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File: 1785210153306526.jpg (6 KB, 236x239)
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>game requires an unmaintained java runtime environment to run
>>
>game breaks on newer versions of Python
>>
>game requires .NET Core Womb version 3.14159
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>game requires Japanese system locale to run
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>game requires ancient video codecs installed or else it crashes on cutscenes
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>game scans for open ports
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>>744246943
Pretty funny how you can immediately know someone plays eroge just by seeing ¥ in their directory paths
>>
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>>744246737
>game has 10 cmds that open up for a second
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>>744247107
>not fail-securely dropping everything that doesn't conform to strict protocol
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>>744247198
>mod phones home to a russian IP address
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>>744246737
>Game is a Unity Engine game.
>>
>game has a discontinued community compatch
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>game needs admin to run
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>game is pc only
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>game writes environment variables to a deprecated text file format
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>>744246737
Why would that be a problem for you?
>>
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>game is a trooncraft clone
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>>744247773
Because I don't want my shit to get pwned by an ancient security vulnerability
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>game resets your graphics driver
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>>744246737
>game requires a version of direct X that died along with Windows 98
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>>744246794
Renko...
>>
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>mod's custom mod loader recursively launches itself
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>>744246737
>Client is detected as a virus because its a cheat client with an IP changer built in
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>game installs and runs fine in every modern version of windows from 95 to 11
>going over 30 fps breaks ai pathing
>>
>>744247886
>Install directx3 to play diablo
>Windows 95 no longer boots
>>
>game requires you to install yet another Visual C++ Redistributable package
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>console game is shipped with an unavoidable soft lock
>developer issues notice of how to bypass the soft lock with a second glitch
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>patch for pc port of multiplat game only breaks the pc version so the devs never fix it because precisely 5 people bought the game on pc (circa 2008)
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>>744248042
>game can softlock literally at the last scene based on a completely unpredictable condition decided somewhere in the middle of the game, forcing you to restart most of the campaign
>>
>>744248029
>Visual C 1.9 doesn’t work with 1.8
What nigger coded this shit
>>
>>744247337
I hope this never happens to Audiosurf 2
>>
>>744247827
You are running an exe, it already can do anything it wants, it doesn't need Java vulnerability.
>>
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>pressing caps lock immediately skips loading
Was this a debug feature or something
>>
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>game can't run normally if there's more than one active monitor
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>>744248458
>game crashes on start if no speaker is connected
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>memory leak breaks the game after 1hr
>all because the dev couldn't be bothered to zero 1 value
>modders patch it 10 years later
>>
>>744248327
Welcome to dependency hell.
The correct solution is compiling prior to first run against the version installed on the system, but windows developers aren't ready for that discussion.
>>
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>>744246737
>game requieres 64-bit Java to works It's best
>It only comes with 32-bit Java
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>>744250582
I guess they thought it would be better for applications to share the libraries they use
except every single application needs a specific version of the library separately installed, defeating the purpose entirely.
>>
>>744247827
are you really this tech illiterate?
>>
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>>744250668
another one
>Game mod sends a ping to the creator every time you boot up the game
>Mod stealth nerfs your other mods
>Mod scans your mod list and crashes the game if It detects "problematic" mods
guess the game /v/
>>
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>game hard freezes your entire pc when you alt tab to the point where you need to turn the power supply off
>even in windowed mode
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>game requires a custom VPN to verify installation
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>game uses bugs in the engine to produce unique effects that can't properly be emulated
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>>744251657
>>
>>744251657
>10 second death animation
fucking why
>>
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>engine has a bug were if you keep playing for too long the game completely breaks, and if you save your file in that state you permanently brick your whole savefile
Thanks I guess
>>
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>game requires a cesium isotope-based RTG battery implanted in the base of the skull, creating a direct neural interface with the occipital lobe and hypothalamus
>you experience all the events of the game firsthand viscerally while trapped in a sleep paralysis-like state
>>
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>>744247297
>Game uses Unity but with a paid license so it hides the Unity logo, and it's so good you can't even tell it's an Unity game
>>
>>744251046
There's too fucking many. The last time it happened to me was nuclear option's qol mod a few weeks ago.
>>
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>Multiplayer game
>No way to just join randoms
>>
>>744252557
this sounds awfully familiar
>>
>>744246737
This has never happened.
>>
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>>744252730
It's a RPGM2000 bug, so if you're familiar with old RPGM games you've probably encountered it before.
>>
>>744252832
ah, I actually haven't played that many, so now I really wonder where I encountered a similar problem
>>
>>744252557
>mmo's login screen has a huge memory leak problem so if you keep it open for long enough the entire pc starts lagging
Thanks Nexon
>>
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>>744252557
>engine has a bug were if you keep playing for too long the game completely breaks
this literally happens in oblivion, if your in game time reaches a certain point certain animations like opening doors happen at like 1/1000 speed, so opening a gate or door can take minutes
>>
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>>744252832
>bug so notorious that an entire character sprung up around it
>>
>>744247125
I always return to local windows environment before I screencap computer to my discord friends, sir.
>>
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>>744253025
oh and the animation for closing an oblivion gate takes a full in game month to complete
>>
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>ambient soundtrack has an accidental windows exclamation sound in it
>this happened because when the programmer implemented the soundtrack, he literally sound recorded his entire computer and a windows error occurred during one of the recordings.
>>
>>744246737
An old executable blob is exactly as vulnerable as an old runtime dumbass.
>>
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>>744251657
>game produces mind-boggling effects
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>>744247125
the mark of the gooner...
>>
>>744246943
hol up lemme fire up my vm here



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