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File: 1762109109911410.png (171 KB, 797x355)
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simple question....which sword is the best?
>>
blue because it does the most damage, next.
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it depends on the enemy
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>>744223890
My penus weenus.
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>>744223890
Green is the best because it's the most balanced
Edge cases may make certain fights particularly difficult if wielding red or blue swords
>>
red because it lets you sneak in more attacks between boss attacks that would be too dangerous with a slower weapon
>>
>blue has more damage and less delay
Who design and balance this shit, a LLM?
>>
Green has highest DPS as you can see if you multiply the attack and the speed
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>>744224096
>faggot leftie sees AI everywhere and has a mental breakdown
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>>744224096
It has the lowest speed
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>>744224186
>pajeet believes the right wing is good because he's aryan
You're up for a rude awakening, street-shitter.
>>
>>744223890
Red or blue depending on breakpoints.
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>>744224214
>0.8 seconds are more than 1 second
Are you OK?
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>>744223890
Without knowing more?
The green one.
With the other two you might be fucking yourself over if it turns out that the game has retarded balancing. In which case, the best choice is the safest option since you are not given more information.

If it turns out that enemies have exactly 100 hp? Blue is the best and you're screwed if you didn't pick it.
If it turns out that critical hits or status effects are the main mechanic? Attack speed because the most important and you're at a disadvantage if you didn't pick Red.
Green is the most well rounded, and has the likelihood of being 2nd best.
(Also, 80*100 or 100*80 is only 800, whereas 90*90 is 810, thus slightly better in the long run)
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>>744224340
Are you retarded? Simple question
>>
>>744224340
>>0.8 seconds are more than 1 second
Who said it was in seconds? You might be lacking in reading comprehension skills...
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>>744224387
Are you? Have you played only one single video game in your retarded life?
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>>744223959
>>
>>744223890
plot twist, speed is attack interval meaning lower is better and blue is the best
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>>744223890
Green but each to their use case. Which still plays against red, as melee generally isn't fast pace enought for it to matter that much (unlike guns and RoF)
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>>744224419
>Who said it was in seconds?
Who said it wasn't? Is this your first week on 4chan?
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>>744223890
FUCK SWORDS
STRENGTH WINS
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>>744223890
Green
Source: Aristotle's golden medium
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>>744224340
It's 80 attacks per minute, not a delay between attacks
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>>744224420
You are interpreting the speed as meaning how many seconds it is, but thats just in your head. A higher speed number means its faster and vice versa
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>>744223890
80x100=8000
100x80=8000
90x90=8100

Green
>>
>>744224492
Depends of the game, faggot. Play more games before posting again, tourist.
>>
>>744223890
how does the game's defense formula work?
how is the attack speed calculated?
assuming that you meant % attack speed and that the speed isn't delay, then it further depends on the scenario like if you're mobbing or if you're bossing
>>
>>744223890
depends on the game, but in a lot of games because of things like defense/damage reduction, higher damage weapons are disproportionately better than higher speed ones. for example,
>enemy with 5 damage reduction
>8 hits per second of 10 damage
>does 40 damage per second from (10-5)*8
>10 hits per second of 8 damage
>does 30 damage from (8-5)*10
>>
>>744224518
>enemies have exactly 100 hp
Green is literally the worst option.
>>
>>744223890
>red one is objectively shittiest
>green one has highest dps
>blue one can be good because of its damage in one hit
>>
>>744224528
In this example, with the info provided, it is clear that you have added a personal interpretation that has no basis, ie you are retarded
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>>744224474
this is the best weapon unless speed also determined how fast your first attack is
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>>744223890
Red if speed also effects turn order because it lets you Alpha Strike more often.
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>>744223890
The blue, because (((speed))) is a kike stat and I will hear no more of it. I prefer a 100 damage speed=0.
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>>744224607
>this is my first thread on /v/
Thanks for proving my point, mongoloid.
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>>744224472
>Who said it wasn't?
So you ARE retarded, got it.
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>>744224642
how do they know its damage if it has no speed and cannot be used?
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>>744224659
First thread or five-thousandth thread, you are still a retard
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>>744224660
see >>744224659
Guess it's summer after all.
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>>744224676
(((Speed))) again. As I said I will hear none of it.
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>>744224474
not so slow
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>>744223890
Is speed attack speed, or movement speed? Can I run across the map faster with the red one and kill more mobs?
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>>744224642
>100 damage every 0 frames
>game just crashes due overflow
welp
>>
>game has chance to proc on hit
red high speed weapon best
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>>744224804
What in the goddamn
That is the ugliest looking dagger i've seen in my life anon. Must be a kukri or some other asian crap
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>>744224814
It's actually switch speed, from your other weapons
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>>744224737
>I'm a retarded newfag and you can't do nothing about it
You're, sadly, correct.
>>
Blue. I know how to animation cancel.
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>speed stat of weapon
>obviously in this case means higher number means faster attacks, theres no other info to suggest otherwise
>uhmm maybe 100 means 1 second and 80 means 0.8 soconds so its slower
>>
I cast chain lightning at all the fighters in this thread but it's metamagicked to only hit their butts.
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>>744224974
>passive-aggressive newfag post frogs
Go figure.
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>>744224829
I win again lews therin.
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>>744223890
Red, the DPS difference isn't profound enough to outweigh that the speed makes it statistically the most likely to win a mirrored input. Having to land 5 hits for every 4 with blue isn't that huge of a drawback in comparison to just being better at landing hits. Now if there were defensive mechanics at play such as shields or staggering, or the DPS spread was wider, then I'd maybe pick one of the others depending on how profound the effects were. As it stands, I pick the one that's most likely to actually land a hit and maintain pressure.
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>>744225004
>haha what if my magic only touches their butts haha just as a joke haha
And here we have the magicfag
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>>744224742
>Look at my post when I told the other guy I was retarded
Ok, now what?
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>>744225048
>tripling down on being a retard
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>>744223890
Red. Any dipshit piece of gear in the game gives you attack damage while you have to wear hyperspecific ninja shit for a morsel of attack speed, so red generally scales better.
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Best is Green + this
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>>744223890
>>744224474
>>744224804
Posers
>t. monkCHAD
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>>744223890
Green
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ENTER
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>>744225420
>the defense stat reduces damage taken by a flat amount
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>>744223890
Depends how the game calculates speed. Is 10 speed even a big difference?
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>>744225836
100 speed is 25% more faster than 80 speed
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>>744223890
Depends on how much the speed stat matters, like if it effects accuracy and crit rate and dodge chance
>>
Its just the speed of the weapon holy shit you are making this more complicated than it needs to be. One is fast, one is slow, the other is medium speed! The fast one does more attacks in the same amount of time as the slow one!
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>>744226315
It's obviously the weapon delay so higher means less damage per second or attacks per minute.
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>>744225674
>defense debuffs are stackable and deducted flat too
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>>744226461
>speed = delay
retard and/or esl
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>>744226315
>you are making this more complicated than it needs to be
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>>744226461
If speed is high then delay is low so you are reading the info in the complete opposite way as presented. Its says "speed", not "delay" so higher number = faster
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>>744226573
>>744226691
Are you guys new for real? You're supposed to make the most retarded take on these dumb threads. That's the point with no other data (enemy HP variety, damage reduction, etc).
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>>744226795
I don't conform to your standards. I cannot allow misinterpretations, deliberate or otherwise, to go unchallenged. You're stuck in the past of ironic retardation, sincerity is where its at now bro
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>>744227008
>I don't conform to board culture
Maybe you should go back then?
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>>744223890
red. swing faster = more dps
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>>744227117
Non-comformity and individuality is site culture, maybe you should go back to where everyone acts the same as each other or gets downvoted
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>>744227206
>failing to understand board culture is non-comformity and individuality
What a waste of time, space and oxygen. Either way serves me well for spoonfeeding newfags. You will never belong here, tourist.
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>>744223890
red.
the stat differences are negligible
and the red sword looks coolest.
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>>744227296
>conform to my idea of non-conformity
i will not, and you have proved yourself too unintelligent to continue this, thus I win
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do enemies have 100 hp? then blue sword is a nobrainer. over 100? then who the fuck gives a shit. the attackspeed difference is so small you might not even notice
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>>744227628
and if enemies have HP in multiples of 100 the blue sword also wins
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>>744227628
>enemies have 200 HP
>frognigger needs an extra attack for each because he's a retard
It checks.
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>>744227628
>>744227708
all the enemies except story bosses have randomized stats and attacks have damage ranges
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V needs to make an mmo
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>>744223890
We don't know what the numbers mean.
We don't know what else is in the game.
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>>744227913
>V
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>>744224481
>It's 80 attacks per minute
That would mean that both swords do 8k DPM.
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>>744223890
Red because I like the color red
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>>744223890
speed is better when it's this close because it'll let you get the first hit and do so more frequently
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>>744227940
Grey is so overpowered there's no reason to pick the others.
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>>744227969
hello may I join the dev team
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Depends on the build
Red if you want to proc status effects
Blue if you are crit fishing and want burst
Green for stable dps or if you want either build above but want more versatility.
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>>744223890
>blue highest attack and shortest time for another attack
Looks like all of you are morons, lets talk about a better question
A or B(Don't you say b because you a moron)
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>>744228081
That was the point. Because there's a horde of gamers who defend developers that make unbalanced games that effectively punish you for wanting to play the wrong color.
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>>744227785
read my second post retarded cunt
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>>744228081
I dunno that extra kunai crit damage could be good
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>>744223890
if I can bonk niggas then niggas gonna be bonked
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>>744228213
Why didn't you read my 3rd post, dumb frogposter?
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>>744227940
>>
>>744223890
If there are skills that scale off ATK then red. If there are ones that scale off speed then blue. If neither of those exist then blue for slightly bigger crits. Green looks whatever, but who knows what the game mechanics even are.
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>>744228081
you didnt beat the game
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>>744223890
Depends on the enemy's hp, crit damage, and crit rate
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>>744223890
Depends entirely on the game systems surrounding it. Some games have flat armor, where it takes a specific number off the top. e.g., 50 armor means your 80 damage attack becomes 30, or a 100 damage attack becomes 50 etc. higher damage in such environments is typically quite valuable. A situation where armor grants a percentage damage reduction gives the lower damage, higher speed sword more value relative to the high damage one as compared to the flat armor situation.
attack speed also makes a large difference. "100 speed" is kind of hard to make a judgement call. even just saying that the red sword is 25% faster than the blue sword doesnt give us enough information. If you only attack once every 30 seconds, a 25% increase is massive. If you attack every half second, a 25% increase might not be enough to make up the damage disparity. It depends on how attackspeed is calculated in your game.
Assuming the weapons are all somehow equally balanced and you're just going for gameplay? blue sword all day baby, slow and big fuckoff sword hits are the best
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>>744228170
If you interpret OPs image as being attack timer you are frankly mentally retarded.
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>>744223890
It's a personality test.

I pick the green one because I value consistency more than luck.
>>
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>>744223890
>>
>>744229461
same situation here, it's a personality test

far left this time, because again, I value consistency more than luck
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>>744229461
AK-04 loyalty
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>>744229408
But there's no luck involved in that pic. Green is the best in the vacuum due more DPS tho.

>>744229461
Middle by a fat margin. Taking potshot at close range and then covering is always busted in vidya.

>>744228919
t. no games
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>>744229595
The luck is not directly stated, no. But as others have said, in certain edge cases the other options are better choices. Without any such mitigating factors though, green is superior (in my opinion) due to being the most consistent.
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>>744223890
green. i prefer being balanced and boring.
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>>744229692
>green is more consistent within unknown parameters
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>>744223928
>muh damage
green actually does 1.25% more damage
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>>744223890
Your DPS is (attack - enemy_defense) x speed
Your enemy_defense is probably around 45
Therefore, Blue is definitely best
>>
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>>744229461
>holographic on a gun with wood furniture
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>>744223890
Green, but I'm a balancefag, so it will always be a no-brainer for me
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>>744229930
what if they all have 5 health
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>>744223890
depends on the gameplay
Red if you can abuse attack speed against slower enemies (IE: Hit and run tactics that the enemy can't react to because they can't attack as fast as you can before you slink back out of range)

Blue if attack speed only matters after first hit, aka it acts like a "cooldown" between strikes - this way hit and run tactics can still work, but in favor of the one who hits harder

Green is not going to be appealing in any other situation than where an enemy has exactly 90 hp so that the 90 attack is just enough to one-shot but not overkill
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>>744223890
Blue. The first attack should come at the same speed for every sword and sills reset attack animation so it comes ahead too.
>>
>>744230072
If the enemies have hp bloat and sticking close is viable then green's higher dps would make it the best option
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speed gives you 20% more damage as a dps you would be retarded to pick anything else
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>>744224112
You shouldn't need to multiply it. You should know by looking. There are certain general rules of mathematical optimization and this is one of them.
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>>744230720
>left
you didn't beat the game
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>>744229809
yeah
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>>744230720
gimme the stick
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>>744223890
Red
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>>744223890
>>
>>744223890
Green does the most dps, Blue can overcome damage resistances, and Red can clear crowds of weak enemies the fastest.
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>>744230720
Left. You can't stop OP from sucking dick either way.
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>>744230865
kek
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>>744230072
If it's something like 100 speed equals 1 attack per 1s, then the 90 dmg per 0.9s gives 81 dps compared to the other ones giving only 80 dps, so green is the best for raw damage output.
The only reason to bother with red is if you're fighting a bunch of low HP trash or there's other effects that care about hit count. Blue is the meta choice because the dps difference doesn't matter that much and it hits the oneshot breakpoint for more enemies while also being much better for hit-n-run
>>
>>744225601
this is what I'll main for the rest of the game
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>>744223890
Take the DPS of each sword and multiply it by the average encounter TTK and you have your answer
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*teleports behind you*
nothing personnel kid
*stabs u manny times*
>>
>>744223890
Yellow (golden)
>150 attack
>150 speed
>>
>>744223890
You retards dissapoint me. The real answer is:
>pick dual wield perk
>red sword in the main hand blue for the off hand
>game determines attack speed with the main hand
>maximize damage at highest attack speed
>>
>>744231249
>players have i-frames after taking damage
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>>744223890
Green overall does more DPS
>>
>>744223890
Green is always better than red. Blue is better than green against weak enemies.
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>>744232605
Red is better than both of them against even weaker enemies.
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Red sword gets more crits and you heal from them
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>muh melee weapon
Checkmate suckers
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>>744232648
no
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>>744233250
If you are being attacked by a mob of goblins with 20 health, then attack speed is the limiting factor. Red is the sword that can kill the most mooks the fastest.
>>
>>744223890
how about you tell me what the fuck "speed" means in this context and how damage is actually calculated from the attack stat and what the expected breakpoints are for number of hits to kill a particular kind of enemy and any other relevant information before you ask me to solve a math problem that's missing 80% of the information, dickhead?
>>
>>744223890
Green because I have OCD so the matching numbers make me feel ok.
>>
>>744223890
Red
>If you need anywhere between 1 and 80 attack to kill enemies red is the best as you will be able to deliver the highest amount of lethal attacks with it
>If you need between 81 and 90 to kill enemies green is the best choice
>If you need between 91 and 100 to kill enemies blue is best
>If you need more than 100 but less than 161 red becomes the best again
>this keeps repeating for all multiples of the attack values
If you look at how large the potential kill rate is red has the largest brackets by far. The only circumstance in which green or blue are better is if a game only features enemies that are above the damage thresholds favoring the red sword
>>
>>744233352
Speed is how fast you can move
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>>744228207
bUt ItS a SiNgLePlAyEr GaMe BaLaNcE dOeSn'T mAtTeR
>>
>>744233713
>by far the strongest weapon in game with the right set of accessories
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>>744233916
it's also the only way to kill the secret boss that absorbs all damage taken as health
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>>744233352
>what does speed mean
nigga ones faster one slower ones inbetween
>>
>>744223890
>Mobs with under 80 hp
Red
>Mobs with 80-90 HP
Green
>Mobs with 90-100 HP
Blue
>Mobs with 100-160 HP
Red

Red is more useful for the widest range of HP pools.
>>
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>>744234275
green sword says trans rights
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>>744224474
>enemy has 151 hp
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>>744234432
No it doesn't
>>
If you need to kite, bigger damage per hit is better.
If the enemy somehow gets stunned then the one with highest dps.
If you just face tank while attacking back then the one with best dps and defensive stats.
>>
>bleed works as a flat amount per hit that stacks
red
>bleed works as a proportion of hit damage, doesn't stack (fuck you poe2)
blue

green is shit either way
>>
>>744234707
>All relevant enemies are immune to most status effects
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>>744234646
Weapon speed affects movement speed though
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>>744234873
Are you retarded?
>>
>>744230063
Then take it off journo mode difficulty
>>
>>744234006
Yeah but he's asking what 100 speed vs 80 speed actually means.
Damage is more straightforward outside of damage ranges a lot of games have. But 100 speed is a lot less consistent. Game's don't usually offer options where a sword is a full 20% slower than another.
>>
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>>744223890
need to know damage formula and hit %
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>>744228216
>stats in the game don't scale damage
>that +1 Crit Damage means your crits go from 2x to 3x
>Kunais are the best weapon in the game
Another easy win for my ninjas.
>>
>>744223890

Probably 2. 3 does the most damage but 2 has a chance to kill more enemies on one hit
>>
>>744234891
Would you run faster carrying a rapier or a sledgehammer, faggot
>>
>>744223890
red is cooler looking so give me that
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>>744234997
one attacks at 100 speed, the other at 80 speed, so the first one is 20 more speed than 80 or in other words 25% more attacks over time
>>
>>744235179
That depends on the boots i'm wearing, not the weapon
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>>744223890
Dragon > Rune > Addy
>>
>>744234432
What a weirdo!
>>
>>744235179
That depends on burden/weight or whatever it's called you faggot. Speed is obviously related to delay.
>>
>>744223928
fpbp
>>
>>744223890
Depends on a lot of factors.
Green is the safest pick. If defense is flat then red will do a lot less damage than it looks, if it's an action game then blues lower speed is irrelevant, if it includes recovery time then it's suicide. If hp ends in any number but *00 then blue is overkill. if hp always ends in *00 then blues speed is irrelevant. If speed is flat and and 80 speed will only get 8 attacks in compared to 100's 10 then red is the best. If speed is scaled and the difference is in miliseconds then blue is the best. If stats add flat damage, red is the best. If stats are modifiers, blue is the best.

Knowing none of these, green is the only real option. It is slightly better pure stats wise and gets punished less than red or blue should the systems not favor either of them.
>>
>>744223890
Blue is probably best if armor is a significant problem, red is probably best if you have useful on-hit effects besides damage. I'll take blue.
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>>744233352
Presumably the 100 speed sword will get 5 hits in the time it takes the 80 speed sword to get 4 hits
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>>744223890
need to know how many attacks per minute speed equates to and enemy hp to decide
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Red sword because red is my favorite color
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>>744223890
Red because it feels cooler
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>>744236793
Safest pick is actually blue counterintuitively
>In the absolute worst case scenarios for blue it will only have 20% slower TTK than red and 10% slower TTK than green. This applies to both single target enemies that will require 2 hits from each swords to kill, and mobbing against hordes that blue will overkill but red or green could kill exactly.
>10-20% is a pretty insignifcant value as far as most games go.
If I lost by a margin as slim as 10-20% there is usually something the player can do to overcome that margin of error without changing equipment, like play better
>However, in the absolute worse case scenarios for red and green they will take 2 hits to kill while blue takes 1, or because of defense stat literally do zero damage while blue can kill the enemy, making them half as effective or absolutely ineffective
If you are doing half damage or no damage it's a lot harder to come up with a countermeasure than if you are doing 20% less
>>
>>744223890
its context dependent
if you only have the opportunity for a single safe hit at a time then blue is best
if dps is the only issue then green is best
if you want to look cool and edgy then red is best
>>
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>>744223890
Green is demonstrably superior.
>80 dmg 100 times
8000 dmg
>100 dmg 80 times
8000 dmg
>90 dmg 90 times
8100 dmg
>>
>>744239070
Only if you're playing a shit game with MMORPG-like combat.
>>
Red does fire dmage with chance to ignite each hit
Blue does cold damage and chills with a chance to freeze
Green is fuckin poison (al lot of enemies are immune to poison)
>>
>>744223890
Red because it matches my armor
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>>744223890
Blue, because I stacked initial standard attack buffs.
>>
>>744223890
In the most cases easily red because I don't want to do the math, but I feel and mostly hope that dps will be higher with the red one. And if for some reason it will make game harder, I will just play like this and larp as the true game experience enjoyer. And if game mostly the "strike once, roll 5 minutes straight" slop, I will drop the fucking game, because it is frustrating and designers clearly retarded for even including the red option
>>
>>744223890
Blue. It's the best colour and is good for high defence enemies.
>>
>>744233208
I feel like a little bitch when I use that though.
>>
>>744223890
c275-auto / desert eagle / tec-9
>>
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The one that looks the coolest
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>>744223890
Red because it has lifesteal
>>
>By all intents and purposes its a worse version of the sword
>but It looks cooler
>>
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>>744240016
Meant to attatch
>>
>>744223890
red if you have a status effect to inflict
>>
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>>744223890
>>
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>>744229461
>AK in the middle
>100% dmg/shot (25% per star)
>10 shots/second IRL (5 per star)
>50% accuracy (25% per star)
5 successful shots per second that do 100% dmg, so 5 dps
>AR(?) on the left
>75% dmg/shot
>15 shots/second (as informed by the above, IRL-accurate or not)
>75% accuracy
11.25 successful shots per second that do 75% dmg, so 8.4375 dps
>Famas(?) on the right
>50% dmg/hit
>15 shots/second
>100% accuracy
15 successful shots per second that do 50% dmg, so 7.5 dps
>verdict
AR > Famas > AK
>>
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>>744223890
>Red Sword = Team Nintendo
>Blue Sword = Team Playstation
>Green Sword = Team Xbox
I'm going to have to go with the Green Sword on this one, Chief.
>>
>>744223890
>Depends how much attack speed reduces attack time
That's it.
>>
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>>744224186
Good morning
>>
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>>744223890
whichever looks cooler
>>
>>744223890
It depends on what exactly speed means, but probably the green sword just from a basic DPS perspective.
But the real answer is the blue sword because I like blue.
>>
blue pve
red pvp
>>
>>744224043
but what if you can only sneak in one hit? then the blue sword is better.
>>
>>744229887
What if combat works like WoW and attacks you do are based on your weapon's damage? What if you have abilities that trigger on hit? Green would get hard mogged in either case.
>>
>>744224474
>miss
>...
>miss
>...
>miss
>>
>>744224804
>0
>0
>0
>0
>>
>>744244356
i dont trust vibecrafting. 1 million iteration with mr robot or bust
>>
>>744223890
static dps analysis is pointless unless the battle system is also a part of the question
in a vacuum the options are almost identical, however the way defense functions makes a huge impact on the choice
is it a linear point based system where damage = attack - defense? the higher attack values are universally better in those systems
percent based? then the calcuated higher dps is better since all damage is reduced equally

but then the actual battle itself has to be taken into question
can you just smack on the enemy at speed with no interruptions at all whatsoever and never need to dodge or pace your attacks?
then again just pick the higher calculated dps option
however if movement is important, cooldowns matter, and you can't just attack nonstop? the higher raw damage options are best
>>
>>744223890
Red. Your attacks only have a 5% hit chance, so you might as well extract as much speed as you can get to level uo your Blade skill.
>>
>>744224585
blue is only better in this extremely niche edgecase where everyone in the game has 100hp. realistically you just want whatever gives you the best average dps which is green.
>>
>>744223890
literally just multiply the numbers together and use whatever is biggest



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