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But WHY longer dev times?
>>
>>744241887
Better yet, the fuck do they waste those millions on as it sure as hell ain't going to the game.
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>>744241887
Because they only hire jeets, troons, or california golems that don't know how to do anything.
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Because they’re piss babies that can’t handle the same working conditions in their industry that people dealt with for the 30+ years prior that lead to its sustained growth. They’re unionized for fucks sake
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>>744241887
Bloated and too many layers of middle managers
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>>744241887
>>744241932
money laundering, they ask for giant budgets which require borrowing hundreds of millions from jewish lenders, which the company absorbs while the jews on the inside waste time and steal it all
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It takes time to code, model, texture and animate these npcs, mostly because devs need to take breaks every so often from having to work on this shit, call it a job and pay bills with it.
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>you could play final fantasy 7, 8, 9, 10, and 11 in about a 5 year span
now we wait 8 years for one shitty game to come out and 3 years for the next 6 episode season of a tv show. it's all fucked
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>>744241887
>A delayed game is eventually good, but a rushed game is forever bad
>>
Can someone explain to me why Nintendo was able to release so many games on both the Wii and DS at the same time but now struggle to consistently put out software for the Switch 2?
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Everything goes through 10 layers of middle managers and everything has to be reviewed and approved by HR
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>>744242301
The younger generation will never know what it feels like to get to play back to back bangers in your favorite series every year.
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>>744241998
These aren't the days of like-minded enthusiasts making games in their friend's garage, grandpa. Ever sat and watched the credits on a modern game? Longer than the full cut of Lord of the Rings trilogy
>>
too many cooks
and most of the cooks are just there to sit around and be brown
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If I hired you for a job and told you that your job was over when you finished the product, would you drag it out or would you pad the fuck out of it by individually modeling every single rock in the entire game?
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>>744242728
out of context nowadays since you can patch them later
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>>744242772
Because Nintendo doesn't want to develop software anymore. They probably made more off of Switch 2 upgrades for BotW than Starfox and DK Bonanza made in profit combined
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>>744241887
video games used to be developed by studios of 40 people, working to deliver a product to consumers with high expectations and tight budgets

video games now are developed by teams of 400-1000 where people are exploited to make an asset that gets reviewed someone with no integrity and just has to check boxes so it goes up the management chain, as more bad crap gets crammed in the game it becomes more unoptimized, no one cares about making anything work well just have the game run and launch. bugs can be fixed by the next guy because your job will be finished and then you can just work on menial updates and receive your fat check- oops the game underperformed because you went over budget by 500 million dollars, now you have no job
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>>744243324
>oops the game underperformed because you went over budget by 500 million dollars, now you have no job
The devs don't care. They got paid by the publisher already.
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>>744241887
games have become so complex/detailed and require highskill to make AAA slop now compared to 30 years ago
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>>744242772
they can coast on reselling their back catalog
They could have put a new zelda faster than TotK but they spent years fucking around with the physics/building shit because they could easily afford to
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>>744241887
>>
>>744241887
cause your mom
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>>744242301
This is why new IPs fail and old IPs have to rely on nostalgia.
Imagine playing a new game in your most formative years, then when the sequel comes out (that was confirmed to be coming) you're already a teenager/young adult having to worry about college or employment. New IPs have no fucking momentum.
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>>744241998
>muh boogeyman union
lolbertarian spotted
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>>744246216
Graphics whores have been a disaster for gaming.
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>>744246216
Oh, well, in that case, please, take 2 decades to make a game.
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>>744246216
>you need to actually model a full 3D surface.
I wouldn't take this seriously at all. I'm not at all well versed in 3d modelling, but this isn't how it works. The 3d model IS flat, you achieve details like this with shaders, and things like parallax, not by individually modeling ground with raised surfaces.
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>>744246216
And despite all this, most modern games still look like shit, lmao. Graphicsfags really are the niggers of the video game audience.
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>>744241887
When women and other diversity hires make up majority of the dev team things take a while.
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>>744246216
>>744247980
The state of this board that only the third reply calls out bumpmapping.
holy fucking shit
of course it is a screencap from a phone and current year.
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>>744246721
>This is why new IPs fail and old IPs have to rely on nostalgia.
>Imagine playing a new game in your most formative years, then when the sequel comes out (that was confirmed to be coming) you're already a teenager/young adult having to worry about college or employment. New IPs have no fucking momentum.
Nailed it
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>>744241887
Modern devs are incompetent, slow, stupid, lazy and try to extend development for a long as possible to milk the job as much as they can because they know they're getting fired immediately afterwards due to the above behaviour.
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>>744241887
so they can spend more money on fake jobs for women and indians.
>>
>get budget of 8 billion
>put 1% into the game and spend the rest of the funding on adult daycare do-nothing jobs for women
>expect the customers to pay $90 per game

I don't say it lightly when I think all devs should be beheaded.
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>>744242007
this on top of the other reasons.
>>
have you ever worked at a company? how long did it take for you to realize that extensive method of improvement that is "hire more people" does not nearly map to linear increases in efficiency or productivity or anything really? how many people cared about that, or wanted to invest into intensive methods?
the answer is banal beyond compare: too many people are working on projects that are too big for questionable gain, general incompetence of script kiddies involved does not even factor in at that level of bloat or b2b programmers would not be so massively overcompensated in usa
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>>744242772
They probably got data that they were diluting their brand by releasing so often.
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>>744246216
Photorealism is the death of all art forms, except photography and film, I guess.
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>>744249387
Even photography is about framing reality in the nicest way possible and getting shots that are worth saving, not mundane shit.
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>>744246216
That's not how any of this shit works, nobody's adding polygons for things you can achieve with parallax occlusion mapping
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>programming is trivial because its all UE5 slop
>art is soulless
>computing has advanced a lot so graphics are not an excuse
>older games had more attention to detail so that is not an excuse either
Why do they take so long?
Where the fuck are they spending so much money? voice actors? music? marketing? the game director's collection of red hot rebars he keeps shoved up his ass all day?
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>>744241887
They simply don't work, like >>744242265 alludes to. Or they spend time hanging out with actors in the mocap studio.
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>Use modern engines with bazillion tutorials and paid support
>Buy the overwhelming majority of your assets on storefronts, only leaving your artists to design main characters.
>Buy blueprints and plugins to copy paste 90% of your game mechanics
>"Huh yeah that'll be 4 years development on top of $70 + tips."
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>>744249843
>"Huh yeah that'll be 4 years development on top of $70 + tips."
Holy shit, we've got a speedster here! Learn to take it easy sometimes, hothead.
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>>744249894
Yeah my bad I was still thinking of 2010s dev cycles being at 4 years average.
>>
It takes a long time to tard wrangle a thousand jeets.
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>>744249843
>4 years development
You want the game for free too? a foot massage? how about a free pass to fuck my mother too since you seem to think you deserve special fucking treatmemt
4 years, 4 fucking years this smartass asks, 4 years i can get you the half finished mocap you motherfucker you
>>
>>744241887
We need to do 200 passes through the hierarchy to approve these 16k bread textures, please understand.
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>>744241887
devs are older now and have no energy to actually work. back in the day devs were all young 20 year olds who were excited to make things happen. now they're all washed up oldies who can't get moving anymore.

they clock in and clock out achieving almost nothing, and large team sizes mean it's very easy for people to get away with being unproductive since there's minimal oversight

the actual games are also really stupid and they waste lots of manhours on shit that doesn't matter and that no-one cares about. the inefficiencies at these companies will boggle your mind
>>
The standard for a game is increasing so companies have to expand the scope of the projects to make them worth it. There alaready exist a lot of RPG makers for turn based RPGs from the NES and SNES era of games that even regular people can make but the standard shifts because that style of game is not really impressive anymore and nobody wants to spend their time doing it. I could make a warcraft 3 custom map in less than an hour but it would likely be shit and nobody would want to play it. If Nintendo released N64 graphics games today people would complain about the graphics being lazy and cheap. The expectations of players increase over time as graphics and the scope of games increase
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Bethesda are the biggest hacks in gaming. How the fuck does it take more than 2 years to
>generate and deform a terrain map
>add a bunch of models to it
>copy and paste some dungeons
>add some npcs and quests
>add shitty combat
>add a UI.
World of Warcraft does this every 6-9 months with massive content updates with far far FAR FAR FAR more complicated systems involved.
What the fuck do people at Bethesda do all day?
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>>744242301
Retards used to call me entitled for saying this like 5 years ago
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>>744250497
>The standard for a game
Only for the shareholders. There's lots of indie games being released that occasionally look or play like ass yet become huge sellers.
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>>744241887
Its the jews
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>>744249628

Not sure why people are saying parallax, but proper normal mapping and texture scanning takes a lot of time. Scanslop has been the biggest blow to gaming since ET.
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>>744241887
Read picrel
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>>744246216
this is not how the technology works (material shaders and what not), but it also evidently false because anyone who has played a game recently has seen how very little responsive detail is actually considered or implemented. and if it does get implemented, it's because it's a baked in feature unreal or whatever the game is licensing for development.
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>>744247980
>>744248678
And where do you think those maps come from, you retards
You first need to model the highpoly version with all those details as actual geometry in the models and then you bake them into the lowpoly one. And that's not even getting into metallic, roughness and ambient occlusion maps
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>>744250596
>far far FAR FAR FAR more complicated systems
you mean the MMO mechanics where items only exist inside your inventory or the random drop table of NPCs?
And you're comparing this to the word-persistent items of Bethesda engine?
It must really suck living with BDS...
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>>744253573
the new halo remake was mostly white dudes and asians. this shit transcends your idealogically charged in group preferences. people are by and large retarded (no change there really) and also highly untrained (huge change compared to just 15 years ago). well paid highly educated labor is being phased out entirely.
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>>744253548
that's like the hardest possible way to do that now. these days it's low poly geometry + UV work + slap it up with the game engine's material system + maybe some decals.
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>>744253558
>in-world sandwich models: 2 years
>realistic floor tiles: 3 years
>procedurally generated faces that look like people have down syndrome: 3 years
>fun and interesting gameplay: 2 more weeks until it's patched in
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>>744241887
Because the CEO and executives need those 7 figure salaries, those yachts won't pay for themselves, now off to your 12 hour shift wagie
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>>744253785
"White dudes and asians" are not going to be let anywhere near development if they havent been proven to be good bois. Simple as. HR is still Gen Z boss in a mini tier cunts.
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>>744241887
>neo-nu developers: crunch LE BAD! we want a passionless 9-5 office job!
>gamers: ok! let's le support le heckin wholesome chungus deverinos!
>gamers: wtf why does everything take 8 years to come out now?
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>>744241887
>But WHY longer dev times?
The competent devs resumes got trashed
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>>744253884
look for yourself you retard cocksucker: https://www.youtube.com/watch?v=qaj4dl_6nLI

white bois, slavs, and asians make up almsot the entire list.
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>>744241887
Complete incompetence
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>>744241887
Movie games.
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>>744253843
you have no idea what the you're talking about
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>>744253884
>>744253926
here's your crack team of fat bearded true white nerds anon. oh wait they're actually all retarded too because IT DOESN'T FUCKING MATTER EVERYONE IS RETARDED NOW
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>>744253898
But thats not whats happening.
No one on the consumer side gave a fuck about crunch and it didnt vanish either. Games are a decade in development limbo getting scrapped and rebuild and fundamentally changed three to four times as soon as the product is 30% complete because of new trends that publishers try to chase and in the end there is a year of ultra crunch because the shareholders demand numbers and something has to be shat out.
Every AAA title has like two completely different half finished versions forgotten in some managers desk apart from the actual released one while 80% of the workforce is bound injecting DEI shit into the worldbuilding. See Skull and Bones, Bloodlines 2, that bungie franchise they fucked up so bad and Dragon Age transguard.
In the 90's this was simply called missmanagement.
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>>744253926
Learn to read mouthbreather.
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>>744254183
this is very close to capturing it. everyone is chasing algorithmic marketing data now. the speed at which market consensus can be determined is insane. happens in movies too. the whole process shifts towards this modular philosophy where everything is subject to constant revisions without any considerations to the hollistic final product.
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>>744254219
so then where are all the studios of the people who aren't HR yes men? oh wait that's right, they exist and they are also completely fucking retarded. see: tarkov, stellar blade, any paradox game, modern kojima games, modern bohemia interactive, GSC, id. everyone is retarded.
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>>744246216
>In current year, you need to actually model a full 3D surface. Words words words
Normal maps
>How reflective is the surface? DOes it scatter light? Words words words
Specular and gloss maps
In 2000 you make a floor tile by creating a flat plane and slapping a texture to it
In 2026 you make a floor tile by creating a flat plane and slapping a texture to it, and normal, specular and gloss maps. 4 versions of the same texture
Or you hire thirdworlders so that they do what that anon posted
>>
How come there are so many different answers?
>>
>>744257000
Because there's not just one reason for it.



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