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Playing this as my first Fire Emblem. I'm playing on easy but I'm still finding it a slight challenge. I feel like there's gotta be some core tenet to the series that I'm missing. What should I be focusing on/what should I familiarize myself with to understand the game better?
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>>743391021
>easy
>on sacred stones
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>>743391286
Did you read the OP? It's my first FE. I'm going in pretty much blind.
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>>743391351
>easy
>on sacred stones
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>>743391286
To be fair, tutorials in SS are only available on Easy. Normal disables them.
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Haha no more brown OPs for fortune niggas.
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>>743391021
Trade trading, rescuedropping. Things like hand axes and javelins can be traded between the same characters that use them, basically to get another hit on an enemy your own unit is blocking, or take the vulneraries they're carrying so they can heal if they can't do anything else.

Seriously don't hoard vulneraries, they are meant to be used to top off your hp for things like this. Also you shouldn't need to worry about breaking weapons and it probably won't happen in the span of 1 chapter anyway.

Let the enemies movement become part of your movement. Let the enemies come to you. If it takes more than one round to kill an enemy, chances are you are better off not wasting your movement to stop to fight it as it will waste it's own movement to fight you anyway.
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>>743391021
Check enemy ranges and sit your tanky fucker right on the inside so they run at him and do no damage
There's only a handful of maps with any sort of time pressure in this game so you can safely turtle up, do the above and slowly walk your blob of units in the direction of the enemy, killing whoever attacked you on your turn
You need to have at least 4 more attack speed than the enemy to double hit them which makes your life a lot easier
Attack speed is usually the same as the unit's speed, but if the unit is using a weapon with more Weight than their Con stat then their speed is reduced by the difference between the two
Being able to move further on the map is good
Magic is good because most enemies have crap Res compared to their Def stat so magic will hit hard easily
Your life will be easier if you use stat boosters instead of hording them
You don't need to level everyone up
You don't need to wait until the level cap to promote, and promoting mages will let your healers also fight or let your fighters also heal, compressing their roles
Bosses give whoever kills them way more experience, basically a free level if said unit isn't promoted
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>>743391021
Advanced play is pretty much just
>rescue chains
>knowing when to bench shitty units
>using stat boosting items on units that benefit from them
>>
>>743391021
the weapon triangle: swords beat axes, axes beat lances and lances beat swords
take care with flying units and arrows
Use the terrain when possible, dont throw an unit into 5 enemies (unless overpowered of course)
Some enemies can be recruited (usually the ones that have portrait and are not the chapter boss)
Anyway the game is very easy and shouldnt be a problem to figure these things out while you play it
>>
New players often think in terms of "my turn is when I attack." Experienced Fire Emblem players think in terms of "how can I set up the enemy's turn?"
If you place a durable unit just inside enemy range, several enemies will attack them during the enemy phase, and your unit will counterattack each time (assuming they can retaliate at that range). One turn can become 4–5 combats instead of just one. This is why characters like Seth are so strong: they can safely absorb multiple attacks.
Generally: Knights/Generals hold choke points, Cavaliers/Paladins are flexible attackers who rescue allies well, Pegasus Knights reach isolated targets but are vulnerable to arrows, Mages deal with high-defense enemies, Archers safely chip flying units, and Healers are worth protecting because healing is incredibly valuable. Trying to make everyone fight everything usually goes poorly.
Always look at terrain bonuses. Forests, forts, mountains, and similar tiles can provide: Avoid (harder to hit), defense, and sometimes healing.
Many new players think "I should save Seth because he'll steal experience." That's technically true, but it's often taken too far. If using Seth keeps everyone alive while you learn the game, use him. Over time you'll naturally learn when to feed experience to weaker units.
Check enemy ranges constantly. This is probably the single biggest habit to develop. Before ending your turn, ask yourself "Which enemies can attack?", "Which of my units are in range?", "Can I lure only one enemy instead of four?" Fire Emblem rewards careful planning much more than aggressive rushing.
Rather than asking "How do I kill all these enemies?" try asking "Where do I want the enemies to attack me?"
That shift in perspective is one of the biggest steps toward understanding Fire Emblem's combat flow.
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>>743391021
Its a turn based game. You have infinite time to think out your strategy and make a decision. Don't just run in to a crowd of units without a plan. Put your heavily armored units on the front line. Watch out for mages. Pay attention to the weapon triangle.
If the game hints that enemy reinforcements are coming, place your units on the stairway. They'll block them from even spawning.
>>
If all else fails use Seth Not just to crush everything but you can also take off weapons from your characters so they can't fight back, and the enemy will usually prioritize these characters even if they can't do damage, even if they can't hit. It's very hard for the enemy to kill Seth even with enemies that have high crit, and the only thing that can possibly kill is him horseslayers, which are few and far between in this game
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>>743392135
>Bosses give whoever kills them way more experience, basically a free level if said unit isn't promoted
Adding to this, it's counterintuitive but you actually want to feed bosses to your highest (or at least upper-mid) levelled units. Low-levelled units get tons of exp through regular combat and boss exp is so overkill that they'll waste most of it to the 100 exp per combat cap.
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>>743392237
>Some enemies can be recruited (usually the ones that have portrait and are not the chapter boss)
Its unfortunate, but I actually recommend looking up a guide on Gamefaqs about this. In one of the GBA games, there's only a single dark mage that you can recruit in the entire game, and its by knocking on the door of some random house in some random mission. The old games could be pretty bullshit with that.
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>>743392438
That's not bullshit. You're taught early on to visit red-roofed houses and it's one of the closest ones to the spawn.
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Why sacred stones first?
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>>743391021
Seth solos the entire game so it sounds like your problem is you're trying to use units that aren't Seth.
I'm guessing you're falling into the trap of trying to use Eirika because you think the main character is supposed to be strong. In neo-nu-FE that would be true but in older FE the Lord is basically a coughing baby that you need to haul around the map because they're the ones that complete objectives. You'll get a lord that can actually fight once Ephraim shows up.
>>
One of the great things about Fire Emblem, especially compared to other tactics games, is that the math is very simple. Just by looking at two units' stats and doing a bit of mental math, you can figure out exactly how much damage they can do to each other in a fight. Of course, when you go to make an attack, the game does the math for you and gives you this information in the battle forecast, but it's often useful to do the math yourself in other situations. For example, if you want your unit to end their turn in range of 3 enemies to lure them in, you can look at each enemy, do the math, and know that enemy A, B, and C can deal X, Y, and Z damage to you. If you have more than X+Y+Z HP, you know that you're safe.
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>>743392694
This, do not neglect your powerful units. You may want to invest more experience into more units for more action economy... Seth can probably solo the whole game on easy difficulty, but this may cause some bad habits to arise.
My point is that your promoted units are really just characters that come loaded with like 2000 extra exp. And Eirika is really not that good. Like anyone can become a god in the Tower of Valni but bases > growth rates
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>>743392510
Not him but it's always my suggestion to anyone that never played a FE.
It's easy, has infinite farm, tutorial is not a chore like the blazing sword and explains the mechanics properly, the sprites are colorful and well done and the gba can be emulated of almost anything so it's not a problem to get it running.
>>
>people actually giving advice to the most obvious bait post of all time
I beat this game as a 7 year old
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>>743392880
I would've suggested fe6. The difficulty makes it more impactful and reinforces the iron man part of the foundation the games were based on. These games are already easy if you restart after losing a character which is what I assume OP is doing
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>>743392880
Blazing Blade genuinely has one of the worst tutorials I've seen an a turn based game. People don't shit on it enough.
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Don't worry Guy, you just gotta rest!
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>>743391612
He doesn't know that because he hasn't played the game, he's just spamming the "Sacred Stones is for babies" meme.
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>>743393236
You mean FE7? yeah, I've talked about it and this is like THE bad habit machine. I started with Sacred Stones so thank god I was spared but I worry about anyone who plays that map. I considered making a video about it.
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>>743392880
>tutorial is not a chore like the blazing sword
I loved FE8 but dropped that one hard because of the beginning.
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>>743393417
Sacred Stones is for babies.
But a new player should play it on Easy, and then fuck Tana and Eirika.
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>>743392510
its the best beginner game
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>>743393497
sauce
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>>743393959
nigga its a game, I ain't going to school. Difficulty shouldn't be the basis to get into a game, it should be fun factor
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>>743394047
it's just a fun and simple game nigga, it's not that complex. you don't see people recommending FE1 just because it's even easier
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>>743394047
SS is fun
Not like anyone in this fanbase can agree on anything anyway
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>>743394047
Getting better a game is fun. Go back to watching subway surfers gameplay and family guy clips you ADHD zoomer.
>>
I started with Binding Blade and i'm having a good time
Blazing Blade has an awful tutorial and if you skip it then Lyn is even worse than she already is which sucks
Gay sex with Lyndis
>>
I haven't played sacred stones specifically but I've played a few FE games:
Don't try to 1 turn win every encounter
Leaving a couple enemies alive but all your squishies safe is more important than trying to kill every unit in range everytime.
Learn who's your tankiest unit and use it to bait enemies in range of the rest of your army. Usually he'll take little damage and soften up the enemies that attacked him so you can choose who's going to get the kill for XP
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>>743391021
Even Fire Emblem 7 felt super hard when I started out, but when you play these games enough you start to get into the rhythm of things and then you start blazing through them. The usual mantra is:
>Use stat boost items instead of hoarding them
>Don't use prepromos too much in the beginning and give exp to the low level units you plan to use
>The AI is stupid and is easily baited to target any unit they can, so put a few units always in range when you have reasonable expectations that they won't fuck you over because you only get to attack one enemy with an unit on your turn
>Scout over enemies that have special weapons so you don't get fucked over
>Raise support level of units by having them stand next to each other and ending the turn repeatedly. The bonuses are stupidly strong
>Dancers are always OP as fuck
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>>743394047
Fire emblem isn't for you zoomer. Go back to roblox.

>shumps are....lel bad because they want you to get gud
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The first Strategy RPG I ever played was Radiant Dawn in 2007 and I hated my life.
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>>743394839
Radiant Dawn is really good
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>>743391021
The big thing is that the game expects you to be running the numbers. Damage formulas are simple and damage isn't rolled, you know to the point how much damage could be incoming. A lot of other tactical RPGs you can just sort of vibes run and be fine and once you're more experienced you can vibes some turns in FE but often you need to be paying close attention
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>>743395516
I liked it but all my units died and I just had the MCs + randoms for the final chapters so I just threw them at the wall until I won. I had like 5 guys on the final chapter.
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>>743395663
Yeah it is really hard
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>>743393430
I started with FE7 and I don't think it started any bad habits I can think of. But it wasn't my first TRPG so maybe that helped.
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>>743394024
Me.
https://litter.catbox.moe/gss4xn.png
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>>743396204
hot
make them bigger
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>>743396204
Did Gheb get his hands on her?
Nipple piercings are slave coded.
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>>743396204
What other things have you drawn?
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>>743396921
Early on, Eirika gets paid in the form of a large red gem by Selena to work as a mercenary and defend a town.
Clearly, Eirika gave that gem to Tana, and Tana used it to make jewelry.
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>>743396965
I didn't draw it. The artist just asked me to color it.
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>>743397495
Disappoint
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Fire Emblem?
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>>743391021
a few things that helped me go from "fuck these games" to actually having fun:
>don't spread EXP too thin, focus on very few units early on. by endgame you'll be using 12 or less units usually, so you can be as picky as you want (this is extremely important and no one ever brings it up)
>sometimes it's better to let enemy units come to you, especially if you can single them out. if you control the enemy turn you control who gets EXP.
>abuse the rescue mechanic, it'll save your ass multiple times, and will allow squishier, weaker units to safely get kills without getting swarmed on the enemy turn. you can instantly pass the rescued unit to another and have this other use "drop" to place the rescued unit behind it, letting you use it the very next turn.
>weaker weapons (ie bronze) may do less damage but theyre more accurate and will be able to get double attacks earlier than the other weapon types, so don't instantly throw them away once you get stronger ones
>>
the basics of fire emblem are that you should never hit end turn when an enemy can kill one of your guys and that big numbers always beat smaller numbers. it follows then that you should send out your strongest character with the biggest numbers who has no chance of ever being killed and let him kill most of the enemies. this is called juggernauting and it's a time honored series tradition.
>>
eventually you will unlock the tower which lets you grind as much as you want.
also... apparently the trainee units suck? i always thought they were good but never really checked beyond that.
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>>743391021
No way you're having trouble on the "just throw Seth at everything." Difficulty
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>>743400741
whether a unit "sucks" or not is completely irrelevant for casual play, unless you just wanna steamroll the game with no thinking whatsoever tbqh. you can train up anything and beat the game with pretty much any gang
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>>743400741
They're not bad if you can feed them levels, but LTCfags hate doing that so they're always placed at the very bottom of tier lists. Subjectively Ross is worth the effort because FE8 lacks axe users, a lot of enemies use lances and Garcia has a bad habit of getting himself insta'd by a crit.
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>>743400741
Trainee units are just more investment for not a huge payoff compared to others
Ross is okay because you get him early enough + it's not like he's competing for slots with other good units and he comes with a 1-2 range weapon and gets half a level just from hitting someone at that point
Amelia and Ewan are halfway in after you've gotten all 3 Cavs and it's a bit more annoying to feed them kills so they can catch up, even if you can do it in like 2 maps
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>>743400741
Trainee units aren't bad, it's just a matter of is it worth putting this much effort into a unit that's marginally better than a unit that you already have and is able to kill RIGHT NOW.
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>>743400741
They take too much effort to train for not that impressive a payoff. People just use them because they like seeing the level up screen.
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i loved this one honestly
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>>743401164
>>743401235
>>743401275
I like seeing it as a puzzle, carefully pathing to get them as much EXP on them as possible, and it's really satisfying to see them do more and more damage to enemies. You don't get to see this sort of progress happen so fast otherwise, even when promoting other units mid map.
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>>743391021
Is this game really a Gaiden alternate take?
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>>743400741
Ross usually ends up fine, as a crit machine.
The other two take too much babying, so nobody ever talks about Ewan because Amelia at least has the "cute girl" factor going for her.
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>>743401397
>dual protagonists that are siblings
>two routes
>world map
>monster units
Yep. Same as how FE6 was a remake of FE3.
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>>743401091
>LTCfags
*LARPers. No one actually unironically plays LTC outside of a few faggots on jewtube. LTC faggotry is not relevant to actual meta discussion because it's not legitimate play.
>Here are the best units in the game if you use a gameshark to give everyone 100% accuracy
Worthless drivel.
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>>743400741
A good general rule of thumb is that base stats > growths. And the trainees don't even have good growths.
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>>743401091
>>743401503
what's LTC?
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>>743401398
Plus there's more competition for the small amount of Guiding Rings you get in the game given that by the time you get him you have 5 (I think) other units you might be using.
Same could be said about Ameila and the Knight Crests, but you'd have to consider Gilliam as an option.
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>>743401398
>11+14 Con
Who is she trying to carry? The world?
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>>743401573
low turn count
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>>743401573
Stands for Low Turn Count. Basically trying to complete the map in as few turns as physically possible, usually by doing insanely risky shit that would never fly, but LTCers just RNG manipulate results.
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>>743401573
Low turn count
>>743401091
>>743401503
What should a tier list be based on if not reasonably efficient play? Every unit's 20/20 average stats?
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>>743401641
>I have hallucinated that LTCers and speedrun fags are the same thing, thus making me victorious
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>>743401673
That's why FE tier lists are dumb. I've had low tier units get amazing gains, and high tier units gain absolutely nothing all game. You can make a generalization based on their bases and growths, but you can't account for RNG.
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>>743401586
>guiding rings
>competition
You get like five, regardless of route. I don't think there are even that many units you can use it on, since Saleh and Knoll come promoted.
The only one with less competition is the Orion's Bolt, since literally only one character can use it.
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>>743401725
God damn, that's some low IQ nonsense. Enjoy being poor, nothing you could do, bad RNG!
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>>743401725
No shit anon, anyone can get rng screwed in Fire Emblem if you're not playing fixed growths. That's why tier lists also take other things into consideration like bases, availability, how good the class is, weapon ranks, skills.
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>>743401573
My pet boogieman I call to whenever somebody tells me that grinding is gay
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>>743401442
Honestly I kindov want to play it more than FE7. No Lyn though which is a serious matter.
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>>743401673
No one said anything about 'efficient play'.
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>>743401910
Aiming for low turn counts isn't efficient play because... because... BECAUSE IT JUST ISN'T OKAY
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>>743401897
It's better than 7, though it's also easier.
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Why do so many youtubers call it one of the best games? I'm hating it
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>>743401935
Cheating isn't efficient. RNG manipulation isn't efficient, it slows down your play time.
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>>743401968
I wish it was harder. Even on Hard I blew through it without much worry and I didn't grind on the world map.
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>>743401897
Based
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>>743402091
Did you try a Sethless run?
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>>743402161
I barely used Seth, not quite Sethless but he didn't get much XP.
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>>743402027
filtered
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743401870
It's not grinding to feed kills on regular chapter maps to low levelled units.
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>>743401725
Wouldn't it make more sense to group them into archtypes rather than F to S?
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>>743402027
There's no other FE like it, if you're into epics and large-scale settings it's the best one.
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Sacred Stones Lunatic Mod (v2.1)
https://www.dropbox.com/scl/fi/cetyjn1chb8drdjdjykq2/Sacred-Stones.ups?rlkey=pt4rtr2t6tafkpzx6oy3hrnnw&st=dwzs0ldq&dl=0
Higher enemy quality, you split your army and play both routes, localization nerfs for characters reversed, and certain characters get buffs.
Ephraim will recruit Myrrh, Amelia, Tana, Duessel, Lel, Dozla, and Rennac.
Eirika will recruit Innes, Gerik, Marissa, Tethys, Ewan, Saleh, and Cormag.
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>>743402027
Because it's a pretty cool experience your first time and leaves an impact. Then they go make youtube videos about how great it is. If people tried playing it a second time, they'd start to see how many cracks begin to form with it.
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>>743402836
What's actually wrong with it?
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>>743402027
muh lore
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>>743402859
It's a real slog to play through, has some of the most unfair unit imbalance in the series, story scenes of armies battling each other stops being cool and starts feeling like a time waster, the large-scale maps just aren't as dense and rich as other FEs which is most apparently when you play Thracia right after.
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>>743402859
the way chapters are designed to ping pong your army around the map kind of sucks. there's a lot of annoying down time between maps where you have to do arena shit and juggle your paragon ring around. building up relationship points is obnoxious. there's not a lot of class variety so a lot of the game ends up being smashing samey horse units around.
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>>743392694
You have an easier time naming the bad lords than the good lords even discounting everything after 12. Hell, Eirika herself is just aggressively mediocre in 8.
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>>743401641
"Efficiency" only exists as a vaguely nebulous term because people get pissy and assume autism reset fests over LTC. Never mind the fact that no two people can agree on what efficiency actually is, on top of LTC as an entire concept exists as a result of FE4 to 7 in addition to PoR/RD either rating you based on turn count or providing extra resources for going fast. Even Echoes has a turn count medal too.
>>
>>743403484
if people want to compete they should come up with a score system like the ones some of the games have but less arbitrary and stupid. something like - points for tuns taken and characters lost and + points for total levels and enemies killed. that way you are rewarded for going fast but also punished for skipping maps and relying on only a few characters.
>>
I played Sacred Stones as a kid and loved it but never played another FE game. Now the state of the fandom makes me not want to anyway.
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>>743403484
>rating you based on turn count
They also rate you on other metrics, but LTC just throws all that out the window and focuses on the one value.
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>>743404131
It's a singleplayer game, you don't have to engage with the fandom
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>>743404131
>b-but Fortesia's Weave!
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>>743391021
not really much to get. it's fairly simple gameplay-wise.
seems more like you need to play more and get used to it
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>>743396090
Part of the tutorial is forcing you to attack an enemy that could then kill you on their turn if they weren't scripted to miss.
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Amelia may suck major ass, but at least she isn't Rolf.
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>>743404339
>Amelia may suck major ass
You watch your tongue, my wife(3) is pure and would never do such a thing
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>>743402091
I stopped on my Hard run on Chapter 19, because I'm trying to make a whole party of people work, but that absolute cav and mage spam in the bottom left just isn't fun to manage.
I shoved Marisa onto a pillar tile to distract them all, and she ran out of sword despite critting every swing.
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>>743404548
Fuck off, Duessel.
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>>743404167
>other metrics
The only one that's seriously at odds with "ltc" is experience because they want you to raise literally everyone. Combat and Funds can easily be done along with LTC.
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>>743404594
Last time I ran that chapter, I had Eirika block the 1 tile on the right side, and a 3-unit wall just outside of Riev's range consisting of Forde, Ephraim and Seth intercepting everything coming from Riev's side. They were all very tanky and had supports active.
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Was this really necessary?
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>>743405038
Need more Otome Emblem.
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>>743405038
Ewan likes to watch Amelia practice to get a view of her panties. He even remarks about them having similar outfits.
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>>743405619
Which FE8 boy would you? Or who would let breed?
>>743405710
>similar outfits
Even the panties?
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>>743391021
ps2 rock band guitar hero algorithm
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I like Myrrh.
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>>743406003
Wish her paired ending with Ephraim was a natural progression of their support. Her support has her warming up to the idea of living in the castle with him. Their ending just has Ephraim frequent her forest trying to edge out an heir.
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>>743404649
>Funds
[X] Doubt. LTC very often means skipping side objectives, selling the farm, and abusing expensive weapons.
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>>743406119
That is a child
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>>743406267
*That is a dragon
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>>743406267
That is Ephraim's child wife.
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>>743406003
me too
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>>743406343
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>>743402027
Hate to say it bro, but if you don't get FE4, then maybe modern FE with all its cringe and dumbed down casual strategy may be just the thing for you.
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What makes Myrrh so much more popular than Sanaki?
>>
Why is loli so cringe and liked only by trannies but shota is based?
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>>743406523
High mt
>>
Myrrh strikes me as one of those types of girls that doesn't wear panties. This is not really based on anything but vibes, but that's just what I believe.
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>>743406602
Because you prefer women being predatory towards you rather than you predating and destroying the purity of a girl
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>>743406523
Shy dragon who needs to be protected?
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>>743406602
I don't follow, can you post some examples.
>>743406660
Do manaketes have the same hang-ups about nudity as humans? What becomes of their clothes when they transform?
Nils>Myrrh
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Where are the mods that add an avatar to GBA FE?
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>>743406523
While being bratty makes Sanaki correction material, being pure makes Myrrh wife material.
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>>743406819
tacthack
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>>743406835
Sanaki is wife material too though
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>>743406835
Do you also like Sakura then?
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>>743406703
it does kinda make Myrrh stand out.
also. looking back at FE8. it really is just suffering for Myrrh
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Which manakete gives the best wingjobs?
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>>743394047
Difficulty also affects the fun
In SS damn near every unit is pretty good so you can freely train whoever and be fine
A lot of the other games have a bunch of shitters that will waste your time if you make the mistake of using them
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>>743400741
"Good" or "bad" units don't really matter in a game where you can endlessly grind without consequence.
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>>743391021
If you're playing on easy you're already guaranteed to be retarded and there's no helping you.

It was my first FE game too and I played on Hard with no grinding because I am not retarded.
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>>743392510
you don't have to play any other fe after that as it's the peak
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>>743407727
What the fuck was FE 13. 90% of the units were useless at all times. I fully agree.
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>>743391021
Oh, that's easy! Just play it your own way and then study the meta. That works for me.
>>
>>743392694
>In neo-nu-FE that would be true
Alear is actually pretty mediocre. she has the speedy memedon template people always make fun of.
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>>743407727
you really should try ironman runs bro
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>>743394839
wild, RD was also my first strategy game and i absolutely loved it.
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>>743392694
>>743392879
This is such a boring way to play
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>>743410013
If it ain't broke don't fix it. With how easy it is to stack avoid can reach untouchable levels and snowball pretty hard.
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I love Fates so much bros
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>>743408786
3 Houses?
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>>743411281
NTA but 3H doesn't have a good gameplay loop. a lot of people get sick halfway into the game on their second playthrough. they also removed the weapon triangle for literally no reason.
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Marriage with Marianne!
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>>743411230
>>743411259
cute
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>>743411356
the problem with replaying 3 houses is the first half of the game is the same, and the characters aren't different enough to make the gameplay anything but monotonous
and the most effective way to speed up this slog is to intentionally skip doing most of the off-time church stuff which might as well be saying "gimp yourself to make this less shitty"
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>>743411441
>ouses is the first half of the game is the same
Doesn't this just show how bad the game is,? Like replaying the same thing hasn't been an issue for other fe games. Im on my 4th replay of engage and its the same every time but I still like it, I replayed awakening and fates a bunch and same deal there I dont even know how many times I replayed sacred stones, it has a route split but like 3h the beginning is the same but also the end is the same
>>
i've been playing ROM hacks lately off of FE8.
Currently going through Souls of the Forest.
Finished The four kings not too long ago.

They're super fun but I'm getting somewhat bothered by how many ROM authors wanna ram rod gay shit into them mid game.

Four kings had a whole chapter dedicated to these two wyvern dudes who were engaged but now have to fight each other,

Luckily you can just kill off all the LGBT people intentionally whenever you want or bench them so I'm not too bothered.
>>
early promote great knight gilliam is BASED

also shoutouts to hero garcia and assassin colm
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>>743406196
Wrong
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>>743410134
Slowing down just to feed shitters is objectively more boring than just smashing everything with the good units
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>>743411441
and a lot of maps a recycled in the second half of the game, even if the formations are different. 3H is not designed well enough for people to want to do repeat playthroughs, even if it's an okay game.
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>>743412515
Sorry i want to think while playing an srpg



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