so... what makes a map good or bad?
What kind of map?In a general sense, readability should be primary.
if you know you know
Yellow paint.
it is a mystery
wtf is a map?
>>743420408>map is funit's good>map isn't funit's bad
>>743421519define fun
>>743421872>feel good emotions during gameplayfun>feel bad emotions during gameplaynot fun
>>743421907why are u feeling them emotions like "fun"i think thats the implication of the question dipshit
>>743422687People have no way of communicating that answer. I can say that I enjoy some sort of aspect of a thing, but that's both reductive and incapable of explaining why I enjoy that aspect.People really enjoy the second level of Halo CE. If I had to say why, it's because it's the first that has vehicles and has a degree of non-linearity that people like.But describing an aspect of why that particular map is good doesn't explain maps that are good but don't have those aspects.
>>743421872when the map makes me go "oh shit i can do that?" instead of "where the fuck does the dev want me to stand for the next cutscene"