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File: a quippy hat.gif (17 KB, 832x800)
17 KB GIF
so... what makes a map good or bad?
>>
What kind of map?
In a general sense, readability should be primary.
>>
File: 1784192474720279.gif (26 KB, 832x800)
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if you know you know
>>
Yellow paint.
>>
File: nuDOOM.jpg (43 KB, 650x519)
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it is a mystery
>>
wtf is a map?
>>
>>743420408
>map is fun
it's good
>map isn't fun
it's bad
>>
>>743421519
define fun
>>
>>743421872
>feel good emotions during gameplay
fun
>feel bad emotions during gameplay
not fun
>>
>>743421907
why are u feeling them emotions like "fun"
i think thats the implication of the question dipshit
>>
>>743422687
People have no way of communicating that answer. I can say that I enjoy some sort of aspect of a thing, but that's both reductive and incapable of explaining why I enjoy that aspect.
People really enjoy the second level of Halo CE. If I had to say why, it's because it's the first that has vehicles and has a degree of non-linearity that people like.
But describing an aspect of why that particular map is good doesn't explain maps that are good but don't have those aspects.
>>
>>743421872
when the map makes me go "oh shit i can do that?" instead of "where the fuck does the dev want me to stand for the next cutscene"



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