>>743390473
I don't want to get linked to my posts on 4chan, also I'd rather buy an ad than beg for crumbs of attention in these threads
>>
>>743388879
haha yeah good point, heres a video. i was trying to wrestle with getting a webm recording but my pc is bein a bitch
https://files.catbox.moe/f8ljh7.mkv
>>
>>743390343
The real friction is doing anything. Anything.
>>
>>743390484
>Game dev costs nothing
It costs you time and health, it also kills your self-esteem when something you've been working on for several years get ignored for yet another lazy fotm slop
Gamedev is for passion projects only, I'd rather be a content creator for an indie game than do it all myself with 0 outside help
>>
File: combat.gif (3.02 MB, 616x348)
3.02 MB GIF
>>743390473
It's called Shieldlinked. It's an SRPG whose main gimmick is everyone having a unique ability they contribute along with damage when they are adjacent to the target so positioning and order of attacks is key
Steam page soon
>>
>>743390617
This is a 0 byte mkv. Did I just download a virus
>>
>>743390792
So what you're doing right now is a more valuable way to spend your time and health?
>>
>>743390878
Same. Wtf anon
>>
>>743378176
I’m doing the OST and playtesting, good enough.
>>
>>743378176
okay can i use AI?
>>
File: 1773759230454690.gif (192 KB, 632x640)
192 KB GIF
>>743378176
>just work 50 hours a week then come home and spend another 8 hours coding for years on end then learn music and art just so you can make a mediocre game that's worse than anything you can buy for $5
no thanks
>>
>>743391030
They should wagie for 50 hours a week and post retard frogs for 8 hours for years on end like you
>>
File: buuuug.png (98 KB, 1280x720)
98 KB PNG
>>743390878
>>743390964
shit, sorry about the mkv. no not a virus lmao, my files must just be borked. ill figure out why my screen recorder doesnt wanna record webm. probably just a missing package. here's a screencap so you know im not bullshitting lol
>>
>>743378176
Dream games don't make money, only low effort liminal mascot horror roguelike low poly pixelshit quirky earthbound inspired rpg boomer shooter friendslop deckbuilder platformer metroidvania vampire survivor clone walking sim about mental illness make money nowadays.
>>
>>743391102
mate just fucking re encode the footage as a webm after the fact, no one actually records directly into a webm file this is basic tech knowledge man
>>
>>743391084
yes posting frogs is more enjoyable than coding full time
>>
>>743388140
He said girls, not men.
>>
>>743378176
Alright.
>>
File: 1757143807372572.png (331 KB, 1080x473)
331 KB PNG
start today, not tomorrow.
>>
>>743391208
Damn, that's a sad existence if that's truly your mindset and not 9001 levels of irony
>>
>>743391478
coding isn't fun, how fucking autistic are you?
>>
>>743378176
i can't do it, man
i'm too stupid
>>
>>743385832
A man and his wife are playing tennis when the devil appears to claim the soul of the wife for a dare she made in childhood, and drags her down to hell. The man refuses to take this lying down and jumps into the portal after the devil. He must descend through the layers of hell to find and beat the devil in a game of tennis to free his wife. As it turns out, tennis is very popular in hell, so all the demons and imps play it too. So your random encounters are facing imps and monsters in tennis matches, each with their own gimmicks.
>>
>>743378176
Okay but I'm taking a break today because I was working on it with no breaks for over a week and the thing I have to do next is annoying.
>>
>>743390769
>The real friction is doing anything. Anything.
are you a worm in a couch that eats chetto particles?
>>
File: 7wv1i4.jpg (71 KB, 500x858)
71 KB JPG
>>743378176
I'm scared... I'm terrified... I'm... perma beg.
>>
>>743391535
yes it is
>>
>>743378742
I have the money, time, I'm absurdly talented at almost anything I try, and I'm even rather intelligent. But I am such a fat lazy bastard who has given up on life.
>>
File: 1770742473769395.png (355 KB, 855x805)
355 KB PNG
>my game has no views :(
>post your game anon :D
>no
>>
>>743378176
I hope you enjoy RPG maker because that's the only engine I know how to work
>>
>>743379316
looks like you need to network a partner then, theres a reason thers multiple positions in traditional 2010s aaa studios, we cant do it all on our own
>>
>>743391834
yeah so you're austistic no one cares what your opinion on fun is
>>
>>743391535
Ooh, lashing out, I thought your shitposts were supposed to be fun for you? It's okay, you're low IQ, some people just are.
>>
>>743392057
weird jeet response
>>
https://gofile.io/d/b0Xsry
there we are, this link should work. little demo showing a teeny bit of everything ive got going on. hope you find it interesting.
>>
I've got a graveyard of unstarted projects.

I like coding, but I can't make art or music or stories and I have no actual ideas. So I just tinker around with different frameworks, animate simple shapes and give up.
>>
>>743390343
eh not really, i know because I am actively using and testing all the tools available out there, they can do stuff but a lot of the time it requires a ton of post-work. especially with code though that is getting better with new models. but i do prefer the local models mostly because even though they are lower quality than data center ones of course i dont have to pay + theres no token limit
>The most difficult part is pirating Photoshop
first of all thats not difficult at all and second of all why would you even use Photoshit when Photopea exists now, i havent touched PS since photopea
>>
>>743390343
>>743393316
also forgot
>sprite
i dont wanna make 2D shit
i cant stand 2D slop, i wanna make a fully fledged 3D game that is much bigger in scope than any 2dshit can be and thats why I said that its literally not possible for me to do that solo atm
>>
>>743378176
I'm working on it, but I never thought about sharing it with the rest of the class once it's finished
>>
>>743393316
Hey autist anon, when someone says "the most difficult part is (something extremely easy)" that means the process as a whole is trivial. Hope this helps
>>
nah I just can't make an entire game
I prefer smaller creative projects like drawing and music
>>
Unironically, if the anons here worked together on a project, start with one, share the vision and help, put it out, it'd likely make money. If you divided that money out, then work on the next projects, tailor the development team to people that share the vision, you've just made a game studio. You could do it right now. Post a photon e-mail. You never know.
>>
>>743391331
Why would you start now when you can do it tommorow?
>>
>>743393575
>share the vision
Hardest part. You don't just work on something as arduous as gamedev unless you feel like it or you're being paid to. Theres a reason why most 4chan collaborative games are suspiciously focused on disabled or furfag waifus (easy to band together over). There's literally no point unless some idea guy proposes something so brilliant and attractive that skilled developers of multiple disciplines line up to team up.
>>
>>743393575
Tried that
Sadly anons (including me) are too lazy to make anything
>>
>>743393592
to spite the (you) from tomorrow, because he'll never be able to start that project from scratch because you'll have already done it
>>
>>743378176
Financially support me for 5 years and ill make you the best game ever made
>>
>>743390832
Looks gay
>>
How long does it take to learn programming, music and art
>>
>>743393572
It depends on the scope of the game. I am certain I could create a Mario 64 clone or Ocarina of Time clone easily given 2 years, but if the scope exceeds something that could be done in the 6th gen (and even then within reason so no super-large game worlds or anything like that or having all buildings be openable), then it's basically impossible to do without more hands and who knows if they'll even be able to do it well or even want to do it.

I kinda understand the glut of retro styled vidya nowadays: that's the best a 1-3 man dev team can do in a reasonable amount of time.
>>
>>743393813
That's why it'd be hard, but it's not impossible. You could find people with a digestible enough project that it's a few months away from completion.
If it worked, you could pay for the next. Currently, none of you are getting paid to work on your own game, you make the exact same amount of money working on another anon's game. The issue comes in if you can trust each other to do the same for you when the time comes.
It's not impossible though, it could happen right now in this very thread. I'd certainly do voice work for anyone for free if it meant your project seeing the light of day.
>>
>>743393447
yeah and i explained that it is not as easy or as frictionless as you mentioned tardo
>>
>>743383328
>Who's the hidden jew?
In the end, maybe were the ones jewing our own dreams? Are we the hidden yid?
>>
>>743378176
i refuse
because i hate you fucking faggots
none of you fucking play videogames
none of you even know what videogames are or are about
all of you are tertiary nigger retards who only care about everything tertiary instead of only caring about THE PRIMARY ASPECT OF VIDEOGAMES WHICH IS FUCKING GAMEPLAY YOU FUCKING SUBHUMAN FUCKING MOUTHBREATHING KNUCKLEDRAGGING DIRTEATING CUMDRINKING HYLIC NIGGERS, KILL YOURFUCKINGNSELVES ALL RIGHT FUCKING NOW, I HATE YOU OIECE OF SHIT SO MUCH IT'S FUCKING UNREAL, DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE FUCKING DIE NIGGER DIE NIGGER DIE NIGGER DIEEEEEEEEEEEEEEEE
>>
File: 1733410793764739.gif (3.46 MB, 836x703)
3.46 MB GIF
>>743394157
calm down skipper, the adults are talking
>>
>>743390529
Feels empty without squats though, such a kino exercise, even if I probably would have to ditch it.
How do you compensate? Also, no issues deadlifting?
>>
>>743394157
I imagined you becoming redder and veinier as the post went on kek
>>
>>743394139
Hey autist anon, those two notions are not related at all so this reply doesn't even make any sense. I'm a third party just wanting to let you know so you can level up your social skills for future conversations. Hope this helps
>>
>>743393575
Well yeah that already happened multiple times. Plenty of projects have come out of 4chan especially since the game dev threads kicked off years ago.
>>
>>743394157
There is no objective purpose to a video game. No one owns what it should be. A game is just something that interaction. A lot of old, staple board games are just rolling dice to see what happens, you make almost no choices.
Hylic, walking simulators, visual novels, they're all just things that exist. You don't have to play them. You can seethe and complain and waste away your finite time on earth though, that's a choice you're certainly making. No one has to see your passion for what a video game is to you, you don't have to ever finish it. Not one single person in the world will care about a project that only you know about not existing.
>>
>>743393575
You can have maybe 2 programmers max before it turns into a too many cooks in the kitchen problem. That means everyone else needs to be an artist, and even 1 quality artist will obsolete all the rest because there's only so many decent artists to go around.

There's a fundamental popular misunderstanding that if you just throw enough people at a problem it will get solved. This isn't how it works, it only kinda works if you hire people who can work professionally.

If you want a group project then you need a leader with a vision who is in charge and can put most of the game together alone, who then recruits other people to help with specific parts of the game.
>>
>>743394346
Yeah and it could happen right here and now if people were serious about wanting to finish their project, but not having the time or ability to make it happen. There are plenty of solo dev or small dev projects, nothing stopping people from taking their idea seriously in this very thread of those are limiting factors.
>>
File: 1769319003227698.jpg (643 KB, 1080x1440)
643 KB JPG
>>743394326
listen here gayboy come here and kiss me on the mouth when you speak to me
>>
>>743393575
Even if I'd love to do something like music for an anon the fact is at this point I can barely work a DAW. I don't think any anon is interested in someone as useless as himself for his own project.
>>
>>743394406
No I think you're wrong on all counts.
>You can have maybe 2 programmers max before it turns into a too many cooks in the kitchen problem.
This is a really poor analogy because kitchens operate with far more than two people. Some help get it to the table, some garnish, everyone has a purpose in a kitchen.
Too many cooks would be too many people not on the same page, how many cooks that means depends on the competency of the head chef and the restaurant management. You could have 10 anons on a project if you were able to effectively communicate the vision and what everyone was needed for.
>There's a fundamental popular misunderstanding that if you just throw enough people at a problem it will get solved. This isn't how it works, it only kinda works if you hire people who can work professionally.
>only kinda works
It's exactly how it works and why some projects have a lot of people working on them and they turn out and are successful. You can't throw just ANYONE together, but you can share your vision and what you're trying to do and then work together, collaborate. Sometimes people need a menu, sometimes a transition, an effect, a system, by your own admission it "only kinda works" so it works sometimes in certain circumstances. Learn to work better with others and learn what kind of people work best with what you.
>That means everyone else needs to be an artist, and even 1 quality artist will obsolete all the rest because there's only so many decent artists to go around.
This is again foolish, you don't need to have everyone do art, you have those that you want to do art do art. This is a management issue once again.
>If you want a group project then you need a leader with a vision who is in charge and can put most of the game together alone, who then recruits other people to help with specific parts of the game.
Correct. So don't ask for help if you're incapable or otherwise unable or unwilling to work as a team.
>>
>>743394785
tldr
now make an even longer post so that i dont read it
>>
>>743394714
DO NOT DO THIS. IT SUMMONS CANDLEJACK. I REPEAT, DO NO
>>
>>743394823
>I won't read it because it means I have to think! I could be wrong!
Thanks for the response loser.
>>
File: 1640375769721.jpg (33 KB, 622x463)
33 KB JPG
>>743393929
>>
>>743394859
I honestly thought it was one of those mustard gas things, good to know it d
>>
>>743394918
Dumbass, you never said the name, so why would you get got?
>>
>>743394918
>one of those mustard gas things
With lemon and salt? Lmao
>>
>>743394772
You may view yourself as useless, they might view themselves as useless, but sometimes putting to people together with unique ability and ideas equals something greater than the sum of it's parts. Put yourself out there, if you don't try, you'll never know. Nothing ventured, nothing gained.
>>
1. I hate whatever I create. I may not realize it at the time of making or even when I post it, but give it like a week to several months and I'll be cringing and wishing it never fucking existed and I never posted it online even if at the time I was passionate about it.
2. I got some cool ideas for games and game mechanics, but I literally have ZERO experience in developing games, maximum I can do is go into the files of an already made game, try to figure out how to change that stat (inb4 fixed the Reaper's rake not applying bleeding despite the description stating it does in Fear and Hunger 2) or change a text displayed into another one. Plus the games I'd want to see/mechanics I want implemented would require too much work and resources even if I was a somewhat competent developer.
3. I can't make myself make a game. My friend taught me how to mod a game he's been making mods for and we used to mod my clusterfuck of a meme mod. Then he left internet at all and with it I've never had any passion for the mod or the game. Maybe play it for 2 hours, get frustrated and bored and Alt + F4 into jerking off or something.
>>
>>743378176
I'm trying boss. But my friend that actually knows how to code flaked out on me so I've got to find the time and energy to learn it from scratch while all this other real life shit is coming at me constantly.
>>
>>743394785
>This is a really poor analogy because kitchens operate with far more than two people
Holy autism, it's a figure of speech.

Everyone who knows anything about quality software knows that more people does not make better software because the more people are modifying it, the less anyone understands how the codebase works. It's not a communication problem, that's just the nature of what happens when you distribute the work.

The best way for people to work together on a complex interconnected system is the same "leader recruits people" thing: there's one person who does most of the architecture and then gets other people to work on specific mostly isolated things, like program shaders, or write quest scripts, or make the renderer. But it's very difficult to find people who have specialist skills like that, unless again, you post a job offer for someone who specializes in it as a profession.

>Learn to work better with others
If your solution to anything in life involves "everyone should just...", then it's not a solution. Everyone will not just.
>>
File: file.png (129 KB, 307x229)
129 KB PNG
>>743378176
I would, but I'm retarded
I've tried so many times to learn how to code, to actually follow a tutorial, but I get so bored and distracted. I thought maybe I could try art instead, but I can't! I JUST CAN'T!
>>
>>743390437
cuz you iz the only exception u iz the only exception
https://www.youtube.com/watch?v=ChXcD6Z4uvQ
>>
>>743395313
>Everyone who knows anything about quality software knows that more people does not make better software because the more people are modifying it
You are not talking in good faith, this thread is about bringing projects to life after stagnation. You are also speaking from subjective "quality software" when many "quality software" have been made by giant teams of people. It is entirely a communication issue.
>But it's very difficult to find people who have specialist skills like that, unless again, you post a job offer for someone who specializes in it as a profession.
Difficulty =/= possible. Making a game by yourself is already difficult, yet some people make it possible. Bringing the right people together with no start up cash is difficult, but it is possible.
>If your solution to anything in life involves "everyone should just...", then it's not a solution. Everyone will not just.
This means almost nothing that it's hard to even come up with a reply. You have to choose to work together with people, which is what I'm suggesting, you don't have to. Obviously. Yet as some people pointed out earlier, some projects have come to life in game dev threads because of collaboration. It is an option, not for everyone, but available to everyone.
>>
>>743378176
I simply don't see any feasible path to making any of the games I've come up with, I lack everything needed to make it happen (skills, connections, time, big dosh, etc.)

I have so many games that are absolute peak designed in my head, they're so vivid I can practically play slices of them in my mind, but there's a 99.9999999% chance the world will never get the experience these kinos.
>>
>>743395501
I used RPG Maker as a kid and I think it's the event system that predisposed me to finding programming fun
>>
File: 1736664742270.jpg (30 KB, 450x450)
30 KB JPG
>>743395836
what are your kino triple seven rick and morty 360 double cup of lean Video Game Ideas anon?
>>
File: 1761682477768852.png (273 KB, 453x661)
273 KB PNG
>>743378743
> I'm waiting to find some guy who has perfected the low poly (or early wow era fidelity) 3d modelling pipeline
I hope to get there some day, because I really like modeling, but hot damn is it gonna be a while longer, and I haven't even touched animation.
They really weren't fucking around back then.
>>
>>743395775
We're already failing to communicate about a simple subject, how would we communicate well enough to make a videogame?

The point I'm trying to make is that throwing random people together and expecting a successful game dev team to form is delusion. Even if they all had useful and compatible skills, it's not going to happen unless one of them has the leader mindset and the courage and initiate to take charge of the project AND enough skills/knowledge to understand what's required to get everything done.

Complicated things never get done by a pile of random people, it gets done by having a hierarchy of people making sure everyone's going in the same direction and there's no conflicts.
>>
>>743394914
>>743390832
looks based but its just fire emblem
needs less foids btw
>>
>>743390473
GOG AND MAGOG ANON
GOG AND MAGOG
>>
>>743396315
this is a world of warcarft character foid
>>
>>743378176
You got it! Just find me someone who can code and I’ll get started right away!
>>
File: 1580567974981.jpg (95 KB, 1024x681)
95 KB JPG
>>743396502
>>
>>743396603
it's a nelf with UV checkers
>>
>>743394235
>nigger yellow sclera
>brown handsed post
pottery
>>
>>743396396
>The point I'm trying to make is that throwing random people together and expecting a successful game dev team to form is delusion
No one, at any point in time, suggested random people. You don't need to force random people do to things, putting yourself out there and open to have people work with you is not saying accept literally anyone willing to work on your project. It means you accept help. You're trying to manifest a situation where collaboration is harmful and dismissing the possibility of it being helpful. Both can exist, that's why you don't accept random help, you communicate and see if you'd work well together. Sometimes it still won't work, but it can work and has worked numerous times across time, choosing to create your own instance where it doesn't work and arguing from there does not mean anything towards the possibility of successful teamwork.
>>
>>743379427
>>743378743
Do you guys want to Pow-Wow? On the topic of pixel games, I’d love to do a ROM hack/remake of Phantasy Star III and give it the justice it couldn’t get back in the day.

I have the mechanics thought out for it, but am useless when it comes to coding.
>>
>>743397443
I will quote the original post:
>if the anons here worked together on a project ... it'd likely make money
>divided that money out, then work on the next projects
>you've just made a game studio

This implies that you can just put a random group of people who are dabbling in gamedev together a game studio will form, but it just doesn't work that way. 4chan is too fast and chaotic, but I've seen far too many times small communities try to make a group project, only for nothing to come of it because everyone's just poking at random things with no clear direction. It will only work if someone in this thread has the right stuff to become CEO of Anon Games Inc. and lead others to riches, and yeah sure it's possible, but I would put the odds of that to around 5%.
>>
>>743398063
nta but that doesn't imply "just grab literally any of them and stick them together" to me
>>
>>743398063
No, you've constructed the conclusion leaving no room for nuance. This is a fundamental lack of understanding that you're exhibiting.
>If the anons here worked together
Yes because some probably would work well together, everyone is on a thread on /v/. Not all of them, but once again, you are attempting to construct the situation where this is not possible. Random people, forcing everyone together, instead of doing what would NORMALLY happen when you put two people together on a project. You talk about it. You decided if you'd want to work with them and if they'd want to work on it. You have completely skipped over how contact works and are just assuming everyone e-mails and starts working with no consideration or structure.
>>
>>743378176
>learned music
>can barely compile any sort of art
>got filtered by coding

sigh
>>
>>743398318
>You talk about it
That's exactly what happens on those small community projects. People talk about the project a whole lot and make plans for what kind of game to make and everyone's excited, but because there's nobody taking charge and pulling the reins (or the person who de facto does it isn't proactive/skilled enough), it ends up going nowhere and dies.

People aren't good at building things if there isn't someone making the final decision and making sure the project continues moving forward and everyone knows what they should be doing next.
>>
>>743398540
>learned music
post a piece on vocaroo
>>
>>743398565
I really don't know if you're even attempting to understand anymore or just arguing for fun.
>People talk a lot
>It happens in small community projects
>People aren't good at building things
>It goes no where and dies
YES ALL OF THESE THINGS ARE POSSIBLE, yet in these very threads projects have been completed in collaboration with other anons.
Just because people CAN FAIL doesn't mean every project is doomed. Some people possess the ability to work well together in a team. Some people can build things with others. Some people CAN choose to work and not just talk. You pointing out that it hasn't happened and some people fail does absolutely nothing. It's typing words on a keyboard without processing them. People have failed and will fail, people have succeeded and will succeed. Both will remain constant.
>>
>>743399065
https://vocaroo.com/1nymQC7NEvxY
This is older
No real direction with this
I'm getting into 8 bit music now
>>
File: 1783112829411445.jpg (100 KB, 976x850)
100 KB JPG
I'm the opposite actually, anon. I want your game to fail. I've been on this board long enough to despise most of you unironically, even if you are innocent.
I hope your game dies. I hope your money gets stolen by blacks to fuel your racism even more. I hope your creative, original idea gets completely outshined by the next low effort, lazily slapped together friendslop that sells gangbusters for a week and then disappears after a month like all friendslop games. I hope only the most derelict, schizophrenic people attach themselves to your games so they can ward off others from playing it, and your game becomes known as the game that "only incels and chuds play" and they say that with sincere hostility.
Because what're you gonna do?
Make another spiritual successor bullshit game from a game you really like because you refuse to move on from your childhood?
Make a game you think is unique but has been done before?
Make a game you think is bad but could've been good, and then yours is even worse?
You have nothing, and you will fail. Just like you always have.
And just like you always will.
>>
>>743399667
I am glad that retards always announce their presence with a frog, inviting us to laugh
>>
>>743399803
Jaks Up
Frogs Down
>>
File: 1430990355078.png (67 KB, 332x300)
67 KB PNG
>>743399667
>frogposter bursting with malice and extreme resentment for anyone able to exert themselves in any form instead of consigning themselves to eternal frogposting

Superb, exactly what could be expected from the likes of thee

Ideologically vacant, it knows that it's only hope is for good and sound anons to do nothing because it is the very concept of evil and yielding individual autonomy to a non-entity that only makes blanket non-statements is only possible when you allow it to be entertained as an equal to pursuit of your dreams

Fight it anons

Fight it dearly to the last breath

not a thing in this life is guarenteed, which makes anything you have, or can have in this life all the more precious

doubt is normal and you can and will go on to do great things in spite of it
>>
>>743399393
I'm not saying it can't work either, I'm saying that it requires much more specific conditions than the way you talk implies. For example:
>projects have been completed in collaboration with other anons
When people work together, unless they know each other IRL, it's almost always one person joining the other's game, not them coming up with a game together on equal standing. This has a much different connotation than "anons from this thread should make a game together".
>>
>>743378176
Nigga I can't code
>>
>>743400061
No, you are the one adding the implications that I'm saying it's simple. Nothing I have said implies that it will be simple.
Working with others is easy for some, hard for some. You have provided nothing but saying it's hard to work together, which literally any sentient human on earth that has ever tried to do anything with anyone can acknowledge the difficulty in it.
This was a profound waste of time talking to you.
>>
>>743400204
You said that anons in this thread working together is "likely" to make money. It isn't likely, it's in fact very unlikely to work at all, let alone produce something profitable, even less if you just yolo it and don't go about it in a specific way.
>This was a profound waste of time talking to you
Believe me when I say the feeling is mutual.
>>
File: GaVo4m-XEAAkMbe[1].jpg (37 KB, 682x875)
37 KB JPG
I do not have a dream game
I have a dream social status that I want to achieve by making a game
until my intentions become pure, I will not
>>
File: Spoiler Image (189 KB, 856x900)
189 KB
189 KB JPG
>>743399667
I'm gonna make a successful game just to spite you
And then I'm gonna grudgepost you and give you free keys That'll teach you
>>
File: 1753185799357658.jpg (107 KB, 1080x1071)
107 KB JPG
>>743399606
it has no melody, its just rhythm
>>
>>743400541
Yes, if anons could successfully work together it is likely to make money. As it has in the past. The key is on if they could successfully work together.
You are not capable in your current mental capacity of having an intelligent conversation. It is no wonder the concept of teamwork and collaboration seem so difficult to grasp for you. It is best you remain solo and not producing anything.
>>
>>743378176
unironically
go buy a year's worth of Claude Code (200 bucks) and get to work (it doesn't even feel like work)
>>
>>743378176
I'll wait until the last remnants of westoid AAA dies. Only then will things be clean again.
>>
>>743400946
What kind of game are you planning on making? I’d love to help.
>>
>>743401384
What if I want to be the
"Ideas Guy"
and not work at all just give ideas. I'm going to thoonk and not do anything else.
>>
>>743401524
Alright then, let’s hear some of your ideas.
>>
>>743401456
this guy gets it
TOTAL WESTOIDAL DEATH
>>
>>743378176
Fuck videogames
>>
>>743401456
Soon everything will be clean
>>
>>743401384
>if anons could successfully work together
This is an "if people just" argument. People will not just. The reason I'm arguing is because I want people to succeed and hate this kind of wishy washy "people can just work together somehow" thinking that leads nowhere 95% of the time.

I want whoever is thinking of collaboration to have the right expectations and take the steps that are most likely to work, and I'll be very explicit about what that means: you need a leader who knows how to make games, is in charge of pushing the project forward, replacing people who are taking way too long to do anything, and making sure everyone knows what they can/should be working on and what the status of the different parts of the project are. If you don't have that kind of person in the team, you're almost certainly doing it wrong. The less people there are on the project, the less this is needed, but someone still needs to draw the lines.
>>
File: Spoiler Image (83 KB, 907x459)
83 KB
83 KB JPG
>>743401484
I've been making a starfox game for the last couple of months
>>
>>743402395
That looks sick. Are you planning to make a game as extensive as Star Fox, or are you planning to make it more Arcade-y?
>>
>>743378176
Can i use AI?
>>
File: Anonymous.jpg (41 KB, 500x375)
41 KB JPG
>>743402741
yes
>>
>>743403016
aw yeh
>>
>>743399606
I like this thanks for sharing
>>
Okay, I'll do it anon. Get ready.
>>
>there are so many talented people and creative ideas on this board
lol lmao
bet these niggas also think they were super smart but were just lazy
>>
>>743401147
What was the point of this comment, why was whatever they just showed you supposed to have melody when did they say it would have melody
>>
>>743378176
Game making is too fucking hard. There's finally an easier way out with AI but if anything AI comes within 500ft of your project your entire effort is basically invalidated in everyone's eyes, even if you created 99% of the game yourself. When I die my ideas are coming with me. What a gay world.
>>
File: canani.png (195 KB, 308x628)
195 KB PNG
>>743404289
because music without melody is bad. even niggers can make rhythm and thats what they do more often than not because there is not much to making beats.

t. piano player
you really need to learn music theory to make something more melodic
https://vocaroo.com/1hVQDep46N3m
>>
>>743378176
I tried, but when I played it, it turned out to be the most unfun thing ever and I raged and scrapped it
>>
I stole someone's OC sprite animations and put it into my game prototype and suddenly I want to make it into a full game. It's crazy how simply having good artwork and animations in your project can give you tons of motivation.
>>
File: 1528008664411.png (374 KB, 400x400)
374 KB PNG
>>743404329
its only invalidated in the eyes of uncreative faggots. Use the AI if you have to just make us a fucking good story, or something with good game mechanics.

If that Toby Fox faggot gets away with it because he is a mid composer that makes 2-3 frame animations with terrible art. You can as well. You dont need an audience of hispter tumblrfags, you got 4chan and we are bigger and we dont mind AI as long as the content is good.

>>743404670
based, you can also AI generate them anon or pass them through a pixelator AI filter to at least make them a bit different you know.
>>
>>743404609
you got pics of that trash?
>>
>>743401147
>>743404491
I cant post those anon
Every song and melody has its on unique identity and feel
this is a wip with shitty bass
still older but with a melody
https://voca.ro/17e6WfE9GWHy

>>743404171
thanks anon, I was going for a early 2000s/super monkey ball feel
>>
>>743405283
yeah at least that is leading to something, not some shit you find at reddit r/beats
>>
File: Puddjinn.gif (15 KB, 100x100)
15 KB GIF
>>743390473
I'm making a 2D mosnter collecting RPG. I have a lot of stuff planned out, but all I've really done so far is a couple dozen monster sprites, of which this is the only one I've done an animation for.
>>
>>743378176
But drawing and writing and coding and composing and storyboarding and level designing is haaaarrrrrrrrrrrrddd :'(
>>
>>743404670
My own terrible, shitty attempts at art completely demotivate me any time I want to try making gaem.
>>
I keep chickening out on learning blender. But I do have several ideas.
>>
File: originalidea.gif (301 KB, 220x256)
301 KB GIF
>>743405642
>>
>>743404693
Thanks anon. Maybe I'll shit something out before I die.
>>
>>743405716
Many a kino has been made with bad art.
>>
File: 1588309144576.jpg (59 KB, 1049x747)
59 KB JPG
There's so many games right now to play and you beg for a game that you want to play, will finish and then go back to begging.
>>
>>743406526
>touhou
>kino
lmao
kys who plays that shit besides /jp/ long ago (they no longer play it, they moved on to irl J-Idol groups, basically jpop)
they grew the fuck up from that nonsense to other less childish but still retarded nonsense.

Touhou was never good, its liked for the music and retards like the fandom and the fan art every other actually talented artist makes. ZUN hard carried all that shit due to his compositional skills, he gets inspired by shit like Yellow Magic Orchesta and stuff like that. He is self taught but he doesnt suck at it.
>>
File: 1783625851073291.jpg (30 KB, 400x300)
30 KB JPG
>>743406363
Oh wow, you're telling me the concept of a 2D monster collecting RPG isn't 100% original? I would have never know if you hadn't told me! And how did you know I have absolutely zero ideas beyond the most basic premise!?
Seriously, did you have a point, or did you just come here to shitpost?
>>
>>743383709
sexy block woman hnnngh
>>
I plan on it. My idea is a simple clicker game, so it shouldnt be too hard to make.
>>
>>743406787
No. Its not about being completely original its about being interesting.

I'm making an RPG with a system that is a mixture of Pokemon and the Job Class system of Final Fantasy 5 and I know for a fact I mog half the people ITT because I already have an alien race created, its lore, the lore of the world, the lore of humans in the setting, the geography, the national borders, etc.

Many of you are lazy as shit. Another generic hentai game with pixel slime girls, cool. Not gonna play it.
I can search for that in rule 34 and i will get a ton of good animators of slime girls i assure you.
Not saying well written porn games dont exist (very few) but I'm skeptic you are that ace that will make one.
>>
>>743406939
>My idea is a simple clicker game, so it shouldnt be too hard to make.
Congratulations: You've discovered the free money genre. I'm not joking, incremental games are easy to make and easily gets players and profit. See https://www.youtube.com/watch?v=dOolIKL-pxo
Good luck, anon
>>
>>743406526
>Many a kino has been made with bad art.
>Image starts in Touhou 6
Yeah... There is a reason nobody talks about Touhou 1 and so on. Back then in 97' nobody gave a fuck not even the Japanese for the most part.

Very likely you don't know a single person that played this slop:
https://en.touhouwiki.net/wiki/Highly_Responsive_to_Prayers

it took ZUN until he was a single 40 something gray haired Japanese man to get recognized... By then if I'm not married and with kids I would kill myself.
>>
>>743407078
Honestly was planning to give it away for free and just let people donate money to me if they wanted more. Since I have more ideas but the clicker game for sure is one I know I could pull off.
Thanks for the good luck! I'll check out the video.
>>
File: Work in progress.png (496 KB, 1002x346)
496 KB PNG
Wizardry clone. Think Wizardry + Might and Magic meets Mechwarrior. You're diving into a giant abandoned, and somewhat self-aware, spaceship/military installation called the UGS Malphas that's currently falling into a black hole, filled with tech, history, science, and many other things that humanity has lost since it basically collapsed onto itself over a horrific war that caused themselves to lose centuries of progress. Turn based, Wireframe graphics to keep the theme, and I've already got some code (admittedly pseudocode) for grappling rules. I'd like one of the potential things you could do to be ripping off parts of drones/tanks/enemy mechs and then beating them to death with their own arm. Have some slop generated from some of the 3d models I've tossed together in Paint 3d as rough drafts to inspire an eventual title screen.
>>
>>743407214
sounds kinda based
>>
>>743407160
I do know a single person who played that slop. Me. No its not that good but like the other anon said, the music is incredible especially considering what he was working with. And yes his music carries those old games, but what's wrong with that? People love games for reasons other than gameplay. Do you think people remember Xenogears because of its amazing combat system? Please.
Listen to this shit:
https://www.youtube.com/watch?v=npxlRewhh4g
>>
File: 1776572330581618.jpg (32 KB, 493x493)
32 KB JPG
>>743378176
idk if i have a dream game, just a bunch of games i wanna make, i just like making videogames i guess
play my game btw https://store.steampowered.com/app/1706960/The_Mysterious_Cat_Tower/
>>
>>743407252
Thanks, my gamer. So far, it's noting but a menu screen and a couple of buttons that only loop to each other, but I've got about 156 pages of pseudocode, a GDD and a TDD (which fucking sucked to make, but at least lets me keep my bearings months from now), the singletons done, working assets that only need to be inserted for the engine to recognize it, and the modding structure done. I'm basically focusing on the API now so the same thing that modders will use is the same thing that I'll use to add in content. I want mods to be front most and fore most.
>>
I'm making my CCG now and writing the game engine wasn't easy but it's about 85% done, runs games end to end. But fuck me is it ever hard designing MC Escher mechanics for the game. Aggro can't be too aggressive but can't be too limp, Control needs to exist but be bearable to play against, Combo, Tempo, fuck man there's so much to design into.
>>
>>743407421
its called making a band anon. ZUN would have got some cooch and be married with lots of kids by now if he did that. He had talent playing synths and midi keyboard and didnt drop albums back when his games were not even getting a whiff of recognition. Thats wasted youth.
>>
No, those games are for me (the real audience) alone.
>>
>>743407484
>foid protagonist
no
i have foid girl boss fatigue, i dont wanna play as your oc waifu.
>>
>>743407617
hey anon i forgot to say it on the other thread but whenever u get a demo ready u should join the agdg demo day, id love to give it a try
>>
>>743407745
Thank you Anon, I will. Hopefully not too derivative of the big CCGs but not too weird to enjoy.
>>
I have a dream game and I can program but I don't know how to do 3d modeling so I'll learn that. Fortunately I'm not targeting anything too high quality, just enough to convey my vision will suffice. I'll also have to learn some music too. Should be fun, will take me years and I likely won't make a cent but I'll enjoy it
>>
>>743407552
Can you shut the fuck up and make the job classes already start now or tomorrow but do it fucking faggot
its wizardy you need classes and team set ups before departing on the adventure and all that
>>
Any anons have tips on animation and/or rigging? I feel pretty good about making all other assets but animation is really the one thing that intimidates me
>>
>>743378176
thank you anon, I will do it, honest
I'm learning how to code
I have five very solid ideas to pick from
>>
how do you make a good story? I dont wanna be the next yiik
>>
File: 1761828495674554.gif (844 KB, 450x253)
844 KB GIF
I've been chipping away at my stupid text porn game/CoC clone. The engine is in a good state and it feels fine to play I'm just a terrible fucking writer. I spent last weekend getting the script I wrote into the game and when I sat down to run through it my eyes started glazing over, so I need to throw at least half of it out and make it more concise.

Motivation is shot because I got a slightly better job and also because of how hostile the entire planet is getting towards adult content. It'll come out eventually. Hopefully before the end of the year.
>>
>>743408319
just dont make a public figure killed in a horrible accident your protags waifu and youre good
>>
>>743404491
>because music without melody is bad
shit taste
>>
File: 1783616492386437.gif (1.11 MB, 244x160)
1.11 MB GIF
>>743378176
>>
>>743378176
I don't know how.
>>
>>743407905
Menus and things supporting that first, but sure thing, asshole. Been needing to write down that code anyway.
>>
File: SMEGLORD THE EJACULATE.jpg (115 KB, 1053x584)
115 KB JPG
what do you think of my boss?
>>
>>743405642
like SMT or Pokemon?
>>
>>743378176
I won't ever make a game but I've managed to develop some skill with art and I'm okay with just that being my thing now.

Maybe one day I'll make art for a cool little game, who knows.
>>
File: F4HuSLbW0AAdJVG.jpg (168 KB, 1046x1200)
168 KB JPG
>>743378176
music is one of the most vital parts of vidya and i cant compose for shit
it's joever
https://youtu.be/NIy3Ewd7RUM
>>
File: ume girl2.png (13 KB, 431x250)
13 KB PNG
someday!! but not yet
>>
>>743407006
So you're criticising me because you assumed a whole bunch of bullshit?
You assume that because I didn't tell you the mechanics I have in mind that it's a bog standard rpg with no extra mechanics. You assume that because I didn't tell you all of the lore and backstory of the world I've come up with that I don't have anything planned or written down at all. You assume that because the one monster I showed off is a sexy slime girl that the entire thing is a porn game.
You are an egotistical retard who assumes the worst about others in order to feel better about yourself. People like you are the reason I barely share anything about the stuff I'm working on.
>>
>>743408527
thematically inconsistent nonsense
>has minions
even though sperm is full rivals
>ignore defense buffs
why?
>respawns
out of what?

you need to be a giger-esque pervert to pull that sort of shit off
>>
>>743378176
Procastination really is like a fucking 20 ton rock on my chest, i have ideas, and i want to learn so much shit yet i cant start for the life of me, perfectionism is even worse on top of it
Does ADHD meds really work? What other shit works for other anons with Adhd?
>>
>>743408319
story is tertiary faggot shit, make a good game first, slap together a slop story later, retarded knuckedragging niggers on this board will slurp it up as long as it's gay and redditarded like they are
>>
>>743399606
You need something to hook people into it. As it is, it sounds more like generic Adult Swim bumper music than an actual video game theme. Give it some life, make it pop out. Don't just make it background music.
>>743404491
You need better instrumentation. And don't give it so much space. It's already a soft track, so there's already "breathing" into it. If you pause so long so early on, it feels self indulgent than serving the emotional intention of the scene.
>>
>>743405283
Add some snappy fast drums, you can use an amen break sample if you feel lazy or as a placeholder. Make the melody stand out by having it be a higher pitched, louder rendition that "kicks" in after the first time, to make the first few seconds sound like an intro and to make the track sound more explosive.
>>
>>743406802
I love my blocky ladies
>>
>>743412082
>>
File: 234623462.png (1.07 MB, 960x720)
1.07 MB PNG
>>743378176
The publisher and/or the platform and/or government would just stop it from being sold because of their strict and shitty guidelines/values.
It's over for creativity.
>>
>>743408687
Yeah pretty much, the kind where most of the enemies you fight can be added to your party.
Probably a bit more like Pokemon than SMT, but I do intend for some of the monsters to be NPCs that you can talk to as well.
I haven't fully figured out how I want the catching mechanic to work, but I know I absolutely do not want the standard 'use item for % chance to catch the creature'. I fucking hate when catching mechanics rely on RNG bullshit, always have ever since I was a kid trying to catching shit in the Safari Zone.
>>
>>743378176
thank you anon, beautiful post
I'm trying
>>
>>743407006
didn't read all that but FF + pokemon is already a game
job class might or might not be in that game
regardless, it makes little difference
>>
>>743399606
anon, sounds good, that melody retard is wrong but also yeah it could benefit from some light melody but honestly I don't know what kind
I make music myself and I suffer from your opposite - like I hear the drums, etc - really good btw, esp the bass thing towards the end - and I can't really make drums like that, maybe because I haven't tried
I unironically just make melodies etc
>>
File: WE ARE GOING TO MAKE IT.jpg (366 KB, 1260x1269)
366 KB JPG
we must push on, no matter what
>>
File: 1761685611805032.jpg (96 KB, 700x1000)
96 KB JPG
>>743400651
You want to make a game because you want the social status. I want to make a game so I can fantasize about being a feral nymphomaniac automutagenic beast. we are not the same
>>
>>743378176
I've lost all my spark and hope of creating anything. I thought I could become a 3D animator and work in gamedev, but the truth is that I'm too stupid and lazy to ever become one
>>
>>743402591
went to sleep
I plan on making a classic mode, which will be the usual start on not-corneria and it will end on not-venom
Then once this is done I will make an extended mode, which is a bit inspired on starfox command's branching story, except it won't have multiple endings, just a single one. Missions can be done in whichever order you want, and finishing one will change stuff in others, for example, beating not-katina will have not-cornerian fighters appear in other places and assist you, and so on. Stuff like laser upgrades will be tied to certain missions, which means you won't lose your hyper lasers because you broke a wing, and I plan on adding alternative weapons the player can choose between missions, like a lancer beam instead of bombs.
And then, once this is done, I will add a mission mode where you can replay any mission you like
>>
>>743404281
I'm not gonna say smart but I'm objectively somewhat intelligent, doesn't make me any less of a retard though
>>
>>743378176
Working on it... in-between shitty wagging and taking care of the kids.
ETA 2050, at best.
>>
>>743419984
Good luck. My gamedev aspirations are unironically one of the main things putting me off from pursuing a relationship (and starting a family).
>>
File: 1783287476343602.jpg (165 KB, 1064x1280)
165 KB JPG
Some tips for writers, take it or leave it as you like:

>first writing just put down whatever the fuck
>then edit later
>show, dont tell (this is part of editing)

I think its funny just how much Blizzard fucked up the 'show dont tell' part with their writing. As a veginner you are bound to tell instead of showing but you need to reverse that completely. Never tell, just show! Keep your audience in the dark. And surprise, wow, now the story plot actually works. I wish good luck to all frens!
>>
>>743383372
No anon I get what you mean. Ignore that other nigger. I'm working on my game too and although it'd probably be considered slop here, I'll still try to publish it somewhere. Best of luck anon.
>>
File: 1771660174906779.jpg (497 KB, 1125x942)
497 KB JPG
>>743378176
in like 30 years i'll probably not make a game with ai and it'll just be darkwood inspired art style fallout full ripoff game with fallout lore but with 90% interior locations with the fixed camera angles from old tank control games, combat would sorta play like top down shooters like dead frontier, i want gameplay to involve moving from room to room clearing enemies and looting, cool old survival horror style door transition with sfx, world spawn bosses like behemoths, more creepy shit like a boss version of the centaurs that chases you between rooms breaking doors, camping and crafting mechanics inspired by fallout 76 with resting in sleeping bags, modding and scrapping items, hoarding junk, selling things to others
and i'll put my online best friend that i love in as a lore breaking gritty anthro woman as a friendly traveling merchant that no one else comments on and is never justified in the lore
>>
File: 1680843557032086.jpg (25 KB, 352x466)
25 KB JPG
>>743378176
I'm finalizing work on my 2 hours and 30 minutes longs 3D animated movie I started back in 2021.
I just have to animate the Credits section, do some of the editing, stich the whole thing together and creates the subtitles then upload it.
I think by September it should be done with.

Life is good. Don't listen to retards telling you that you NEED a team to achieve something of that level or that you somehow can't learn anything new cause your brain loses it's "elasticity" or whatever the fuck the older you get.
>>
File: 3258.jpg (154 KB, 816x720)
154 KB JPG
>>743412116
Question for people
things they like most in bethesda rpgs
and rpgs in general
>>
>>743378176
I'm not doing anything for normies. They don't deserve it.
>>
kek so many fucking pussies in this thread
post your game or get the fuck out and kill yourself you weak willed little bitches
>>
>>743421039
>>show, dont tell
I would like to start writing but what do you mean by this? Can you post a concrete example?
>>
File: billions must try.jpg (341 KB, 2000x2000)
341 KB JPG
>>743378176
my dream game is persona 2-like about three dumbfucks fighting against the deterministic reality and in the end two of them die and protag has to fight himself from another universe
and the music should be fire and the final boss theme should be like megalovania its not the boss theme, its (you)r theme
>>
>>743423495
If a character is supposed to, for example, have a fear of heights, don't just tell the reader that he has a fear of heights, show it through some kind of action that happens in the story, like if an action sequence takes place somewhere up high and the character in question with a fear of heights is part of it, have the get dizzy or hesitating to get closer and attack when the enemy is closer to the edge of the cliff or balcony or whatever because he's clearly afraid of getting to look over at what's below them and just how high he is.

Same goes if it's a visual medium like animation instead, show the character's fear of heights through the actual action, their body language or facial expressions when they're getting close to whatever's triggering their fear of heights without actually having them as the character or someone else just blurt out that they're afraid of heights.

If other characters find out about it, they don't just directly announce it either, they just make a mental note of it and maybe bring it up way later in the story when they sit down to have a private conversation and they bring it up. Though, again, unless it serves a reason for them to actually talk about said issue, it could as well never be verbally mentioned or directly state by the author, and is simply just implied based on the character's shown reactions.
>>
>>743423495
Tell:
>The hero eats the food. He likes it.

Show:
>Osamasan breathes in heavy trough his nose: 'Sugoiii!'. He leans forward and smells the bowl of green leaves soup his body twitching like a freshly caught fish. With the speed of lightening he grabs a wooden spoon from his leather bag and then as if in revering a god stops right before the clear liquid which steams a breath of mint into his face. It was unclear if he was sweating or crying but after this short interlope he took a huge spoonful of the green stew and shoved it into his wide open mouth. Like a hungry lion he was chewing down onto his spoon. He leans back and releases a sigh: 'This is what I needed.'

For show you can also insert literal game elements like sounds, pictures, animations. Dont be afraid of overdoing it. Showing usually requires a lot more than merely telling and once you have shown, the interpretation becomes more open and much more engaging than mere telling.
>>
File: long_range_fighting_1.webm (1.67 MB, 1280x720)
1.67 MB
1.67 MB WEBM
>>743378176
ye im making a game with Arkham combat
>>
>>743425316
>>Osamasan breathes in heavy trough his nose: 'Sugoiii!'. He leans forward and smells the bowl of green leaves soup his body twitching like a freshly caught fish. With the speed of lightening he grabs a wooden spoon from his leather bag and then as if in revering a god stops right before the clear liquid which steams a breath of mint into his face. It was unclear if he was sweating or crying but after this short interlope he took a huge spoonful of the green stew and shoved it into his wide open mouth. Like a hungry lion he was chewing down onto his spoon. He leans back and releases a sigh: 'This is what I needed.'
this reads fucking awful though, it's like straight from r*ddit
>>
>>743394005
>am certain I could create a Mario 64 clone or Ocarina of Time clone easily given 2 years
Either you underestimate those games or overestimate your own skill and productivity.
>>
>>743425454
Im not writing my top quality here. Obviously you ass whiffer. Do it better if you can.
>>
>>743425327
what the fuck this looks way better than any game i could make fuck you anon i haven't ever made a game but you're making me jealous fuck you i'll make a better game you just wait fuck you
>>
>>743425604
Heh thanks. The trick is to first learn the basic skills with separate projects, and THEN once you're good (and you've learned which things you enjoy doing the most) you make a game around those.
The "I'll just learn as I go" strategy is generally a really bad one, you're essentially gambling with your life, starting a project assuming you'll enjoy making the things it needs.
Learn first, choose a project later
>>
>>743425680
You dont need to do it any one particular way. You learn by doing and why dodge first? I think playing around is how we learn and you can only play around if you are either careless enough, or have another job on the side.
>>
>>743426068
>You learn by doing
I didn't say not to do anything though. I said make small projects that are purely to train your skills.
>>
>>743426159
Dont be so negative. Even a small project can become a huge success
>>
>>743378176
capitalism crushes creative drive and murders would-be geniuses had they not have to work like dogs just to eat and survive.
>>
>>743426280
I think there's a communication problem here
>>
>>743426310
well the alternative is to starve under communism, so I would take capitalism any day of the week
>>
>>743399667
Based mandatory villain
>>
>>743426437
Do you even know what communism is?
regardless socialism exists and isnt as cucked as communism
>>
>>743379316
AI can do most of the code now. Find an a unity asset template of a game similar to your idea then use AI to expand it
>>
>>743426310
So true, capitalism crushes many creative drives and geniuses like... uh... um...
>>
File: 1784201199660384.jpg (26 KB, 510x602)
26 KB JPG
>>743426628
troika games, looking glass, raven software, radical entertainment, black isle
>>
how do I write something without changing it 2 minutes later
>>
>>743426907
Get better at writing imo
>>
>>743426907
personally I'm a "write something then agonise over the implications and try to make it work for days in my head, then repeat the process" guy
>>
>>743425680
To make things clearer because this guy here
>>743426068
>>743426280
pretty much misread everything I said, and could confuse people.
What I'm saying is to learn first, then decide on a game. Learn modeling on its own (not as part of a larger project), learn animation on its own, same thing if you want to get into 2D.

Only after you've become proficient at each thing (AND you discovered which you enjoy doing and don't enjoy doing) THEN you decide on a game that is tailored to your strengths.

You can disagree with my advice but please at least read it correctly
>>
File: unknown.png (96 KB, 266x281)
96 KB PNG
>>743378176
I made KOTOR 3 but I'm NOT sharing it with you.
>>
>>743427147
As a neophyte, I've considered this but it feels a bit empty for me to just practice into the void, so I'm just combining my training with a smaller game I'm less invested in. I'd love to actually put out something artistically good from the start, but it would take me a tremendous amount of time to satisfy my standards in isolation. I feel this is the best compromise I can make that moves me along.
>>
>>743427316
Well, the way I see it you either start making your game in a couple years (after you've learned) or your game is never happening.
Compared to the infinity of "never", a couple years isn't all that bad.

But again it's my 2 cents.
I've just seen too many people carrying projects for years with mixamo animations and models they got off the Internet, and then when it's time to make their own animations they find out they hate animating, and the project dies and they've wasted all that time.
>>
>>743426969
I made like 4 rpg maker games and I still can't write anything better than kindergardener
>>
>>743425517
They're not complicated games by modern standards in any sense of the word. What made them hard to make in 1996-1998 has been refined in terms of hardware and software to make them bog-standard now. It's the same reason why you see so many clones of those games on the market RIGHT NOW.

You unironically have zero understanding of game development if you think it's hard to make a clone of an early 3D Zelda or Mario game or even a game like Parasite Eve/Vagrant Story in something like 6 months to 1.5 years max. It's not hard even for a single dev assuming you aren't going to make it a modern open world game and make it conform to some scale that's more along the lines of a 6th gen game at most.
>>
>>743427598
Yes that's my point: stop making games, learn to write, then and only then get back to making games
>>
Does it matter if I just yoink music from other games and use remixes as long as my game is free and I give credit in the bottom right? No one cares right?
>>
>>743427516
I mean I already know I'll abhor the graphical part either way, but I'm not gonna make a purely sound-based game just because. Thanks for the advice though.
>>
>>743427779
>No one cares right?
LOL.........
>>
>>743427735
>They're not complicated games by modern standards in any sense of the word.
Then explain to me why the majority of these 3D platformers have dogshit physics and level design if they're so easy to make? Hell, I just played one and it was awful.
>>
currently finetuning the sperm swimming physics
>>
>>743378176
my brain is unable to solve
code monkey problems unfortunately
>vibe code it
no
>>
thanks anon
>>
>>743427992
This you?
>>
>>743427824
How do you know you hate the graphical part if you haven't gotten to studying it?
Also there are many different ways to make graphics, there's 2D drawings, 2D vectors, 3D sculpts, 3D models...

You're making too many assumptions without enough information imo. Take it slow and learn, nobody's rushing you
>>
>>743406526
How did he get worse over 20 years? 2002 > 2021 wtf
>>
>>743428114
Nah
not enough goblins
>>
File: cruelty2.png (13 KB, 88x92)
13 KB PNG
but i fucking loathe goonslop and the moment i get any sort of traction I'll just throw you all under the bus as you call my game "tranny game"
>>
>>743427873
Mario 64 also had dogshit physics and level design. It just got a pass because it was one of the first to accomplish something like it.
Make an exact copy of it, replace mario & other recognizable IP elements, then ask some fucker who never played Mario 64 to judge it. I can guarantee he will tell you to give up on your gamedev career.
>>
File: 1754020474416066.gif (659 KB, 165x165)
659 KB GIF
>>743379453
last time I tried, the rest of the team was busy playing HR instead of getting anything done. yes. literally
I have very low expectations of people now
>>
File: OH my KINO....jpg (541 KB, 900x1291)
541 KB JPG
>>743378176
what if you like took out your dick and cummed all over him while he was crying begging on the ground lol that's so WEIRD haha :)))
>>
>>743427873
I never said it had to be good. I'm saying they can be created as shown by their prevalence. Plus, that's more of an issue of not fine-tuning the actual gameplay as compared to actually implementing it. Most indie devs aren't very meticulous people if we're being honest, which undermines the actual quality of the Mario 64 clone or Zelda clone that they're aiming for.
>>
File: 1658683412014072.png (98 KB, 213x262)
98 KB PNG
>>743378176
>Check anon's game
>Diablo clone
>Vampire Survivor clone
>Deckbuilding roguelike



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.