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Once you skip all the overly indulgent cutscenes and Codec calls this game is surprisingly short
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>game
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>>743399927
fpbp
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yes and the level design in the big shell is awful. The struts are redundant and should never have even existed. The hex rooms are all very small and with limited potential. The second zone of rooms was clearly just left unfinished since the game sends you immediately to the emma rescue in the middle and then you are into the endgame. It's terrible and they try to cover for it by inventing the fatman to have you backtrack and pad out time
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>>743399883
True. There’s like 3 hours of actual game.
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MGS1, 2, 3, and 4 are all like that. Even Peace Walker's story can be completed extremely quickly if you ignore the side ops.
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>>743399883
yeah you can beat it in a day
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that's all of them except 3 and V
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>>743403713
3 has unskippable walking in the forest/cave segments and V has the shitty hospital
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>>743399883
10/10 story but worst gameplay in the series
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yet its mechanically the most fun to play even with the very limited play areas

I highly prefer replaying it over mgs3

My ideal game would to just take mgs2 entire system and insert into a new game with massive area diversity
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>>743399883
it really upset me how you finally open up the big shell level and you have this massive map and you only really get to explore half of it at your own pace. they obviously spent way too much time on the tanker
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>>743404992
>worst gameplay in the series
but that's 3
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gen alphas trying to larp as contrarian millennials are so cute
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The final section on Arsenal Gear should've been longer
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Just means it's not bloated
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>>743404992
No, it's better than 1 and 3
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This guy cause so much butt hurt
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mgs2 has abnormally good writing for kojima, the entire final AI speech to raiden (and to the player) is cheffs kiss
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>>743408080
I can't stealth properly with his rubber ass flopping around. It's distracting!
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>>743404992
nah its peak arcade design
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>>743399883
there's like 200 vr missions that I'm pretty sure 99% of people forgot they exist



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