How's your game coming along /v/?
>>743711825As we all know, Godot is known for having a library of noteworthy games. Game(s). Plural.
I hate blender!!!!!!
>>743711825finished physics for the main character and have the stage/camera/battle systems locked. Working on gimmicks for the first real stage but can never seem to find the right placeholder sprites. Have to keep telling myself they're only placeholders and don't need to be a perfect fit.
Installing Godot. Longtime software dev, finally decided to take a stab at making game ideas. Will probably amount to nothing but you never know til you try
>>743711825im so fucked, should have gone for 2d slop
It's going well, I made a neat little computer. You destroy five of them scattered across the stage to summon the boss.
In retrospect, the node system was a mistake. Anything larger than a gamejam demo become unnavigable. It makes you ignore the editor and do almost everything via code.
>>743712473Uh... Based?
>>743711825Ive procrastinated since October last year. I think its over
>>743712473yeah nodes are fucking cancer la-la land bullshit that has no business existing except to delude art majors into thinking that coding is easy because look how VISUAL it is now that we've created railroads for retards to make a game with! Meanwhile people who actually know how to code get fucked by all the stupid limitations of the node graph system
>>743712435That looks neat
>>743712473mhh? just use more sub tscns
>>743712592Nodes have exactly one benefit: making user-interfaces. Godot probably has the best UI system of any engine ever. The problem is that it's shit for everything else.
>>743712473redpill me on this, i thought it was no different from Unreal's Components or Unity's gameobjects
>>743711825I've been trying to teach myself unity for about 2 months and I tried godot a few days ago and it's so much faster to load everything. Unity was unbearably slow to do anything, I don't know how people have the patience for it. Though maybe I just need a better computer.
>>743712802It's just the way they are organized. Nodes are all accessed in a drop-down menu on the left side of the screen. It makes large scenes a pain in the ass to navigate, even if you use subscenes and organizer nodes. Most Godot devs don't deal with this because their games don't leave the demo stage.
>>743713043Unity has become bloated to hell and back with age. Unfortunately that's the fate of all game engines.
>>743713173The editor itself is bloated, but Unity projects are leaner than Godot ones. Godot seems to be aiming to be an Unreal competitor, which is certainly a choice.
>>743711825Things have been going really well, but I don't know what to do for music. I can't compose so I'm stuck waiting on friends who may or may not be able to contribute stuff. Any idea where to make music if I've got no experience or musical talent? Why am I even asking. Even if I make it myself it's gonna suck so bad it actively brings everything else down with it.
>>743713397Just use creative common tracks. Dova-syndrome has a ton from Jap creators.
>>743711825Horrible, thanks for asking!
>>743713460I'll look into it, thanks! Any idea on sound effects? Brfx is cool, but sucks for anything like guns.
>>743713397If you're serious about your game, shop around for amateur musicians on the web. If you find someone you like the sound of, ask for a couple demo versions of songs that might fit your game. If the vibes are right, you've got your music man. Treat them well. If your game takes off, pay them graciously and keep them for the sequel.
>>743713173Yeah I can download like 5 godot sample projects and load them up and try them out in the same time it was taking me to load even one unity project. And a lot of the unity samples online don't even work. I couldn't find a first person controller I liked for like a week of trying unity sample projects and I found one I liked in godot in like an hour because I could try things so quickly. Unity feels pretty discouraging as a beginner just from its slowness, maybe if I knew what to do it wouldn't be as bad I guess
>>743713509Zapsplat.
>>743713509https://crunchysfx.com/?s=eyJ2IjoxLCJzIjp7IndhdmUiOjE5LCJmcmVxIjo0MTUsInN3ZWVwIjowLjA3LCJpbXBhY3RUb25lIjowLjYsImltcGFjdERlY2F5IjowLjI1LCJpbXBhY3RQdW5jaCI6MC44LCJpbXBhY3RHcml0IjowLjM1LCJib29tIjowLjE4LCJib29tRnJlcSI6OTAsImJvb21Ecm9wIjowLjUsImJvb21EZWNheSI6MC4xOCwiYXR0YWNrIjowLjAwMSwicmVsZWFzZSI6MC4xMSwiaG9sZCI6MCwiY3V0b2ZmIjo3NDEyLCJkcml2ZSI6MC4yNiwiZG93bnNhbXBsZSI6NCwid2lkdGgiOjAuNSwicmV2ZXJiIjowLjE4LCJyZXZlcmJTaXplIjowLjR9LCJ0IjoiR3Vuc2hvdCJ9This site is pretty good for sound effects
>>743713623I ain't clicking that.
Anyone know how to make the CollisionShape3D outlines more visible in Godot in edit mode? I've googled but can't find any way to do it. Picrel is an example, there's a CollisionShape3D that's slightly bigger than the mesh in the picture here and it's barely visible at all, it makes it hard to see when adjusting colliders on more complex shapes
>>743713397I remember Newgrounds having a large library of license free music, you could always go fish for some placeholder soundtrack there while you wait for your friend's stuff.
Working on a Luigi Halloween fangame
>>743714109nice
My game releases in 11 days, prepping for release and shite. Making sure theres no huge glaring issues with the gameplay.I added a dialogue system which is capable of making basic cutscenes as well as a bunch of other cool effects.Theres just about 500 different conversations+ featuring all of the playable characters and bosses who each have their own personalities, traits, and typefaces to the gameThis is something i've been working on in the background for some time but it took forever to get myself to sprite out all of the shit and write all of the dialogue. Now its not so bad because i made a custom editor that lets me make them easily for when i think up of a new joke or interaction. I also added pic rel but i wont elaborate, players will have to find that on their own.https://store.steampowered.com/app/4045170/Bingo_Betty/
>>743711825Keep slipping back to preproduction despite having a functional player controllerOr because of itSometimes the core gameplay just informs like that.Importing 2D assets in Godot being ass doesn't help Unity has a built in sprite atlas but godot's lack of that is noticeable
>>743711825Great. Claude Code makes about one major feature a week.
>>743715083this has all the hallmarks of mild viral slop so I wish you the best.have you tested the UI with a bunch of people? I feel like that's where people might bounce off, otherwise looks great.
>>743711854>As we all know, Godot is known for having a library of noteworthy games. Game(s). Plural.
What do people like about godot? Any good gamrs made in godot? Why is it pronounced like that?
>>7437155121) It's free and open-source.2) The editor is lean and snappy.3) It's the best 2D engine on the market.4) It has the best UI system on the market.
>>743715443Thanks, and I had a couple of iterations of the UI before i landed on this, ganted i didnn't have as many mechanics back then, but tfor now this "works" Im definitely planning on touchin up a lot of the gameplay UI. Plus the dialogue helps break it up. This screen doesn't even really do it justice, but I'm working on patch notes and blah blah blah so i haven't made new screens with the finished dialogue scenes quite yet.I made a bit of an "intro cutscene" that plays when you first launch that actually gives some fuckin context to the game as well, i should probably make a webm of it
I really should start developing tonight. I should start learning instead of rotting away on youtube while I play xcom. I'm not even having any fun... but then again, I could sit here, worry about my health, my life, my money, I could sit here all night and just fret over everything while I do nothing.
>>743715512if you're picking godot you're doing so for ideological or schizo reasons, not for productivity, quality, ease of dev reasons.
>>743715629yeah I just mean you wont know what's wrong till it's in other people's hands.my first game I got a bunch of guys (like 20 people total) to play and they complained about so much shit I hadn't even considered.
>>743712473>>743712592damn, you're stupid as fuck.
>>743711825I gave up
>>743715748Yeah, im kind of hoping for it though because then it means i can actually fix the shit that people care about. I will say though i've had quite a few rather dedicated friends/family testing for me and a couple of them have provided immensely valuable feedback. Plus i've got a lot of stuff that i've tackled from the few little streams and youtube vids i've caught of my game. Hopefully i can get vinny to play it again now that the game isn't the dogshit it was when i gave it to him, i legit never expected him to even open the email
I've had this idea of going into Godot but forcing C++ everywhere instead of Gdscript. It's probably not that good of an idea but it sounds like it would be something cool to brag about
i haven't touched it in years but i at least got it to a playable state
>>743715860I thought the broomstick was going to break again. What was this game going to be about?
>>743715853jenova allows you to do that
>>743715941that demo has fuckall to do with the actual contents of the game, it was just to test the various mechanics i was working on (combining items, animated scenery, dialogue etc)i want to make vn/adventure game hybrids
>>743716007thats cool, ill look into it
>>743716047I figured, I dig it.
>>743715851yeah they read em, I shotgunned everyone with keys. I couldn't get any big streamers to play mine from email alone but a bunch of little streamers did (and random Korean ones), which ended up getting some bigger ones to try it like Real Civil Engineer, we had actually sent him an email but I guess he didn't give a fuck till other people played it first.this all being said streamers aren't everything even with mild attention my game got like 500 reviews total, I recommend shilling reddit with a sob story.
>>743715690>Not for productivity https://youtu.be/WB7v-ezqcJM?is=27FTWKvV8f_GmosE.Unity cucks will never recover...
>>743715853Making a game without a scripting language is miserable. Recompiling the entire project any time you change anything is not fun.
>>743716282If you think Godot is productive you clearly never tried importing 3D assets.
>>743713778The gun sound effect is embedded in the URL.
>>743713942I used to use Newgrounds all the time, never thought to check there though, thanks!
I'm busy writing a book first before getting started on my game. I want to let the creative juices out before I start adding in lore and shit to my game.
>>743716370It takes 3 extra seconds and a couple of checks while being on average 10x faster in ANY fucking tasks than unity alone.
>>743716282bro probably isn't even using assembly definitions or addressables or anything, also what does productivity have to do with muh file size?
>>743715664LLMs already made learning to code pointless
>>743716830LLMs are only good for boilerplate code and solved problems. It doesn't help with novel implementations or project organization, which if your game is good is most of your coding work.
>>743716967>project organizationLiterally what it's best at>t. Senior Software Engineer who hasn't written a single line of code by hand this year. Ten years of triple A experience
>>743717026Yes, yes, I'm sure your code is is bootiful rajeesh. Now tell that to the guy who has to fix your shit.
>>743711825Pretty decent, been grinding it more than ever. Added a torch, or rather re-made it adding also an ability to light it from hitting the rocks.
>>743717135watcha makin
>>743716830I dunno, if you dont go through the whole pathway to understand tradeoffs in architecture you'll just tell AI to do shit and it'll make the wrong choices because your prompt cant ever accurately describe your vision.I have to tell Claude to do things DoD style because it doesn't by default because its trained on middle-of-the-road corpo inheritance slop.I know that making a game with millions of entities event based will lead to spaghetti and hitching, Claude doesn't because it thinks you can walk to a carwash.I know all this because I learned to code 10 years ago.
>>743713623NTA but thanks.
>>743717175Probably a good idea to include the page sometimes since eventually I'll have to anyway - https://elixthenese.itch.io/forest-hunt.Basically a hunt game inspired by voices of the void and its day-night event cycle. I will probably try to explore folklore and see where it takes me. Planing to make 4 biomes total but will try to release in early access with 1.
>>743717101>based retardLike every mouth breather who refuses to adopt digital payment methods and still insists on cash.You'll just be left behind
>>743717447They require skill to use. You have to understand the architecture and know what to ask for, but also how to optimize with them. "Show me the line and file of where network packet headers are parsed" is something it's really good at. The amount of time it saves you hunting shit down is worth it alone
Still taking baby steps. Watching and following along tutorials and using free assets. Usually I get discouraged or stuck and stop, but I'm still managing to keep up. Probably thanks to actually using an older version of Godot that the tutorial is using instead of the newest one.I don't have a full grasp on coding scripts but hopefully I'll get there!
>>743718270yeah I think it's great, my point is people think you dont need to be able to code, and you probably dont for a lot of shitty projects.but steering these things toward good software I think still requires someone who knows what they're doing.The other day I got it to make a tiny custom test runner that output the failure results because assistant interaction with Unity and tests is dogshit.now it doesn't need to waste context/time looking up the whole XML results file and getting confused if there was a build error or whatever it can just call and see that test 21 failed and iterate, cuts off probably ~30 interactions with tests in a session.people that can't code wont even know or care there was a problem, and to be fair this was an annoyance/cost but shit like this happens all the time.
>>743715083I can tell you went "Hm, I copied so much of Balatro UI I gotta make something different. Oh I know I'll put the numbers on the right instead."
>>743712435Fun
>>743713623jesus fucking christ its just a baby
>>743711825I have implemented Smooch Mode. This completely fucks up the balance of this fight in particular. The buster move isn't because of smooch mode, I just fucked that up naturally.
I'll quit my job. So wait for a few years
>>743718286Cirno's Perfect Coding Class
>>743711825Was working on a solo and group (with friends) game, have kind of put the solo game in the backburner since it seems like the group game is gonna come out first and also I've kind of come up with an idea for a solo game I like better but feels like a lot of time and wasted effort... idk mixed feelings I guess.
>>743711825lol lmao even
>>743711854The main ones I've seen are Slay the Spire 2, Buckshot Roulette, and Cruelty Squad
>>743711825My new full time job is getting in the way. Also had to wake up at midnight for an emergency and I'm back at work in like 3 hours. More money but it's not worth it.
>friends want to do a gamejam>they all love it>feel isolated>IRL stuff happens too>get stressed and cry like a little bitch>become anti-socialI think they want to continue it past the gamejam too and are really emotionally invested.
>>743718817The difference is also being able to take large problems and break them into Ralph loops. There's a huge difference between knowing and not knowing how to set up a sensible workflow. What tasks should be dispatched to subagents how how your task cascade should be structured.Like, I've come to appreciate it as a skills set for sure and I honestly don't mind. I got into software late and I'm genuinely better at this (compared to my peers) than I was at C
I've been wanting to work on my game all night but my four year old has been throwing the mother of all tantrums for over 2 hours now. New baby in the house and she is acting out like crazy.
>>743712802Unreal is moving to an entity component system which is very similar to Godot desu. You're not supposed to use the entity/node explorer to navigate manually, you either perform a search or just navigate in the scene.
>>743713537Comparing engines by editor loading times is retarded. You want fast iteration times and godot excel at this, then Unreal with BP comes 2nd and finally Unity. However if you do C++ in Unreal then it shits the bed, but Godot is even worse.
>>743719878Cruelty Squad's popularity is overstated by troons.
I've been making decent progress on the sprites for my monster designs, but I'm being retarded and keep flip-flopping between wanting to make my game with Godot and just building the entire thing from scratch in Python, so I haven't even started coding yet.
>>743711825What coding language is best to practice if i want to use geodot or Unity?how the fuck do devs find guys to do music. Are you all just searching random music twitters or something
>>743722418>how the fuck do devs find guys to do musicidk, I could assemble a team of musicians and artists on a dime if i wanted to make anything anymore.they just have to be interested/know you will get the job done because its not like they don't want free exposure
>>743721810https://steamdb.info/app/1388770/charts/>500k-1m owner estimatehttps://steam-revenue-calculator.com/app/1388770/cruelty-squad>Estimated gross revenue>$19,748,881>Out of this, the developer had an estimated net revenue of $5,825,919.78.>platforms: PC (just steam?)>early access: 120-287 players>release: 360 players>two years after release: 1,791 player spike>20,000 steam reviews to dateI don't understand.An ugly game that plays terribly, a fan might argue intentionally so, has a nihilistic attitude to game design itself let alone the roblox minimalist world it crafted, with the only redeeming feature being it's male, and the playercount agrees with what I expected from a streamer shilled game that is only interesting to watch. But the review count is staggering and the estimated payout even more so. I can only assume their database didn't properly factor in sale prices and I'm not making an account with steamdb to find out how low it truly sold for in the past.
>>743722418>What coding language is best to practice if i want toThe scripting language of the engine.
>>743717447>>743718817I'm curious how other folks are using AI. I spent a month trying a spec-driven workflow but found it was faster to just do the work myself. I'm theorizing tackling smaller problems might be better than agentically implementing whole features, if only cuz it's easier to review.
>>743723230
>>743719743most detailed /agdg/ progress report ship it on steam for $4.99 and call it minimalist design
My godot keeps freezing, why?
>>743723323I dunno how people are doing full agentic workflows but I find it pretty good for simple stuff prompt/response/task.I'm making an auto-battler and all of the monsters are represented as a script and a data object and I can prompt like "based on these 5 other monsters, make this new monster that has these effects"and it can do it no problem most of the time.the quality of the code is meh, I have to constantly delete lines where it's decided a silent hidden failure would be better than the game crashing (I want things to fail so I can find them)anything bigger than small tasks I find it making decisions I wouldn't make that lead to outcomes and results I dont like, I think anyone "all-in" on these just has no attention to detail.that being said there's no harm in doing all the spec stuff anyway for your own sake, and if you ever decide you want to back and forth with a GPT-6-Jupiter about a new feature it'll have an easier time navigating.
>>743711825I've given up on 3D... it will be just 2D. 3D just takes me too much time.
>>743724684Good idea
Wish i could be in demo day again but my employer said no way
>>743715083Why are these retirement home folks playing bingo against demons from hell?
Godot was the final nail in my programming attempts coffinI am simply too retarded to code what i want
I will regret it, but im working on it, and all tooling for it
>>743727395Boomers all go to Hell, the demons just having a bit of fun first.
>>743727540Tooling is good.Tooling is life.Tooling is what separate man from monkey.
>>743712473What's the superior alternative that somehow lets you navigate your hundreds of UI elements easier?
Godot keeps freezing and crashing on me, why? Is it my drivers?
>>743711825i finally got around to installing blender and deciding what to attempt modelling. suddenly i have 3 FOMO games to play
>>743728197Tooling is something that will make me push through the project i hope
C# or C++
>>743728598I tend to go overboard with tooling and other custom diagnostic/debugging system. They have cascading effects on easiness of development, it's pretty much never wasted time - even if it's just by virtue of making you more willing to try complex/dicey shit knowing you have a "safety net" of tools to ensure any trouble won't be nightmare to fix.
>>743711825>started with unreal engine>started learning blueprints>made sense but holy fuck did it get confusing fast>dreaded coding>download godot because at this point i'm just fooling around, not doing anything serious>start learning2code>it's surprisingly easier than i thought>it's somehow much less confusing than spaghetti nodes>it's fun to doonly wish i started sooner. only reason i chose godot was because i was targeting lower end specs anyways, might as well use a lighter engine.
>>743716370>drag in the asset>it just worksare you stupid maybe?
>>743728719Depend on the engine you pick more than anything else.Outside of that, beginners should pick C# if only due to memory management being non-trivial to handle.
>>743728839>>it's surprisingly easier than i thought>>it's somehow much less confusing than spaghetti nodes>>it's fun to doA new code monkey is born.ONE OF US, ONE OF US.
>>743712092>InstallingYou already fucked upBut I wish you luck you retarded fuckup. If you want to collab let me know._physics_proceas is better than process.
>>743728794there are two reasons why i want to do tooling:1. I already tried to make games without tools. I would end up with lots of partially compilable files, scripts and other garbage. So having unified set of tools just makes my life easier in the next 6 month.2. I want to draft few friends, and i don't think the idea of: run this python script to generate stuff, or hex edit that stuff to generate dungeon will be very compelling for them.
>>743728950>_physics_proceas is better than process.Isn't that a dangerous general statement? I'm new to godot but my understanding is that _physics_process is for when you really really need to touch the physics engine in its no-no spot and you really really know what potential horrors that will unleash and really really know how to avoid bad touch jail. Telling newbies to use it sounds like a great way for their game to explode with every impulse.
>>743728934i will say that chatgpt is nice for coding, not to go>grok, maek game lmaobut sometimes googling sometimes weird and autistic is hard, but chatgpt helps me find the actual search i want. for instance, i wanted to copy the snow effect from nioh 3, which is a super light weight effect where it just takes the position of every object on screen, and applies a snow texture based on the normal and global position. it's cheap because if it's on top of your character's head, but then you lie down, suddenly the snow is across the top of your body. i didn't want to commit to snow assets, and chatgpt let me write out a blog post on what i wanted to do, then showed me what i was looking for. that being said, i was curious and asked chaptgpt to write the shader code for me, and it failed beautifully. doing it myself was fairly easy.
>>743729081Nah mate its cool. Im not even fucking with you. I only use regular process for UII always default to the physics process and account for delta.Granted Im also a literal genius with an actuarial science degree (245k salary) who makes videogames for fun. The guck do I know.I love you, good luck dude.
>>743711825Basic game logic is done. I need to start implementing assets.
>>743729308I hope you get your dick sucked
Lets all get our dicks sucked!!!!!!
>>743729270This guy gets his dick sucked
>>743711825we haven't worked on it in monthsmy partner picked up some weeks ago and is currently learning/implementing multiplayer, but I'm still in too much of an ennui to start drawing graphics and assets again
>>743729430Get your dick sucked you homo faggotLook at what I did.yo my.gucking bathroom because of you
>>743729430Fuck you fag look what you made.me.do.Fucking dry dick fagGet it sucked quick
>>743729339Why, thank you. So do I. Been a while.
I'm making it worse with every patch.
>>743729607Just stay positive my dude. You're smart and creative.Please stop staying up so late, get some sleep and shower that dick in the morning.Its gonna happen.
>>743711825Palworld sucked my life and I haven't got anything done in days
>>743729617>Slay that dick by sucking it 2
>>743729652Get that dick sucked pal
>>743711825We're getting there, anons.
>>743711825I compiled a pretty tight soundtrack for my game from royalty free tracks. No, I haven't coded a single line
>>743730085Looks really cool, despite being touhouniggery
>>743711825It's not. I've been wanting to get serious with it lately but it's only been making it more apparent that playing and devving vidya are all but mutually exclusive, and there is still a ton of stuff I really want to play. How do you guys balance it out? I need to find a solution to make gamedev more natural to me, even if the solution is them really being mutually exclusive and mental acceptance of that.I've also ended up in full-time hell starting soon for 6 months which works wonders for motivation
>>743724684The fuck you mean, 3D is the only way, 2D games are dead end time void. You will never make it and non of acquired skills or experience will translate to anything useful. Choosing 2D is signing your grave.
>>743713876In the inspector you can change the color, make them more opaque or make them red.
>>743715083holy shit anon you come a long way. Never expected the game to turn into this madness, and some of the songs slap. I wish you the best launch, I'll be there to get the game.
>>743711825I'll start when I finally decide on a game engine. I've been trying to pick one since 2014
i spent more time messing around with this main menu prototype. need to come up with a bunch of shootable props to fill the room with
2d platformer / metroidvania style bros, what;s the better artstyle to implement years down the line, pixel slop (dead cells, blashpemous, spelunky, celeste) or traditional slop (hollow knight, spelunky)?
I'm just experimenting with godot, slapping together random things. Maybe one day I'll know enough and have an idea to make an actual game.
>>743732610tradDead cells is 3d no?
>>743718116oh no the frog doesn't know he's being boiled alive
>>743732532cool anon, but what is the game about?
>>743729081physics process is literally the same thing as the standard process but with a tick rate
>>743729270>wins at retard festival>believes he is not retarded
>>743733184you shoot things a lot
>>743712473that's why you edit the editor dipshit. fuck some of you people so stupid
>>743718116I find it really hilarious that you picked "digital payments" for some reason, probably because they allowed indians like you to thrive with endless scamming. Sasuga!
>>743733291oh it's you. keep it up anon
>>743733071>Dead cells is 3d no?By 3d you mean making a 2d game within a 3d workspace? IIRC in some ways Hollow Knight is like that, the camera being fixed towards the player with no way (or reason, really) to rotate it. And the backgrounds being multilayered as well. In any case that game's style is pixelslop.>>743718116>You'll just be left behindLeft behind what? The only thing we have as humans is doing stuff. Might as well make it worth our time lol
>>743732532based I luv me diegetic UIs
>>743732532Nice, is it just decals or does it make real holes into the wall?
>>743733358>>743733492cheers>>743733578realtime mesh deformation and island generation. if you shoot out a shape, it'll spawn a mesh and fall. the materials still need work though
>>743711825I'm unsure on how to implement a drawing recognition mechanic (Think a modified version of Arx Fatalis' spellcasting) to assign a "type" to drawn objectsI can make it required to draw the thing in one stroke, but it would severely limit the player's creative outputOr i can allow multiple separate shapes to be drawn, recognized and then combined, but then it would all break down if a player draws multiple shapes in one stroke, unless I somehow manage to break down a single stroke into multiple detectable shapes
Items synced.
>>743711825I've tried. Oh my god did I try. But I'm blocked. I can program, but I have no idea what to do. I'm just staring at the godot interface, not having any idea of what I'm supposed to do.
>>743735281Write everything down. Every idea or concept you found novel or cool. This could help you find something that you want to make.
>>743711854Pathogenic
hear me out. what if nikke, but the girls lay down to shoot and theyre all barefoot instead of ass focus im bulding a team
>>743727465nigga godot is coding for babies
>>74373414690% sure your only good option is to use a small AI trained on your spell's pattern.Abstract line shape recognition doesn't have any "proper" algorithm or system for it, at least none that isn't turbo-janky, turbo-lenient, or both simultaneously.
>>743735281> I can program, but I have no idea what to do.Do what I'm doing.Find a piece of tech/algo/api/etc you really want to be "allowed" to go full autismo about, then later find a gameplay to wrap around it.
>>743734480Are you using an existing network API? And if so, why did you pick that one in particular?
>just found out that intravenous runs on fucking love2Dwhen it comes to 2D games, engines really dont matter, huh
>>743727465Not sure if previous posts explain your history better, but you really shouldn't be learning engine specific languages anyways. If you're gonna do game dev (which you should!) Then you should be focusing on either C# or C++.1. They aren't one trick ponies.2. They have value outside of game development and can be used to start non game development careers. (Less passionate, but more lucrative)3. C# alone can be used in Unity or Godot at least.4. It may not be all game dev, but there is more documentation on the languages themselves.
How's that "Game" coming along, anon?
>>743711825im working on a basic game with python but i have problems and dont know what im doingIm reading Automate teh borign stuff and watch the bro code tutorial but im still not far enoughi want to make a basic FE game for mobile phones any tips?
>>743738145>any tips?Yes.Don't use fucking Python.Grab Unity or any other game engine that can export to mobile.
>>743738265i just want to make a basic prototype Im fine if its text based for the beginning all i want to do is have a list of character and have them sroted by speed which is decided by speed die roll and keep track of HP values and calculate change of hit and stuffIts more of an tabletob calculator really
>>743737662Just Steam networking and lobby functions, nothing too complicated. The only problem here is that future console ports will have to use something else, but otherwise it just works.
>>743732532holy technology!
>Learning Godot by making a platformer>Spend weekend autistically trying to make movement feel good>If anyone wants to play this I need an appealing protagonist>Realize I need to spend 5 years learning how to draw, design characters and animate to make something goodr.i.p.
>>743738934make a game for yourself instead first
>>743738934>>If anyone wants to play this I need an appealing protagonist>>Realize I need to spend 5 years learning how to draw, design characters and animate to make something goodhttps://store.steampowered.com/app/220780/Thomas_Was_Alone/3k+ review, perfectly enjoyable.
>>743739050That requires an appealing character
>>743738934yeah. I halted my development because I'm grinding art. I've been doing it seriously for like a year and it's going great for me
>>743711825>How's your game coming along /v/?Super Dead.The steam page went up for a month and I only gotten 37 wishlists so far.
>>743739413>I've been doing it seriously for like a year and it's going great for me"Say increasingly nervous Anon for the twelfth time this week."
>>743739098>Instead of 5 years learning how to draw>Spend 5 years learning how to write instead
>>743739451How much marketing and shilling did you do?You didn't just hope your milkshakes would auto-magically bring the boys to your yard, don't you?
>>743739534So far I have tried shilling on here, reddit & posting a short on youtube.But the problem is not the numbers, it's the conversion rate.And that no matter where I go to shill it, nobody seems to be interested.I have also created a discord page where I couldn't get a single person on there to talk about the game.
>>743739519>>743739098Counter point:>fat mexican in single color outfit whose sprite is such a mess people still think he break bricks by head-butting them>story doesn't matter behind "go right" and there is next to no dialogue>325974 quintilion dollars in total profitThe bar is very low if your gameplay is good enough.
>>743739413Yeah I should probably do this too and actually get serious with learning art. Unfortunately, I have the programming autism not the drawing autism.I think in the meantime for my game I'll just have forget about making something unique with my own characters and instead use Mario assets to make a fangame or something.
>>743739667Gonna need you to link the fucking game's page / youtube short / etc before I can anything more to help, really hard to diagnostic anything completely blind.>but then you guys gonna be meanI'm mean to everyone, you aren't special. You published (kinda) *something*, that already put you among the top dogs of gamedev threads.
>>743739796>The bar is very low if your gameplay is good enough.The bar is only low if it's 40 years ago, retard.If you release a complete same game as super mario bros nowadays, it won't even get 100 sales on steam.
>>743732196thx I'll try that
>>743739915>diagnostic anythingDiagnose is not what I need right now.There's many problems with the game right now, and I can't really fix it without more resources.Either it be more time, or paying someone to help me do the work.And even then, there's no guarantee that it will make the game sell enough to cover the costs.
>>743738334Try LOVE2D. Close enough to Python but much better suited to gaming.
>>743740340I don't mean diagnosing the game itself as diagnosing your exact marketing.You can game great marketing for an absolute piece of junk.
>>743738942Give it a rest, AI is dying
Didn't do anything for several days now. I came up with all sorts of reasons why this game will fail/takes too long/I'm eternal ngmi and so lost all desire to work.
Made a nice little money object, bounces around too much at the moment so I'll tweak that a bit.Starting to have doubts with this ps1 filter I have, kinda cancer when things are in the distance... guess I'll wait and see when im done actually making the full demo.
I made a short 4 level platformer based on the family cat for my wife for her birthday. The cat died a week after that, and no one has played it since. No one even fucking beat it to see the ending screen. Fuck.
got 30 wishlistshttps://store.steampowered.com/app/4809650/Ororo_A_Dance_Through_Dimensions/
>>743741418Are you the fucking slot machine?
>>743729081No, what youre refering to is some other function. You should only use process for visual things and physics process for anything that has consequences for the internal state of your game. Physics process gers called a fixed default 60 times a second while process runs as many frames as possible.
>>743741418
>>743741591Sounds like the perfect time for a heaven expansion with a loving memory screen for me
>>743741706Yeah, need to pay off your debt so they toss you in here with a slotmachine grafted to your head.>>743741847Real...
>>743713623This is actually genuinely nice.
>>743741698Anon...The title is still impossible to read. It's nice to have a memorable font/logo for branding purpose but here it just look like the computer bugged out when opening the jpg.The "Dance through dimensions" is fine but its barely visible ... need to be in bright colors like the main title, or with a much thicker white outline.The game and illustration are perfect but goddamn that title is dragging everything down when it come to discoverability. Get a brand/logo artist on it ASAP, we told you last time that title was no good.
I have a system that I have long been relying on and expanding bit by bit but the most recent expansion had forced me to accept I'm going to need a deeper re-work of it than just sticking more and more on to it, which is very annoying. I haven't made any plugins in Godot aside from a little one I made just to familiarize myself with the concept but I think I'll need one here.
>>743741698While I agree with >>743742108 this game looks nice, wishlisted.
lads you've gotta stopthis unfiltered texture, undersampled fake retro look is blowing out of proportion
>>743742108yeh. i'll have to go back to the drawingboard on that one, but figured i might as well have the game wishlistable in the meantime since it will probably be a while.>>743742196thank you
>>743742208Peak realism was reached in the 2010s.Just like with painting, once perfection as been reached, only purposeful mediocrity is left.We are in the impressionism phase of vidya.
>ask AIs if they can spot any improvement for some parts of my code I know are bottlenecks>screech endlessly about one instruction, they all say I need to replace it asap with complicated fancy shit>finally relent and spend untold time trying to understand the shit they want so I can implement it>their suggestion end up slower>ask AI "wtf?">"Oh yeah, that's only if you are in the same scenario as NVIDIA did during their demo, that instruction is perfectly fine in nearly any vidya situations"On one side, my bad for trusting AIs.On the other side, someone invent a neck for LLM so I can strangle them.
>>743743020>someone invent a neck for LLM so I can strangle them.Have you tried vibe coding the neck?
>>743742208It's no different to the hauntological bend we saw in music. The chief issue is most folks aren't tackling that aesthetic with any sense of artistry or cohesion, so you end up with games that use it just cuz it's easier to make. That said, a shitty looking game beats one that never gets made.
bump
>>743746407>bump
>>743741847I kinda hope they find shoulder cancer in the checkup, at least I'll have an excuse.
>>743723403Yes and that lowest price was recorded last month. Before that the lowest price was half.That doesn't tell me if the lowest price before then was $2Thanks for reading the exact same page I did, reading less than I did, and coming out with something even less insightful. You really are two braincells short of a spark of intelligence.
had a bug in my game that was impossible to avoid and crashed the game and at least 8 people had it happen to them and zero reported it
>>743747647analytics nigga
>>743743020Have you tried not being a retard? Every person I know who is anti AI can barely formulate a genuine prompt to get what they want.Asking AI to “find/make improvements” with no real basis on what it is supposed to be doing will “make improvements” where there is none to make.
>>743747754only reason why i even caught it is my analytics looked weird
>>743747647>and zero reported itFun.My problem is usually someone saying "Something went wrong, fix it". Gonna need a lil more chief.
>>743747647That's why you need actual QA-minded people.Regular people will just assume it's "normal" that your junk is jank.
decent progress for my battlefield clone, needs a lot of assets to detail the maps with though
>>743747816I cant see whats in the picture
>>743747816>why do anti-AItards always try to say AI is bad, they don't even use it>>I used it>ffs the anti-AItards can't even use AI right!>>I used a real prompt>and there they go again! AI fixes everything! Why. Can't. You. Understand. Because you're anti-AI!!!I'm becoming more anti-weed every day.
>>743741698Dem already have a page like that? Grats. How long until release?
>>743748038
Does anyone actually, actually still use Unity?
i have a shitton of ideas for combat since im making an rpg but i still REALLY dont feel like learning godotthe menus are a fucking labyrinth and gdscript doesnt look fun to learn at allusually i'd just try rpgmaker but the rpg im making also has incrementer elements and a lot of combat gimmicks planned that'd probably be an even bigger nightmare to code there
>>743748204lmaoooNTA, but thanks
Anyone here use Game Maker?
>>743748130thank you. at least a year until full release and an incomplete demo next demoday
>>743748320Yes?Would have switched to Godot but they take pride in *not* providing any actual support or useful documentation, and that's a bigger issue than having to wonder what next dastardly (and retarded) plan IronSource is cooking up this week.
>>743748204Oh shit nigger i see it now
I worked on someone else's game project for a few days so not much progress. For my progress started doing some easy performance wins for the client. Created a sprite pool and an animation driver so things just have 1 clock update.
I'm working on a procedural character generation system where NPCs carry a genome of heritable residuals and a metabolic system that drive parameters that I want to morph a base character mesh. What I'm trying to learn now is the 3d modeling pipeline where I'm basically coming from zero knowledge. Trying to crash course it so I can at least get an idea of what parameters I need to expose so it can modify human geometry in a coherent way before I get tempted to continue working on the simulation aspect and entrenching stuff that I cant communicate to the player. The overarching idea is that I want to develop this into a grand strategy where the choices you make for the wellbeing of your civilization has generational consequences. I basically have everything I need for a menu-game, but I really want to generate character meshes because I think it would be fun to visualize the army of dysgenic, malnourished midgets or spacemarine tier roidheads instead of showing numbers and generating prose descriptions. I'm just a simulation nigga who is walking backwards into game technology so there's a lot for me to learn before I can even ask coherent questions.
>>743751059>genetic & mesh generationThat guy is making monsters, but I guess you can probably re-use most of what he does just with much narrower options on the genes.https://www.youtube.com/@RujiKtheComatose/videos
>>743748579Nope. I moved to godot.
>>743748320Me, and probably will for the next games as well. My biggest game engine requirement is for it to make me suffer the least amount possible.
>>743715512I'm choosing it because it's using python and it's currently the best for vibe coding, basically everyone now agrees it's the best engine for solo devs to quickly patch together a game thanks to this lightweight frame, easy codin syntax, and Ai integration.Nobody is solo deving on unity anymore, if they are, then they're already experienced software engineers.
>>743712473Not the concept of nodes but I don't care for scenes. Would rather have everything in code because the editor keeps trying to hold my hand and reverts changes I make in the scene file. Aside, god, I hate these uid crumbs fucking everywhere and the shitty GDScript type system that doesn't support nested collection typing or generics.
>>743711825it's going really badly
>>743728109Based
>>743752467Unity is nothing but suffering, though.
>>743751254Very cool channel, thanks for the link. I think in theory what I'm trying to do is literally just copy a Bethesda character maker but the knobs are driven by the genetics instead of the player. I think the path forward is to make a base character mesh that represents all parameters set to 0 on a [-1,1] scale then create morphs for all of the extrema so the genome can carry things like canthal_tilt, brow_protrusion, etc that morph the base mesh into their instance. The actually doing it part I imagine is going to be a significant amount of work. My first milestone is generating a general head shape because that's already like at least 10 parameters.
>>743753175Honestly the biggest issue in retrospect with Unity is just that it's really not data driven, at least for me. If I wasn't stupid enough to being committed to making the game moddable I don't think I'd have any issues with it that weren't entirely self-inflicted.
would it be dumb for a beginner to use a code only framework like love2d? I know how to code but I always feel overwhelmed trying to use an fully featured engine for some reason
>>743753759No problem with that, lots of prominent indie games are made with frameworks like Monogame. Main thing that you need to handle more yourself, and will either need to use external tools or your own tools for shit like level design, but some prefer that approach.
>>743748832I don't know why everyone says Godot has shit docs, the official stuff seems great to me and way better than most open source projects.
>>743754189Documentation is pointless now that AI can just summarize things for you.
>>743754321>just use AI bro>the answer is AI>why are you even here, an AI can do this>why even make things, we have AI>AIWhy don't you get an AI to post for you? It'd be smarter.
I got destruction working (The texture for the "destroyed" portion will be made better later, cause as it is right now I just scribbled some grey all over).>>743715629Your game looks visually really cool. Great concept, too. I wish you the best, anon!>>743717135Lookin' good.>>743733883Cool as hell.>>743734480I have been out of these threads for a bit. Your game has online now!? Hell yeah.>>743753086I think it looks really good, anon. I love your game. Keep going!
>>743711825First you must learn how to draw, so you can make some concept art, character and textures (I'm currently here)Second, you must learn how to make 3d characters with Blender and assets (in my case "low poly" PS2 3D)Third, repeat step one and two until you have something solid and some idea of what the gameplay/world will look likeFourth, learn how to use Godot and import/fix the stuff you made with Blender (I already have some experience with programming so this step doesn't concern me much)???Profit?Hows my slow process /v/? I have no dead line for this thing, its just something I want to make for quite sometime.
>>743752398How is it compared to GM?
Great I have tons of ideas
>>743755083dope
>>743754189>way better than most open source projectsThat's not exactly a very high bar, and that's way worse than Unreal/Unity who have 6 gorillons tutorials for every single functions even the experimental ones that no game ever end up using.... although the actual large difference is that if you have something you somehow can't find info on, the forums and/or discord have a non-null chance to give you an actual answer. Meanwhile Godot's forum/discord will only help wit basic tutorial shit, and for everything else you will get 3 to 5 cretins smugly answering "just read the code source and rewrite the engine, bro!" - except if I wanted to enginedev, I would just fucking enginedev my own stuff.
>>743753759Navigating engines can be a headache, I personally switch between Godot and Love2D depending on convenience. I think using frameworks makes you a better coder, and with Love2D you wouldn't even necessarily starting from scratch because of the series of community curated libraries it offers. https://github.com/love2d-community/awesome-love2dhttps://youtu.be/eRVRioN4GwAHaving used a framework makes you appreciate engines more and have a better understanding of some of the math behind them that's used across game development in general, but also dislike how it railroads you into a specific way of doing things. Godot's,GDScript is easy, but having to navigate the script and scene editor makes me seethe sometimes. Also the amount of tutorials and now prompting to sift through make's it somewhat exhausting.No matter what if you make enough projects you're going to build up reservoirs of reusable code to slap into other projects. Regardless of what you choose, I recommend starting with simpler projects without a time limit, then moving on to games jams.Here's some games to make in order of difficulty.https://20_games_challenge.gitlab.io/challenge/
>>743755083>I have been out of these threads for a bit. Your game has online now!? Hell yeah.I only started working on multiplayer like 5 days ago haha, going smoothly so far
i need cool free royalty free menu music for my battlefield game kinda like a march or the bangin vietnam white rabbit one, any ideas?
>>743721384ecs is nothing like nodes....
I have made good progress by focusing on my game and not this retarded place.
>>743711825I make more money selling drugs to kids.
>>743756670>WebmReminds me of that old ass windows screensaver.
>>743757497You gotta get paid. That's just the way it is.
>>743757073What engine?
>>743757102https://www.newgrounds.com/audio/listen/221386Sounds like Vietnam war / Jefferson Airplane - White Rabbit to me
>>743755894According to /agdg/ Godot is objectively superior to Gamemaker in every way.
>>743759598Is it easier to learn?
>>743759202GameMaker
>>743711825The biggest fucking problem with this engine is that critical functionality is meant to be modded on using addons, but the fucking addons just randomly stop working because they're jank stapled together by the community. I can go back to old versions of my game and the terrain system simply doesn't work anymore and I don't know why, if it's a mismatch between the godot version or something else, I don't fucking know because godot doesn't fucking know. All I did was re-install windows.
>>743759652Nice.
>>743759467>Please contact me if you would like to use this in a project. We can discuss the details. i do like the vibe though
>>743740037you dont know that, you can't predict the future
>>743759643All the mainstream engines are easy. Stop being a pussy.
>>743759712Lmao computerlet retard
>>743711825I'm using AI and I'm finally having fun
>>743762738But are you learning?
>>743762850Always!
>>743711825As long as we can't generate 3D models with ai based on graphics and use code generated by ai in USER-FRIENDLY way, I am not even gonna try.>pay gorillion $ for credits that allows you to TRY generate something useful limited amount of times>import-export shit over and over again to get desired fileGrim.
Am I the only one using UE 4.27?
>>743759467this is the worst sounding wannabe country song lmao, I could noodle something better with a telecaster and some chicken picking.
>>743712435Looks too much like SM64's Bowser levels. Nintenjas have already been dispatched to your location, please wait for termination.
>>743748017What engine? Unreal?
>>743759643I went from GM to Godot. It feels easier to put shit together without coding, which is ironic.
>>743763080just us 2
>>743763848we can make it if we try...
>>743759712So what you want is a professional engine, with all game functionality premade, and to have no need for version control?
>>743763413Pretty sure that anon is using garry's new gameS&box if i'm not mistaken
>>743763413s&box
>>743763971heh
>>743764014And we win prizes by using it!
>>743711825Finished my practice tiny game and now working on a proper game, making solid progress.Today I reached a first a first irritation with the design of the engine, but it is what it is.Also, GDscripts suck ass. What level or narcissism do you have to be on to invent a high level language just for your engine...
>>743765936kek
>>743766439I'm a C++ developer and from experience GDScript is nicer than Python, CSharp, etc. It has a simple, narrow purpose and it integrates well with the DE.Languages are allowed to have narrow purposes.
>>743763848us 3, I don't feel like "upgrading" to a version with features I don't need
>>743766439As a dotnet developer (C#), I think it's a better move to stick with a language that works in more than one thing. If you become sufficient with C# it could kick start different careers because of its versatility with application and web development. You might as well get better at one that's multi-purpose.
>>743767093I'm a node developer, so I can appreciate simplicity, but I still think they should have chosen an existing simple language, like idk Go maybe, together with C++.As is, any more complex game, or even just a more compute heavy mechanic needs to get offloaded to C# / C++And there's also something to be said about the usefulness of the language, or lack thereof, for finding an actual job somewhere>>743767602Exactly, I agree. I think I'll finish my first game in GDScripts simply because I want to develop fast, but if I decide to make a next one, then it's going to be in the dreaded C#
>>743763080Last good version before they went full retard on RTX slop
>>743711825Its impossible to make a good game on godot
>>743767806Go take a look at Pathogenic, released couple of days ago and became an instant hit.Made with Godot. Graphics, vfx, shaders, sound, it's all there.It's not a triple A game, but who cares about that?
Testing pixel art styles, wondering if this is a good scale for the human-size characters... Can someone tell me how they see the two rightmost ones?
>>743767806
How are you guys making sound effects and music?
>>743711825I submitted my first store page and demo for review today
>>743768049Looks like the same proportions as a standard RPG maker game and games like those.I don't see anything wrong with them, if that's what you're going for.At the end of the day, just copy a sprite from one of those games and compare it with yours.
>>743767806skill issue
>>743767806What good games has /v/ made, in your opinion?
>>743768571katawa shoujo
I'm an Unreal dev making a 3D action game looking for feedback. Do you think my characters would look more appealing with pupils or should I keep the blank eyes.
>>743711825Making a basemeshgoing for a late ps2 lookmind you most of her poly stocks go to her ass and thighsi wanted her to have noticeably big thighs and *too* low poly felt wrong so she's eats many tris and quads to have healthy thighshttps://litter.catbox.moe/spc90syybxfreug0.pnglitterbox'd because fuck 4chan
>>743711825The v3jam returns Oct. 4th-10th and we need more game modifier/requirements suggestions. So far we have >Jumpscares >Bare bones >All music/SFX must be from people who've already died suggested. If you have one let us know and we'll add it to the list!
>>743767720Not sure why you're calling it dreaded, C# is a good language and perhaps the only good thing that Microsoft has ever shit out. (Although it's a rip off of Java) be patient while learning and you won't have any issues. You're already learning it via something fun, game dev, so it should make things enjoyable.
>>743770381I have an aversion on the ontological level towards all things Microsoft, but I know it's a solid language
>>743770071It's Halloween themed, then? My suggestionsCliche messages (the real monster is capitalism, etc)Candy as a collectible (currency, health, ammo, etc)Creepypasta cliches (bleeding eyes, hyperrealism etc)Cursed art styleSexy costumes
How long do you guys think it would take to mimic MGS4 walking mechanics?
>>743711825Still fucking around with world generation. But I am getting somewhere. Regions have diferent geometry now. Currently there are 7, will add an 8th tommorow I guess. After that need to refactor a shitload of code.
>>743771298Added to the list! Thanks!
>>743771141That is the best and most valid excuse not to use it. Thank you for sticking by your principles.
>>743711854Well, there is Sonic Colors remaster.
It's going really well, but I'm not gonna be sharing any new webms, screenshots, or progress posts for a long time.
>>743770034Ah, fixed it, here it is, buttExcuse the messy topologyNow im a mess with the face, might be a base mesh but i still want it to look cute so ill see what i can do
>>743771661mechanically they're not that complex, difficulty lies in getting it smoothly integrated with the animations and environment
>>743773418You posted the same picture
>trying to maintain a low texel density for my blender meshes>UV unwrapping is borderline incomprehensiblehelp
>>743768937You shouldn't be asking about such details, they are supposed to be part of your vision, not the player's momentary whims.Now about 3d actions games, Asscreed and Bamham has absolutely destroyed the genre, all we have now are elastic sliding enemies that wait their turn to attack and won't let you attack unless it's your turn, that's insanely retarded and is why a barebone combat system like Dark Souls is still the best around, because of retardation, lateness in development.
>>743752467Hey is it true your game flopped
>>743774032no seriously does any anon have good texture/3d modeling experience or guides on how to tard wrangle blender into performing basic functions
>>743775329>>743774032use seams.
>>743774302You're right, It's something subjective and superficial in the context of the overall game. I just personally view character design as highly important so I want my game's cast to connect with my target audience.If you're curious the game is a stylish hack and slash action game, it's significantly closer to ninja gaiden and devil may cry than it is to the Arkham series or AC.https://files.catbox.moe/8am8q3.mp4
>>743775901Pretty cool, you got the basics all done while I'm still trying to extrude a character model out of a cube.I'm also using Ninja Gaiden Black as a reference.
>>743765936>next game engine is going to be loaded with gacha gambling
>>743716967You are retarded as fuck but that's good the less of you making money the better
>>743732262Hell yeah the soundtack has been one of my favorite things to work on, I'm literally working on my "megalovania" or "hopes and dreams" equivalent right now
>>743776681You're the one using LLMs that copies other people's code because you are too retarded to either code it yourself or copying it yourself thoughbeit, strange, peculiar even.
>>743711825I'm friends with a Godot developer and am casually living vicariously through his game dev. I dunno what motivates people to use this engine. If I were making a game it'd have to be totally original and justify its existence.
>>743774772Nope. Made good numbers out of this steam sale, and in general the monthly take's gone way up since adding the multiplayer bit.