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File: Dark_Souls_Cover_Art.jpg (55 KB, 256x330)
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I feel like all souls clones forget that this game had stellar level design, they should try copying that. Only wuchang tried that
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>>743422797
And yet it itself was a pale imitation
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>>743422797
DS1 had shit level design
Like retarded level of shit from the get go
>see we uh, we put an archer around the corner so you need to know in the future that you should NEVER advance too far in a fight, lest you trigger more enemies

But we can break it down area by area if you want
Firelink has 3 areas you can go to, two are late game areas and 'this game is super hard prepare to die lol' retards don't realize you go up, not down.
Then in undead burg itself we see the same shit: bro there's an archer up there, remember the tutorial? Yes, that's right, bring the melee enemy back then you can rush the archer! Also those two shielded guys? Yeah they're there to teach you to use a big weapon to guard break them since they rarely fucking do anything but block. Now that you've saved, met the merchant let's go onto the bridge with yes, that's right, not one but TWO enemies throwing firebombs so yes yes yes run into the enclosed space and haha guess what? THREE NPCS!!!!! QUICK RUN BACK TO THE BONFIRE! You need to fight them but the room is too small but at the same time the bridge, while perfectly narrow so only one can hit you, is being hit by the bombs. Also hope you remember to kill the two fucking enemies everytime you rest at the bonfire!

or you can just run past like 90% of the game which is honestly how I think it was meant to be played
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>>743423295
Name two games with good level design
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>>743423523
That's not the argument that was made
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>>743423569
Just curious
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>Duke archives/crystal caves, Blighttown and Izalith
>Stellar level design
LOL
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>>743423628
I actually like dukes archives, not going to defend blighttown but I think they did a better version of blighttown in dark souls 2 with that dark area in the well
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>>743423295
>you shouldnt go in unexplored zones becaue you dont now what you ll find there and danger may lurk in the corner

Yep, that's adventure. But I'll give you thios. The space is sortof homogenized ,meaning a bit like in mmos the density of enemies is pretty high. Its kindof built like a bunch of rooms with different challenges back to back than a true exploration game. Theres so tension adding zones without enemies without making the palyer bored and also they were limited in assets graphci shit etc i think.
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AI limit had good level design
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>>743423295
I do make fun of souls games but what you said is unironic skill issue.
>why would my enemy arrange themselves in advantageous positions when they're trying to kill me?
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>>743423523
myst
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>>743422946
KING

Dark Souls interconnected world is sick, but its not actual level design. Its some elevators and empty hallways that connect the real levels together, and it only happens like a handful of times at Firelink

The average DeS level is still used as a foundation for their level designs today
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>>743422797
Jedi Fallen Order had good level design
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>>743422797
>stellar level design



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