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>movies were originally 24FPS due to a technical limitation that has now been surpassed
>all movies are still 24FPS because "that's just how movies look like"
>trying to move past it is ridiculed for looking like a cheap soap opera

>games were originally pixel art and low poly due to a technical limitation that has now been surpassed
>pixel art and low poly were quickly abandoned in favor of trying to look like real life or movies
>pixel art and low poly are seen as a quaint and embarrassing past rather than the established identity of video games

Why do gamers reject their history
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>>743423279
We should have never go past psx graphics imho
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I genuinely wish the new Fallout could look like this, the limited graphics were part of the universe's appeal just like the physical puppets were part of the original Star Wars appeal

New Star Wars movies are bringing back the puppets but you'll never see a AAA game project do anything but the most boring realistic Unreal graphics imaginable, no matter how much of their identity relied on the old visuals
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>>743423279
Originally movies had variable fps as you could spin the praxinoscope handle as fast as you wanted. And Lumiere brothers shot their movies in 16 fps.
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>>743423279
What do you mean? Plenty of indies embrace pixels.
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vagrant story was the peak of graphics and games never needed to look better than vs
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>>743424381
I couldn't agree more. There's just something so hopeless and creepy about the first 2 that even New Vegas couldn't hope to live up to, and the graphics (and music) are a huge part of that.
https://youtu.be/EaRiY7WkMhw?list=PLC0C2A6BCA6040BC8
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Filmoids are retards, nothing new and they shouldn’t be taken seriously by anyone. They will see a panning shot turn into unidentifiable mush and clap like seals.
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>>743423279
Pretty sure the better comparison is silent b&w movies
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>>743424951
Imagine what retards game faggots are in comparison
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>>743425039
>silent
They were never silent, they had live music backing, you could argue for dialogue instead since games went through a similar evolution
>b&w movies
Their equivalent is Pong, Pacman, Space Invaders etc
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>>743424825
And I'm talking about mainstream AAA and its reception
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>>743423279
24fps movies look way smoother than 30fps games because they have real motion blur (the camera is exposed for the full 1/24 of a second) instead of faking it like games do.
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>>743427284
>Why doesn't an industry whose main and most effective tactic to get you to buy the new thing is showing off how much better the Graphics are want to throw that all away and make mainstream titles look like they did on the PS1?
Imagine your typical playstation owner these days. He's bought a console to play 10 different sports titles (2 a year), maybe a shooting game or two, and eventually GTA 6. Do you think he'd buy a new game if the next Fifa looked like Fifa 97? Entire generations have been duped into thinking quality = graphics. Why would companies throw away an entire market (arguably the main market for these consoles) just to appeal to a few people.
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In anime there's a technique where they intentionally use 4 frames per second to make the motion more dynamic. This works in movies or anime because well, looking choppy doesn't affect the enjoyment of visual medium.

In games however, low FPS affects gameplay. Fighting games are locked at 60 FPS because frames are at the center of how those games function. This is most prominent in competitive shooters, where FPS as low as 70 has an immediate effect on your performance.
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>>743423279
nobody liked the hobbits soapopera effect
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>>743427618
>>743429248
No one is talking about game FPS
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>>743428547
Sadly I know someone like this
I told him to play single player games or indies, but he only plays multiplayer CoD games or single player with his GF
He even told me he only cares about graphics, he won't play anything that has ultra graphics or a shooty game
Some people are too retarded, needless to say, I stopped talking to him
He left the gym because he found another job
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>>743429284
Exactly, why do we like ugly face scan models then
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>>743429248
Anime is done on 3s because the average anime budget is 2 cups of ramen.
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>>743424951
Man, panning at 24FPS takes some real fucking skill, on top of a well configured camera (depending on the light conditions).
I absolutely HATE how some retard youtubers prefer 4K24 instead of a lower resolution that allows, at bare minimum, 30FPS, because the constant shaking of the camera and fast pans make the entire image a vomit inducing, stuttery mess.
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>>743429284
>>743431710
Nothing to do with the frame rate, everything to do with the god awful special effects.
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>>743433468
>Retard has no idea what he's talking about
I was about to post the clip where Asuka wrestles white Evas in EoE but retards only upload the fight scenes in"""4k 60FPS"""
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>>743433590
every reviewer complained that the battle scenes were dizzy as fuck because it was full of soap opera motion blur
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>>743423279
Meanwhile every fat retard leaves that fps upscaling shit turned on with their TV and it all looks like shit to my trained veteran pro gamer eyes.
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>>743423364
I think PS2/Gamecube graphics were a nice upgrade, and was the last generation before graphics started showing diminishing returns, requiring hundreds of developers for the most marginal of gains.
If every game going forward looked like a PS2 game, I wouldn't complain.
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>>743433917
Name me five reviewers that are in favour of anything above 24FPS.
But anyway, the movie looks like crap even at 24FPS. The CGI is atrocious.
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Streaming concerns too probably.
have to drop the res down to facilitate higher framerate, or compress it even more, less colour, more blocking, just shit. Especially with old compression formats. 24 is shit but hardware couldn't handle much more, just about everything hitches and stutters trying to play any video.
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>>743434219
Moviecum.org
Filmplotz.gov
Cinemabortion.net
Screenshits.biz
Kinoprolapse.ph
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>>743423279
>pixel art and low poly are seen as a quaint and embarrassing past rather than the established identity of video games
What a weird thing to say. People love sprites and low poly. Entire indie games are made strictly due to those styles and the fondness people have for them. People pretty much universally think games like Super Mario World, Super Metroid, Chrono Trigger, Super Castlevania, etc all look better than early PS1/N64 games. However, people still love the low poly ps1 look and are very fond of it.
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>>743434791
>People pretty much universally think games like Super Mario World, Super Metroid, Chrono Trigger, Super Castlevania, etc all look better than early PS1/N64 games.
*NPC's
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>>743423279
mamma mia I'm overdosing on S O V L from that gif
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>>743434876
Uh, no, that is a pretty commonly held belief and also true because the sprite art was much more mature at the time compared to 3D models where basically every early game had to invent all the tech for it.
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>>743423279
Is this a good game or a movie like Xenogears?
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>>743434948
>(((commonly))) held belief
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>>743434791
And yet 24FPS is the universal standard in every single movie regardless of production values, whereas in games the standard is realistic slop and every game that's pixel art or low poly is considered a cheap low effort spinoff that doesn't deserve to be full price

Even games that built their identity around stylized visuals are now forced to be realistic slop to be considered "up to date"
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>>743435259
Film being at 24 FPS has more to it than simply "less FPS = bad more fps = gooder"

Film has a natural level of motion blur that makes lower frames more acceptable. While it is true we are 'used' to it, the cheapness of higher framerate also lessens the motion blur effect and is what gives everything that strange 'fast motion' effect when played at a higher framerate. One of the best ways to see this effect yourself is to watch the HF version of the Hobbit and then compare it to the normal one. Look at what happens in the forest, the shots of them panning across trees is genuinely a little nauseating due to the lack of motion blur that makes camera movements feel notably more natural.

Video games are an entirely separate beast. When I press A, Mario can only react when a new frame is generated. The lower the FPS, the more time between me pressing A to jump and a new frame being rendered. At 12 FPS, there would be a massive delay between me pressing it and Mario jumping. At 120 FPS, the delay is miniscule and down more to the controls themselves than any variable in hardware or rendering.
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>>743435635
Is this a bot post? It's seemingly on topic but actually reading it reveals that it has nothing to do with the thread or the post it's responding to
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>>743436180
You're a dumb nigger. How about that, is that bot reply?
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For some reason FPS discussion turns /v/ anons into retards even more than usual
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>>743423279
>muh tradition
If any of your retarded "movies stuck to their guns, so why don't video games" reasoning held water, we'd be watching The Odyssey in black and white to the sounds of a nigger playing a piano in the background.
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>>743437352
>The Odyssey in black and white to the sounds of a nigger playing a piano in the background.
This is supposed to be a bad thing because...?
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>>743423279
>technical limitation
incorrect, it's the slowest rate that still gives an illusion of motion whilst allowing sound. and it was decided by a committee of holywooders in the 20s/30s
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>>743438819
And it was decided on because..
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Imagine thinking games can look better than this
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