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You may have dismissed Concord, but it was actually a huge victory against video game piracy. Nobody pirated it.
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What lessons has the video game industry learned from this?
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>>743434689
they actually pirated a server after the shut down and sony's lawyers closed it
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>>743434965
https://thegamepost.com/sony-cracks-down-concord-custom-servers-dmca-takedowns/
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>>743434749
a lot of live services began to pivot more towards pervy cosmetics after
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>>743434749
None. We're in the middle of a crash and they haven't learned jack shit. They have massive sunk cost fallacy when it comes to live service games-- they have already wasted too much pursuing them, and they believe the only way out is to make one that actually succeeds (which they won't).

The good news about the current crash is that the industry is too big to completely fail like the North American market did in the 80s, but the reprecussions of all these failures and layoffs will be catastrophic. A lot of talent is going to have to straight up change careers because they can't afford to just sit around waiting for the industry to rebound, many of them have families and mortgages they have to pay and they can't just move back in with their parents until things start growing again. Those are the most senior people, too, which means there's going to be brain drain that will take years to recover from.

The good news is that AAA is going to be what gets hit hardest. $300 million blockbusters and live service slop storefronts are the trash that's going to get pruned first. There's no point in having 3 different consoles anymore either, especially when at least 2 of them are basically just operating systems locked down to a specific hardware brand at this point.

While idiotic game design and publishing decisions is causing a crash on the software side of things, the AI bubble is causing it for the hardware side. The only way to wait out the tech bros and for their digital tower of babel to fall is by making games that can run on lower spec systems like laptops because for the next few years that will be all anyone can afford, and when the AI bubble does collapse, it will be even worse than the Dotcom collapse because the infrastructure and investments involved are even bigger, so everyone is going to be tightening their belts thanks to investor greed blowing up in their faces.
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>>743435363
Maybe I'm just a deluded optimist, but I feel like this time period is the dark before the dawn: things are going to get worse before they are going to get better, but when they do get better it will be another golden age.
In the past technology just became better and better too quick, not allowing time for developers to get used to their new tools before they had to learn new ones.
At the same time, the amount of money invested in the industry grew insanely fast.
These two factors combined created an environment where throwing more computational power and more money at a problem was a viable strategy... until we plateau technologically, where to compensate the costs grew even more, until we got in the ridiculous costs of multiple hundred milions of today.
A period where devs are forced to cut out all the bloat, where they have to optimize their games with what they got, and where investments get brought down to reasonable levels seem to be exactly what the industry needs, as much as it will be painful for many people in the short term.
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>>743434689
Wow, this guy actually looks like me.
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>>743435363
>so everyone is going to be tightening their belts thanks to investor greed blowing up in their faces.
a tale as old as time. why have we ever tolerated these parasites in the first place?
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>>743434689
>Be me
>Bisexual fat fag
>Plenty of cute fat girls in vidya
>Only like, two cute fat guys
>See this
>"Finally, a cute BHM in a game"
>It fucking dies in three weeks

You can't win
>>743437645
LONDON
O
N
D
O
N
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>>743437650
Lack of regulation. Someone who puts sawdust in their car engine should be have to drive it instead of being able to sell it, but we don't do that.



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